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$3.95 USA $4.95 Canadian 

II III III ^ ^ 


Hie Next Generiilm 


Winning 


For SimCity 2000 


Covering 


COMPUTER 

GAHilMG l/VDRLD 

The # 7 Computer Game Magazine 

_ April 1994/ Number 117 IZDl 


•T7<7»/73, 


Feature j 

Reviews " 

TFX 

Subwar 2050 ■ 

Quest For Glory 'X’" 

Merchant Prince • 

e 

Previews 

Perfect General 2 . • . 

Warlords II Construciioin 







Th^jfaisappearance of your father ^ 
i^fthds left Lanthor without a leader. 
Factional infighting inythe resulting 
power vacuum has leftSihe realm in 
chaos! \ i 

In your heart, you’ve al^^ys known 
thrdt^^T^ were the chosen' one — now 
it s time to a<ft! You ve got to save 
your once-rich land by re-establish- 
ing the supremacy of the guilds. 

Choose your disciples and your V 
iiMiiSj;rategies, build vast ormies to con- 
quer or defend, heed the counsel of 
^^l^lords or assa^s^ate them — 
uncferyo^ control! 

Disciples of ^l^el i^^^feJiliimate role 
playing game, with stu^nipg graph- 
ics and hundreds of chq|||^^Sj|tft^|Mg||||| 
quests. Heart pounding 
effects and original soundtrqdsm^ 
make Dis^iip^^M^^n^^^^|r|.e^^ti^y 
1 1 1 1 ^![n a zV eia^e^ifio n 



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COIVIPUTER 

GAIVIIIMG WORLD 



StarTrek — The Next Generation pg. 14 



Jump Raven pg. 50 



Quest For Glory pg. 54 



Hornet pg. 1 02 


Features 

14 Sneak Preview: Star Trek — The Next Generation 

Spectrum HoloByte Lets You “Make It So” 
by Terry Lee Coleman 


20 

46 

50 

62 

66 


80 


82 


90 

92 

98 

102 

104 

108 


They’re Here! 

Comprehensive Coverage of the 
CD-ROM Invasion 

Tasting The Wrath of the Gods 

Emrich & Miller Discover How The 
Luminaria Live 

When Paramount Says 
“Jump Raven” 

Chris Breen Asks “How High?” 

Daemonsgate Uniatched! 

EID’s Epic Emerges From Vaporland 
by Bernie Yee 

Gaze Not Too Deeply 

How The Light Reflects Upon OOP’s 
Red Crystal 

by Alan Emrich and Petra Schlunk 

Captain Nemo, 

Where Have You Gone? 

The Virtual Depths Of MicroProse’s 
Subwar 2050 
by Ed Dille 

Rally ’Round The U.K. 

Off-Road With Accolade’s 
All-Weather Sim 
by Gordon Goble 






r '' 


r- 1 

>1 


■1 

w 

80 


Game Over, Man! 

Martin Cirulis Reviews MicroLeague’s Alien Breed 


Do-It-Yourself Flight Sims 

Flight Sim Blueprint For Domark’s Flight Sim Toolkit 

The FX of TFX 

A Eurofighter’s-Eye View From Paul Rigby 

Spectrum HoloByte Hits The Deck! 

“Endo" Estaphanian Does A Wing-Over in Hornet: Naval Strike Fighter 

Bird On The Wire 

Safe Carrier Landings in Hornet: Naval Strike Fighter 
by Tom “KC” Basham 

SlmCIty 2000 Strategy Guide 

Making The Maxis Of Your Mayorship 
by Robert L. Hayes, Jr. 





“if you want to go all out for games, the Falcon Is the best bet for your money. 
'Computer Gaming World 


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caniPUTER 

EAlVIiryG WORLD 

Publisher 
Russell $ipe 
Associate Publisher 
Jonathan Lane 
Editor-in-Chief 
Johnny Wilson 

Editor 

Chris Lombardi 
On-Line Editor 
Alan Emrich 

Managing Editor 

Ken Brown 
Technical Editor 
Mike Weksler 
Assistant Editors 
Chuck Miller 
Terry Coleman 

Art Director 

Susan Zurawik 
Graphic Artist 
Jack Rodrigues 
Production Assistant 
Christine Kloss 
M.I.S. Manager 
Gene Allen 
Advertising Manager 
Lee J. Oniacke 
Advertising Sales Coordinator 
Kathy Garcia 
Account Representative 
Marcl Yamaguchi 
Contributinq Editor 
(Adventure Games) 

Scorpia 
Contributing Editor 
(Wargames) 

Evan Brooks 

Conieiiis are copyrighted by Ziff-Davis l*ubiishing Co.. 
1994. 

Subscription Rale; The subscription rate is $27.94 for a 
one year .subscription (12 issues). Canada and all other 
countries aild $1 1 .00 for postage. Airmail subscriptions 
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Subscription Services: For subscription service 
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loll fa-e (800) 827-4450 within tlie U.S. and Canada. All 
other countries call (303) 447-9330 or fax to (303) 
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Computer Gaming World; P.O. Box 57167. Boulder. CO 
80322-7)67. 

Back issues: For back issues (subject to availability). 
56.00 per issue (57,00 outside the U.S.), send check, 
money order oi' credit card information to Back Issues 
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Psulras 9:1-2 

CompuServe (76703,622) 

America On-Line; CGW 
Prodigy: I■;X1‘T40B 
GEnic: CGW 

Internet; 76703.622@compusers’e.com 
Telephone: (714)283-3000 
Fax: (714) 283-3444 

For advertising; information only, call: 

Lee .1- Uniacke 
(7(4)283-3000 x41 

Printed in the U.S.A. 


1 1 6 Music For The Masses 

The Future of Sound In Computer Games 


128 You Could Be In Pictures 

Carey DeVuono's Hollywood Mogul Can Make Anyone A Star 


134 Rebounding With Authority! 

Strat-O-Matic Basketball Boxes Out The Competition 


138 Accolade Kicks Off! 

Bernie Dy Gets In The Trenches With Unnecessary Roughness 


150 QQP Corners The Renaissance Market 

A Machiavellian View Of Merchant Prince 
by Tim Carter 


Computer Wargaming World 

158 Sneak Preview: Perfect General 2 

Can QQP Improve Upon Perfection? 
by Alan Emrich 

160 Sneak Preview: Warlords II Construction Kit 

SSG Proves War Is What You Make It 
by Alan Emrich 

164 Romance A Trois 

Koei’s Three Kingdoms Unveil Dragons Of Destiny 
by Terry Lee Coleman 



Dragons of Destiny p(;. 1 64 


Departments 


10 

Editorial (Gamer’s Lib) 

168 

Opponents Wanted 

12 

READ.ME (All The News 

169 

Marketplace 


That Fit) 

170 

Advertisers’ Index 

54 

Scorpia’s View 

174 

Taking A Peek 


(Quest For Glory IV) 

181 

Hall of Fame 

60 

Scorpia’s Mail 

182 

Top 100 Games 

124 

Over There (Euro-Sequeis) 

184 

What’s Hot? 

142 

Letters To The Editor 

185 

Patch File 

156 

CWW Editorial (Putting Power 

In The Gamer’s Hands) 

186 

The Rumor Bag 
(Guinness Recordus) 





Epic MegaGamcs redefines the art of PC Pinball 
with Epic Pinball by James Sclimalz. Il oO'ers 
realistically fluid ball inovemcnl. a high-quality 
sound track and ultra-smooth scrolling graphics. 
It's all here: ramps, sink holes, kickbacks, drop 
targets, multiple-ball play, jackpots, skill shots 
and scoring rules Just like real pinball tables. 

Epic Pinball packs offer a variety of pinball styles 
from the nostalgic Excalibur to the futuristic 
Enigma with targets and other surprises emerg- 
ing from an oozing plasma field. 

Epic Pinball is shareware which PC Zone says is 
“easily as good as commercial offerings”. See the 
sidebar to find out how to try it today. 


WC PINBALL RINGS UP A HIGH SCORE" - COMPUTER GAMING WORLD 
"UP THERE WITH THE BEST OF THE COMMERCIAL RELEASES", RATED 91% -?C FORMAT 
"PERFECTED TO THE PEAK OF PLA YABILITY... EPIC PINBALL IS VITAL TO HA VE... BUY, BUY, BUY!", RA TED 5/5 - PC POWER 

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Epic Pinball is shareware 
from Epic MegaGames. 

What Do We Mean by the 
Terni “Shareware"? 

It means you can try it before 
you buy it and it means you 
won’t pay an arm and a leg for 
a quality PC game. The share- 
ware version contains the 
Android table. 

The “registered" versions are 
the Epic Pinball Packs shown 
here which contain four 
pinball tables each 

Where Can You Find the 
Shareware Version to Try? 

If you have a modem try one 
of these two great places (or 
your local BBS); 

Just GO EPIC on CompuServe. 
You can download a specially 
priced Game of the Month and 
visit our forum where you’ll 
find more Epic shareware 
games, hints, tips and support. 
For a free CompuServe sign- 
up kit cali (800) 524-3388 and 
ask for representative 536. 
EXEC-PC is the world’s largest 
BBS with over 280 lines. On 
your very first call you can 
download Epic shareware 
games hassle-free. Just call 
(414) 789-4360 (V.32bis) or 
(414) 789-4210(2,400 baud) 

If you don’t have access to a 
modem but you have a VISA or 
MasterCard you can order the 
shareware version through our 
toll-free line for only S5. 

Where Can You Get the 
Registered Versions? 

To order call 1-800-972-7434. 
Have your credit card ready. 

Or, on CompuServe you can 
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TOWARD 
A GAMER'S 




H as this ever happened to you? (Sounds 
more like a late night commercial than 
an editorial, doesn’t it? Just Inimor 
me. Answer the question.) You’re sitting on 
an airplane, paging through the latest copy of 
CCW, and the person next to you glances at 
a screenshot and remarks, “My nephews and 
nieces love those Nintendo games. You must 
have children, too.” Ever have guests notice 
your desktop computer and, as a result, find 
yourself claiming that you only use it for work 
and maybe a couple of flight simulators? Ever 
hear your spouse apologizing on your behalf 
for how much time you “waste” playing 
games? 

It just seems too strange. Just as some golf- 
ers have to justify “wasting” time on a golf 
course by explaining how much “business” 
they conduct on the course, many computer 
gamers are ashamed of their hobby. Model 
railroaders will nearly ostracize forever any 
person who comments about their “cute little 
trains,” but computer gamers seem to apolo- 
getically duck their heads whenever someone 
asks, “But aren’t those games just for 
Isn’t it ironic, though? Many of those very 
people who feel like we are wasting our time 
in front of a computer monitor working out 
solutions to game problems, be they spatially, 
logically or resource based problems, spend a 
significant amount of time passively consum- 
ing whatever comes out of the television 
screen. They just don’t get it. 

Our society seems to have a fundamental 
misconception regarding play. The majorit)' 
of adults seem to regard play as having the 
same relation to reality that fiction does to 
truth: they perceive both as lies. That is a vciy 
naive oversimplification. Like the great Jew- 
ish novelist, Elie Wicsel, I happen to believe 
that “Some stories arc true that never hap- 
pened.” Just as fiction can suspend our disbe- 
lief enough to let truth penetrate our normal 
defense mechanisms, so can play penetrate to 
that inner core of personality where we i ngest 
ideas through simulated experience. 

Like art, play allows the gamer to experi- 


ence a variety of perspectives. Ralph Ross, 
former Chairman of the Humanities Depart- 
ment at the University of Minnesota, wrote 
in SymOols dr Civilization tha.i“Avi even offers 
syntheses of types of experience, ... yielding 
possible frameworks in which we can organ- 
ize the fragmentary bits and pieces of our 
ordinaiy lives so that they arc related and 
significant.” He goes on to conclude, “The 
value of a particular artistic perspective, then, 
lies chiefly in its originality, depth, and inci- 
siveness — perhaps, too, in its pertinence to 
our lives.” 

Given that definition, gaming is within it- 
self a particularly vital form of art. Gaming is 
a structured play that allows the gamer to 
assume the perspective of a member of an- 
other class or race, a personage from history, 
a command persona, another sex, another 
profe.ssion, and another belief system. Role- 
playing and adventure allow us to examine 
other lifestyles, strategy allows us to expend 
and ama.ss other resources, and action/siniu- 
lation allow us to draw upon and develop 
other skills than those we use in our primary 
lives. 

In short, play, and gaming as structured 
play in particular, has the capacit}' to broaden 
our knowledge and insight without the ex- 
pense which would be required (in time, edu- 
cation, economic risk and physical risk) to 
gain an equivalent of the same knowledge in 
actual experience. Since it has this capacity 
(although this capacity is not always used, 
particularly in poor game design), gaming 
actually matches the purpose of art espoused 
by Kant in The Critique of Aesthetic Judgment. 
He said that art “is a mode of representation 
which ... although devoid of an end, has the 
effect of advancing the culture of the mental 
powers in the interests of social communica- 
tion.” 

But, don’t just take this editor’s philosophy. 
According to Dr. Gini Graham Scott, author 
of The linipawered Mind., even a video game 
as simple as those offered on Nintendo’s 
Game Boy “stimulates the brain in such a vvay 


bif johnnif L. Wilson 


that the nervous system produces more elec- 
trical energy, which actually changes the 
brain’s physical structure and chemical com- 
position.” E.ssentially, game play creates en- 
dorphins which, in turn, “stimulate thought, 
interest and attention.” 

Of course, the potential for opening new 
horizons and providing new insights, stimu- 
lating new ideas and creating new interest, 
docs not guarantee the realization of such 
po.ssibiliiies. I’ve known people who fixated 
on the language and feelings described in The 
Catcher in the Rye without learning to empa- 
thize with the difficult passages faced by ado- 
lescents that they knew. Wc have heard of 
high school students who viewed Schindler's 
List and laughed at the death scenes rather 
than being sensitized to the horrors of racism 
allowed to run rampant. Potential does not 
guarantee fruition. 

Yet, 1 cannot help but think that we, as 
gamers, are wrong when we are embarrassed 
by our hobby and pretend that wc only play 
a few games or concede that games are “for 
kids.” Games are for anyone who is still learn- 
ing and becoming. Games are exploratory 
learning experiences for all of us who still 
want to grow. Games arc for those who want 
involved stimulation from their entertain- 
ment rather than pa,ssive viewing. 

Maybe we need to rethink some of the 
conventions in game design — the preponder- 
ance of violent solutions as opposed to crea- 
tive exploration and experimentation, the 
increasingly narrow scope of subject matter 
perceived as marketable, the limited nature of 
non-player characters and our assumptions 
about game players — but we sure don’t need 
to be ashamed of the fact that we play. Maybe 
wc don’t need to have Gamer Pride parades 
or have an official Gamer Liberation Move- 
ment, but it’s rime we realized that gaming is 
more than okay. It’s beneficial. If the hobby 
matures, it may someday even be understood 
as art by more than idealistic old editors, cgw 


Page 10 


Campiiier Gaming World 



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I 


HE LATEST NEWS FROM THE GAMING 


SSI Advances Beyond AD&D 
With Divorce From TSR 


S trategic Simulations and TSR have 
decided to adventure ofF on separate 
quests. TSR, owners of the Advanced 
Dungeons & Dragons world of fantasy and 
role-playing characters, will not be renew- 
ing its exclusive license with SSI next year. 

The TSR license on SSI’s games has 
been fruitful for both companies, resulting 
in sales of over two million games. The 
union began in ‘88 with Pool of Radiance, 


A s hinted in the March issue of 
CGVl^(#ll6, p. 26), MicroProse 
will no longer develop graphic 
adventures using the tools created for Rex 
Nebular and the Cosmic Gender Benders 
and Return of the Phantom. Sanctuary 
Woods, the Vancouver-based multimedia 
publisher, has purchased the MADS 
(MicroProse Adventure Development 
System) tool kit to produce original 
graphic adventures. 

Spectrum, Inc. Chairman Gilman 
Louie explained to CGW that the MADS 
tools would no longer be useful for their 
company, because they did not allow 
adventure games to be linked with simula- 
tion products. 

Since Ted Markley and Matt Gruson, 
designers of the engine, were moving to 
Sanctuary Woods, it was natural that they 
would want to obtain their old toolset. 
They will integrate the existing technology 
with Woodscript, the company’s cross-plat- 
form development system, to use on 
almost all of their products. “Even prod- 


followed by the Gold Box Line, Eye of the 
Beholder series, and most recently Dark 
Sun: Shattered Lands. Both companies say 
they are separating on good terms. SSI 
spokesperson April Souza said the compa- 
ny chose not to renew so that its newer 
RPGs wouldn’t compete with SSI’s TSR- 
licensed games. 

“We’ve had a few fantasy games with- 
out TSR like Veil of Darkness and Legends 


ucts that you might not recognize as 
graphic adventures will also use that 
toolset,” said Markley. 

Sanctuary Woods may be an unfamiliar 
name to computer gamers. The company 
was named after a kennel (which bred 
champion St. Bernard dogs) and the ken- 
nel was, in turn, named after the himous 
World War I battle. The company basical- 
ly put educational content on CDs for a 
time, but branched out into edutainment 
with the Victor Vector and Yondo adven- 
tures (Yondo is a St. Bernard). Now, the 
company is ready to move from light mul- 
timedia to actual games. 

The first graphic adventure to use the 
toolset will be based on Robert Ripley’s 
Believe It or Not. The game allows players 
to become '30s era explorers, the time 
frame when Ripley found most of his 
amazing discoveries. “We have a whole 
strategy to continue a product line with 
the adventures of Robert Ripley,” said 
Markley with the optimism any produc- 
er/designer has for a new product concept. 


of Valour,” said Souza. “We’ve been getting 
into this category more on our own with 
games like Jorune: Alien Logic,” a computer 
game version of a 1 3-year-old paper RPG 
which SSI will release on CD with digi- 
tized audio and video. 

Souza added that SSI was unhappy with 
the rules and restrictions imposed with the 
license that limited their creativity. SSI still 
has games under development using char- 
acters from the TSR universe, including 
Advanced D&D Slayer for the 3DO. 

TSR has not yet announced a new 
exclusive relationship with another com- 
puter game developer or publisher. 
However, spokesman Tom McLaughlin 
said TSR will have a “major announce- 
ment at CES in June.” He added that TSR 
is moving toward the development of soft- 
ware on its own. 



The Secrets 
of Doom 

I ntrepid explorers of id Software’s 
DOOM have unearthed mysteries 
buried deep within its program 
depths. It has been reported that secret 
incantations, when typed into your key- 
board while playing the game, will grant 
you untold powers and explosive riches. 

At any time in the game, type: 

IDDQD to render yourself indestruc- 
tible. 

IDSPISPOPD to walk through walls. 
IDKFA for a resupply of ammo. 
IDBEHOLD plus “A” to display the 
entire level map, “I” for invisibility, “L” 
for light amplification, “R” for a radiation 
suit, “S” for berserker rage, and “V” for 
indestructibility. 


MicroProse Adventure 
Development System Purchased 

Tools Find Sanctuary In The Woods 


PiiKC 12 


Computer Gaming World 



Game Companies Shuffle The Cards 


F ebruar)', 1994 was an evencfi.il month 
in the entertainment software busi- 
ness, Virgin announced its intention 
to extend an initial public stock offering; 
Electronic Arts and Broderbund Software 
effected a merger; MCA took a significant 
stake in Interplay Productions; Activision, 
Inc. garnered $42.5 million from placing 5 
million shares of common stock (slightly 
over 30% of the outstanding shares); and 
an acquisition of Sierra by Acclaim 
Entertainment was mmored. At press time, 
the Sierra/Acclaim rumor had been official- 
ly denied by Sierra On-Line’s Jerry 
Bowerman, but the other four stories sent 
reverberations throughout the industry. 

Activision, Inc. announced on January 
31, 1994 that it had sold 5 million shares of 
stock for $42.5 million. In addition, the 
company is repurchasing $2.1 million 
wortli of preferred stock. The new funds 
will enable the company to continue pub- 
lishing high profile interactive movie-style 
adventures such as the successful Return to 
Zork, the upcoming Planetfall sequel, a spy 
adventure currently in production called 
William Colby's Covert Action, and an unan- 
nounced, potential project for a certain 
high-profile action star that has yet to begin 
production. 

Virgin Interactive Entertainment will 
offer 1.85 million American Depository 
Shares. ADSs are instruments by which the 
shares of foreign companies are traded on 
U.S. exchanges. 

Electronic Arts announced on Pcbruaiy 
9, 1994 that they had reached an agreement 
to merge with Broderbund Software. 
Under the structure, each Broderbund 
shareholder would receive 1.6 common 
shares of EA stock for each Broderbund 
share. The approximate value of the entire 
deal was reported to be $400 million. The 
agreement seems like a natural in that it 

Errata 

In the March issue of CGW, the 
READ. ME column erroneously referred 
to Time Warner Interactive’s purchase of 
Software Sorcery. Time Warner 
Interactive has not purchased Software 
Sorcery. Rather, Time Warner is publish- 
ing three of Software Sorcery’s games: 
AEGIS: Guardian of the Fleet, Escape fom 
the Dead Zone, and Fantasy Fiefdom. We 
deeply regret any inconvenience caused by 
the error. 


marks a merger between two pioneers in the 
interactive entertainment industry. The 
merger may offer a signal that both compa- 
nies felt pressure to align against the possi- 
bility of hostile takeovers from traditional 
entertainment or communications indus- 
tries, but official statements from 
Broderbund CEO Doug Carlston and 
Electronic Arts CEO Larry Probst stressed 
the synergy expected between EA’s broader- 
based distribution and Broderbund’s 
strength in marketing educational and pro- 
ductivity titles. 

Interplay Productions and MCA jointly 
announced their new relationship on 
February 10, 1994. Sid Sheinberg, MCA 
CEO, stated that the company had studied 
the interactive software industry over sever- 


I ntel has just released information on 
their latest CPU in the 486 family, the 
lntelDX4 processor. Using processor 
clock tripling technology, Intel has been 
able to achieve speeds up to 100 mega- 
hertz, almost doubling the speed of current 
high-end 486-based machines. Intel hopes 
a new family of DX4 chips will fill the 
emerging price gap between entry level, 
486SX systems and Intel’s Pentium-based 
machines. 

The IntelDXd chip 
will be available in four 
flavors: 100/33, 

100/50, 83/33 and 
75/25, where the first 
number indicates the 
internal clock speed, 
while the second indi- 
cates the bus speed in 
megahertz. Since the 
IntelDXd is already 
compatible with bus 
speeds of 25, 33, and 
50MHz, we’ll most 
likely see the 75/25 
and the 100/33 combi- 
nations in desktop computers. Intel has 
also announced that there will be a future 
Pentium OverDrive processor chip that 
will be compatible with the DX4 systems. 

The Intel DX4 is a 3-volt chip, rather 
than 5-volt as in most current DX2 sys- 


al years and targeted Brian Fargo and 
Interplay as an ideal creative partner. 
Neither Fargo nor Sheinberg would com- 
ment on the exact amount which the enter- 
tainment conglomerate invested in 
Interplay, but the terminology “significant 
minority stake” was used. One observer 
suggested that this might mean just under 
the legal limit of 20% ownership because of 
obscure financial reporting rules, but this 
was not confirmed by company spokesper- 
sons. Whatever the percentage, MCA was 
also granted additional options for increas- 
ing its minority position in Interplay, and 
Interplay was granted access to book, film, 
record and theme park properties for inter- 
active purposes, as well as new technologies 
from MCA parent company, Matsushita. 


terns. The down-side of this lower voltage 
requirement is that the chips cannot be 
used to upgrade existing machines. On the 
other hand, the chips will be a great boon 
to the notebook computing market. So far, 
notebook and portable computers have 
been the recipients of hand-me-down 
processors from their big brother desktop 
machine. Now, with a low voltage, hot- 
rod CPU, notebook users will be able to 
run their games and applications just as 


fast as on their desktops. In a demonstra- 
tion of the chip, CUW'saw Origin’s Strike 
Commander running on an active matrix 
color notebook with the 75/25 DX4 CPU 
and, to quote a CUW'Editor, “It cooked!” 


‘T’ll Have A Pentium Lite” 
Intel Announces New 486-DX4 Chip 




Sneak Preview 



W 


Engage! With Spectrum HoloByte’s Role-Playing Event 

by Terry Lee Coleman 


T ime flics. On a galactic scale, it seems 
CO go by at warp speed. Can ic be chat 
Star Trek: The Next Generation is in 
its seventh season? Ic seems only yesterday 
that Trek fans were full of trepidation, won- 
dering how any show could come close to 
the magic (if not racings) of the first Star 
Trek. To be sure, the new series got off to 
a rocky start. An overly-Iong 2-hour pilot 
episode, the fact that the show was syndi- 
cated, and an untimely writer’s strike did 
little to get the show off on the right alien 
appendage. As the series progressed, it was 
apparent that the cast had developed into 
a fine ensemble group, in some ways even 
more endearing to fans chan the crew of 
the original Enterprise. Now, as the show’s 
run appears at an end, big-budget films 
beckoning on the horizon, what better 
time for a Next Generation role-playing 
game? 

Certainly Spectrum HoloByte thinks 
the time is ripe to go where “No game has 


gone before.” The Star Trekg^mes from In- 
terplay have been undeniably successful, re- 
portedly selling over 300,000 copies, but 
even as good as the Interplay games are, they 
arc in many ways very typical adventure 


games. Spectrum HoloByte wanted a game of 
greater scope, with more of a role-playing feel. 
To achieve this noble end, they have amassed 
enough information for the game to fill up an 
entire CD — over 600 MB of data. In fact, 
there was much discussion about whether 
2 CDs would be needed, as in 7th Guest, 
but Spectrum decided to avoid the extra 
inconvenience to gamers and tighten the 
game to fit on one compact disc. 

What could possibly take up that much 
room, you may ask? Digitized pictures 
and animation devour lots of bytes — at 
least with 20th Century technology. For 
those skeptics who harbor doubts about 
the worth of megabytes of graphics, they 
will fall by the wayside soon after begin- 
ning the game. The beginning screens are 
so much like the actual opening credits for 
the show, you may wonder if you’re 
watching a videotape. Painstakingly 
hand-rendered art combined with digit- 
ized footage is almost seamless, quite sim- 



The crew of the Enterprise stand ready to respond 
to your every mouse click. 


Pof-f 14 


Coinpiiier Gamini; World 









^Strahd’s 

Possession 


U nmask and defeat Strahd, one of the 
most nefarious of all gothic horror char- 
acters, or you'll never escape the terror of 
the AD&D" RAVENLOFT'“game world! 

Presented in High Resolution 320 x 400 
256-color VGA, Strand's Possession delivers 
twice the quality of VGA without the cost of 
a Super-VGA card ! So you experience gothic 
horror role-playing at its best in this visually 
stunning game. 

Bask in the glow of an exceptionally 
large 3-D gaming window. Explore bone- 
chilling dungeons. Challenge 30 authentic 
RAVENLOFT game world creatures. Cast 
over 60 mage and priest spells. Let auto- 
mapping keep track of your travels with 
maps that print — complete with any notes 
you made on them along the way. 

; All this plus a haunting musical score and 
digitized sound effects will keep you on 
edge for hours and hours! ]usf be careful, 
tbings get pretty eerie when the sun sets! 


Abajiable for IBM & Compatibles 

O on 3.5” disks and 
Enhanced CD-ROM. 


TO ORDER: 

Visit your local 

retailer or call: l-800-245r4525 
with Visa/MC (U.S, & Canada only). 


DPETechnolbjjy flevSoped by OieamForge InlattinmBnL 
ADVANCED DUN6E0NS & DRASONS.itOSD. RAVENLOFT 
Vie TSR logo and an TSR diaraders. doracier names, and 
the distinctive htenesses thereof, are trademarks owned by 
and used under license fromTSR, Inc. ri,:i994 TSR, Inc. 
©1 994 Strategic Simulations, Inc. All rights reserved. 




ply some of che best animacion seen in a 
compucer game to dace. The sweeping gran- 
deur of che Efiterprise gives way co close-ups 
of dark moons and ringed planers, finally 
broadening ro include che vascness of die scars 
surrounding the ship. Such an impressive 
opening is nor merely a pretty picture, bur 
offers che first brush strokes on the canvas for 
what may well be Spectrum’s masterpiece. 

With many games, che opening sequences 
oficr so much promise that the player is in- 
evitably disappointed by the graphics in the 
remainder of the game — such is not the case 
here. The characters are obviously digitized, 
then fleshed out with hand-drawn art and 
shading so that they really do look like their 
humanoid counterparts. Data is appropri- 
ately pale, Worf is hard-edged Klingon and 
Riker has on his famous poker face. Deanna 
Troi and Dr. Beverly Crusher are as beautiful 
as the actresses who portray them. Captain 
Jean-Luc Picard stands out from the rest: 
Regal, self assured, he occupies the forefront 
of the main screen of play, the bridge. His 
prominence is appropriate, as che player cakes 
on che role of Picard for most of the game. 

With most role-playing games and adven- 
ture games you must select one character to 
play throughout the game. While this ap- 
proach has its uses, all of the dramatic impact 
of the storyline is tied up into what circum- 
stances befall your single character. In Next 
Gencratmi, you assume the guises of various 
crew members. In this respect, the game is 
more like a good novel, allowing you access 
to different points ofvicw during play, and it 
also fits with the ensemble liistor)' of the Star 
Trek series. 

Unlike more recent Trek games, which 
have resembled hour-long television epi- 
sodes, Next Generation is much more open- 
ended. Make no mistake, there is a plot, but 
it won’t drag you by a leash. As the game 


opens, the Enterprise is pa- 
trolling near the Romulan 
Neutral Zone. Picard is 
reading a letter from a 
friend, who like Jean-Luc, is 
interested in archaeology. 
While the Captain ponders 
the difficulties of archae- 
ological exploration so close 
to the Romulan Empire, he 
is abruptly called to the 
bridge. Immediately, the 
Enterprise 'xs placed in a crisis 
situation involving the 
Romulans, political refu- 
gees, strange artifacts and 
the usual variety of alien 
races. 

Having been hooked, you 
are then immersed in the depths of the story. 
Rather than the normal string of barely-re- 
lated puzzles to be solved, the Next Genera- 
tion plotline is a web of inter-related 
conundrums. The depth of both the writing 
and the gaming world itself is staggering — it 
is fair to say that the vast majority of gamers 
will spend between 30 and 100 hours of play 
in the Next Generation universe. Not ever)' 
world you travel to has an alien race, of 
course, but consistent with the series, the 
galaxy is a big place, with plenty of things to 
do and places to go, keeping you and the 
Enterprise crew busy for quite a while. 

To Seek Out New Life 
To maneuver through the section of galaxy 
which the Enterprise is patrolling, you merely 
go to Astrogation, where the patrol area is 
depicted as a vast three-dimensional cube. 
Dozens of star systems and hundreds of plan- 
ets, nebulas and the like arc open for explora- 
tion, adding immeasurably to the illusion 
that you truly are “exploring strange new 
worlds,” The Astrogation 
interface is quite intuitive, 
allowing the erstwhile ex- 
plorer to examine each cube 
of space in detail. Cross-sec- 
tion views show each star 
system, complete with con- 
venient descriptions of each 
planet and celestial body 
from the ship’s computer. 

Star Trek fans and lovers of 
astronomy could spend 
hours with this feature 
alone, as the different plan- 
ets all sport their own 
unique look. 

The computer automat- 
ically sets a course for any 


sector of space and will target a particular 
planet if you have selected it specifically. The 
length of time it takes to travel to a particular 
system varies. For instance, going to Epsilon 
Alpha at Warp 3 will take over uvo years, 
while at Warp 7 it would be only a few days. 
1 rave! to the particular planet is then simply 
a matter of deciding on a speed and giving the 
order to “Engage,” in the usual Picardian 
fashion. A nice touch is that Chief Engineer 
Geordi LaForge will tell you if you lack the 
antimatter for a particular speed. 

Follow My Orders 

At various times in the game, your vessel 
may be called upon to help out in some 
emergency elsewhere in the quadrant. This 
brings up an interesting dilemma: Ifyou rush 
off to the emergency, will the current situ- 
ation be different when you return? Can you 
afford ro ignore the plight of suffering Fed- 
eration beings, regardless ofyour overall mis- 
sion? Moral decisions for the player arc the 
heart of good role-playing games, and Next 
Generation could be the best in this respect 
since Ultima 6. 

The main storyline involves a mysterious, 
ancient alien race who has evidently disap- 
peared without a trace. Without giving away 
the plot twists, suffice it ro say that the legacy 
of this near-forgotten race proves most inter- 
esting to the Romulans and the Ferengi, as 
well as the Federation. As you move around 
the quadrant, clues to the overall mystery are 
found, both by stellar exploration and by 
away-team missions. You have the abilit)' to 
choose who beams down to the different 
worlds, and this choice can make a huge 
difference in the success of the missions. Sig- 
nificantly, the designers avoid using Data as 
the “Swiss Army Knife” for every occ;ision, 
and each character has different skills to be 
utilized, just as they would in the TV series. 



Finding a destination with the three-dimensional Astrogation cube. 


Pane 16 


Computer Gaming World 




:ir.:)fjJrr'JretrtJP.’. 




ADVAfICEO OUNGEOfiS & DRAGONS. AO&D. AL-QADIU, the ISRIOOoanO an TSR chaiaclers. cmtaciu ttanies. and tbs d^cEve hitcnesses 
thereol. m owned by and used (inuet ticme fiwttTSR, Inc. tIDW-ISH. IW. Ct994 SRJtegic SimuSlions. Imr All ngbls reserved. 


Avaitahfe on 3.5" 

O disks and 
CD-ROM. 


TO ORDER: Visit your retailer or 
call: 1-800-245-4325 with Visa or 
MasterCard (US. «fi Canada only). 


Explore a new game 
world in the style of 
the Arabian Nights! 

High magic and dark deeds 
" reign as you face the evil Genie 
Lords in a quest to restore your 
family honor! A complex, pre- 
generated character grants you 
quick entrance into the all-new 
AD&D* AL-QADIM" game world. 
Encounter genies, sinister sor- 
cerers, wise hermits, and many 
more mysterious beings, each 
with their own secrets and 
challenges. Use magical items 
to face the challenge of real-time 
combat and puzzle solving. And 
savor a tightly woven story line 
that’s enhanced by grand 
cinematic musical themes 
— all in the exotic new 
^ AL-QADIM game world! 


IBM 256-color VGA Displays 









rant which is unknown to the Fed- 
eration, you will map the sector, 
making the data available in the 
library computer for later perusal. 
While auto-map features have 
been a fixture of role-playing 
games for some time, this feature 
only adds to the illusion that you 
are in flict on a galactic mission of 
exploration. 


The Good Sama^itt^ns of the galaxy give roadside 
to <inf;//)er alien in distress. 

Each member can be equipped with specific 
equipment, but they always carry phasers and 
tricorders. If Dr. Crusher is along, she always 
carries a medical tricorder, and so forth. 

Away-team planetary missions take place in 
traditional adventure game fashion, being 
laid out across several screens to be explored. 
Non-player characters met during a mission 
are much more than the usual cardboard 
cutouts found in many role-playing products. 
Some are charming, others irritating: all have 
their own hidden agenda for you to discover, 
and each of them must be treated as individu- 
als for you to ultimately succeed in the game. 
Certain decisions made on these missions can 
have catastrophic consequences, as you might 
expect. Even so, such is the depth of the game 
that the designers have left open different 
paths for the player to get the crucial infor- 
mation to reach the endgame. If, for instance, 
the evidence on a particular world is de- 
stroyed, you may be able to gather that same 
information in an asteroid belt, examining 
similar phenomena. Thus, the game universe 
am be explored without resorting to a num- 
ber of save games, playing 
the same frustrating se- 
quences over and over as in 
many games. 

In fact, it is possible to 
reach the endgame along 
different paths. Of the doz- 
ens of worlds that can be 
explored by away-rcams, the 
story is constructed so that 
the major worlds can be vis- 
ited in any order, without 
compromising the player’s 
chance to win. Crew mem- 
bers will make suggestions 
from rime to time, but you 
arc free to take action as you 
see fit. Should you decide to 
visit a section of the quad- 


My First Duty 
Is To The Ship 

Despite the freedom with which 
you have been endowed, you arc 
assistance still expected to represent yourself 
as would a Federation officer. 
Therefore, while the game will let 
you fire on another starship, 
doing so without reason will 
bring inquiries from Star- 
fleet and could cost you 
your command. Also, the 
beings whom you meet will 
remember how you treated 
them on previous occasions, 
which has obvious connota- 
tions on the outcome of the 
overall plot. The combat 
system itselfis still underde- 
velopment at this time, but 
is expected to emulate more 
the combat sequences from 
the scries, rather than the 
Wing Commander-siylc of 
simulator prevalent in pre- 
vious Trek games. Gener- 
ally, combat is a last resort 
measure, but space conflict 
is a necessar)' evil at various points in the 
game. 

Away-teams, on the other hand, arc accus- 
tomed to beaming into dangerous situations. 


Geordi and Riker prepare to go planctside for a little R&R. 


which is probably why they are always 
equipped with phasers. The Federation crew 
may be non-aggressive, but they rarely run 
from a fight. More than once in Next Genera- 
tion, you will have to decide whether to en- 
gage in a phaser firefighe or beam back to the 
ship without completing your mission. As 
you might expect, it is difficult for the char- 
acters to die. Normally, injured crew mem- 
bers arc beamed directly up to sickbay, just as 
they would be in the .scries. Still, this doesn’t 
give free rein to the overly aggressive. If you 
provoke a fight with a host of Romulan ve.s- 
sels, expect to lose the Enterprise with all 
hands. 

In addition to the problems faced by inter- 
acting with a multitude of different starfaring 
species, nature often conspires to throw prob- 


Cut-away view of planetary system, with the 
destination planet highlighted. 


Icms in your way. On one mission, radiation 
prevents normal transporter use, and you 
must come up with a solution. The use of 
such standard Next Generation plot devices 
makes any gamer familiar with the mytlios 
feel more at home, yet the designers have also 
taken care to put unexpected twists on famil- 
iar ideas to keep the player guessing. The 
surprise ending will no doubt delight many 
Next Generation fans, as it is entirely in keep- 
ing with the philosophy of the television sc- 
ries. 

Its ability to weave new elements into the 
storyline, yet retain the classic feel of both the 
Star Trek universe and remain true to the 
characterizations, is the strongest selling 
point of the Next Generation game. That 
Spectrum HoloByte was able to include a rich 
gaming world full of depth and surprises, is 
almost too much to believe. Not only Trek 
fans, but anyone who enjoys cutting-edge 
gaming, should look forward to the final 
product. Spectrum HoloByte, make it so! cgw 


Pufte 18 


Compiaer Gaming World 




A Masteiful Blend of Subtle 
Strategy and Wickedly 
Ruthless Action! v 4 


For 1 or 2 
players, DARK 
LEGIONS 
boasts 
modem play. 

Sophisticated 
artificial intelligence. 

Pre-set scenarios with variable 
difficulty settings. And a wide 
range of set-up choices to make 
every game different and playing 
time limitlessi 

Think you can cut it? You'll 
need brains and 
^ brawn to 
- Y'r'i-. survive 
! v' .1 in this rXj 
' ■ alternate 
/ dimension, r' JjPf | 

where hidden traps and , 
lurking creatures 
make every move i 

unpredictable and \ 

hazardous! , 

Wizard 

DARK LEGIONS, 

i A Savage Battle for 

A Ultimate Power! 


KILLER GRAPHICS. 
OUTRAGEOUS ANIMATION. 
SIZZLING SOUNDS. 

That's DARK.LEQIOrSS” 
from SSI. It's got 
(Ms the maneuvering, 

^ ^ ^ trickery, and 

# * deception 

of the best 

'r' strategy games. 

n *. ' Plus blazing 
combat so 

^™ii , realistic it ^ 

rivals the . ' 

hottest arcade mega-hits! ? 

Create an army of up to ^ *•"' 

50 beings from the realm of 
dark fantasy. Choose from 
1 6 different characters, such > ' ‘ 
as the six we took right from i '''^™'*h i 
the game to show you here! Each 
/ character comes 
/ id with unique 

V 

6 ^ ' 4,1 abilities. 

I jX * ,f i Then, let 

■ the mayhem 

.. . begin! Your goal: r<i 

'X seek out and (■' 

.^S, . destroy ff 

Ore the opposing 

legion's master — and ivrest 1 , 
ultimate power for yourself! 


Demon 


A Templar faces three deadly oppo- 
nents on the main strategy screen. 


Scratch one Troll - it's about to 
be roasted by a Fire Elemental! 


TO ORDER: Visit your 
retailer or call: 

V 1 •800-2454525 
with Visa or 
1 ; MasterCard 
(D.S. & Canada 
only, please). 


Stay a^nay from a Troll's huge club! 
This Wizard's learning the hard way. 


Available for IBM 6e Compatibles 
on 3.5" disks and CD-ROM. 


Conjurer 



IBM 256-color VGA Displays 






C D-ROM Drives — They attach themselves like parasites to our computer 
systems, similar to the way the alien mind-controllers of Robert A. 
Heinleins The Puppet Masters sxi^Lchcd to their hosts. New machines with 
internal CD-ROM drives dominate store shelves as if they were the conquering 
tripodal Martians of H.G. Wells’ War of the Worlds. Meanwhile, multimedia 
upgrade kits sit on the shelf looking as benign as the pods from Invasion of the 
Body Snatchers, but frightening consumers almost as much as the original movie 
scared kids in the ‘50s. 


Evidently, however, the masses are running 
toward CD-ROMs, instead of running away 
from The Amazing Colossal Man or The Blob 
in those old technophobic thrillers. Dataquest 
estimates an installed base of multimedia 
machines featuring an internal CD-ROM 
drive at 2.46 million worldwide (an almost 
2,000% increase) by the end of 1993. Yet, the 
technophobia remains. While the results may 
be as beneficial in the long run as the intent 
of the alien robot in The Day The Earth Stood 
Still, the presence of these new machines or 
peripherals is significantly daunting to the 
average computer owner. 

The consumer looks with justifiable skepti- 
cism at the idea that CD-ROM products will 
lower the prices of software purchases. 
Though some companies are selling products 
that use the CD as a delivery-only mechanism 
at less expensive rate than the same product 
on floppy disk, consumers are reserving judg- 
ment upon the claim that “We come in 
peace.” Savvy consumers see yet another piece 
of hardware that will be outdated in a short 
time and worry whether the investment is 
worth it or not. 

Though CD delivery means shorter install 
times and an end to the ritual of disk-jug- 
gling, gamers find themselves particularly 
wary. They see the new CD products coming 


out with more sound, more video and, all too 
many times, less game play. Too often, they 
suggest, the “more” syndrome adds as little to 
game quality as 3-D did to Creature from the 
Black Lagoon and It Came from Outer Space. 
They mockingly refer to Apple's QuickTime 
as “LagTime” and lament the fact that multi- 
media technology hasn’t quite come together 
in terms of presentation. There are still time 
lags, lip-synching problems, anti-aliasing 
problems in integrating digital video with 
rendered art, sound effect/music trade-off 
considerations and SCSI compatibility issues. 

It’s a threatening new world for many 
gamers. Some software publishers are plan- 
ning to publish strictly in CD format after 
this Christmas. Many believe that it will be 
hard to find floppy disk products on store 
shelves by the second quarter of 1995. The 
fact is that CD is here, now. So, in the tradi- 
tion of those “Coming Attraction” trailers at 
‘50s era drive-ins, we present our perspective 
on the world of CD-ROM entertainment 
software. With capsule reviews and a few 
quick comments, we will attempt to telegraph 
some of both the disappointment and excite- 
ment with regard to the fact that — They’re 
Here! 


Page 20 


Illustration by Brian Clarke 
Computer Gaming World 







Now Showing 

At A CD-ROM Drive Near You 


The 7th Guest: Consistently ranking high in our polls and a 
proven bestseller, The 7th Guest is a CD-ROM showpiece and a 
title that has remained unchallenged in its 3D-rendered beauty 
until the recent release of Myst on the Macintosh. Though classified 
as an adventure game, 7th Gtiestxs really an interactive puzzle-based 
drama, a game whose traditional brain-teazers are woven together 
by the haunting story of the mysterious Henry Stauf. If you have a 
penchant for puzzles and want to see 
and hear some of the most exceptional 
computer graphics and music created 
to date, scare yourself up a copy of this 
game. Virgin Interactive 
Entertainment Inc., DOS, -k, $99.99. 

The Adventures of Willy Beamish: 

Almost every adult has, at one time or 
anqther, secretly harbored a desire to 
relive childhood years. You can take 
this wish to the vicarious extreme 
here. As Willy Beamish, you play 
tricks on your little sister, irritate your 
teachers, and generally annoy the 
adult world in ways Beaver Cleaver 
never dreamed of. Of course, there is a 
plot woven through Willy’s shenani- 
gans with his faithful frog sidekick. 

Horny: if Willy is able to get out of 
detention and ditch his baby-sitter, he may be able to uncover a 
toxic waste dumping scam. This wonderfully zany world, created 
by JefFTunnell, is every bit as carefully rendered as his more serious 
Rise of the Dragon, despite the fact that it is a cartoon. The CD ver- 
sion should by rights be even more of a riot, with digitized and lip- 
synched voices, but the acting adds little to the game, and it is fair 
to say that some of the voices are miscast. Dynamix, DOS & Sega 
CD, $59.45. 

Alone in the Dark: Games for the computer often lack suspense, 
but clever use of camera angles add a startlingly cinematic touch to 
this Lovecraft-inspired tale. You have the choice of playing either a 
male or female investigator searching for clues to the apparent sui- 
cide of Jeremy Hartwood. Inside the 3-D haunted house you’ll find 
ghosts, ghouls, pentagrams, demon-raising incantations, and all 
kinds of occultic hocus-pocus. The floppy-based version was simply 
the best horror game for the computer in years, filled with creaky 
stairs, haunted pianos and more monsters than you can shake a cru- 
cifix at. Enhanced on CD, the game offers better animation and 
more eerie sounds, making the house of Derceto even more menac- 
ing. As an added bonus, the disc includes an adventure game 
vignette, Jack in the Dark, that introduces the sequel to Alone in the 
Dark. Make sure to play with the lights off. I-Motion, DOS, 
$69.95. 

k 2MB or more HD space required 


Battle Chess Enhanced: The game that brought animation and 
humor to chess has been released in several different forms. One of 
the first CD games on the market, the Enhanced version is still a 
popular variation on the ancient game. Queens cast deadly spells, 
Kings blast away with hidden revolvers, and lowly Pawns give arro- 
gant Knights their comeuppance in ways the old chess masters 
never imagined. Better artwork, smoother animations, and a much 
stronger chess algorithm than its disk predecessors make the CD 
version a good buy for both the casual and the serious chess enthu- 
siast. Interplay Productions Inc., DOS/MPC & 3DO, $54.99. 

Capitol Hill: Perhaps providing real evidence that politics is a 
game, this product walks the would-be Congressional 
Representative from junior politico to Majority Leader. Hundreds 
of actual Capitol Hill photos and 45 minutes of video clips put you 
right in the middle of legislative 
debates. There are lots of decisions to 
be made as you support or attempt to 
kill various bills — you may even get 
calls from that guy in the big white 
house. The big filibuster, though, is 
that this game, for all its promise, lacks 
a real endgame to make it come to life. 
The Software Toolworks, DOS, 
$49.95. 

CD-ROMIX! Prime, Freex and 
Hardcase: It was inevitable that multi- 
media would eventually invade every 
aspect of our lives. One of the last of 
the artistic holdouts was comics, but 
now they get the full treatment in this 
title. Malibu Comics’ best-selling 
Ultraverse line is showcased here, 
including some real collector’s items. Prhne # 1, Hardcase # / and 
Freex # 1 have never looked better with high-resolution graphics 
and visual effects, and the sound effects and rich musical score add 
a new dimension to the traditional comic. The addition of inter- 
views with the artists is another nice feature, but the tactile feel and 
smell of a newly-printed comic hasn’t quite been captured by the 
electronic medium as yet. CD-ROMIX!, DOS, $24.95. 

Conspiracy: This cloak and dagger adventure game set in the 
crumbling USSR of 1990 was originally released as KGB. The 
mediocre game has been resurrected and embellished with the qual- 
ity acting of Donald Sutherland and a new intro sequence. 
Sutherland plays the part of the main character’s dead father, intro- 
ducing the story and dolling out 
advice in full motion video 
segments. Since the orig- 
inal game was not 
written with the 
Sutherland charac- 
ter in mind, his 
addition comes off a 
bit strained: he is a 
bit like a ghost that the 
main character can con- 
jure when he “just thinks about 



The 7ih Guest, Virgin's graphic and sound showcase 



Pane 22 


Coiiipiiier Gaining World 




'Fastest game on CD-ROM. 

-New Media Magazine 


««««« 


MacHome Jovhnal 


"The king of CD-ROM 

ADVENTURE GAMES." 
♦ I ##'* -MacUser Magazine 


Available for Macintosh 
AND Windows on CD-ROM 


CyiBIIH 

Circle Reader Service H90 


, p|. 


Y ou're one of the last free Earthlings left: your team on 
Moonbase Lunicus will iiaVe to save the world. Grab 
your cybersuit. Strap on the ol’ plasma cannon. Jump in 
your shuttle and scream into the Are-fight of your dreams. 

This lightspeed arcade movie brings you the best of 
both universes: butt-kicking action with CD-ROM intensity, 
and all of it with killer attitude! Hyper-real environments. 
Skull-crushing music-tracks. Kick droid-butt against tough 
odds that keep rising to match your skill. There’s no wait- 
ing for anything, not even if you need to breathe. 

It's a dirty job but somebody’s got to do it. 






him.” Sutherland’s acting is first-rate, nonetheless, and the video is 
played nearly full-screen, but pays a very heavy price in image reso- 
lution to do so. The novelty of seeing a Big Screen actor in an 
adventure game is about the only thing going for it. Virgin 
Interactive Entertainment Inc., DOS, $74.99. 

The Cybej'plasm FortnuLr: Victor Vector and Yondo, the time- 
traveling field agents of The Museum of Fantastic Phenomena, arc 
at it again. Their mission: journey to the late 21st Century and pro- 
cure a supply of cyberplasm. It seems that the museum’s curator, 
half-mechanical and half-humanoid, needs the cyberplasm to stay 
alive. Since there must be a problem in order for this journey to 


comprise a game, the only available source of cyberplasm is in the 
hands of a menacing mob of marauding machines. An interactive 
comic book for gamers eight years old and up, and fans of allitera- 
tion everywhere, The Cybcrplmrn Formula provides for some enter- 
taining, tongue-in-cheek, exploration and puzzle-solving. Sanctuary 
Woods Multimedia, MPC/MAC, $39.95. 

CyberRace: Sid Mead brings his name, if not his considerable 
cinematic design talents, to bear on the software industry. 
However, even the man who helped make Blade Runner w science- 
fiction «(7/V success can’t quite pull off the same here. The game is a 
space race simulator tiiat uses Voxel technology to render the alien 



Stt^^uce-cC 


I nterplay Productions has always been 
at the forefront of CD-ROM gaming. 
When they introduced Barrie Chess on 
the CD-ROM in 1990, they were the first 
company to enhance one of their games for 
the new technology, and Battle Chess was, 
for a few years, one of the only real CD 
products amidst a lot of talk. Interplay 
continues to heavily support CD gaming, 
and has, in fact, built such a reputation 
that Maxis has come to them for enhanced 
versions of their games. 

Buzz Aldrin 's Race Into Space CD: 
Interplay has added multimedia booster 
rockets to their strategy game covering the 
U.S. /Soviet race into space. The low 
frame-rate video footage of the original 
release has been enhanced and extended 
with full motion footage, including some 
never-before-seen video from the Soviet 
archives. The game has been significantly 
tweaked as well, with the addition of E- 
maii and modem play, a fully orchestrated 
sound track, a new quickstart level, and 
several new mission types, including a 
manned trip to Mars. Only the astronauts 
themselves had a clearer picture of this his- 
toric period. 

Castles 11: You’re unlikely to see a better 
example of what CD-ROM can do for 
gaming than in this enhanced version of 
the original Castles 11. Around the fortress 
of a solid strategy game, interplay has built 
several multimedia battlements: fully spo- 
ken, professioniilly acted game plots total- 
ing 4-5 hours of speech; enhanced black & 
white movie footage; 30 minutes of BBC 
documentary film footage on castle build- 


ing histor)’; and a fully narrated tutorial 
that allows the player to jump into a game 
in progress at several points. The package 
also includes a source book of 10 historical 
castles, with photos, film and voice-over 
narration, and castle floor plans that you 
can actually use in the game. 

Lord of the Rings CD: With 25 minutes 
of footage from the 
Ralph Bakshi film, 
and 40 minutes of 
high quality CD 
audio and digitized 
speech. Interplay’s 
Lord of the Rings 
captures the flavor 
of Tolkien’s epic 
tale better than any 
other computer 
game adaptation. 

You assume the 
role of hobbit 
Frodo Baggins, leader of the Fellowship on 
a quest to destroy the Ring. An 8-minute 
tutorial has also been added to help accli- 
mate new players to the interface and game 
play features. 

ShnAnt: Maxis’ digital ant farm has 
undergone a complete overhaul for this 
enhanced multimedia version. VGA graph- 
ics, a new sound track and sound eftects, 
an incredible computer-rendered introduc- 
tion, 30 minutes of full motion, full screen 
animation, and 20 minutes of film footage 
shot in the Arizona desert paint a pretty 
picture of ant life. A full tutorial has also 
been added, hosted by SimAnta, a digital 
puppet created with Vactor-technology, a 


character animation process that creates 
excellent lip-synching and facial expres- 
sions. SimAnta will walk you through the 
basics of the game and allow you to play 
while she comments on your progress. 

SimCity: Maxis’ classic city simulator 
comes to life with the help of Interplay’s 
multimedia team. Using the original 
SimCity game engine. Interplay adds a 
beautiful computer-rendered introduction 
sequence, full motion video segments of 
professional actors, and real footage of nat- 
ural disasters to heighten the drama of 
SimCity life. 
Newscasters will 
bring our the 
lighter side of 
nuclear melt- 
downs and torna- 
does, while the 
working class sims 
will tell you about 
the problems they 
face in your city. 
SVGA video sup- 
port has been 
added, as well as a 
spoken on-line help system. Even in a life- 
threatening crisis, SimCity has never 
looked better. 

Star Trek 25tb Anniversary CD: The 
voices of the original Star Trek cast have 
been beamed down to the CD-ROM ver- 
sion of Interplay’s best-selling adventure 
game. Now, the actual voices of William 
Shatner, Leonard Nimoy and dozens of 
other actors will speak the lines of a half 
dozen original adventure episodes. The 
game has been changed a bit to incorporate 
a new ending, but the core game engine and 
its strong writing remain the same. Gamers 
who haven’t yet explored this familiar uni- 
verse will definitely want to do so. 



Past- 24 


Computer Gamiii}’ World 





for life 
Crofim 


Step hack in histor}' to llic time of the 
War of the Roses. In England, racked by 
civil war, the crown hangs hy a thread 
and the throne is there for the taking. 

Take coininand of your own faction and 
begin the quest for the crown. Will you fall 
!(► face the executioners blade? Or can you 
<mtwit your opponents and win, for your 




Actual screens ina)’ vary. 


Based on the best selling strategy board 
game, Kingmaker brings the intrigue and 
anarchy of the !5th Century warring England 
to life. No matter how many limes you play, 
highly>so|)histicatcd artidcial intelligence 
guarantees a challenge for novice and master 
strategist alike. 

Available at Leading Resellers, including: 
Habbitges Comp USA Computer City 
Electronics Roiitiqiie Egghead Radio Sback 
Software Etc. Walden’s Software. 


Sliiikc.spi'iirc'.s I’reul clraniu 
Henry VI n'cmintN (lie Wur nl 
the Ruses (hrmit'liiiiit KinKniiiker, 
“Cnme. let ns four to dinner. 

1 (hire SUV this (|iiiirrel will drink 
blood unodier ihiy.”. 


Coming Soon . . . 

and Operation: Crusader-Part 1 

of the World at War Series! 


Cun yon iiliu'c yoiir cinnliihiU' 
upon the tlirone? Or will you end, 
us so inuny did, heiil Iteneutli the 
headinun’s axe . . . 


^ C 

injimaki 


Tiic Opposition jiii 
tkroiigli •jtieligfd of yorfc. both 




“Olilp ^bciian Olame Ql0mpattg 

DIVISION OF MONARCH AVALON. INC. 

4517 Harford Road, Baltimore, MD 21214 

If Kingmaker cannot Iw found locally, please call fOLE FREIil I4i(K)-V99-3222 


.Vvuilahle on: IKM PC' eoinpallhles. 
Required: I'roeessor 2Sfi or heller. 
Mill. 640K memory. Ili|>li Density 
Hard Drive.Vt.A I’rapliie support 
Adl.ih. Roland, SoimdUlaster 
Sound support for dl^iti/ed speech. 
.-\tso uvailahle: Commodore Aiiiigu. 
I MB l■<'q(l. Mi) reconiniended. 


Circle Reader Service #38 





landscapes of its race course. While the racing can be mildly inter- 
esting once you get beyond some awkward game mechanics, an 
uninteresting plot and characters fail to keep interest, despite some 
pretty neat artwork. CyberDreams, DOS, $69.95. 

Day of the Tentacle: The disk version of this game was a fabu- 
lous sequel to Maniac Mansion in which the world had to be saved 
from a mutated tentacle in classic cartoon chaos. The CD version 
adds not only full digitized speech for all of the characters, but the 
acting abilities of Richard Sanders (WKRP’s Les Nessman) as our 
hero Bernard, along with many other inspired performances. More 
than the sum of its parts, the enhanced game involves you in the 
characters’ plight, even as you’re splitting at the sides from the 
madcap humor. Chuck Jones would have been proud. LucasArts 
Entertainment Company, DOS, $69.95. 

Dractila Unleashed: Those who sink their teeth into Dracula 
Unleashed can count on many hours of haunting play in this 
unholy whodunit from the creators of Sherlock Holmes, Considting 
Detective. Live actors and sets add a strong cinematic realism to the 
atmosphere of this interactive horror. Acting is excellent, with 
memorably creepy performances throughout. There is a fair 


amount of repetition involved, and retracing one’s steps docs get a 
bit old after a while. Nonetheless, the experience is worthwhile for 
anyone with more than a passing interest in the horror genre. 
Viacom New Media, DOS, $69.95. 

Dragon Tales: Rage of the Dark Alliance: Role-players are in for 
a treat with this new 3-D adventure scheduled for a first quarter 
release. Unlike The 7th Guest, which offered limited path move- 
ment in each room, Dragon Tales features extensive movement 
throughout, some rooms having over 200 pre-dcfined paths. 
Created with 3D Studio 3.0, the game world offers a more realistic 
environment for interaction. As the player moves about in the CD 
version of this game (a floppy version will also be available), con- 
tinuous movement and panning result in life-like first-person 
movements. Though action similar to that of Shadoiocasterls incor- 
porated, the primary focus is on puzzle-based play, where puzzles 
often have more than one possible solution — but keep your sword 
handy. The Software Toolworks, DOS, A-, $59.95. 

Dune: When released in the 60s, Frank Herbert’s epic novel was 
more than a sci-fi hit, becoming one of the first of that genre to 
gain acclaim — and big sales — in more mainstream venues. The 


Playing Outside The Lines 


E ven as much as we enjoy gaming, we 
must admit, however reluctantly, 
that there are other reasons to “go 
multimedia.” With this in mind, here is a 
handful of other cool stuff available on CD 
for your PC, all unique and stimulating in 
their own right: 

Dennis Miller: That's News To Me: 
Described by the sardonic wit himself as a 
series of monologues from a comic in a 
padded cell designed by Steve Jobs, this 
CD allows you to do what no producer 
was ever able to do — control Dennis 
Miller. Building off Miller’s strength as the 
“newscaster” on Saturday Night Live and 
his very topical stand-up routines, the pro- 
gram allows you to select jokes based on 
the months of 1993 and four different top- 
ical segments (World News, Sports, Show 
Biz and Politics). You pick a month, a cat- 
egory and a specific news story; Dennis 
takes care of the rest. $29.95. Macintosh 
and IBM with Windows. 

It’s a Wonderful Life: It’s certainly a 
wonderful idea, transferring classic films to 
multimedia. This somewhat uneven prod- 
uct showcases both the strengths and weak- 
nesses of the genre. The ability to read the 
script while watching the film makes this 
more than just a film on your computer. 


but the picture quality still has a way to go 
before it reaches television standards, much 
less those of a good movie theatre. The 
sound is hardly earth- or ear-shattering, 
but in fairness, this approach would proba- 
bly work better with a newer film. The 
performances, especially that of star Jimmy 
Stewart in the prime of his rich career, may 
yet be savored here. A noble effort, this 
title will please fans of the film, at least 
until the technology improves enough to 
leave it behind. MicroProse Software Inc., 
MPC, $79.95. 

HBO Comedy Central: It’s 
All Relative: The 
Simpsons were 
neither the first 
nor necessarily the 
funniest of America’s 
dysfunctional fami- 
lies, and this product, 
the first release in Time 
Warner Interactive’s 
Short Attention Span 
Theater shows why. It pre- 
sents 51 short video clips of 
stand-up comedians talking 
about the dysfunctional 
nature of their families. The 
short video segments are indexed by several 


subject areas and types of comedians 
(Italian, Jewish, etc.), as well as alphabeti- 
cally by name. The product also has a 
screen-saver feature that plays video clips 
randomly when your computer isn’t busy 
gaming. IBM with Windows, $39.95. 

MEGA Rock Rap’n Roll: Clever use of 
pre-composed music bits allow you to pro- 
duce your own pro-quality jam sessions at 
home. Dissonance, distortion, wah-wah 
and several other sound 
effects constructed 
through “tape loops” 
can be used to emu- 
late that big studio 
effect. Your record- 
ing genius can be 
saved to hard 
disk, or even cas- 
sette cape, as the 
program offers 
instant mixing 
and near- 
effortless 
editing. After just 
a few minutes with the 
interface, you’ll be grooving to the 
Bop O-Rama, a music mixing program for 
the musically-challenged. Paramount 
Interactive, MPC & MAC, ir, $59.95. 



Faiie 26 


Computer Gamin^^ World 


IN CYBiRlTRIKi. 

ALL LiGINNMi WILL 
TREATED FAIRLY. 




THIN 


DESTROYED. 


Beaten ad the boxed 
games? Done the arcades to 
death? Try CyberStrikft“ the 
wild new multi-player game 
on CEnie where you hop into 
a two-legged CyberPod and 
battle it out against other 
real live humans for control 
of a virtual reality city. The 
action's fast and furious. But 
even if you’re new in town, 
you won't get blown to 
Kingdom Come. Well, not 
right away at least. In fact, 
CyberStrike is so easy to 
learn, you might actually 
live long enough to waste 
someone else first. And best 
of all, it only costs three 
bucks an hour.* So strap 
yourself inside a Pod and 
come out shooting. You’ve 
got nothing to lose. Except 
your life. 

GEnie. 

multi-player games 
100% ORGANIC OPPONENTS 

SIGN UP NOW: 1. Set your modem 
for half duplex (local echo] at 300, 
1200 or 2400 baud. 2. Dial toll free 
1-800*638-8369. Upon connection, 
enter HHH 3. At the U # = prompt, 
enter JOINGENIE then press RETURN 
4. At the key code prompt enter 
AJC423 5. Have o major credit 
card or your checking account 
number reody. For more informa- 
tion in the U.S. or Canada, call 
1-800-638-9636. 



“Here’s the fine print. CEnie multi-player games and support services are $3.00 an hour in non-prime time: 6 p.m. to 8 a.m. local time Mon.-Fri., all m. 

day Sat. and Sun. and selected holidays. There's also an $8.95 monthly subscription fee. Each month, you'll get credit for up to four hours of non- =^c MmUTrSOniC’i 

prime time usage. Any surcharges ineuned apply to all hourly usage, including your first four hours. • ■ 1 ■ 


Circle Reader Service #59 






film should have been bigger than Star Wars, because it liad all the 
elements of a hit: strong characters, dastardly villains, politics, 
intrigue, and an action-packed plot. Somehow, the best elements of 
the book failed to translate to the big screen, and when the game 
was released, it suffered much the same fate. Of course, the most 
obvious solution was to take elements from the film and game to 
form a new product. Strange as it sounds, this cult marriage is fair- 
ly successful. Many of the actors come off better on the PC screen 
than they fared in the real cinema, and the addition of digitized 
speech spices up many of the dull parts of the game. If you have 
more than a passing interest, hop on an ornithopter and grab this 
game — just watch out for the worms! Virgin Interactive 
Entertainment Inc., DOS, $99.99. 

F-15 Strike Eagle III: As this classic flight sim has progressed 
through its three versions it has steadily improved its graphic look 
while keeping its hard-edged simulation core intact. Although the 
game is not on the cutting graphical edge, the carefully rendered 
artwork still has a definitely pleasing photo-realistic style which 
adds immensely to gameplay. The CD adds some 15 minutes of 
gorgeous intro footage, a couple of new scenarios, and a very useful 
rutorial on the plethora of armament for this versatile fighter. 

Movie Select: In a quandary about 
which video to rent for the night? This 
program has guides to some 40,000 video 
titles, each with capsule summaries. Films 
are listed in 23 categories, so that every 
fan’s desires can be satisfied. Look for par- 
ticular directors, stars or genres, while 
Movie Select gives recommendations based 
on your desires. You can even print lists of 
your favorites to take with you to the video 
store. As a bonus, the CD version includes 
movie-theatre style previews of just- 
released videos. Not yet the interactive 
Siskel and Ebert, but still a useful tool for 
the film fan. Paramount Interactive, MPC, 

*,$59.95. 

Personal Daily Adrenaline, 

Earth and Paradise: These programs offer 
different versions of daily planners for the 
computer age. Earth has a real nature-film 
authenticity to its look, while Paradise 
looks as though you’ve been dropped into 
the middle of a sports swimsuit issue. Tons 
of quotes, trivia from Isaac Asimov and 
access to spreadsheets and word processors 
are but a few of the conveniences offered 
by this useful product. The addition of 
voice recognition software makes you 
almost feel as if you have a secretary close 
at hand. Media Vision, MPC, *, $59.95. 

The Sporting News Mnltimedia Pro 
Football Guide: You can host your own 
NFL highlight show with this multimedia 


Overall, a good buy for cither the novice or veteran sim enthusiast. 
MicroProse Software Inc., DOS, *, $79.95. 

Gabriel Knight: Sms of the Fathers: Gabriel Knight is as differ- 
ent from other adventure games as a fine wine is from the local 
drug-store brand. Certainly the game is well-plotted, and the 
design is sound throughout. In Gabriel Knight, though, there are 
no emptily pretty scenes, no gratuitous bits of sound. Everything in 
the game contributes to an atmosphere possessed by no other com- 
puter product before or since. In the CD version — the only one to 
own — voices of major actors (Tim Curiy, Mark Hamill) call like 
sirens to the gamer, who is gladly seduced farther and deeper into 
this impeccably crafted and terrifying world. Challenging and 
thought-provoking, an experience not to be missed, for those 
mature enough to handle it. Sierra On-Line, DOS/MPC, *, 
$69.95. 

Gobliiins Multimedia CD: The King of the Goblins has lost his 
wits, and it’s up to three of his goofy subjects to find them. This 
French puzzle game with an adventure style interface is ever so cute 
and challenging, and the physical, Three Stooges-inspired comedy 
is perfect for the younger computer gaming set. You control the 


product. A reference work in the 
Compton’s tradition, this CD features sta- 
tistics on all NFL players since 1980, video 
highlight clips from the 1992 season. Hall 
of Fame stories and video clips for some 
players, and a trivia game. The trivia game 
features an on-screen football 
field across which players 
advance by answering mul- 
tiple choice questions cor- 
rectly. Unfortunately, it 
features no artificial 
opponent to test one’s 
gridiron trivia prowess 
Nonetheless, this elec- 
tronic equivalent of an 
NFL encyclopedia 
offers plenty of 
information to be 
explored. 

Compton’s New 
Media, IBM with 
Windows, * , 

$39.95. 

Wi}ies of the 
World: More than a coffee 
table book on the computer. Wines of the 
World not only offers color photos, literate 
text and understandable flow charts on 
Wine Appreciation, Wine Regions and 
Wine Quality, but it also features a useful 
tool called the Wine Browser. The Wine 
Browser is a database that contains notes 
on U.S. -produced varietals, Bordeaux 



wines. Personal Wines (user-customized, of 
course) and Port. You can search by vari- 
etal, producer, vintage, rating, price or 
value, with space provided to enter your 
personal tasting notes. Multicom 
Publishing Inc., MPC/MAC, *. $59.95. 

Xplora 1: Peter Gabriel’s Secret World: 
Peter Gabriel’s pioneering musical and 
technological spirit are captured 
vividly on this CD. 

• • . _ Nearly two 
;■ hours of 
/ stunning 
video footage 
/ and 30 min- 
; utes of audio 
/ combine with 
j more than 100 
/ still images to 
/ allow you to search 
/ through the mak- 
/ ing of the Us 
album, view the 
filming of the Kiss 
That Frog video, or 
sample music of 40 
eclectic artists from 
around the world. While 
viewing artwork, videos or backstage shots 
at the Grammy’s might be interesting, 
explorers will have the most fun remixing 
their own Peter Gabriel music videos and 
joining in on jam sessions. Interplay 
Productions Inc., MAC, *, $44.99. cgw 


Page 28 


Compulcr Gcimiiif’ World 





There's more to games than a mouth that sort 
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It's ReelMagicf the new MPEG playback adapter. 
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GRUNTS VS. CD-QUALITY AUDIO Get 16-bit 
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Only ReelMagic Makes It Reak 


Circle Reader Service i198 






three gobliins with the mouse, using each character’s unique skills 
to solve the “now, where do I use this object?” puzzles. In its 
“enhanced” form, it has a much improved sound track along with 
new spoken word vignettes sprinkled between the puzzle levels. 
Sierra On-Line, DOS, 'k, $39.95. 

Gobliins II: The sequel to Gobliiins is no less entertaining than 
the original, though it does star one less animated goblin. In this 
trip through animated adventure/puzzle land, two imps, Fingus 
and Winkle, must work as a team to rescue the Goblin King’s kid- 
napped heir. The game play is similar to the original, though the 
interface has been simplified, and there is much more sound and 
digitized voice acting than in the enhanced version of the first 
game. Sierra On-Line, DOS, tV, $39.95. 

Great Naval Battles: North Atlantic 
1939-43'. In some respects, this game is a 
cross between disk space-intensive games on 
CD such as Jutland, and more traditional 
fare. The game requires SMB bur has hun- 
dreds of authentic WWII images accessed 
directly from CD. The game features addi- 
tional menu options, including hidden 
movement of other task forces. AH the 
expansion disks and editors are included on 
the CD version, making it a good buy for 
aspiring captains of the Bistnnrck, or other 
great ships of the era. It would be hard 
indeed to find a more comprehensive simula- 
tion of ship-to-ship naval warfare in WWII. 

Strategic Simulations Inc., DOS, A, $70.00 

Hell Cab: Aesthetically resplendent, but 
rather simplistic in terms of game play. Hell Cab is a case of new 
technology meeting old game design. In much the same way as the 
old Cinemaware games, we were enamored with the graphics but 
le.ss than enchanted with some of the game play. In this adventure 
game with timing-sensitive action sequences, the gamer takes on 
the role of a modern New York tourist who ends up in a taxi des- 
tined for the land of eternal punishment. If you have trouble play- 
ing games “to save your life,” imagine what it’s like trying to win a 
game in order “to save your soul.” Time Warner Interactive, MFC 
&MAC, $99.99. 

The Horde: Kirk Cameron, teen star of TV’s Growing Pains, 
plays the role of Chauncey, a clumsy young oaf charged with turn- 
ing a tepid swamp, an arid desert, and an arctic wasteland (among 
other undesirable plots) into productive farmland. As if this 
weren’t difficult enough, Chauncey must defend his farms from 
the Horde: a species of ravenous mouths-with-legs. Developed by 
Games For Bob (Paul Reiche, Fred Ford), The Horde is a wild and 
wooley action/strategy game that combines resource management 
with scrolling hack-n-slash action. Interspersed between game lev- 
els are full motion video clips that chronicle Chauncey’s success 
and his developing relationship with the King and his Evil Advisor. 
Excellent acting and game play combined with twisted humor 
(centered upon a disturbing preoccupation with cows) should 
make this one a winner. Crystal Dynamics, DOS & 3DO, $59.99. 

Hyper Backgammon: You can sharpen your backgammon skills 



against a wizard AI in this quick-playing game. It is quick-playing 
for two reasons: there are only three scones per side, and the AI is 
fast. The game’s graphics aren’t anything special and there isn’t a 
soundtrack, but since the game doesn’t require much disk access, 
you don’t even need to put the game on your hard drive. It plays 
very nicely when it comes straight off the CD, even with a single- 
speed drive. ROM TIME, DOS, $39.00. 

Inca Midtimedia CD: Offering the same blend of arcade action 
and puzzle-solving play of the diskette version, Inca Multhnedia 
CD adds to the playing experience and atmosphere by incorporat- 
ing a New Age CD quality stereo soundtrack (employing authentic 
Incan instruments) and crisp, digitized voices. Otherwise, play has 
changed little from the original 
release, sporting puzzles of mod- 
est difficulty and joystick bustin’ 
action sequences. So, if you don’t 
mind a good dash of action 
mixed in with your puzzle-solvin’ 
fun, Inca can offer it in plenty. 
Sierra On-Line, DOS, A, 
$49.95. 

Indiana Jo7ies and the Fate of 
Atlantis: Indy! Coyne quickly! 
They've taken the luords off the 
screen ayxd replaced than ivith 
speech! VWy'xng the disk version of 
Atlayitis is fun, but in many ways, 
it’s just another adventure game. 
What the CD version does is use 
full speech throughout to trans- 
form the game into a fine approximation of an Indiana Jones film, 
with you as the main character. The acting is excellent, the action 
more gripping than ever, simply because it can be heard rarher than 
read. It’s like going from silent films to talkies. If you want a good 
reason to purchase a CD-ROM, look no further. LucasArts 
Entertainment Company, DOS, $69.95. 

Iron Helix: The 3-D rendered interior of a starship with a mind 
of its own is the setting for this game of hi-tech cat & mouse. You 
control a defenseless probe as it tries to wrest control of a starship 
from a renegade AI while avoiding the pursuit of a probe-eating 
defender robot. The pace of the action is not as break-neck as the 
game’s billing likes to pretend, but the game promises several hours 
of intense, strategic duck n’ jive against an aggressive and efficient 
AI. Be warned, though: when those several hours are up, there is 
very little replay value. Spectrum 
HoloByte, MPC & MAC, 

$99.95. 

The Jouryieyynan 
Project: For whatev- 
er reason, a large 
number of CD 
games share a com- 
mon science fictional 
motif, probably because 
of the high-tech flair associ- 


Gamers once again play space-time seamstress 
in Presto Studios' The Journeyman Project. 



Pane 30 


Computer Gaming World 







Circle Reader Service 11116 



iEKPLOSIVENEURDDITl 
TO THE JUDGNENT RITES 


A cinematic explosion 
of sight and sound, the 
Judgment Rites Movie & Sound 
Pack'^higs into your original Judgment Rites 
program, expanding the experience with fantastic 
new cinematic sequences and digitized sound effects 
from the original television series. It's the ultimate 
expansion disk for the ultimate adventure. 


Star Trek^: Jtidgment 
Rites'" goes to warp 
speed with the 
addition of the new 
Movie and Sound Pack. 



17922 Filch Avenue 
Ir\'ine, CA 92714 
(714) 553-6678 

The JiidgtHQiit Rites Movie and Sound P,-tck requires the original 
5far TreK; Judgment Rites program. 

Software O 1993, 94 Interplay Proiluciiou.s, Inc All rights reserved. ® ft f5 1994 Paraniouiit 
Piaures. All Rights Reserved. STAR TRiiK is a Registered Trademark of Paramount Pictures. 
Interplay is an authorized user. 










ated with the genre. While Journeymnn posse.sses some of the trap- 
pings, it avoids many of the pitfalls of its competitors. Gamers 
familiar with Poul Anderson’s novels about the Time Patrol will 
feel very much at home here, as they attempt to repair rips in the 
fabric of time. The guardians of the True History must be ever vig- 
ilant as they travel through wonderfully-rendered 3D worlds, fol- 
lowing the intricate plotline. Solid acting by real pros blends with 
the evocative soundtrack to provide a refreshing experience for 
most any gamer. Definitely a game with which to wow the neigh- 
bors. Presto Studios Inc., MPC & MAC, CD Only, $99.95. 

Jutland is one of the few naval engagements that rival 
Trafalgar in scope and grandeur. This CD-only game is appropri- 
ately grandiose, although it attempts a bit more than it can actually 
pull off. Real-time combat fits in well with the tactical feel, some- 
what resembling tabletop miniatures in style and function. 
Gunnery tables showcase the effective penetration power of shells 
versus various types of armor thicknesses, fitting well into the com- 
plicated ballistics model. Wargamers will likely be disappointed 
from a historical standpoint, as tlic torpedo boats which caused 
Jellicoe to turn his fleet away are given short shrift in the game. In 
fairness, most boardgames have also ignored this aspect of the bat- 


tle, and they certainly didn’t look as crisp and ocean blue as 
Jutland — but then they didn’t take up 20 MB of hard drive space, 
cither. Software Sorcery, DOS, 'k, $89.95. 

King’s Qiiest V: Sierra’s first King’s Qiiest title to make its way to 
CD-ROM, King's Qiiest V: Absence Makes the Heart Go Yonder!, is 
a product that leaves its players with mixed emotions. Though it 
employs over 50 voice actors and offers a rich stereo soundtrack, 
the quality of the voice acting covers the gamut from excellent to 
mediocre and, in some cases, can grate on the nerves. Nonetheless, 
if you have not yet played this title, it is an excellent animated 
adventure with a solid story continuing the exploits of King 
Graham, a game the whole family can enjoy. In spite of the het- 
erogeny of the voice talent, the CD version is preferable over the 
floppy edition as the other enhancements are excellent, and the 
game can be played directly from the CD. Sierra On-Line, 
DOS/MPC, $44.95. 

King’s Qtiest VI: King’s Qiiest VI: Heir Today, Gone Tomorrow 
features quality vocal talent throughout and audibly displays that 
Sierra learned from their previous error, employing professional 
actors rather than using existing staff members for voice-overs. 


The 


Busytown: Based upon The Busy World 
of Richard Scarry, Busytown introduces 
children ages 3 to 7 to lovable characters 
like Huckle Cat and Mr. Frumblc as they 
learn addition and subtraction, pattern 
matching, counting, problem solving and 
reading. Whether building a house or 
becoming a firefighter, Busytoiun is playful 
learning at its best. Paramount Interactive, 
MPC, -A-, $59.95. 

Forever Groiving Garden: Watering 
your computer is probably not a good idea, 
but watering the plants in your garden is a 
daily affair, even if your garden is a digital 
one. Young gardeners can sprout vegeta- 
bles, flowers and decorative hedges in one 
of three garden sites: home, castle or farm. 
A Garden Growth Speed-O-Meter allows 
growth time to be adjusted so that one day 
equals one day, one day equals one second, 
or anywhere in-between. Whether you 
have a green thumb or not this garden sim- 
ulator will provide much soil-spading fun. 
Media Vision, MPC/MAC, $49.95 

Microsoft Dinosaurs: Kids’ obsession 
with dinosaurs long preceded Jurassic Park, 
but the hit film has only fanned the flames 


A B s of 



Multimedia For Kids 



of the dino-craze. Included with this silvery 
disk of dino delights is a copy of the Dino 
Times, the official 
newsletter of The 
Dinosaur Society, and 
.several classy dinosaur 
decals. The real meat 
of this package, of 
course, is the 
Dinosaurs program 
itself, a multimedia 
encyclopedia that 
chronicles the his- 
tory of these 
ancient lizards. 

Graphics, videos 
and audio effects 
are superb, and 
the interface is a model of 
design and user-friendliness. If you want 
the best resource available on those won- 
derful and terrifying animals, then 
Microsoft Dinosaurs is your best bet. 
Microsoft Corporation, MPC, k, $79.95. 

Peter Pan: A Stoiy Painting Adventure: 
If you want to reinforce your children’s 
(ages five to nine) learning skills, Peter Pan: 


A Story Painting Adventure offers a unique 
and entertaining way to do so. An adapta- 
tion of the classic children’s story, this title 
allows kids to “paint their way” out of puz- 
ling situations using well- 
known computer 
painting tools like a 
sprayer, eraser, paint 
brush and pencil. 
Afraid of the sharp 
edge on Captain 
Hook’s sword? Grab the 
paintbrush and turn it 
into a banana! Over 30 
scenes are featured with 
hundreds of possible solu- 
tions. Electronic Arts, 
DOS, ☆, $49.95. 
Putt-Putt Goes to the 
Moon: Following the success 
of their exceptional edutainment title for 
young children, Fatty Bear’s Birthday 
Surprise, Humongous has once again 
attained orbit with Putt-Putt Goes to the 
Moon. Directed by Ron Gilbert (of Monkey 
Island fame), Putt-Putt Goes to the Moon 
provides a fun learning adventure for chil- 


Page .U 


Compurcr Gaiiting World 


Although the game can be played directly from the CD if so 
desired, installation of additional data will speed up play. Overall, 
the game features a nice, fairy-tale plot, fair but difficult puzxles, 
and Sierra’s traditional excellence in sound and graphics. It is a 
much improved product over earlier multimedia efforts and a wor- 
thy heir to the King’s Qiiest lineage. Sierra On-Line, DOS/MPC, 
$49.95. 

Klotski: T\\\s admittedly budget offering is hardly Tetris, but it 
is addictive enough to stay on the hard drive for some time. A pure 
puzzle game, it requires moving blocks around so a particular block 
can “escape.” Some of the puzzles require non-linear thinking, 
while others are fairly straightforward. Something to enjoy with the 
evening tea, for those who want more of a mainstream brain-drain- 
er than, say, The Incredible Machine. Quanta Press Inc., DOS, 

$19.95. 

The Labyrinth of Time: Essentially a traditional adventure game 
cast from the raw material of multimedia, The Labyrinth of Time 
features a relentless maze in both space and concept. King Minos is 
back in the labyrinth-building business and, if successful, he will 
use the mystical powers associated with the “labyrinth of time” to 
control all space and time. The player has been plucked from 
his/her own work-a-day life to face the immortal tyrant, and the 
rest is revisionist mythology. The graphics arc impressive, from the 
film noir introduction to the lavish sets of Ionic columns, and the 
soundtrack offers the gravity to be expected from a Classical Greek 
theme. Though mythology and time travel interbreed seamlessly. 


its depressingly empty world and staid adventure game mechanics 
create a game that is less than timeless. Electronic Arts, DOS & 
CD32, $59.95. 

Laura Boiv in the Dagger ofAmon Ra: Mystery fans will relish 
the intrigue, secret liaisons and hidden agendas of The Dagger of 
Anwn Ra, not to mention the swelling tide of murders occurring 
throughout this adventure. The sequel to The Colonel's Bequest 
finds our heroine, Laura Bow, in a much more believable 1920s 
setting, with Art Deco very much in evidence, and hard-boiled 
characters in nearly every scene. Audibly enhanced from the origi- 
nal floppy release and featuring a competent cast of voice actors, 
this second Laura Bow adventure calls on the player’s attention to 
detail and deductive reasoning skills to solve the theft of the infa- 
mous dagger and expose the murderer before becoming the next 
victim. Hand-painted art, emotive stereo soundtrack, deep puzzles, 
and a convoluted storyline ail combine to make this multimedia 
game a winner. Sierra On-Line, DOS/MPC, $49.95. 

The Legend of Kyrandia: Westwood’s first Fables & Fiends title 
is an excellent, if somewhat short, adventure. Stunning graphics 
and sound initially brought the fantasy world of Kyrandia to life. 
Now, with the release of the CD-ROM version, digitized voices 
have been added to further immerse the player in the richness of 
the gaming world. The Legend of Kyrandia is a quality product 
throughout. If Westwood would just release the CD version of 
their titles first, they would have few detractors. Westwood 
Studios, DOS, CD Enhanced, $74.99. 


dren 3 to 8 years old. The goal; learn how 
to cooperate while helping Putt-Putt and 
his friend Rover (a moon rover) accom- 
plish a few good deeds for the moon peo- 
ple and repair a rocket to return to earth. 
Putt-Putt offers a classic adventure 
experience for children 
(and adults). 

Humongous 
Entertainment, 

DOS, $49.95. 

Sitting on the 
Farm: It doesn’t 
take very long for 
a picnic lunch to 
turn messy when a 
little girl is joined 
by a menagerie of 
delightful animals. 

The first I-Learn 
tide for kids ages 7 to 
1 1 offers four modes 
of interactivity: 

Listen-Along, for lis- 
tening to the story 
being read; Rcad-Along, 
allowing a child to record her own voice; 
Sing-Along, for listening to and recording 
with the music; and Write-Along, for cre- 
ating new stories. Designed primarily to 
develop reading and writing skills, and 
encourage creativity. Sitting on the Farm 
stands up well as a fun educational tool. 
Sanctuary Woods Multimedia Corp., 


MAC. ☆, $59.95 

Sound It Out Land: This is one of the 
few educational programs chat uses phonics 
to teach reading skills. In the guise of a 
musical theme park, this 
program uses songs and 
objects to teach reading 
and recognition skills. 
From Sing Along Sam to 
Vowel Owl, Sound It 
Out Land offers young- 
sters eye and ear candy 
of the most nutritious 
kind. The six original 
songs included can 
also be played on 
audio CD players. 
Conexus, MPC, 
$49.95 

The Tortoise 
and the Hare: An 
age-old tale from 
the fables of Aesop, 
this story — one that extols the 
virtue of steady work as opposed to hur- 
ried, sporadic efforts — springs to life in the 
hands of Broderbund’s Living Books 
group. Children ages 3 to 8 can either lis- 
ten while the story is read aloud or interact 
with the story by exploring screens that 
hide dozens of silly animations. In either 
case, there is certainly no shortage to the 
entertainment value or hilarious antics in 
The Tortoise and the Hare. Prepare for 


many hours of learning fun with this inter- 
active picture book. Broderbund Software 
Inc., MPC & MAC, $39.95. 

TuneLand: Starring Howie Mandel as 
Little Howie, TuneLandis the first title in 
a new, and aptly named, Desktop 
Playground series. Children (ages 3 to 103) 
can anticipate endless hours of giggles and 
play as they learn basic computer skills and 
interact with the comical on-screen antics 
of Little Howie. Countless animations and 
a bevy of favorite children’s songs and 
rhymes contribute to each scene in this 
interactive musical cartoon, making it a 
wholly captivating experience for both 
children and their parents. 7th Level, 
MPC, $49.95. 

Where in the World is Carmen 
Sandiego Deluxe: This educational 
sleuthing game needs little, if any, intro- 
duction. From Nickelodeon to Saturday 
morning cartoons. Carmen Sandiego is a 
well known figure. The CD-ROM version 
of this best-selling game adds substantial 
value to an already excellent game. 
Enhancements include digitized photos 
from the National Geographic Society, 
music from the Smithsonian/Folkways 
Recordings, and The World Almanac & 
Book of Facts. Go ahead, enlist as an ace 
detective with the ACME Detective 
Agency and track Carmen down in this 
educational adventure. Broderbund 
Software Inc., MPC & MAC, 'k, $60.00. 



April 1994 


Page 33 



Loom: Brian Moriarty’s beautifully spun tale of Bobbin 
Threadbare and his quest to mend the fabric of time receives addi- 
tional embeiiishments in its CD-ROM form. The game package 
actually includes two CDs: Loom the Audio Drama, a 30 minute 
story that sets up the game’s characters and setting, and the Loom 
the Game, which feaures full spoken dialogue and an enhanced 
soundtrack. Though a few years old, Looms unique music-oriented 
interface, strong story-telling, and incredible graphics still stand up 
to more current adventure games. Unfortunately, the CD-ROM 
version does nothing to address the only criticism ever leveled 
against the game — it’s too short. Still, it is an excellent game for 
the new computer gamer. 

LucasArts Entertainment 
Company, DOS, CD Enhanced, 

$99.95. 

Lost in Time: Combining a 
3D game world with digitized 
video to achieve a look similar to 
that of Inca, Coktel Vision trans- 
ports you back to the year 1840, 
where you must prevent a mur- 
derous fiend from killing your 
ancestors in classic time-travel 
fashion. The game begins with 
your attempt to escape from a 
prison cell in the hold of a 
Spanish Galleon. Though game 
play is interesting and movement 
through the 3D world is fluid, 
the digitized video does not seem as crisp, nor does the music offer 
the emotive force of that employed in Inca. Additionally, some 
puzzles border on the obtuse, but there’s still enough going on to 
entice those gamers who missed catching reruns of Time Tunnel. 
Sierra On-Line, DOS, $39-95. 

Lunicus: In this arcadish action shooter, the player is part of a 
team charged with zapping alien droids who have overrun Earth in 
2023. As with most games of this ilk, the background info is super- 
fluous. The game cleverly incorporates programming enhance- 
ments to speed up CD-ROM access times and enable “high speed, 
fluid motion” action. Fircfights through mazes in three cities arc 
challenging, but graphics quality is mixed and begs more realistic 
detail. Cyberflix, MAC, A, $79.95. 

Mad Dog McCree: From the arcades to the desktop, American 
Laser’s Mad Dog McCree sets its sights on the gamer with the 
fastest mouse, as gun-slinging action comes home. Based on the 
arcade hit, this real-motion interactive shoot-em-up game brings 
exciting action to PC compatibles, complete with ambushes, bank 
robberies and scalawags galore. The CD version is not as fast on 
the draw as its heritage would lead you to believe. Even so, there’s 
plenty for the sheriff to do. Rescue the mayor and his daughter and 
rid the town of Mad Dog and his pack of outlaws, but make sure 
to practice shootin’ some bottles first. If your aim is off and you 
take three bullets, you’ll be pushin’ up daisies. American Laser 
Games, DOS, CD-I & 3DO, $59.95. 

The Madness of Roland: Stx. in Medieval France, this is the story 


of the paladin Roland, a knight in service to Charlemagne who 
won the magic sword Durendal from the Saracens. More a book 
than an adventure game, Roland incorporates Hypertext, 
QuickTime video, and full spoken dialogue to tell the tale of 
Roland’s decent into madness from the perspective of several char- 
acters. With textual commentary from the likes of Carlos 
Casteneda, Carl Jung, and Anais Nin, its use of art and acting to 
add another dimension to the text, and its “mature” treatment of 
the story make it a decidedly adult, and decidedly interesting, tale. 
A significant step in interactive fiction’s quest to define itself 
Compton’s New Media, MAC, CD Only, $59.95. 

The Magic Death: Virtual 
Murder 2: A beautiful, Nobel- 
prize winning anthropology stu- 
dent has been murdered in a 
Voodoo ritualistic killing, and 
you have six virtual hours to fig- 
ure out whodunit. The play is 
very similar to ICOM’s Sherlock 
Holmes series of games. After 
finding clues at the scene, order- 
ing toxicological exams, and 
reviewing QuickTime anima- 
tions of videotaped interviews 
with suspects, you’ll be able to 
solve this attractive, engaging, 
well-scripted mystery. Creative 
Multimedia, MPC, $49.99. 

Man Enough: If you’ve ever 
wondered what an interactive dating service would be like, Man 
Enough should give you a clue. The object of the game is to win 
and not to score. You win by getting to know five lovely NPC 
ladies through menu-based conversations accented with boudoir 
photos. If you can successfully captivate their minds while follow- 
ing the conversation trees through five different dates, you get to 
go on a dream date with the lovely woman pictured on the pack- 
age. Well. ..you get to go on a date via the magic of photography. 
Learning to match potential coversational gambits with each artifi- 
cial woman’s personality is the primary activity in the game, but 
the designer did experiment a bit with interactive video during the 
Paintball segment. The denouement seemed kind of cute, but 
knowing this male-oriented hobby, we know that some gamers are 
going to be more annoyed than amused. Tsunami Media, DOS, 
$79.95. 

Microsoft Golf: Sporting a famil- 
iar look, this could easily be 
called “Son of Links 
comes to your favorite 
golf course." While 
the resolution can- 
not equal Links 
386 — and what 

could? — it does use 
Windows’ 256 colors 
to good advantage. 



Broderbund's Myst has established the current high-water 
mark in gaming graphics. 



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Coiiipiiler Gaming World 



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The Senseware'Company 


Circle Reader Service #70 





Circle Reader Service if 33 


Despite a staggering amount of detail, screen re-draw speed is not 
bad, provided the game is played on a fast 386 or better. Lots of 
informational screens and different views showcase a very user- 
friendly product. Torrey Pines, included with the game, is a fairly 
easy course, yet still offers a variety of challenges for the beginner or 
veteran computer golfer. Video tips from pros have full voice and 
are thus more like a real golf lesson. Certainly cheaper than most 
actual golf courses, with the comfort of putting in your own living 
room (or office). Microsoft Corporation, MPC, * S64.95. 

Might & Magic: World of Xeen:^ew^ 0 T\d's popular Worldof 
Keen has been available since the release of Dark Side of Keen simply 
by installing Chads of Keen and Darkside on the same system. 
Now, with the release of World of Keen CD (on two CD-ROM.s), 
several enhancements make it the preferable choice for playing this 
expansive role-playing combination. Over 200 talking characters 
are interspersed throughout the game world (though some just 
offer greetings), featuring over two hours of digitized speech. Music 
of 1 6-bit CD audio quality is also provided. Xcen is playable direct- 
ly from your CD-ROM drive, requiring only minimal hard drive 
installation. New World Computing, DOS, $69.95. 

Mo]-phviau: T\i\s first release from Dynamic Dimensions com- 
bines 3D animations with Microsoft’s Video for Windows to pro- 
vide an interesting game concept, though it’s decidedly lacking in 
interaction. Our superhero, Morphman, on a quest to rescue a kid- 
napped scientist, has the ability to transform into any creature he 
has “sampled” with his molecular sampler. Unfortunately, the 
transformations are automatic: you have no say in when or what 
Morphman morphs into. It often feels like there is little you can 
really do, with play reminiscent of Readysoft’s Dragon’s Lair and 
Space Ace. You simply perform the right mouse click at the right 


time. Dynamic Dimensions Development Inc., MPC, $49.95. 

Myst: There’s no question that Myst is an artistic mastciwork: 
the incredible, rendered artwork, the sound, QuickTime video 
clips, and their composition are superb. As for game play, it’s veiy 
much standard adventure game fare. A lone righter of wrongs, you 
must unravel the mysteries of Myst Island and find out who is 
destroying a library of books with the power to transport readers to 
other worlds. Puzzles abound, and there are many interesting toys 
to noodle with, but the sights, the sounds! These are what Myst will 
be remembered for, and what plants it firmly on the top of the 
Mac multimedia heap. Broderbund Software Inc., MAC, $59.95. 

Power Modeler: Backroad Racers and Potuer Modeler: 
European Racers: A true hybrid product, the lolks at Revell have 
thoughtfully included a real model car in the game for those ol us 
who like the smell of new plastic and modeling glue. The CD 
allows the prospective racer to paint and design his own car right 
down to a personalized license plate. What keeps this from being 
merely a cute software toy is the option to drag-race your model 
car masterpiece on four different tracks. In some respects, the 
designers go a bit too fat' — you can be arrested by the model police 
on the way to the virtual race track' — but for the most part It’s a 
good ride. Just don’t expect this to be Hot Wheels meets Indy Car. 
Revell-Monogram Inc., DOS, CD Only, $69.95. 

Qjtantum Gate: The line between genres continues to blur with 
this VirtualCinema product not exactly an adventure game, but 
hardly cinema either. Despite the too-politically correct theme of 
saving a dying Earth 60 years in the hiture, this nonetheless packs a 
good entertainment punch. The Windows interface encompasses 
both 3D movement and arcade sequences, with the player even 
being able to access on-line computer terminals in classic sci-fi 



Circle Reader Service #34 


Page 36 


Coiiipiiier Ganiiiig World 


I" 



' Tiodenitls beton) lo tlw tejHieicij < 


>^|YBERMAN" 

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1 ^ ^ Now moving in a gome is os eosy as thinking about it. 
Only CyberMan moves in three directions (x, y, and z) 
and three rotations (pitch, yow, end roil), which cor- 
J relate directly to your moves inside a 3-D gome; your 
intuitive movements translate literally to the screen. 

It's also the only controller with tactile feedback that 
makes you a physical part of the game, CyberMon Is avoil- 
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The Senseware' Company 


Circle Reader Service #71 



CLfiARfY, SofflETHinG H^s STArTlEd niR: C©w, 
AnD it Ain’t A PaIk^ ©f CqLd HAnE>s. 




Y©U GOT A VILLAGE. 
pARms. Huts. KnicHTs. People to 
BOSS AROuno. Ann a cow. 

LIT THEn YOU GET THESE VISITORS. 


They're Fat. They drool, burp, ahd sirell lIke ah 
OUTHOUSE. They coire in hordes, EATinc your 3d 
T E XT U R E - m A P P E D HUTS, TREES, WOltlEH, CHiLDREH, AHD 
WORST OF ALL, YOUR COW. YOU TRY TO TRASH THEITl 

WiTH YOUR SWORD, BUT iT Ain'T EASY 
AHD THEiR GUTS GET ALL OVER YOU 
LiFE STARTS TO SUCK. You’VE m E T 
"The Horde”, iry FRiEno, An ORiGiiiAL gahe with CD-ouAuiTY LivE 
ACTiOn VIDEO, DiGiTiZED Rl U S i C AHD DiSGUSTinG EATIHG SOUHDS. AhD A 
CAST OF ACTORS WHO CAR ACTUALLY ACT: LiKE 
KiRK CArtiERon ahd PPicHAEL Gregory. 

You BUiLD WALLS, IROATS, AHD DEATH 





2 piTs. Ano YOU HiRE An archer to help feud their off. AcAin the 

o 

mini Horde attacks. You save the cow, but they eat your hut, your 


tHE HORJDF 




CORn CROP, AHD THAT GIRL HEXT DOOR YOU HAD YOUR EYE OH, 
now LiFE REALLY SUCKS. AllD iT AIH’T ABOUT 
TO GET AHY EASIER. ThE EViL HORDLlnGS 
GROW BIGGER, FASTER, EVEH SmARTER. 

(AnO YOU HAVEn'T EVEU IPET THE EviL ChAUCELLOR YET.) 

Dear reader, we pray you’re the sort who learhs 



QUICKLY. 'Cause this stuff’s 


CRYSTAL DYNAMICS'" 


HAPPEElinG on 32 BiTS. EnjOY, IBY FRIEnD. AnO GOOD luck. 

Circle Reader Service # 5 1 


IBM' PC 

PC-CD 

& 3DO 





Style. Video segments offer the option to 
look at close-up windows of people you 
speak with, enhancing the feeling that you 
are a character in a movie. Still, the inter- 
face often intrudes into the action in ways 
that games of simpler plotlines, such as 
Doom, do not. The acting is fine, the game interesting, but it’s still 
a game — not the great leap beyond the marketing folks would have 
you believe. MediaVision, MFC, $79.95. 

Rebel Assault: LucasArts’ interactive telling of the Star Wars tale 
seems to have split gamers into two camps — those that absolutely 
love it, and those that absolutely don’t. All agree that the combina- 
tion of video footage from the movie and marvelously rendered 
graphics is incredible, giving gamers the feeling of actually taking 
part in the movie. This experience is enough for some, but others 
find fault with the game play, which is very limited and very repet- 
itive. As a young Rebel recruit, you must blast your way through 
wave after wave of TIE Fighters, Star Destroyers, Stormtroopers, 
Imperial Walkers and whatever else is worth blasting in the Star 
Wars universe. Come to this one expecting a good show, but be 
sure your trigger finger knows what your eyes and ears are getting 
it into. LucasArts Entertainment Company, DOS, $79.95. 

Return of the Phantotn: The legendary Phantom of the Opera 
has returned; this time, however, he talks. Not well enough to send 
chills up your spine, mind you, and not in every instance, but he 
does reel off a few lines. A quick enhancement of the floppy ver- 
sion, this “talkie” CD needed more rehearsals prior to release. 
With no heir to Lon Chaney in evidence, the vocal talent leaves 
much to be desired in this otheiwise enjoyable animated adven- 
ture. The text boxes are still intact, and no animation for lip move- 
ment is employed for the close-up character portraits, giving the 
whole thing the feel of a poorly subtitled foreign film. Still, if the 
price is right, the CD version is preferable as it requires very little 
hard drive space to install. Fortunately, speech can be toggled off. 
MicroProse Software Inc., DOS, $59.95. 

Return to Zork: Updating and expanding a classic is similar to 
reinventing the wheel, but Activision manages a pretty good ride. 
A bizarre amalgamation of fantasy, modern and mythical worlds is 
somehow blended by a marvelous visual and sound presentation 
into an unusual whole which adds to the Zork universe. The acting 
on the full-voice CD is quite good with but a few notable excep- 
tions. Veteran Zork travelers will be disturbed by the changes 
wrought in their beloved land, and they may have a little trouble 
with the new interface. Still, the many plot twists and engaging 
characters will keep most players engrossed and might even give 
younger gamers a hint of what all the excitement was about back 
in the old 8-bir days. Activision, DOS, Vr, $79-95. 

The Secret of Monkey Island: hn award winning adventure clas- 
sic by Ron Gilbert, Monkey Island oKcss up LucasArt’s famous 
humor at its best. From the hilarious sword-fighting banter to its 
jammin’ reggae soundtrack and 300-pound voodoo priestess, this 
rale of scurvy sea-dogs and ghostly pirates aims to please and hits 
the entertainment mark dead-center. Though game play has not 
been augmented, CD quality audio is provided, as is the full game 
text in five languages (English, French, German, Italian and 
Spanish). For an adventure you’ll long remember, raise your cup of 
grog, Matey, and sign on for the voyage to Monkey Island. 
LucasArts Entertainment Company, DOS, $59.95. 

Sherlock Holmes, Consulting Detective I, II & III: With each 
volume in the series, Sherlock Holmes, Cotisnlting Detective has 
steadily evolved and improved, most noticeably with regard to 


The Medium \e The Messenger 

Many companies have begun to offer their games on CD with- 
out “multimedia enhancements,” offering gamers the advan- 
tages of this new medium of 
delivery — easier installation and storage, and in 
some cases, lower prices. Almost all of these games must be 
installed to your hard drive before play. 

B-I7 Flying Fortress, MicroProse Software Inc., DOS, $69.95 
Bicycle CD-ROM Collection, Swfte International, MPC, $49.95 
fi/wf Tow, Tsunami Media, DOS, CD Enhanced, $69.95. 

Capstone CD Game Casino Collection, Cap.stone, DOS, $19.95 
Capstone CD Game Kids Collection, Capstone, DOS, $19.95 
Chess Maniac One Billion and One, Spectrum HoloByte, DOS, $59.95 
The Coffee Break Collection, Villa Crespo Software, DOS, $59.95 
Comanche CD, NovaLogic Inc., DOS, $74.95 

Curse ofEnchaniia, Virgin Interactive Entertainment Inc, DOS, $42.99 
Daemonsgate, Imagitec Designs Inc., DOS, $39.95. 

Dark Sun: Shattered Lands, Strategic Simulations Inc., DOS, $80.00 
Dungeon Hack, Strategic Simulations Inc., DOS, $60.00 
Eric the Unready, Legend Entertainment Company, DOS. $59.95 
Eye of the Beholder III, Strategic Simulations Inc., DOS, $69.95 
Eye of the Beholder Trilogy, Strategic Simulations Inc., DOS, $80.00 
Fantasy Empires, Strategic Simulations Inc., DOS, $50.00 
Flight Sim Toolkit: Domark, Windows, $89.95. 

Gnnship 2000, MicroProse Sofuvare Inc., DOS, $59.95 
Humans, GameTec, DOS, $39.99 

Interplay's 10 Year Anthology, Interplay Productions Inc., DOS, $79.95 

Jurassic Park, Ocean of America Inc., DOS, $79.95 

Lost Tretisures ofinfocom I, Activision, DOS & MAC, $59.95 

Lost Treasures ofinfocom II, Activision, DOS, $39.95 

Mantis: Experimental Fighter, MicroProse Software Inc., DOS, $59.95 

Protostar: War on the Frontier, Tsunami Media, DOS, $69.95 

Ringworld, Tsunami Media, DOS, $59.95 

Secret Weapons of the Lufiwajfe, LucasArts Entertainment Company, 

DOS, $99.95 

Shuttle, Virgin Interactive Entertainment Inc., DOS, $49.95 
The Software Toolworks CD Game Pack, The Software Toolworks, DOS, 
$39.95 

The Software Taoliuorks CD Game Pack II, The Software Toolworks, 
DOS, $49.95 

The Software Toolworks CD-ROM Challenge Pack, The Software 
Toolworks, DOS, $49.95 

The Software Toolworks CD-ROM Discovery Pack, The Software 
Toolworks, DOS, $49.95 

The Software Toolworks CD-ROM Fun Pack, 'The Software Toolworks, 
DOS, $49.95 

Spellcasting Party Pack, Legend Entertainment Company, DOS, $49.95 
Terminator 2: Judgnent Day Chess Wars, Capstone, DOS, $49.95 
Tetris Gold, Spectrum HoloByte, DOS/MPC/MAC, $49.95 
Tony LaRussa Baseball II, Strategic Simulations Inc., DOS, $60.00 
Trump Castle 3, Capstone, DOS, $59.95 
Ultima I-VI, Origin Systems Inc., DOS, $99.95 
Ultima Underworld I & II, Origin Systems Inc., DOS, $99.95 
Wacky Funsters, Tsunami Media, DOS, $29.95 
Wing Commander Deluxe, Origin Systems Inc., DOS, $79.95 
Wing Commander II & Ultima Underworld, Origin Systems Inc., DOS, 
$79.95 

Wing Commander II Deluxe, Origin Systems Inc., DOS, $79.95 



Puite 40 


Cninpiiter Gaming World 


A 






, V\o^ 




Enemy rohcn soldiers. ..POW! Siih-space vor- 
tices.. .BAiVl! BLOOSH! Look out for that mutant 
rock monster! Hover Bot... lookout.. .KABAAM! 
Now, don't you feel better? 

Introducing the Fast Action Pot/: The First 
Chohenge, a new collection of arcade games for 
Windows'” by Quochers'" from Mallard Software. 
These four games are filled with action, adventure 
and .suspense, just the thing for taking out your anxi- 
eties at home or at the <iffice. 

Easy to install and easy to play, the.se games are 
compatible with just about any PC running 
Windows. So you don't need monster power or elab- 
g| orate do-dads hooked up to the 
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TBCUBLE and begin blasting a clear 
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vicious miners, radioactive walls and 
mutant subterranean creatures. 




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chuting robotic storm troopers out of the 
skies wiiile in BOT it’s up to you to infiltrate 
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So if you're looking for a break in 
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I 


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© igg*? The Dreamers Guild. Inc. Ouackers is a trademark of Mallard Software, Inc. 
Windows is a trademark of Microsoft Corporation. 


Circle Reader Service ff72 






gains in video quality — both clarity and color. While lacking the 
spirited pyrotechnics of more recent jiortrayals of Holmes (such as 
those featuring Jeremy Brett on PBS’ Mystery! 
series), the casting is good and the acting solid 
and professional. The chief strengths of these 
games, though, are the challenging cases the 
player is asked to unravel. Whether solving a 
murder most foul, or following the trail of a 
dastardly tliief, your skills of deductive reason- 
ing will be sorely cried. Would-be Watsons 
should pack their trusty revolvers, as the game’s 
afoot! Viacom New Media, DOS & MAC, 

$69.95. 

The Software Toolworks' Star Wars Chess: 

With the plethora of chess games on the mar- 
ket, Star Wars Chess re.sorted to using a well- 
known license in an attempt to distinguish 
itself The disk-based version is largely forget- 
table, but the CD adds enough bells and whistles to amuse even 
the most jaded gamer, and plays a better game to boot. Choice of 
chessboards is limited, but Darch Vadcr’s infamous breathing, 
growling wookies and C3PO’s Bricish-butier antics are only a few 
of the items that make this a ver)' entertaining and accessible prod- 
uct for the casual chess 
player. Wookie to jedi 
Knight 3, anyone? The 
Software Toolworks, MPC, 

$69.95. 

Space Qiiest IV: I'hanks 
CO the distinctive narration 
of Gary Owens of Laagh'In 
fame, playing the CD ver- 
sion of the futuristic Space 
Quest IV will bring back 
memories of the late 60s to 
many seasoned gamers. 

Providing a more-than- 
competent comedic perfor- 
mance, Owens and the rest 
of the vocal talent 
employed in this CD 

enhancement bring Roger Wilco’s campy world to life. Though the 
plot remains unchanged and no new game play has been added, 
those who have not yet ventured forth with the intrepid janitor will 
want to do so on the silver)' platter, as this is one of his finest and 
funniest adventures. Sierra On-Line, DOS/MPC, $39.95. 

Strike Commander: Upon release, it was readily apparent that 
this game suffered from an identity crisis. Viewed as more of an 
action game chan a serious simulation, it compares favorably with 
titles such as F- 1 17 Stealth Fighter. The detail in the game is 
masked by a hazy horizon which seems to exist in all types of 
weather and climate. Like most Origin action games, the plot ele- 
ments make up for deficiencies in perceived realism, and arc quite 
entertaining in full digitized speech. 'J'he admittedly exciting com- 
bat sequences arc enhanced in the CD version, particularly with a 


more realistic flight model for the F-16. Various instrument 
options are included, with an invisible cockpit the most avant- 
garde change. New levels of 
difficulty and the Tactical 
Operations missions are 
included, making the CD 
the best option for most 
gamers — especially as it 
saves you 35MB on your 
hard drive. Origin Systems 
Inc., DOS, *, $79.95. 

Video Cube Space: 
Clever packagi ng — the 
game box is itself a cubic 
puzzle — encloses an insidi- 
ously addictive game. 
Screen redraw is better than 
a lot of Windows products, 
and the puzzles themselves are visually pleasing, even considering 
the high standards of many similar products. Sort of the SVGA 
answer to Tetris, the excellent sound and ease of use make this a 
good gift to ease newer computer owners into enjoying their 
machine. Proof that good things do come in small, even weird, 
packages. Aris Multimedia, MPC, $49.95. 

Wolfpack: This sub sim is powered by an 
emphasis on modifying and constructing new mis- 
sions. Opening animations for the CD version 
aren’t bad, but once the game starts, the prospec- 
tive sub captain will feel as if the graphics are near- 
ly as far back in time as the technology of the 
undersea vessel itself. Poor graphic resolution, 
dappled with pixcllations, do nothing to add to 
the feel of a game sadly looking for more than the 
facelift it received here. Additional scenarios are 
available for those determined to torpedo some- 
thing, but the venerable Secret Service 11 is much 
preferable to this depth-charged offering. 
Electronic Arts, DOS, $39.95. 

Wrath of the Gods: An adventure game set in 
ancient Greece, this CD-only product first 
impresses with its size. Some 45()-plus MB are used to send you on 
a journey through a variety of mythical quests. Fans of special- 
effects guru Ray Harryhausen will enjoy the ride, as it resembles 
the old Jason and the Argonauts movie. Fight the many-headed 
hydra, grab the golden fleece, it’s all 
here for hours and hours of 
enjoynient. Keep in 
mind that the more 
classically educated 
may fare a bit better 
than the mythically 
challenged, but 
hints are included. 

Maxis, MPC/MAC, 

$79.95. cGw 




Wiwh of the Cods from Maxis is a myth in the making. 



Ptii’e 42 


Conijniier Cdiiiiny World 



Aces Over Europe $42 
ADSD Genies Curse(Apr.) $48 


Archon Ultra 
Carriers at War 2 
Command Adv. Starship 
Companions of Xanth 
Daemonsgate 
Dark Sun 
Dominion (April) 
Dungeon Hack 
Dungeon Master 2 
Eye of Beholder Tril. CD 
Fantasy Empires 
Gabriel Knight 
Great Naval Battles V2 
Hand of Fate 
Harpoon 2 (Apr) 

Heirs To The Throne 


$38 

$41 

$42 

$36 

$36 

$46 

$45 

$38 

$38 

$56 

$36 

$42 

$46 

$35 

$48 

$36 


Interplay 1 0th Anniv. CD $52 
Iron Helix CD $59 

Kasparovs Gambit $37 
Kings Quest 6 $46 

Master of Orion $40 

Maximum Overkill $42 
M&M5:DarkSide/Xeen $42 
M&M: World of Keen CD $45 
Pacific Strike $52 

Police Quest 4 $42 

Privateer $47 

Quest for Glory 4 $42 

Rebel Assault CD $50 
Red Crystal $37 

Sam S Max Hit the Road $39 


Seal Team 
Shadow Caster 
Sim City 2000 
Star Reach 
Strike Commander 
Syndicate 
Third Reich (Apr) 
Ultima 8: Pagan 
Ultima Underworld 2 
Unnatural Selection 
V for Victory: G,J,S 
Victory at Sea (May) 
Warlords 2 

Wing Comm. Academy 
Wizardy 7 

WW2: Battle So. Pacific 
XWing 


$41 

$39 

$42 

$39 

$36 

$37 

$38 

$48 

$47 

$35 

$42 

$45 

$42 

$32 

$36 

$37 

$41 


TITAN GAMES 
1 WEST SEMINARY ST. 
BRANDON, VT 05733 





^ ’ A 



ufk< ‘ 


j 

4£e 





E I G H B 0 R H 0 0 D 


B oom. Earth is destroyed by a 
catastrophic event, and you're 
responsible for rebuilding civilization on 
another planet. Lucky you. Where you go 
and If you sur/ive is up to 
you - there's a galaxy of I; . . .f ,.. 

possibilities. * 




Based on NASA research « 

in planetary science, 
robotics, terraforming, and interstellar 
spacecraft design, Outpost places you in 
control of the most comprehensive strategy 


the robominers and monorail systems you'll 
use on the planet surface, Ou/post's photo- 
realism and 3-D rendered animation are 
unprecedented. 

.. Develop agriculture, 

• — ^ ’ mining and manu- 

I facturing to survive, end 

then invest in research 
^ and recreation facilities 
to make life more comfortable for your 
colonists - hopefully they'll be around long 
enough to enjoy it. Because, in the end, the 



make will determine the 


simulation ever developed for the PC. No 
kidding. From the colonization starship to 


# SIERRA 

See your local retoiler or call 1-800-757-7707 


Circle Reader Service §97 






Review 



Become A Hero Im A 
Minotaur or Less 

With Luminaria’s Wrath of the Gods 

by Alan "Zeus on the Loose" Enirich 
ami Chuck “Argonaut" Miller 


S tudents of Greek mythology, as well as fans of the classic Ray 
Harryhausen-animatcd films such as Jnso>i mid the Argommts, 
will find Wrath of the Gods from Luminaria and Maxis an 
enjoyable and compelling photo-realistic graphic adventure. Unlike 
many titles that use digital video and live-action characters rather than 
traditional hand-drawn animations, Wrath of the avoids the 
limitations of its peers. Wrath\s interactive enough to play like a game, 
yet still retains a cinematic feel. Additionally, Wrath 
has a solid story line that incorporates most of the 
well-known Greek myths, supported by technology 
that enhances the whole rather than drawing atten- 
tion to itself. Though Wrath, as the Greek gods it 
portrays, is not perfect, it does exhibit a touch of 
divine inspiration in its overall execution. 

Steve Reeves You’re Not 
Our hero is a young lad of less than god-like 
stature. In fact, he looks more geek than Greek (one 
wouldn’t be surprised to find a pocket protector on 
his toga). Nonetheless, he is of noble birth, though 
initially unaware of it. In classic mythical fashion, he 
was abandoned on a mountain side as an infuit, and 
was adopted by a centaur, unaware of his true lineage, 
at least until now. 

The tale begins as you set out to reclaim your kingdom and free 
your people from the terrible tribute demanded of young men and 
women by the evil King Minos. Fail, and you will join them in their 
fate — a victim of the Minotaur in the Labyrinth of Crete. Succeed, 
and become a hero worthy of your godly lineage. 

Making your name as a hero isn’t quite what it used to be. Perseus, 
Pericles, Hercules — they made their careers with one or two heroic 
feats, In Wrath, you have to tackle neatly every challenge these epic 
do-gooders did, combined. Needless to 
say, there are encounters aplenty in 
Wrath, perhaps following a design phi- 
losophy where a myth is as good as a 
mile. Fortunately, you have advantages 
that these heroes lacked — multiple save 
games, allowing a degree of experimen- 
ratioir or recklessness not afforded 
those heroes of old, in addition to a 
comprehensive and accessible hint sys- 
tem. 


Connecting for a “Homer” 

There are three levels of hints available for those “myth-informed” 
about the Greek legends referenced in Wrath. The first is a straight 
information screen that cells the stories behind each location and 
character encountered. Savvy adventurers will manage to figure out 
what objects will be required to get them through most of the puzzles 
after reading these ancient tales recounted in a hip, modern style. 

Many of the ancients’ heroic 
feats are restated in relevant 
terms to today’s computer 
adventurer. While historical 
purists might prefer the clas- 
sics, wc found the writing 
style pleasantly breezy, and 
the stories were cold cor- 
tectly in an abbreviated 
form, interspersed through- 
out with touches of humor. 

Most conundrums make 
sense and can be solved after 
a moment’s thought or by 
carefully reading the histori- 
cal information provided. 
Some excessively challenging puzzles may require a visit to the Oracle, 
an on-line hint system chat never fails to provide the solution to the 
quest’s puzzles. The Oracle will offer a vague hint for free, but more 
specific help comes at the price of five points deducted from your final 
score. Patient and reasonably competent adventurers will seldom need 
to pay for assistance if they read the talcs carefully and devote a little 
brainpower to the cask. 


Wrath of the Gods 


TITLE: 

PRICE: 

SYSTEM: 

REQUIREMENTS: 



Apprentice Adventurers Please Apply 

While Wrath will challenge even the most seasoned 
adventurer, the novice player will find the game enjoy- 
able and manageable as well. Merci- 
fully, game mechanics are streamlined 
and easier to use than chose found in 
similar games. Luminaria should be 
praised for their foresight in helping 
the neophyte, as actions and inven- 
tory are both kept to a manageable 
minimum. Additionally, just to ea,se 
the frustration factor a bit, when you 


Wi.ilh (if ihc Gods 
Mdcinuish 

LCIII, Pcrform.i 450, llci, PoweiBook 
160, Ccniris, Qundro with 256 
Colors; 4MC RAM; sinf’le-speed 
CO-ROM drive. Sysleni 7 siipporiwi 

]i)el Sklclinorc! and leff Crelcher 

Luminaria 

San Francisco, CA 

(415) 1121-2055 



46 


Cvmpiiler Gaming World 






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riic information ser\'icc vou won’t outgrow.’" 


Circle Reader Service #47 



ciy m select un incorrect inventory item 
to solve the current puzzle, a sound cue 
like “Nope,” or “Try something else” 
helpfully directs you away from the item 
that doesn’t apply in that scene. 

In order to meet the needs of a wide 
range of player abilities and knowledge 
ol the Greek myths, the beautiful map of 
the game’s locations and the on-line Or- 
acle can be toggled off for veteran adven- 
turers, or left on for the more casual 


gamer. 

Another nice feature is that you never 
really die in Wrath, even when you die. 

Rather than having to restore a previous 
save, you automatically appear somewhere in Hades. 
While underground, you can speak to one of the many 
damned souls and pick up a clue to help solve the 
particular puzzle that resulted in your demise. After 
these encounters with the likes of Sisyphus (that rock n 
roller), Prometheus (who is glued to his seat) or Tantalus 
(whose reach does not exceed his grasp), it is generally 
a simple hike back to the surface. 


A Game Of Mythic Proportions 

features little in the way of atmospheric music, 
providing only occasional tanlares. Still, there are ample 
digitized audio effects to sufficiently accent play. Waves 
lap up on the shore, birds chirp, and dragons roar off in the distance. 
The sounds of battle include the grunts of warriors and the ringing 


of bronze swords. 'I'he digitized photo- 
realistic backgrounds are quite plentiful, 
featuring over 100 beautiful scenes cre- 
ated from original photographs of 
Greece — which probably accounts for 
the general state of disrepair represented 
in all the temples, castles and other an- 
cient Greek landmarks. 

Though a few characters are computer- 
rendered, such as the dragon, chimera 
and Stygian witches, most denizens en- 
countered are played by digitized actors. 

Many performances 
come off quite well, par- 
ticularly the portrayal of 
Hera, the Hillary Clinton 
of the gods. Others seem 
to be done more for 
comic relief, such as the 
hot-handed, hydra-hack- 
ing helper, who aids you 
midway through the 
quest. While the anima- 
tion was not always 
smooth, due to the CD- 
ROM access time re- 
quired, it remained very 
realistic. 


The Furies 


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Aparc from die sometimes slow access times associated with CD- 
ROM media, there arc few shortcomings to quibble about. In par- 
ticular, though, two improvements would have made the game even 
more user-friendly: an intelligent pointer and quick movement 
through the game world by means of the map. It became tedious 
determining which directions could be traveled from each location 
without using the “eye” cursor to examine each possibility. Employing 
an intelligent cursor that changed to indicate available “exits” would 
have alleviated this headache. 

The ocher less-than-godlike annoyance was the frequent need to 
trudge long distances one screen at a time. Quicker passage could be 
booked through rhe strategically-placed chariot stations, where a 
dragon ride, complete with jet plane sound effects, whisks you across 
long distances; but the hassle of doing so often consumed as much 
time as simply hoofing it. We would have preferred co jump to 
previously visited locations through use of the on-screen overview 
map. 

Reaching Mount Olympus 

Wrath of the Gods is a fun and educational adventure for both the 
seasoned and novice player. Luminaria has blentled a fine mix of hip 
hiscoiy, challenging game play, and quality presentacion in this ride. 
The incorporated Reader's Digest-5V/\t version of the Greek myths, 
plus the beautiful pictures of related Greek art and architecture, 
combine to breathe new life into these ancient tales. Hopefully, 
interested players will be inclined to knock tlic dust off their old 
mythology texts and rc-acquaint ibemseives witli these legends of 
yore. At rhe very least, you might concede that all those history and 
classical literature classes were worth something after all. ciiw 


Fu!'e4H 


Circle Reader Service #121 


Coinpuler Cciiiiiii^ World 






“The mosf impressive showing 
hy any^^pai^^ethesda’s 
FaH^e^0is one of the 


wter Gama Heview 








yjm 








Review 


tF 

PuppET PuNks 
ANd CybER^SkiNhEAds 

The Dark Future of Paramount’s Jump Raven 

by Christopher Bre^ 


R emember the ad campaign tor tlnit lo-cal, hops-based bever- 
age where one pack of bleared idiots chants “Tastes great!” 
while another, equally I’ocund crowd chirps “Less Riling!”? 
Naturally, one is supposed to come away with the impression that this 
swill is not only mighty yummy but also won’t cause the imbiber to 
erupt in barking flatulence. 'I'he truth is that it usually wan either/or 
proposition: Either it tastes 
like beer and, because beer 
is full of carbon-dioxide, 
puffs you up like a dirigi- 
ble, or it’s flat and bland 
and leaves you wondering 
why, if you’re so interested 
in staying trim, you didn’t 
drink a bottle of over- 
priced bubble-water in- 
stead. 

I’his kind of division also 
exists among developers of 
CD-ROM games. The 
Wc-Know-It’s-Slow-But 

-Thac’s-Technolog)'-For-You camp produces games that 
arc rich in graphics, animation, and sound but makes few 
attempts to coax arcade-like action out of its products, 

Conversely, the We’re-Clever-Enough-To-Work-Around- 
Thcse-Limiiations bunch spends an inordinate amount of 
time devising caching and compression schemes that al- 
low [he action to spool smoothly from its disks. You can 
almost hear these disparate groups’ antiphony: “Looks 
great! Runs fast! Looks great! Runs fast!” Paramount 
Interactive’s jinnp Raven falls squarely into the second 
category. 

Jtnnp R/iven is the follow-up release to Bill Appleton’s premiere 
effort, Litniats. Z.rww’c/wshowcascd Appleton’s proprietary DreaniFac- 
tory technology that left many players gaping in astonishment at its 
qtiick, CD-ROM-based arcade action. DreaniFactoty'NiM so impres- 
sive, in fact, that few reviewers bothered to note that the plot 
surrounding the action was a trifle hackneyed and that the other 
“breakthrough” technolog}', the Clutch Cargo-like CyberPuppets, 
smelled distinctly of ripe Camembert. 

The good news is that Jump Ruven fea- 
tures the same sprightly (spritcly?) action 
found in Lunicus, as well as a new and 
somewhat improved cast of CyberPuppets. 

The plot, although exhibiting some of the 
same weaknesses as Luniens, is less intrusive 
this time around, while the dialog and back- 
story can occasionally be quite clever. The 
game is also enhanced by a wonderfully 
driving soundtrack. The bad news is that 
the interface could have been enhanced in 


a number of obvious ways, the program demands at least six mega- 
bytes of free RAM, and parents concerned that the seedier side of the 
English language might someday creep into their child’s vocabulaiy 
will almost certainly find many of the CyberPuppets’ snappy rejoin- 
ders objectionable. 

Panic in The Year Zero 
In the world of Jmnp Raven — a bankrupt America of 
the not-so-distant future — life is anything but good. 
Gangs of heavily armed Skinheads, Da Kuan (Chinese 
for “fat cats”), and Cyberpunks rule the boroughs of a 
decaying New York City. Due to the effects of global 
warming. Earth’s ecosystem is in a shambles: floods, 
famine, tiisease, burning rain forests, mass extinction. 
The few remaining nonhuman planetaiy life forms have 
been pre.served as genetic samples, locked in a frozen 
state within bccr-keg-like pods. 

A group ofSkinheads 
who apparently object 
to all forms of non- 
jackbooted life have hi- 
jacked the pods and 
dealt them out to mem- 
bers of the various 
gangs who, in their 
thuggish wisdom, carry 
the pods aboard their 
screaming engines of 
death. The player takes 
on the role ofjump Ra- 
ven. a male, mercenary 
warrior who pilots a 
heavily-armed hovercraft named, confusingly enough. Jump Raven. 
Raven’s mission is to roam the streets of the Bronx, Brooklyn, and 
Manhattan, blast the baddies and their mobile machines of destruc- 
tion to Kingdom Come, recover the pods, and deliver them to a 
predetermined drop point. Commanding the mission from the rela- 
tively safe conRncs of Grand Central Station is Lou Battaglia, the 
fighting zookeeper. 

Battaglia acts as the Master of Ceremonies, providing a bit of 
background on the plug-uglies Raven is fated to meet and introducing 
him to Arms Mart’s Weapons Lady, 
a proper English gentlewoman with 
a predilection for high-tech death- 
ware. Raven is initially supplied with 
$ 1 ,000 (additional cash is earned for 
each enemy vehicle destroyed) to 
purchase weapons from five catego- 
ries: lasers, shells, rockets, missiles 
and defensive weapons. Naturally, 
the G note is not enough to buy the 





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really powerful “smarr” weapons, so you must be selective and keep 
in mind that any spare cash will be needed for repairs at the local Jifly' 
Wrench or for gas from the roving kiel truck. Once Jump Haven is 
armed, Battaglia presents the cast of copilots. 


Pull My String 

'fhese six CyberPuppet copilots are the key to the game. Although 
you need worry about only three of the craft’s controls — navigation, 
hover and weapons — any competent hovercraft pilot will tell you that 
without a reasonable set of keyboard commands and a reliable target- 
ing system, that’s one or two tasks too many for a single person to 
handle. Enter the copilot. Each copilot is rated on the ability to handle 
the hover and weapons controls and can be assigned any or all of the 
controls. The theoiy is chat the copilot’s skills and a pilot’s fighting 
style wilt determine which copilot is best for the job. 

After a couple of battles, the sea- 
soned Jinnp Raven player realizes 
that: (a) the copilots have generally 
good instincts in regard to naviga- 
tion, although when the fighting 
gets too hot it’s best to take over 
the controls and make a run for it; 

(b) the copilots aren’t particularly 
adept with the hover controls; (c) 
manual targeting of moving ene- 
mies is next to impossible for non- 
ClyberPuppets; and (d) some of the 
copilots are incredibly annoying. 

Along with all the gages and con- 
trols in the Jump Raven cockpit, 


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there is a video screen chat displays the nattering 
image of our puppety copilot. These one-dimen- 
sional CyberPuppets — whose personalities range 
from the whining valley-girl, Chablis, to the gruff, 
foul-mouthed cyborg, Dogstar — simply will not 
clam up. 'I'he unending chirruping is irritating 
enough, but due to memory constraints, the Pups 
have a limited phrase book. Imagine a hellish 
Chatty Cathy repeating an unimaginative obscen- 
ity over and over, After a short time, one is relieved 
when the video screen takes a direct hit and silences 
these obnoxious magpies. 

Unforrimately, this solution isn’t permanent. The program deter- 
mines the intervals at which Jump Raven requires repair, refueling 
and rearmament. When the game has decided that enough damage 
has been inflicted on the vehicle, a call comes in from Leonard 
“Lenny” Eiskowitz, the Jiffy Wrench guy, indicating that it’s time for 
another round of expensive repairs. If the copilot has control over 
navigation, we immediately depart the battle scene — even when we’re 
about to pick up one of the precious pods chat we’ve blasted loose 
from an enemy ship — and zip off to the shop. The problem is, there’s 
no way to tell Lenny that we don’t fntd our copilot’s inane dialogue 
particularly u.selul and prefer a broken video screen. Sure, we can 
decline the repair and save ounselvcs the much needed $75, but it’s 
now on Lenny’s list and, as far as he’s concerned, Jump Raven is one 
step closer to that next call. The inelegant response to this problem is 
to wrest the navigation controls from the copilot when Lenny beckons 
and hold on to them until he gives up. 

'fhese noc-complecely-minor annoyances make it tough to fully 
embrace all that is Jump Raven. Yes, the battle sequences are cons o’ 
fun, the screen writing and non-rcpeticive dialog is often very amu,s- 
ing, the background music is terrific, and the game is darned fast for 
a CD-ROM. Still, it seems as if the game’s potential wasn’t fully 
realized. How hard could it have been, for instance, to include a few 
keyboard commands that select the different weapons? Why is man- 
ual targeting so difficult? Would processing power really be so taxed 
by an option that instructs the copilot to shut the hell up unless 
something vety important is going on? I'inally, where do those unre- 
crieved pods go once the player has left the areaofconflicc? Adequately 
addre,ssing these issues might have made Jump Raven a great strat- 
egy/action adventure rather than just a good arcade game, cew 


}>u^e52 


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Circle Reader Service it64 









So You Want 
To Be A Hero? 

Then Follow Scorpia 
Into The Shadows of Darkness 



S hadows of Darkness is the fourth install- 
ment in Sierra On-line’s Quest For 
Glory series. This time around, our 
hero adventures in the land of Mordavia, 
which means “Dark Valley," and a more apt 
name would be hard to find. The town in 
which our adventure begins is cut off from 
the rest of the world by a deadly swamp across 
the only road. Nasty monsters roam the sur- 
rounding woods, and vampires are rumored 
CO inhabit the decrepit castle nearby. Even 
worse, there is an ultimate evil, said to be in 
the mysterious Dark Cave, about which the 
villagers refuse to talk. All in all, Mordavia is 
definitely a place in need of a Hero. 

For this excursion into the realms of horror, 
you can import a character from any of the 
previous Quest For Glory games (provided 
you finished the game), or create a new one. 
As in the previous games, you have your 
choice of Fighter, Mage or Thief, and each 
character type has different skills and so will 
follow a slightly different path 
through the story. If you want a 
Paladin, you must import one, as 
there is no opportunity to work up 
a Fighter to that class here. 

Paladins are a good choice for 
this game. They arc expert fighters 
and learn a few handy spells, too. 

They also gain the ability to heal 
themselves — a skill no other pro- 
fession has. 

Mages are an acceptable second 
choice if you don’t have a Paladin. 

They start with a wide variety of 
spells in their repertoire, which makes some 
parts of the game easier for them. 

Thieves don’t come off so well in this game. 
In general, there is little scope for their pro- 
fession. The town of Mordavia is small, with 
few inhabitants and fewer opportunities to 
perform as a Thief On the other hand, armed 
with a generous supply of daggers and some 
proficiency in acrobatics. Thieves can do 
quite well in combat. For all that, anyone 
looking to indulge in a little light-fingered 
larceny will be disappointed. 


keeper and his wife, three peasant farmers 
(well, one used to be an elephant trainer), the 
shopkeeper, a doddering old man, a mad 
scientist, and a gravedigger (yes, his name is 
Igor) are the only permanent residents. There 
is the Gnome jester, but he is only residing at 
the inn temporarily. 

Outside the town, there are the castle gate- 
keeper, the gypsies, a mysterious woman with 
a crush on your Hero, and, in a special return 
appearance. Baba Yaga. Baba, by the way, isn’t 
the only one making a return visit, but that’s 
something you get to worry about later on. 


other closely, so without a map it’s easy to 
become confused and lost. With nasty critters 
wandering around, you don’t want to spend 
too much time out here at the start. 

When you do get to town, don’t expect a 
welcome with open arms. The villagers are 
fearful and suspicious of strangers. Given 
their circumstances, perhaps that isn’t sur- 
prising. In any case, you’ll have to prove 
yourself a Hero to them before their attitude 
changes. 

As mentioned earlier, there are few inhabi- 
tants left here. The Burgomeister, the inn- 


Fighters, of course, are the premier muscle 
men. They are skilled in combat and will also 
learn to do some climbing. Otherwise, they 
have no special abilities and won’t pick up any 
new ones as the game progresses. This is 
probably the best choice for someone with no 
prior experience with the series, 

Once the character is created (or imported), 
the game begins immediately with your Hero 
inside the Dark Cave, which is not a great 
place to be. Since the Cave is also the end 
game, you won’t see much of it at this time, 
so getting out is the first priority. Then it’s a 
matter of finding your way 
through the woods to the town of 
Mordavia. 

There is no auto-mapping fea- 
ture, so its time to dust off the 
graph paper and sharpen those 
No. 2 pencils. Many of the forest 
graphics arc “recycled,” such that 
a number of screens resemble each 


Part of the game is devoted to helping out 
what’s left of the inhabitants by reuniting two 
married couples and rescuing the innkeeper’s 
daughter from an extremely nasty situation. 
In between, you save the lives of Igor and a 
gypsy, as well as restore the jester’s sense of 
humor. While doing all that, your Hero is 
also collecting several rituals that will release 
the Dark One into the world. 


This Dark One brings definite Lovccraftian 
overtones to the game, providing an odd 
juxtaposition with the more traditional fare 
of vampires, werewolves and ghosts. A mon- 


TiTLE: 

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REQUIREMENTS; 

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PROTECTION: 

Notie 

OESIGNERS: 

Lori iiiid Corey Cole 

PUBIISHER; 

Sierra On-line 


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strosity thar can bcsc be describetl as some- 
thing along the lines of Cthullui’s big 
brother, it seems a bit out of place among the 
usual denizens of horror folklore. Nonethe- 
less, it does give an air of creepincss to the 
game that a mere walking undead could never 
manage. 

The game sports the standard Sierra icon 
interface. You can cycle through the various 
activity icons with the right mouse button or 


bring the cursor up to the hidden 
menu bar at the top of the screen. 

There you can switch icons, access 
inventory, check the time of day, 
rest, cast spells, save and restore the 
game. It is a simple system, and easy 
to use — Sierra is getting the inter- 
lace thing down to a science. 

In the past. Quest For Glory com- 
bat has been a bane to those like myscll who 
despise arcade action in adventure games. In 
this iteration, there is a strategy mode that 
takes this burden off your fingers completely. 
In strategy mode, the computer runs both 
your character and the monster in combat, 
and how well your Hero does is based solely 
on his skills and stats. 

Given the generally low competence of AI 
in most games, some might look upon auto- 
combat with a certain skepticism. However, 
I have played through more than once in this 
mode and have no complaints. My Heroes 
did quite nicely, and of course better as time 
passed and their skills improved. You can 
break out of strategy mode and back to arcade 
at any time, or even run away if your Hero is 
in bad shape. Without doubt, strategy mode 
is one of the brighter spots in this game. 

Typical for a Quest For Glory, some puzzles 
have different solutions, and certain events or 
situations occur based on character type. For 
instance, only a Paladin can put to rest the 
Rusalka in the lake or meet Piotyr’s spirit, 
while only a Thief can get into the Thieves 
Guild (there is no Mages’ or Fighters' Guild 
in Mordavia). 

For all that, play will be much the same 
regardless oI profession, and so going through 


the game more than once can become a little 
tiresome. For instance, there are a lot of con- 
versations, some of which act as triggers for 
events. So you have to endure them, even 
though you have played before. 

In terms of puzzles, Shndowi of Darkness 
ranges from weak to obscure, and some situ- 
ations can’t really be called puzzles at all. For 
example, bringing together Olga the shop- 
keeper and Boris the gatekeeper is really noth- 
ing more than busy-work. Your 
Hero simply runs back and forth 
between the two as a sort of glori- 
fied messenger boy. Bringing to- 
gether Anna and Nikolai is much 
the same, only you don’t have to 
do quite so much running around 
(although finding Anna in the first 
place can take awhile). 


The end game, with your charac- 
ter face-to-face with the villain, is a 
letdown. Having worked so hard to 
reach this point, done all the ritu- 
als, and with the arrival of the Dark 
One imminent, you find that this 
dramatic moment is hardly more 
than a joke, literally. Only one 
physical action by your character is 
needed, and then it’s over. Ho 
hum. And the banishment of the 
Dark One is glossed over with a little text — 
you don’t even get to see a graphic of it! Did 
our art budget run short at the end of the 
project? 

The manual is missing a little something, 
too. Actually, three booklets come with the 
game: the generic Sierra interface manual, a 
manual for special controls in the game, and 
a manual that describes spells, gives some 
playing tips, etc. Nowhere in these manuals 
is there any mention at all about strategic 
combat mode. Not a word. Something this 
important does deseive at least a few words. 

You could, of course, turn on strategy mode 
to see what it does, but without instructions 
you’re likely to miss the second control panel. 
Once the combat screen comes up, clicking 
the left mouse button displays four extra lev- 
ers that control the aggressiveness, defensive- 


ness, magic use, and special attacks of your 
character, so you can tailor fighting style to 
your taste. If you want to switch to arcade 
mode, click the right mouse button. It is 
simply amazing that this information was left 
our of the docs. 

The real problem with this one, however, is 
technical. Shadows of Darkness may well be 
the sloppiest product ever released by Sierra. 
My difficulties began after the game was in- 
stalled and it simply refused to run, period. A 
call to the Sierra tech line revealed that Shad- 
ows of Darkness, as released, was not compat- 
ible with AMI BIOS (not exactly an obscure 
one). This was related to the special .32-bit 
protected mode under which the .software 
operates. Fortunately, a patch was available 
and 1 quickly got it on-line. 

After the patch was applied, the game fi- 
nally came up. Unfortu- 
nately, it came up silent. 
The 32-bit protected 
mode grabs all of upper 
memoiy for itself, so noth- 
ing can be loaded high, 
and a bare-bones DOS 
boot disk is necessary. This 
made it impossible to load 


in the Gravis Ulmusound Roland emulator, 
and I found that with the Sound Blaster 
emulator loaded low, the game again 
wouldn’t run. So, I had to play with no sound 
or music, which explains why there is no 
commentaiy on either. 

I ran from a boot disk without sound, and 
for a while everything was fine. However, the 
further into the game, the slower it was in 
saving and testoring. Actual disk access was 
quite speedy, but waiting for the software to 
make up its mind to go to disk took a long 
rime, often a minute or more; some on-line 
folk complained of waiting three minutes or 
longer to restore a saved game. It was usually 
faster to quit the game, rerun it, and then 
restore a position. For saving, of course, you 
just had to wait it out. 

Regardless of the frustrations, I got through 
the game with a Paladin and a Mage, and then 


Po^e 56 


Computer Gciitiiiii’ World 




TheIocms 


r ne good is yuu sUryivt^d. 

the plane crash. The bad newsjs 
you^re on the Isl.e of the.Dg^^’ 
Now, as you search for 


it£nis and ^ vyayoW the is1aS^J;you 

horrifying assOrthiwV of fleshn 
eating zombies^'hideous'bats, blood- 
thirsty wolyes and other unsavoiy 
locals. Can we'heip if it tne press. 

giuesonief" 


IS calling it “aory,; 

"graphic” and “sickening’ , 

..you’ll tbverse dense jungles, < . 
Ireacnetous caves and explore the 
local village tp uhlpi^k riddles that 
could aid. ybur escape. And if you’re 
lucky, ybti hiay even rehabilitate a, ‘ ; 
'.beaujifuT'zombie.bdbe.' ■ 

■ . ' Blit don’t forget to keep an 

behind yoii. Because on the Isle of 

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moved to the Thief. Three quartens of the way 
along, the game crashed in the swamp when- 
ever I tried to open the Mad Monk’s tomb. 
This turned out to be a “random error,” that 
might or might not show up. It hadn’t done 
so with the other two Heroes, but this time it 
reared its ugly head. 

Well, Sierra had a patch that fixed both this 
problem and the interminable waits for saves 
and restores (this patch, by the way, came out 
some time after the first one 1 had gotten). 
There was only one drawback; because of the 
extensive changes made to the files, my saved 
games were no good and I had to start over 
again from the beginning. 

So I started my Thief over. By day 1 1 in the 
game, all tlie quests had been finished, the five 
rituals collected, and it was just a matter of 
waiting for a certain note to appear in my 
room one morning (this note initiates the end 
game). On day 26, I was still waiting for it. 
Nothing could make it appear, even replaying 
from some earlier positions. Either the trigger 
for this event was not set, or somehow it was 
turned off 1 had no way of knowing, and with 
that in mind, I had no inclination to start 
from scratch again. This also happened to 
other players who were running characters 
other than Thieves, and we al! eventually 
abandoned those games. 


Finally, there is also a problem with import- 
ing some characters from earlier Quest For 
Glory games. Sierra has a patch for this one, 
too. 1 heartily suggest that if you intend to 
play Shadows ofDnrk)iess, you get the version 
number of your game and call Sierra first to 
find out if you will need any patches to fix any 
problems. That will, at the very least, save you 
some frustrating experiences. 

Up to now. Sierra has had a reputation for 
releasing solid product — software that might 
require at most a minor upgrade for sound 
drivers or a small section of the game. With 
Shadows of Darkness they have tainted their 
near sterling reputation by releasing a game 
they knew to be in bad shape, releasing it 
prematurely for “financial reasons.” While 
they have been quick in getting out the 
patches, that does not absolve Sierra of their 
lack of thorough testing that this game re- 
quired, especially given that it is working 
under third-party .software (the DOS Exten- 
der). We will hope that this is a one-time 
event and that Sierra is not going to join the 
ranks of other companies — too numerous to 
mention — who release shoddy product 
knowing they can get by with patches and 
upgrades, and who make “/'^zj'-testers” of their 
customers. 


The Thief s Workaround 
After the main article was written, a way 
around the thiefs dead-end problem was 
worked out by Sierra. The key is spending 
enough nights in your room at the inn to 
have several “voice dreams,” and most im- 
portantly, hearing the weeping from the 
innkeeper’s room one midnight (you arc 
awakened by this; don’t stay up waiting for 
it). These events must happen before you 
rescue Tanya. 

Once those situations have occurred, it 
should be safe to rescue the girl. I tried this 
in my Thief game, and after spending two 
extra nights in my room, the problem was 
cleared up and I finished the game with the 
Thief So, if you have been waiting around 
for that note, and it hasn’t shown, follow 
the above procedure and you should be 
able CO continue on with the game. 

Overall, then, Shadows of Darkness was a 
disappointment. I wanted to like this one, but 
the technical problems overwhelmed game 
play, and the numerous replays deadened any 
pleasure left in it. Had the game run without 
difficulties I’d probably have enjoyed it more. 
As it is, 1 can only suggest you approach this 
one with extreme caution, and be sure of what 
you’re getting, cgw 



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This game is not ior the taint-hearted. Contains vioience 
and some material inappropriate tor minors under 18 , 


AJIwmpcrtijs ai’4 ptoduct ncmes tnerfei&d ate t’:;9'Ttc{ 






MAIL 



RdmdJim GamiHgi 
AMum-Wmm Koa Got The 
CSued F(Vt yen 


Darkside of Xeen H Ultima Underworld Stygian Abyss 1 1 ands of Lore 
Return To Zork I Simon The Sorcerer H Hand of Fate 
Sam & Max H Dark Sun M Serpent Isle 


O h my, it’s spring already (chough 
there’s snow on the ground as I 
write this!!), and the mail room is 
still full to bursting. Even that little addition 
hasn’t helped very much. Looks like Fred and 
I will have to do some work in here, if we ever 
get the time (hah! Dream on Scorp). 

Before we get to the good stuff, I’d just like 
to remind everyone that my machine is 
MSDOS. For that reason, I really can’t help 
you with a game if it only comes our on 
another computer, like the Amiga or Mac. 

Darkside of Xeen: There’s been a fitir 
amount of mail lately about the levers in the 
Dungeon of Lost Souls. These letters have 
been from readers who bought the hint bonk, 
followed the instructions, and got nowhere, I 
calked to New World about this, and it turns 
out that — you guessed it — the hint book is 
wrong (oops). The correct instructions arc: 
walk to the top of the room on the left-hand 
side, Go down the line, pulling all the levers 
you can. If one doesn’t move, just go on to 
the next. When you’re finished, walk over to 
the right-hand side of the room and pull the 
lever you find there. The door should open. 

Ultima Underworld Stygian Abyss: Looks 
like a resurgence of interest in this game. It 
seems the Cup of Wonder has a number of 
players wondering these days. It’s certainly a 
tricky item to find, even when you’ve cracked 
down the right location on level 3. What you 
need to do is put a little music in your soul 
here. A little fine tuning, and the cup will be 
yours. 

Lands of Lore: That big showdown with 
Scotia seems to be a big headache for some 
people. The old girl changes to one form — no 
problem. She switches to the second one — no 
problem. Then she gets to the third form, and 
suddenly she can’t be killed. Uh oh. BIG 


problem. This is why you need the Whole 
Truth, and why you have to rescue King 
Richard first to get the shard (hint: shard, a 
small piece of something larger). When that 
idea merges into your head, you’ll be able to 
deal with Scotia. Just make sure you use it 
soon, like before she gets to that third form. 

Return To Zork: Entering the locked gro- 
cery store is one of the more obscure puzzles 
in the game. Forget about a key — there isn’t 
one. You’re going to have to make like a thief 
to get in. Of course, it helps if you had rhe 
proper tool, and that’s the obscure part. Very 
likely, it wouldn’t occur to most people chat 
giving a certain item from Pugney’sa hot rime 
would do any good, but there arc a lot of 
strange things in this game, and that’s one of 
them. 

Simon The Sorcerer: This one can be frus- 
trating because there are so many things 
tucked away in corners that are easy to miss. 
For instance, the man fishing at the bottom 
of the cliff. How to get down there? Good 
question. Luckily, the answer is a simple one: 
find the vines on rhe left, and in no time at 
all you’ll be down there, ton. You really have 
to move that cursor all over the screen when 
you play this game. 

Hand of Fate: Somewhat surprisingly, folks 
are having a little trouble with that Skeptic 
potion. They can brew it up all right, hut 
somehow, it just doesn’t seem to have the 
necessary oomph to wake people up. That’s 
because some players just don’t read instruc- 
tions carefully enough. Like rhe one chat 
mentions the Altar of Doubr. Omirring that 
little step makes all rhe difference. 

Sam & Max: What’s that you say? You need 
toget your hoc little hands on Mr. B's toupee, 
but the alarm keeps going oft? Well well, you 
shouldn’t be so clumsy (heh). Actually 


though, this one is simpler chan it appears, 
provided of course you happen to have the 
right item in your inventory. Don’t he a 
vegetable, use your head! (Or, use Mr. B’s 
head, that works better.) 

Dark Sun: Some readers have been asking 
about that underground temple and how 
they can get around in it. There are entr)' 
points in each town (if you look carefully 
enough), but those don’t lead you very far. 
Sort)' to say, you won’t be able to do rhe grand 
tour until after you’ve helped fynan and 
Trisrram get back together. And, alas, there 
isn’t all that much down there in the way of 
goodies, although you should be able to find 
a nice ring for your mage. 

Serpent Isle: Some gamers have been con- 
ftised at the end of this one by Xenka’s in- 
srructinn to “go to Sunrise Isle.” They either 
mistake the ice dragon island for it and spend 
a lot of rime wandering around and getting 
nowhere, or they set out in the ice raft looking 
for it. None of that is necessary. What Xenka 
really means (and what she should have .said) 
is to go to the Temple oj Balance., via the 
serpent gate. 

And that’s it for this look into the mail bag. 
Remember, if you need help with an adven- 
ture game, 1 can he reached in rhe following 
ways: 

On Delphi: Scop by the GameSIG (under 
the Groups and Clubs menu). 

On GEnic: Visit the Games RoundTable 
(type: Scorpia to reach the Games RT). 

By LfS Mail (enclose a .self-addressed, 
stamped envelope if you live in the US): 

Scorpia, PO Box 338, Gracie Station, New 
York, NY 10028. 

Until next rime, happy adventuring! cgw 


Pa^e 60 


Cninpiirer Cidiiiiiiff World 


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Grde Reader Service #60 




Review 



W hen Daemonsgate was sliown to 
the press two years ago, it made a 
bit of a stir. It was an extremely 
ambitious fantasy role-playing game in the 
style of Origin’s Ultima series. It used the 
now familiar .3/4 overhead view, had tons of 
characters and conversational interaction, 
and offered an exciting real-time com- 
bat system. That was two years ago. 

Sadly, suffered a very com- 

plicated birth, enduring development 
delays and being shuffled around to sev- 
eral different publishers. Meanwhile, 
the RPG genre has moved on to Ultima 
VII, with its easy, full-screen, drag and 
drop interface, and Ultima UudenuorUl-, 
with its true first-person 3D engine and 
nearly perfect automapping system. 
Daemonsgate is stuck, technologically, 
somewhere around Ultima VI, and it 
feels like an old game. 

Being an “old game” isn’t necessarily a 
problem. Having had the recent pleasure of 
replaying Wasteland from Interplay’s 10th 
Anniversary CD-ROM, it’s obvious that 
older, less sophisticated engines can still play 
host to a great game. But Daemonsgate is not 
great — it’s composed of good elements, but 
in their overly ambitious attempt to create a 
huge and complex world, the designers failed 
to integrate the good parts into a great whole. 

Under Siege 

The hero of this adventure is Gustavus, a 
young character with world-saving potential 
who begins his adventure inside the besieged 
city ofTormis. Hoards of daemons sit outside 
the city gates, and your job as Gustavus is to 
get out and discover who is behind this attack. 
The best start is to talk to anything that looks 
remotely humanoid. The conversation sys- 
tem is cleverly implemented with a hypertext- 


by Benue Yee 

like interface with which you can gather in- 
teresting keywords to bring up in other con- 
versations. The NPCs also have their own 
keywords in highlighted text that can be se- 
lected to follow up conversational leads. All 
of the information gleaned through conver- 
sation is gathered into a knowledge base that 



selves as an auto-notetaking device. Similarly, 
you can page through the inventory and char- 
acter statistics pages, and set game options 
through the omnipresent menu bar. 

The lack of an overhead map or automap- 
ping system is a very conspicuous omi,ssion, 
especially in a game that prides itself on its 
immense size. The starting city of 'Pormis is 
a big city, and although a map comes with the 
game, there’s no way to find our 
where you are until you locate a 
landmark like a tavern or an 
inn. A physical map of the en- 
tire world is provided as well, 
bur it only deals in geographical 
generalities. Even Interplay’s 
ancient Dragon Wars, written 
for an Apple II, had a rudimen- 
tary automap. It is inexcusable 
that a game running off a CD- 
ROM drive on my 486/33 is 
lacking such a basic amenity. 


D a emo negate 


There are many, many places to visit, and 
many things to do. Like the Ultima series, 
time passes in a realistic way, and people will 
be found in bed at 2 a.m. or tending their 
shop at 3 p.m. However, there are major gaps 
in the “realism” department. Your hero can 
walk into the medical facility and “borrow” a 
first aid kit, a mortar and pestle, and other 
items throughout the town. Again, like 
Ultima, the roofs of buildings disappear 
when you enter, allowing you to see inside 
the various structures you are exploring. 
While using the standard VGA palette, 
Daemonsgate graphics border on the car- 
toonish, especially in the separate combat 
display. 

Might and Magic 
While your party walks around, they are 
displayed as a single character icon. En- 
emy parties ate similarly displayed as a 
single character. However, when combat 
takes place you find yourself in another dis- 
play, suddenly facing off against a gi'oiip of 
automatons. The combat system is actually 
reminiscent of MicroProse’s Darklands, one 
of the best real-time combat systems I’ve seen. 
The overhead view allows combat to take on 
a tactical complexity that first person games 
like Eye of the BcholderYAcV.. Combat unfolds 
in real time as you issue orders 




TITI.r; OaemonsgatR 

I’RICC: $;«,S5 

SYSTEM; IBM 

REQUIREMENTS: or botter, VGA graphics; 

supports AelLil), Roland and 
Sound Blaster sound cards; 
package contains both floppy 
disks .and CD-ROM 
PROTECTION: None 

DESIGNER; Nigel Kershaw 

PUBLISHER: Im.igilec Design. Inc. 

Coodlelsville, TN 
(615) BaJ-igfiO 


Page 62 


CoiiiptiU’i- Caiiimg World 







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Circle Reader Service H50 



to each character, but you can interrupt the 
combat and issue new orders to attack, defend 
another character, retreat and so on. None- 
theless, the strength of the combat system is 
sapped by the graphics, which are so mun- 
dane, so uninvolving, they look like they’ve 
come right out of an old Atari 2600 cartridge 
game. The character portraits, on the other 
hand, are nicely done and quite expressive. 
Go figure. 


Dnemonsgatesrm^xcsysitm also has a num- 
ber of interesting and original features. There 
are different types of magic, like Hedge Wiz- 
ardry or Elementalism, each with their own 
powers. You can create potions, summon 
daemons or enchant objects, and once your 
magicians have managed to bind powerful 


elementals to weapons, your party 
will be able to stomp just about 
anything it comes across. Of 
course, you will be diverted by nu- 
merous “shmutz-quests” where 
you need to run around looking for 
various “reagents” for magic spells 
(sound familiar?), but once you’ve 
gathered the goods, you’ve got im- 
mense power. Daemonsgate, like 
many of its RPG breth- 
ren, becomes a game 
where well-developed 
characters resemble not heroes, but 
gods. 

It seems over-enthusiasm got the 
best of the designers in the realm 
of interface and game mechanics as 
well. It took me a great deal of 
effort to get used to the interface 
and feel comfortable in the game 
world. The complexity of the in- 
terfiicc and engine is, no doubt, the 
result of the designers’ attempt to 
encompass the massive quest and richly-de- 
tailed world that they envisioned. Unfortu- 
nately, size isn’t everything when it comes to 
FRPGs. Story pacing, balance and structure 
are even more important, and Dnemonsgate’s 
creators have not managed to create a game 


a well-written page-turner. 

The designers had excellent game design 
concepts when they started out on this ven- 
ture, but for some reason — perhaps the awk- 
ward circumstances surrounding its 
development — they were unable to pull it 
together. Daemomgate isn’t a bad game. If 
you are an Ultima fan from way back, or if 
you haven’t been keeping up with the latest 
RPG advances due to hardware restraints, 
Daemonsgnteis as good a choice as many other 
older games. Still, Daeinonsgatc is no Arena, 
no Betrayal at Krondor, no Ultima VII, and 
these are the games it will be sharing shelf 
space with, and with which it will be com- 
pared. CGW 




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Miifs a 



Review 



The Ret> Cr\j$t3^l 


$kM: 


^ Iruprismetf ‘No More 
Bi/ QQF’ s Quoittz 


by Alan Emrich and Petra Schlunk 


I n a fantasy land where crystals and mys- 
tical insights arc the norm, it’s amazing 
that we could not read the signs. The 
foreshadowing was there, if we had but no- 
ticed. After installing QQP’s fantasy epic, 
The Reel Crystal, the future was spelled out to 
us in DOS — CD/REDCRY — and how pro- 
phetic it turned out to be. Similarly, the 
per-game look-up copy protection took Alan 
to Page 8, Line I, Word 1 : “bored.” Ignoring 
these telling bits, we pressed keys and pressed 
on. 

Character Generation — Roll Again 

Each player controls a single hero of the 
familiar fantasy ilk. During creation, the 
character’s primary goal should be to start 
with the highest possible statistics. We 
learned quicldy that an average schlep char- 
acter can not just venture forth and hope to 
sur\'ive the massive castle cleaning endeavors 
in store. No, players must patiently re-roll ad 
nniiseam (emphasis on the nauseam) until the 
numbers for the character’s strength, intelli- 
gence, armor, etc., are at least demi-godlike. 

To add more challenge to this task, the 
manual reveals nothing about average values 
or ranges for these attributes, and starting 
with anything less than an optimal character 
will only buy a player more frustration once 
the game begins. Trust us, it is better to be 
frustrated early on, generating optimal statis- 
tics for new characters and only marginally 
inconvenienced, rather than playing for a bit, 
watching them die, and then starting all over 
again. 

Politicians Don’t Shake 
This Many Hands 

There you stand, a new hero in the land of 
Blackmoore (gain five experience points if 
you recognize “Blackmoor” as the name of 
one of Dave Arneson’s campaign which 
formed the basis for the earliest Dinigeons & 
Dragons game). Whither now? While scan- 


ning the minimally detailed strategic map of 
Blackmoore, the large and small squares de- 
noting castles and towns offer prime locations 
to visit. Fortunately, new characters are 
placed near towns and castles that arc geared 
toward their lesser prowess. 

You maneuver through Blackmoore via 
sword icons, pointing in one of the eight 
directions found on a numeric keypad (al- 
though a mouse may also be used for move- 
ment). Upon entering a town, the familiar 
sword icon seems to multiply as swarms of 
non-player characters (NPCs), cleverly dis- 
guised as your sword icon, meander about 


seeking only to interrupt your game. These 
nomadic NPCs, in their maniacal determina- 
tion to reach the character’s sword icon, can 
even traverse obstacles which you cannot. 

An encounter occurs when swords touch; 
the other sword disappears and 
is replaced by a screen almost 
always filled with an NPC’s ba- 
nal chatter about your ugly 
looks or telling you to get out of 
the way. Curiously, the screen is 
occasionally blank and conveys 
the message “Empty house. No 
one home,” Just how these 
empty houses manage to wan- 
der across the landscape strikes 
us as a poorly chosen plot device 
stolen from The Wizard of Oz. 

Simply walking across a single 


town might yield several dozens of these 
pointless encounters of The Red Oj/jr/z/kind. 
Sure, these denizens disappear after you put 
up with their prattle, but more are continu- 
ally generated, so you must quickly learn the 
art of avoiding these dregs lest madness result. 
There might be one beneficial encounter 
shufiled in there somewhere, but who wants 
to put up with a hundred pointless interrup- 
tions to find it? 

Having endured character generation and 
the monotonous, moron-filled streets oi a 
nearby village, it is your task to go adventur- 
ing and clean out each ol the castles in the 
land of Blackmoore. fhe Ultimate 
Bad Guy has darkened the land, 
and only a hero who discovers the 
seven secrets of liie can finally stop 
him. The seven secrets of life are 
decent pieces of sage advice, told by 
one of life’s truly great adventurers, 
co-designer Bruce Williams (foun- 
der of QQP). Why these pearls 
were cast before this swine of a 
game, however, is something we 
cannot answer (perhaps that’s the 
eighth secret). If there is any reward 
in playing Red Cfystal discovering these se- 
crets would be it, but with all of the tedium 
required to learn even one, much less seven, 
we feel confident that these will remain se- 
crets, even among purchasers of the game. 



TITLE: 

PRICE: 

SYSTEM; 

REQUIREMENTS; 


PROTECTION: 
# PLAYERS: 
DESIGNERS: 


IBM 

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Barbarian Needs Hit Points Badly! 

Upon entering a castle, you are told if your 
character feels at ease there (meaning the 
castle isn’t too tough for your character to 
take on at that time). However, a torturous 
amount of trial-and-error was required before 
we learned the disappointing secret of suc- 
cessfully conducting combat in the dungeons 
of these castles. Wlicn a monster is encoun- 
tered, the play switches to a tiny area from 
which only you or the monster will survive. 


In order to hit a monster with a hand 
weapon, you must maneuver your figure next 
to the monster and swing your weapon, 
'fhen, in order to have any hopes of hitting 
the monsters at all, you have to choose an 
attack height before swinging. Otherwise, 
you may find yourself swinging your weapon 
at the air space above a maggot or whacking 
away at the hooves of a minotaur. This is a 
convention tried by several games in the early 
days of CRPGs, but one that falls flat in Red 
Oystal, as height differences are not shown to 
the player graphically. In any case, monsters 
are tough. Chipping them down a couple of 
hit points at a time, versus the plethora re- 
quired to slay them, lets players know that 
this is going to be a long^Amc. 

That, however, is the good part of combat. 
The bad part is that, if you stand next to a 
monster for more than about two seconds, 
they swing back (and always at the right 
height, of course). And when monsters at- 
tack, they can deal .some serious damage, 
especially to new characters. Furthermore, if 
your character has the misfortune of dying at 
the hands of one of these monsters, coming 
back to the last saved game position will 
reveal that all of the previously killed mon- 
sters have returned to their posts, and the 
gauntlet must be run anew from the begin- 
ning. 

To survive and fight another day, the ideal 
tactic in combat is to close in, swing, and then 
run like heck to another corner of the area and 
face the monster for the next swing when it 
again closes. Repeat several zillion times until 
the monster is finally defeated. Repeat even 


more times to clean out a level, and more 
times still to clean out a castle — and then 
thei’e are multiple castles! How much of this 
cowardly hit-and-run “heroics” one can stand 
is a matter of taste, but a good stand-up fight 
with a satisfying screen showing a monster’s 
defeat would have been more to our prefer- 
ence. 

Withdrawal Symptoms 
Tiying to find your way through multiple 
levels of several castles while fight- 
ing scores of regenerating mon- 
sters is bad enough. Worse, Red 
Qystal appears to offer the tanta- 
lizing prospect of actually being 
able to map dungeon levels. The 
maps, which auto-gencratc slowly 
as a character walks around dodg- 
ing battles or looking for loot, dis- 
appear completely whenever you 
journey to another level or retreat 
from monsters too difficult to 
fight. “Fleeing” sends the character 
randomly to another part of the 
dungeon and, in the process, 
eliminates all the mapping that 
had been done up until that point. 

But that’s not all. Dungeons 
have .secret doors, and Red Crystal 
takes the word “secret” to pre- 
viously unexplored depths. If 
you’ve accidentally fled into a 
room with a secret door, for in- 
stance, you may never find your 
way out again (unless you flee 
once more and are, again, placed 
randomly elsewhere in the dun- 
geon). How can this be? Because finding 
secret doors depends on one’s Ability statistic 
and, if it is too low, you’re entombed, period. 

At some point, every gamer will appeal to 
the manual to help them out of their frustra- 
tions. In the case of Red Crystal, this may 
make a bad situation worse. Now, QQP has 
long been known for their below average 
documentation. Previously, though, their 
fine games have more than compensated for 
their printed weaknes.ses, but leaving gamers 
naked in the desert of despair with Red Cjystal 
and naught but a bad manual for relief can 
lead to wailing and gnashing of teeth that 
reaches biblical proportions. 

'Fhe usual poor (and unintentionally comi- 
cal) editing aside, much of the manual’s de- 
scriptive information is useless. The narrative 
describing the various evil generals and mon- 
sters, in particular, offers fiction where facts 
would have been more appreciated. What the 
rules really need are early game survival tips 
and more information for intelligent charac- 


ter generation. Also useful would have been 
basic game information such as how healing 
occurs and how to don armor. 

Modem Bones 

Red Ciystal is one of the first few RPGs to 
offer modem play. Sadly, we’re not pikers 
here, and even with the patient help ofQQP’s 
tech support, a modem connection was not 
possible. From trawling the on-line networks, 
we discovered that we were not alone in our 
difficulties and, in fact, were fortunate to even 
get the game running without needing to 
reconfigure our memory too much. 

Among those who did manage a modem 
hook up, players discovered that there were 
even more frustrations ahead. For instance, 
there isn’t a chat mode. How do you fight a 
monster cooperatively with two players con- 
nected by modem? Well, it seems you can’t. 
Instead, you take turns — I’ll fight this mon- 
ster, you fight that one — if you can find each 
other and manage to stay together, but that’s 
a different problem. Modem play has been 
the saving grace of many a computer game 


that was not in the forefront of its genre. In 
the case of Red Crystal, unfortunately, its poor 
implementation has become yet another 
blood-pressure raising exercise. 

Sticks and Stones (er, Crystals) 

Like many of those who enjoy good com- 
puter games, we’ve found QQP to be a very 
satisfying wellspring of entertainment, and 
their staff has always been exemplary in their 
helpfulness. Frankly, however, we can’t be- 
lieve that it says QQP on this game’s box. Of 
course, every company has their dogs, and no 
one can hit the mark everytime. Perhaps it is 
the “home run hitters syndrome” that makes 
this mi.ss stand out. Like Babe Ruth, when 
QQP steps up to the plate and connects with 
a game, they hit home runs and the fans come 
back anticipating the next one. When they 
miss, however, a strike out seems all the more 
disappointing. We fear that this foul ball has 
hit them in the face, leaving a black eye that 
may take some time to completely heal, csw 




Pane 6S 


Computer Gaming World 











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'PACIFIC STRIKE’ 
is a World War 11 
flight simulation 
that allows you to 
change the course 
of the war in the 
Pacific Theater. Fly 
a wide variety of 
expertly modeled 
aircraft in all the 
major theatres, in- 
cluding Pearl Har- 
bor and Midway. 
Plan your own mis- 
sions and earn pro- 
motions. Features 
VGA Graphics. S49 




‘NOTEBOOK 

GAMEPORT' 

Transforms high- 
performance por- 
tables into serious 
simulation machines 
by providing connec- 
tivity for any IBM- 
compatible joystick 
or yoke and rudder 
pedals. Completely 
self-contained ex- 
ternal gamecard, 
connects to the se- 
rial port and provides 
pass-through mouse 
port. S39 



•ALONE IN THE 
DARK 2’ Descend 
into the terrifying 
depths of the ulti- 
mate 3D virtual 
mystery. Become 
the detective, Ed- 
ward Carnby, em- 
barking on a sleuth- 
ing quest to rescue 
a kidnapped child. 
Features frightfully 
eerie soundtrack, 
70 characters, 15 
levels and hun- 
dreds of detailed 3D 
objects. $36 




'FLIGHT STICK 
PRO’ is the ultimate 
battle stick for com- 
puter pilots. It can 
activate radar, arm 
and disarm weap- 
ons and view your 
aircraft without ever 
removing your hand 
from the stick. The 
trigger and 3 fire 
buttons gives you 
full range of combat 
while the viewer 
gives you total com- 
mand of the air- 
craft. $57 


‘FIELDS OF 
GLORY’ An intrigu- 
ing action game 
with a miniature 
feel. Command the 
French. British or 
Prussian in the 
roles of Napoleon, 
Wellington, or 
Blucher. Choose 
from 4 historical or 
2 fictional battles. 
Use a modem lor 
head to head compe- 
tilion. Fight a single 
battle or an entire 
campaign. $34 


IBM HARDWARE I IBM HARDWARE I IBM ADVENTURE J IBM ADVENTURE J IBM ADVENTURE J IBM ADVENTURE 


Acoustic Resrch P22 

$66 

Acoustic Resrch P42 

$159 

Acoustic Resrch P570 

$319 

Acoustic Resrch P622 

$239 

AdLib Sound Card 

$34 

Adlib Gold Sound Card 

$99 

Adlib Programmer's Man $6 

Advned Gravis Ultrsnd 

$129 

Altec ACS 100 Spkrs 

$109 

Altec ACS 150 Subwfr 

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Altec ACS 200 Spkrs 

$209 

Altec ACS 3 Spkr Sys 

$169 

Altec ACS 300 Sp Sub $229 

Altec ACS 50 Speakers 

879 

CH Weapns Contrl Sys 

$44 

Cyberman 

$74 

Fighter Stick 

$79 

Flight Control Stand 

$18 

Flight Stick 

$36 

Flight Stick Pro 

$57 

Game Card 3 Automatic $28 

Gravis Analog Joystick 

$29 

Gravs Anolog Pro JoystkS32 

Gravis PC Game Pad 

$19 

Lablec CS-1000 Spkrs 

$75 

Labtec CS-1200 Spkrs 

$84 

Labtec CS-1400 Spkrs 

$89 

Labtec CS-150 Spkrs 

$17 

Labtec CS-550 Spkrs 

$24 

Labtec CS-700 Spkrs 

$32 

Labtec CS-800 Spkrs 

$30 

Lablec CS-900 Spkrs 

$63 

Mach 2 Joystick 

S21 

Mach 3 Joystick 

$27 

Maxx Cobra Flightstick 

$54 

Maxx Control Yoke 

$54 

Maxx Ruddr Pedals FLT $38 

Media Concept 

$39 

Notebook Gameport 

$39 

Pilot Control Stand 

$19 


Pro Audio Spectrum 1 6 SI 39 
Pro Audio Spct 16 Bas $115 
Pro Audio Spectrum PlusS89 
Pro Audio Studio 16 $169 


Reel Magic CD Upgrde S699 
Reel Magic Vid Upgrd $369 
Rudder Pedals Driving $39 
SonyMDRE414Hdphn $9 
Sony SRS7 Speakers $9 
Sony SRS9 Speakers $14 
Sound Blaster 16 ASP $214 
Sound Blaster 16 Base $129 
Sound Blaster 16 MCD $169 
Sound Blaster Deluxe $79 
SBIastr Omni CD Drv $220 
SBIaster Powrd Spkers $24 
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Snd Blaster Voice Assist $49 
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Snd Galaxy NX2 $79 
Snd Galaxy NXPRO $109 
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SGaIxy NXPRO MM Kit $349 
Sound Machine $94 

Sound Machine Pro 16 8139 
Sound Star Snd Enhncr $9 
SoundManIB $99 

Thruslmastr Drivg Sys $124 
Thrustmastr FCS Pro $99 
Thruslmastr Flight Sys $59 
Thrustmastr Game Card $27 
Thrustmastr Ruddr Sys $99 
Thruslmaster WCS 2 $94 

Video Blaster $349 

Virtual Pilot $61 

Voice Blaster 852 


IBM ADVENTURE 


7th Guest 2:11th Hr CO $65 
7th Guest CD $48 

7th Guest CO JC $35 

Advent Will Beam EGA $1 9 
Advent Will Beam VGA $24 
Advent Will Beam CD 824 
Advent Will Beam CD JC$19 


Alone in the Dark 

833 

Atone in the Dark CD 

$48 

Alone in the Dark 2 

$36 

Atone in ihe Dark 3 CD 

846 

Altered Destiny 

$29 

Amazon Trail 

$29 

An American Tail 

$21 

Animation Classics 

$39 

Award Bundle 

$46 

Awful Thngs frm Outrspc$36 

Beneath a Steel Sky CD $39 

Beverly Hillbillies 

819 

Biolorge 

$52 

Bioforge CD 

$52 

Bloodnet 

$39 

Bloodnet CD 

$43 

Blue Force: Next of Kin 

$42 

Blue Force: Next Kin CD $39 

Blues Brothers 

$25 

Buccaneers CD 

$48 

Castle Wolfenstein CD 

$48 

Cast Woltstn-Spr Dest 

$32 

Chaos Continuum CD 

$42 

City 2000 CD 

$34 

Colonel's Bequest 

$15 

Companions of Xanth 

$34 

Compans of Xanth CD 

$39 

Conan CD 

$26 

Conan CD JC 

$16 

Conqust Robin Hd VGA $24 

Conqu Robn Hd WIN CD $42 

Conquests of Camelot 

$15 

Conspiracy CD 

$44 

Critical Path WIN CD 

$48 

Cruise for a Corpse 

$19 

Curse of Enchantia CD 

$23 

Daemonsgate 

$32 

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$32 

Dark Seed 

$28 

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$39 

Day of the Tentacle 

$35 

Day of the Tentacle CD 

$42 

Deja Vu1&2 WIN 

$34 

Dracula 

834 


DraculaCD 835 

Dracula Unleashed CD $47 
Dragon Knight 3 $46 

Dragonsphere $42 

Dreamweb $36 

Dune CD $54 

Dune CD JC $34 

Earth Invasion WIN $24 
East Front WIN $32 

El Grito Dei Jaguar CD $46 
Elf $24 

Epic $32 

Eric The Unready CD $36 

Eric the Unready 821 

Escape Dead Zone CD 848 
Evolution 839 

Evolution CD $39 

Fascination CD $39 

Firelancer 2120 $45 

Firelancer2120 CD $45 
Flashback $32 

Floor 13 $15 

FourplayWIN $19 

Fred Pharks Frontr Phrm824 
G-force $19 

Gabriel Knight $39 

Gabriel Knight CD $45 

Gateway $13 

Gateway 2 CD $34 

Gateway 2:Homeworld $32 

Gobliiins 1-3 CD ea $19 

Guy Spy CD $29 

Guy Spy CD JC $19 

Hand of Fate $31 

Hard Day's Night CD $29 

Harvester CD $52 

Heart of China EGA $34 

Heart of China VGA $1 9 

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Heaven and Earth $32 

Heimdall $17 

Hell Cab CD $52 

Hired Guns $32 

Homey D. Clown $27 


Hook $32 

Inca DOS orCD $19 

Inca 2 DOS or CD $19 

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Innocent Until Caught $34 
Inspector Gadget $34 

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Jack the Ripper $39 

Jagged Alliance $48 

Jonny Quest $26 

Journeyman Project CD $48 
Journeyman Proj 2 CD $52 
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KGB $17 

Kid's Collection CD $14 
King’s Quest 4 $34 

King's Quest 5 VGA $32 
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King’s Quest 5 WIN CD $41 
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King's Quest 6 CD JC $29 
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King's Quest 6 Upgrd CD$24 
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Labyrinth of Time CD $48 
Lands of Lore CD $44 
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Leather Goddesses 2 $39 

Legend of Kyrandia $32 


Legend Kyrandia CD JC $24 
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Leisure Suit Larry 1 EGAS16 
Leisure Suit Larry 1 VGA$19 
Leisure Suit Larry 5 VGA$24 
Leisure Suit Larry 6 $42 

Leisure Suit Larry 6 CD $46 
Loom $19 


Loom CD $39 

Lost Files Sherlock HlmsS26 
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Lost in Time CD $19 

Magic Death CD S2G 

Magic Pockets $18 

Man Enough CD $45 

Manhole $27 

Maniac Mansion $18 

Mario is Missing CD $44 
Martian Memorandum $24 
Metal Mutant SSt 

Microcosm CD 84S 

Mixd Up Faery Tale EGAS14 
Mixd Up Faery Tale VGA S2S 
Mixed-Up Mother Goose 82S 
Morph Man CD S3t 

Myst CD $64 

Nebulas $27 

Cut of this World $36 

Out of this World 2 CD S4£ 
Peppr's Advt in Tm VGA $2S 
Phantasmagoria CD S5S 
Police Quest 1 VGA Sif 
Police Quest 3 VGA $2' 
Polce Quest 4 DOS/WIN $4* 
Potce Quest 4: CD $4! 
Prince of Persia $21 

Prince of Persia 2 $4' 

Quantum Gate WIN CD S4i 
Quest for Giory 1 Stf 

Quest Glory 1 VGA CD S3! 
Quest for Glory 3 S2‘ 

Quest tor Glory 4 $4; 

Return To Zork CD $41 

Return of Phantom S3' 

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Return to Zork CD JC $3: 

Rex Nebular Master Edit S3 
Rittwar Legacy VGA S3 
Ringworld S3 

RingworldCD S3' 

Robinson’s Requiem $4: 












•INHERIT THE 
EARTH’ A fantasy 
adventure that will 
introduce players to 
a new world of breath 
taking scenery and 
excitement... Earth. 
Accompany Rif the 
fox as he attempts 
to uncover the 
mystery surround- 
ing an ancient hu- 
man artifact. Fea- 
tures intuitive inter- 
face, puzzles and 
overhead perspec- 
tive. S45 



'SHADOW OF THE 
COMET’ This Call of 
Cthulhu adventure is 
a labyrinth of mys- 
tery and gripping full 
screen animation. 
Set in 1910 in the 
sea-side village of 
lllsmouth, players 
become John T. 
Carter a young as- 
tronomer. Features 
bone chilling 3D 
animation, stunning 
sound effects and an 
action packed sus- 
pense story. CD 348 



‘GREAT NAVAL 
BATTLES 2’ takes 
you to the South 
Pacific for 5 tactical 
battles, 3 carrier 
battles, one full 
campaign and lim- 
itless hours of cut- 
ting-edge naval 
combat simulation. 
Features play 
screens with digi- 
tized WW2 photo 
backgrounds and 
fully animated real- 
time damage con- 
trol screens. S45 



‘ARMORED FIST' 
plunges you Into the 
modern battlefield in 
command of a com- 
pany of armored 
units. Features 
complete driver's 
station simulation of 
the American built 
M1A2 Abrams, M3 
Bradley IFV. and the 
Soviet builtT-80and 
BMP. Remote artil- 
lery and air support, 
night vision optics 
and amazing Voxel 
Space terrain. SS2 



‘MYST, The surre- 
alistic adventure 
that will become 
yourwodd. Journey 
to an island world 
tinged with surreal- 
istic mystery, where 
only your wits and 
imagination will 
unlock an ancient 
betrayal of the 
past. Features 3D 
photorealistic 
graphics, original 
soundtrack and 
non-linear game- 
play. CO 346 



'ULTIMA Vlil; PA- 
GAN’ You are im- 
prisoned on a dis- 
tant world where 
the forces of the 
Guardian hold ab- 
solute command. 
Without allies or 
even a familiar 
frame of reference, 
you must learn to 
defeat the ruling El- 
emental Titans on 
their own terms in 
your quest to bring 
the battle to the 
Guardian. 352 




IBM ADVENTURE 


IBM ARCADE 


IBMARCADE 


IBM HINT BOOKS ■ IBM HINT BOOKS 


tobinson’s Requiem CD S42 
tobocop 3 S32 

iam &Max Hit the Road S36 
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lecret Monkey Isl VGA S25 
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lecret of 7th Labyrinth $42 


lhadow Caster $34 

lhadow of Comet CD $48 

ihadowgatoWIN $34 

limon the Sorcerer $32 

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ipace Quest 4 VGA $28 

pace Quest 4 CD JC $16 

pace Quest 4 CD $37 

pace Quest 5 VGA $36 

pellcasting t01 819 

pellcasting 201 $36 

pirit of Excalibur CD $22 

tar Reach $36 


tar Trek 25 Anniversary $32 
tar Trek 25 Anniver CD $55 
tar Trek; Judgment Rits$33 
tar Trek StarFIt Acad $36 
tar Trek StarFIt Acd CD $52 


tarship $39 

tellar7 $21 

tellar 7 CD $24 

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ystem Shock $54 

ystem Shock CO $54 

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srminalor 2029 Opr ScrS19 
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error of the Deep CD $36 
he Dig $42 

he Prophecy $19 

reasure Huntrs, Inc CD $48 
uneland CD $36 

nder a Killing Moon CD $55 


Walker $32 

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Where in Amerc's Past $37 
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Where in Time Carmen $32 
Where in USA Carmen $29 
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Where in World Carmen $29 
Where in Wrld Crmn Dlx $52 
Where in Wrid DIx CD $59 
Who Kilid Sam Ruprt CD $21 
Wing Comm Ultima 6 CD$24 
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Wrath of the Gods CD $39 
Yserbius $28 

Zombie Dino CD $48 


IBMARCADE 


500 CC Race Bike $29 

Alien Breed $19 

Aliens Ate My Babysitter $19 
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Battle Storm $29 

CogitoWIN $34 

Cool Croc Twins $24 

Crazy Cars $25 

Creepers $29 

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Dragon’s Lair $22 

Dragon's Lair CD $39 

Dragon's Lair 2 Tm Warp$34 
Dragon’s Lair 3 $34 

Dragn’s Lr Esc Sgs Cst $34 

Dragon’s Lair CD JC $28 

Dragons Breath $27 

Eagle’s Rider $29 

Eight Ball Olx $38 

Fast Action Paq $24 

Fire & Forget $24 

Galactic Conqueror $31 


Galactic Empire $27 

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Geekwd Gms Gaixy CD $21 
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Highway Patrol 2 $27 

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Incredble Machne 2 WIN$29 
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Innocent $38 

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$24 

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$10 

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$32 

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$29 

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Titan 

$29 

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$25 

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810 

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$19 

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Hand of Fate 

$10 

Who shot Johnny Rock 

$39 

Harpoon 

$16 

Winball WIN 

$28 

Harpoon 2 Stratgy Guide$16 

Zool 

$34 

Heart of China 

$10 



Hilisfar 

$8 

1 IBM HINT BOOKS | 

Immortal 

Indi Jones 4 Fate Atintis 

$10 

$10 



Indy Jones Grfx Adv 

$10 

A-Train 

$16 

Inherit the Earth 

$16 

Advent Willie Beamish 

$10 

island Of Dr Brain 

$10 

Altered Destiny 

$10 

Jetfighter 2.0 

$16 

Bard’s Tale 1-3 ea 

$10 

King's Quest 1-6 ea 

810 

Bargon Attack 

$10 

Laura Bow 2 HintBook 

810 

Blue Force; Next of Kin 

$10 

Leisure Suit Larry 1-3ea 

810 

Buck Rogers CountdownSIO 

Leisure Suit Larry 5 

$9 

Castle Wolfenstein 3D 

$10 

Lemmings w/disk 

$18 

Castle of Dr Brain 

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$10 

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$10 

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$10 

Civilization 

$16 

Lord of the Rings V2 

$6 

Codename Iceman 

$10 

Lost Files Sherlock HImsSIO 

Colonel's Bequest 

$10 

LucasArts Advent Book 

$16 

Conquests Robin Hood 

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LcsArts Air Combt Strt 

$16 

Conquests of Camelot 

$10 

Magic Candle 2 

$10 

Curse of Azure Bonds 

$10 

Magic Candle 3 

$10 

Dark Queen of Krynn 

$10 

Manhunter New York 

$10 

Darklands 

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Manhunter San Francsc 

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Death Knights of Krynn 

$10 

Martian Dreams 

$13 

Dragons of Flame 

$8 

Master of Orion OffStrGdSIB 

Dungeon Master 

$10 

Matrix Cubed 

$10 

Dynamix Grt War Planes$16 

Might & Magic 1 & 2 

$10 

EcoQuest Search Cetus 

$10 

Might & Magic 2 

$12 

Elvira 2 Jaws Cerberus 

$10 

Might & Magic 3-5 ea 

$16 

Elvira Mistress Dark 

$10 

Might & Magic Compnd 

$16 

Eye of Beholder 1 or 3 

$10 

Off Bk Leis Suit Larry 2 

$14 

Eye of the Beholder 2 

$12 

Off Bk Ultima 2 Edition 

$16 

Fascination 

$10 

Off Gd RWIIco's SpcAdvS14 

Fred Pharkas Fron PharmSS 

Off Gd Kng’s Oust 3 Ed 

$16 


Off book of Police Quest $12 
Patriot $16 

Pepper’s Adventure Time $8 
Planet’s Edge $16 

Police Quest 1-3 ea $10 
Poo! of Radiance $10 
Pools of Darkness $12 
Populous 1&2 Off Str Bk $16 
Power Monger Strategy $16 
Powermonger $10 

Privateer Playtestr’s Gd $16 
Protostar $8 

Quest For Clues 2-4 ea $21 
Quest for Clues 5 $16 

Quest for Clues 6 $16 

Quest for Glory 3 or 4 $10 

Quest for Glory Strt Gd $19 
Questbustrs: Bk of Clues$18 
Railroad Tycoon $12 

Realms of Arkania $14 
Return to Zork $9 

Return to Zork Advt Gde $16 
Rex Nebuir CosGenBen $14 
Rise of the Dragon $10 
Savage Empire $10 

Sea Wolf Strategy Guide $16 
Secret Monkey Island $10 
Secret Monkey Island 2 $10 
Secret Silver Blades $10 
Sentinel Worlds 1 $10 

Shadow Caster $18 

Shadow Sorcerer $1 0 
Simcity/Simearlh Book $20 
Simearth $16 

Simlife Official Strategy $16 
Sonic Strategy Guide $16 
Space Quest 1 HintBookSIO 
Space Quest 2-4 ea $10 
Spellcasting 101; Off Bk $14 
Spellcasting 201 BK $10 
Star Trek 25th Aniv $9 
Starflight 1 or 2 $10 

Strike Commndr Off Bk $1 4 
Stunt Island $16 










CHIPS & BITS 

PO BOX 234 ROCHESTER VT 05767 DEPT 10042 

FREE GAME OFFER 

See Last Page for Details 


Call 800-699-4263 Fax 802-767-3382 
Int'l 802-767-3033 Source 10042 



STORM ACROSS C] 
EUROPE’ covers 
every part ot the 
blitzkrieg that Hitler 
unleashed in 1939. 

You control every 
facet of the war In- 
cluding amphibious 
iandings, u-boat 
campaigns and 
strategic bombing 
strikes. Whiie the 
battie rages, you 
must juggie limited 
resources between 
production and re- 
search. SI 2 




‘UNDER A KILL- 

IlllllflalllVPValll 

ING MOON' Trans- 


ports you to the 


virtual world of the 


feisty detective 


Tex Murphy. New 

.a 

feature allows you 

,. -'#1 

to save and splice 


scenes together. 


Digitized voices & 


sound effects and 

/V / /Tf /jil 

an amazing level 


of detail & free- 

dom of movement 


make this game vl- 

h 1 ^ IWfUM- M 

sually & aurally 


stunning. CD $55 










•DETROiT' is the 
uitimate automobile 
simuiation that lets 
you design and 
build the car of your 
dreams! Create a 
powerful Empire 
and amass for- 
tunes! But first you'ii 
have to face strikes, 
wars, new iaws and 
competition from up 
to 3 opponents. 
Features 9 types of 
vehicles. Research 
engines, brakes, 
sattey & more. S34 



•PEBBLE BEACH 
GOLF LINKS’ is 
the first in a series 
ofLiNKSCLASSiC 
EDiTiON courses 
made for the LINKS 
386 PRO with VGA 
graphics. Design- 
ers and program- 
mers spent more 
than a year repro- 
ducing every nu- 
ance of Pebbie 
Beach. Users wili 
feei like they've ac- 
tuaiiy piayed the 
coursei S24 



'DARK LEGIONS' 
Command Stygian 
forces in a savage 
battie for uitimate 
poweri Your goal: 
seek out and destroy 
the opposing legion's 
master, Create an 
army of up to 50 
beings from the 
realm of dark fan- 
tasy. Choose from 
16 different charac- 
ters each with 
unique powers. Fea- 
tures modem and 
network play. S42 


IBM HINT BOOKS 


IBM BUNDLES 


IBM EDUCATIONAL 


IBM EDUCATIONAL 


IBM ROLE PLAYING 


IBM ROLE PLAYING 


Summoning 

$16 

Perfect General Trilogy 

$36 

Super Mario WrId Seerts 

$9 

Power Hits: Batlletech 

$32 

Tales Magic:Prphc Shdw$12 

Power Hits: Movies 

$17 

Time Quest 

$10 

Power Hits: Sci FI 

$19 

Treasures Savge Frontr 

310 

Power Hits: Sports 

$19 

Tunnels & Trolls 

$16 

Quarterdeck Game Bndl 

$62 

TurboGrafx 16 Vol 2 

$10 

Secret Weap Luftwff CD 

$39 

Ultima 4-6 ea 

$10 

Space Quest Bndle 1-4 

$42 

Ultima 7 

$12 

Spellcasting Bundle 

$34 

Ultima 7 & Uworld Book 

$16 

Spellcasting Bundle CD 

$32 

Ultima 7,5 Baincng Scis 

$16 

Task Force 1 942 CD 

$35 

Ultima Avatar Advent Bk 

$16 

The Victory Pack 

$25 

Ultima U Stygian Abyss 

$12 

Turning Point 

$29 

Ultima UW Wrid Lab Bk 

$12 

Ultima Bundle 1-6 CO 

$59 

V Victory 

$16 

Ultima Trilogy 

$39 

Wizardry 6 Cosme Frge 

$12 

Ultima Trilogy 2 

$48 

Wizardry 7 

$16 

Wing Commander 1 Dlx 

$48 

Yeager Air Combat Hdbk SI 6 

Wing Commdr 1 Dlx CD 

$29 

Yserbius 

$12 

Wizardry Trilogy 

$32 

Zelda 3 

$9 

Wizardry Trilogy 2 

$33 


IBM BUNDLES ■ IBM EDUCATIONAL 


ADD Collector's Edit 2 S46 
ADD Starter Kit S35 

Air Combat Classics 542 
Capstone CD Gm Colltn 545 
Combat Classics $19 

Dynamix Bundle 1 524 

Eye of Beholder Collet $52 
Eye of Beholder Tril CD 551 


Falcon 3.0 wThrstm FCSS99 
Gateway Collection 1&2 532 
LandSeaAir2 519 

Lost Treasures Infocom 539 
LostTreasrs Infocm CD 539 
Lost Treasres Infocom 2 $29 
Lost Treasrs infem 2 CD $29 
Lucas Classic Advent $36 
Magnetic Scrolls Bundle $21 
Max Pac $16 

Maximum Overkill wDisk $45 
Megatortress Mega-Pak $38 


Aesop's Mmdia Fbis CD $30 
Ancient Empire 525 

AnnabVs Drm Anc EgCD 552 
Auto Map S39 

AutoWorks 549 

Barney Br Gs to Schl CDS23 
Barney Br Gs to Spe CD 523 
Big Bug Alphbt Bk CD 532 
Castle o( Dr Brain EGA $25 
Castle of Dr Brain VGA $1 9 
Children’s Writg & PubI $42 


Civil War $57 

Clockworks $19 

Dinopark Tycoon $34 

Dinosaurs CD $48 

Discovers of Deep or COS37 
Don Quixote CD $24 

□yno-Quest 529 

EcoQuest VGA $32 

EcoQuesl CD 529 


EcoQuest 2 VGA 328 
Fatty Bear’s Bday Surp 332 
Fatty Bear's Funpack CD$34 
Fatty Br’s Wrid Gms CD $44 
Fatty Br’s Bday Surp CD 833 
Hypnotic Harp CD $34 
Island Of Dr. Brain VGA $29 
Jack and Beanstalk CD $34 
Japanese Alive CD $118 
Jungle Book WIN CD $19 
Last Chnee See WIN CDS38 
Mario Teaches Typing $26 
Mario Teaches Typg CD $48 
Mavs Ben Teaches Typg $29 
Mavs Ben Tch Typg WIN 834 
MS Art Gallery Londn CDS45 
Microsoft Dinosaurs CD $42 
Mmedia: Vivaldi WIN CD 524 
Orbits: Voyage Solar SysS29 
Oregon Trail WIN $34 
Oregon Trail WIND CD $39 
Peter Pan Story Pairrt AdS34 
Play Room $35 

Print Shop Dlx $49 

Print Shop Dlx Bus Grph $29 
Putt Putt Goes to Moon $42 
Putt Putt Gs to Moon CD544 


Putt Putt Joins Parade $32 
Putt Putt Joins Pard CD 548 
Putt Putt's Funpack CD 534 
Putt Putts Fun Pak 519 
Quarky Quaysoo’s VGA 529 
Reader Rabbit 1 532 

Reader Rabljit 2 $37 

Reader Rabbit 2 WIN $29 
Reader Rabbit 3 $32 

Reader Rabbt RdyLtrs35$37 
Rodney's Funscreen $32 


Rodney's Funscreen CD $46 
Scooter's Magic Castle $32 
Secret Isl Dr. Quandry $29 
Slatr& Charlie Go Camp $29 
Slaters Charlie CD $42 
Softwre Toolwks Ref CD $79 


Speedreader WIN $30 
Stickybear Prts of Speh $32 
Slickybear Reading $24 
Stickybear Spellgrabber $29 
Stickybear Spelling TutorS32 
Student Writg Cent WIN $32 
Super Munchers $29 

Supr Solvrs: Midnt Rsc $26 
SS: Gizmos S Gadgets $26 
Talking Jungle Safari CD $60 
Treasure Cove $29 

Treasure Malh Strm WIN$32 
Treasure Mountain 839 
TreeHouse $39 

WWCrmn Sdg Dlx CD JC$24 


IBM ROLE PLAYING 


All Character Editors $16 
Access Super Bundle S40 
Al-Qadim $45 

AI-QadimCD $42 

Amberstar $19 

Arborea Journ Inr Sanct $34 
Arena: Elder Scrolls $44 
Bard's Tale Construction $29 
Black Crypt $32 

Blackmoore CD $46 

Bloodstone 527 

Bloodwych $15 

Celtic Legends $32 

Challenge of 5 Realms S39 
Champions $37 

Cobra Mission $34 

Conan $16 

Curse of Azure Bonds $15 

Cyber Empire $16 

Cyber Space $39 

Cyber Space CD $38 

Dark Queen of Krynn $32 
Dark Sun $47 

Dark Sun Grey Isle ExPkS34 
Darklands $29 


Darklands Mstr Ed wbk 

S51 

Lords of Midnight CD 

$55 

Darksun CD 

$49 

Loremaster 

$29 

Daughter of Serpents 

$19 

Lost Tribe 

$26 

Death Knights of Krynn 

$21 

Lure of Ihe Temptress 

$16 

Demon Hunter 

S42 

Magic Candle 1 

$19 

Disciples ot Steel 

$29 

Martian Dreams 

$37 

Dragon Tales CD 

838 

Megatraveller 

$18 

DragonsphereCD 

$39 

Might S Magic 3 

$19 

Dungeon Hack 

$42 

Might & Magic 4 

$37 

Dungeon Hack CD 

$34 

Might & Magic 5 

539 

Dungeon Master 

$29 

Pirates Gold 

339 

Dungeon Master 2 

$36 

Planet's Edge 

$22 

Elvira 2 Jaws Cerberus 

$19 

Pool of Radiance 

$15 

Eternam 

$19 

Pools of Darkness 

$38 

Eye of the Beholder 1 

$14 

Protostar 

$39 

Eye of the Beholder 2 

$19 

Raven loft 

$48 

Eye of the Beholder 3 

$42 

Ravenloft CD 

$52 

Eye of BeholdrSCDJC 524 

Realms of Arkania 

$36 

Eye of Beholder 3 CD 

$48 

Red Crystal 

529 

Fire King 

824 

Savage Empire 

$34 

Flams of Freedm MWII 

324 

Secret Silver Blades 

$15 

Forgotten Castle 

$49 

Shadow Caster CD 

$48 

Forgotten Castle CD 

$55 

Sherlock Holmes 1 CD 

536 

Four Crystals of Trazere $16 

Sherlock Holmes 2 CD 

536 

Gateway Savge Frontier $32 

Sherlock Holmes 3 CD 

551 

Gods 

$16 

Spacewrecked 

519 

Gryphon Mstrs of Havlar $38 

SpellJammer:Pines Rim 

S16 

Heroes Might & Magic 

$45 

SpellcraftiAspcl of Valor $19 

Hero's Might & Magic CDS45 

Star Saga 2 

519 

Hunters of Ralk CD 

$54 

StarTrek Next Gen CD 

546 

Interactive Movie 1 

$52 

Stonekeep 

$52 

Interplay's 10 YrAnth CDS48 

Stonekeep CD 

548 

Jorune 

$45 

Stronghold 

$36 

Jorune CD 

$48 

Summoning 

$16 

Lands of Lore 

534 

Sword of China 

$42 

Legacy of Necromancer 

$17 

Syndicate CD 

S'18 

Legacy: Realm of Terror 

$39 

Tales Magic:Prphc ShdwSIB 

Legend 

$22 

Twilight 2000 VGA 

$24 

Loom CD JC 

$19 

Ultima 4 Quest ot Avatar $35 

Lord of the Rings CD 

$45 

Ultima 5 Warrrs of Desty $35 

Lord of the Rings VI 

$32 

Ultima 6 False Prophet 

$19 

Lord of the Rings V2 

$37 

Ultima 7 Black Gate 

$47 

Lord of the Rings VI & 2 $35 

Ultima 7 Forge of Virtue 

$16 

Lords of Midnight 

$48 

Ultima 7.5 P2 Silvr Seed $20 















'DREADNOUGhfTS' 
models the looks 
and tactics of fight- 
ing fleets during 
the great age of the 
battleship. In- 
cludes 7 scenarios 
such as; Falklands 
(1914), Jutland 
(1916) and Bank 
(1915). Features 
menu interface for 
entering com- 
mands, external 3D 
view and hidden 
movement. 1 or 2 
players. S34 



‘STAR WARS: 
REBEL ASSAULT’ 
Take control of a 
SfarWars vehicle in 
challenging piloting 
and combat sce- 
narios. Hone flight 
and combat skills to 
defend Tatooine 
against Imperial at- 
tack. Challenge the 
menacing walkers 
of planet of Hoth 
and combat the 
Empire in intense 
deep space 
battles. CD $44 



'THRUSTMASTER’S FORMULA TV is the most realistic 
control for all of today's driving simulators. Features fully 
functional steering wheel, brake and gas pedals and turbo 
boost gauge used in supporting games, $124 


•LINKS 386 PRO’ 
offers SUPER VGA 
graphics and ad- 
vanced features 
designed for your 
386 Of 486, New 
features include 
computer oppo- 
nent, save game 
option that allows 
yourfriendstopiay 
against you in an 
existing game. 
Play at Harbour 
Town or use the 
course disks for 
extra fun. S32 




•SAM & MAX HIT 
THE ROAD’ Sam: 
"You know Max. 
ever since we've 
beenCD-ROMed, I 
feel an urge to say 
everything out 
loud!" Max: "Me 
too! Technology is a 
beautiful thing, 
Sam" Now hear 
their wacky banter 
as they search lor 
a bigfoot on the 
lam. Now in CD- 
ROM Talkie Ver- 
sion. CD $45 



'THE GRANDEST 
FLEET’ Experi- 
ence the grueling 
campaigns, the 
agony of defeat & 
the exhilaration of 
victory! Allocate 
natural resources 
to build missile 
sites, radar sta- 
tions, shipbuilding 
facilities and super- 
ships. It is up to you 
to destroy your 
nemesis. Modem 
play and random 
maps. $36 


IBM ROLE PLAYING 


IBM SIMULATIONS 


IBM SIMULATIONS 


IBM SIMULATIONS 


IBM SIMULATIONS 


IBM SIMULATIONS 


JItima 7.5 Serpent Isle $48 
JItima 8: Pagan $52 

JItima 8 Speech Pack $17 
JItima 9: Ascension $52 
JItima 9: Ascension CD $54 
JItima 10 CD $54 

JItima UWorld 1 & 2 CD $59 
JItima UW 1 & 2 CD JC $34 


Attack Pack $42 

B17 Flying Fort Classic $19 
B17 FFort wSS 2 CD JC $26 
B17FFor1wSS2CD $37 

Backroad Racers CD $43 
Battle of Britain 
Battlecruiser 3000 
Car and Driver 


$34 

$45 

$26 


JItima UW 2 Labyrinth 

$48 

Chopper Pack CD 

JItima UW Stygn Abyss 

$21 

Coaster 

Jncharted Waters 

$42 

Combat Classics 2 

Jnlimited Adventures 

$33 

Cyber Race 

fell of Darkness 

$37 

Cyber Race CD 

Vaxworks 

$19 

Delta V 

Ving Comm2UUWCD 

$34 

Design Your Own Raiird 

Vizardry 4 

$19 

Earthquake Simulatr CD 

Vizardry 6 Cosme Frge 

$22 

Elite Plus 

Vizardry 7 Crusaders 

$29 

European Racers CO 

Vorld of Xeen CD 

$42 

Eye of the Storm Fit Sim 



F117 + F15 CDJC 

IBM SIMULATIONS 1 

F117A Stealth Fir VGA 

FI 5 Strike Eagle 2 



F15 Strk Eagle 2 Seen 

.TP 2.0 

$29 

F15Strk Eagle 3Acs Pk 

.,T,A,C 

$30 

F15 Strike Eagle III 

>10 Avenger 

$46 

FI 5 Strk Eagle 3 CO JC 

.lOTank Killer1,5 Enh 

$19 

FI 5 Strk Eagle 3 CD 

>320 Airbus 

$32 

FI 9 Stealth Fighter 


$32 


kH-64 B Longbow 
vH-64 Helicopter 
ices Over Europe $39 
ices Europe Miss Dk 1 $27 
ices Europe Miss Dk 2 $27 
ices Pacific Miss Dk 
.ces of the Deep 
.ces of the Pacific 
cross the Rhine $48 
Jr Combat Pacific 1942 848 
lirDuel $33 

Jr Warrior SVGA 
irmourGeddon 
irmoured Fist 
irt of the Kill 
issignment Miami 


$46 


$19 

$42 

$39 


$34 

$32 


F40 Pursuit Simulator $29 
FA 18 Hornet or CD $54 
Falcon 3.0 $46 

Falcon 3 SI Fightng Tgr $24 
Falcon 3 S 2 MiG 29 $32 

Falcon 3 S3 FA 18 Hrnt $32 


Falcon 4.0 
Falcon AT 
Falcon Gold CD 
Fast attack CO 
Fire & Forget 2 
Flat Top 
Fleet Defender F14 Tmc!S48 
Flight Adventures 825 $39 

Flight Planner $24 

Flight Sim ToolKit $58 


$59 

$16 

$55 

$48 

$29 

$48 


Flight Sim Toolkit CD $54 

Flight of the Intruder $16 

Fly the Grand Canyon $32 

Flying Circus $39 

Frontier Elite 2 $38 


Grand Canyon Scenery $18 
Great NB Supr Ships Atl $19 
Great Nav Batt Sen Bid $24 
Great Naval Batt CD JC $28 
Great Naval Battles CD $55 
Great Naval Battles 2 $45 

Great Naval Batt 2 CO $42 


Gunship 2000 VGA $37 
Gunship 2000 Seen Dsk $24 
Gunship 2000 CD JC $26 
H.A.W.C. 834 

Harrier Assault $32 

Harrier Assault SVGA $48 
Harrier Assit SVGACD $44 
Heroes of the 357th $15 

Hyperspeed $16 

Indy Car Racing $39 

Inferno DOS or CD $39 
Iron Angel DOS or CD $39 
Jet Fighter 2.0 $39 

Jet Fighter 2.0 Miss DiskS19 
Jet Pack CD $46 

Jump Jet $39 

Jump Jet Aces Pack $50 
Jutland CD $44 

Knights of the Sky $19 
Lawn Mower Man CD $42 
Life and Death $19 

Life and Death 2 $24 

Lunar Command $24 
Ml Tank Platoon Classic $19 
M4: Sherman Tank Sim $34 
Mantis Experim FtrVGA $28 
Mantis Exper Speh Pak $19 
Mantis Exper Ftr CD JC $19 


Mantis Experim Fghtr CDS46 
Maxim Overkll Bndl CD $59 
Maximum Overkill MD 2 $32 
Mechwarrior 2 $46 


Mechwarrior 2 Add-on $19 
Mechwarrior 2 CD $46 
Megafortress Miss Dk 2 $26 
Megarace $36 

Metal Tech: Battledrome $29 
MiG 29 (Stand Alone) $44 
MS Fight Sim4 Japan hdS19 
Microsoft Flight Sim 5.0 $46 
MS Fight Sim5 LsVegas $29 
MS Fight Sim5 New York $29 
MS Fight Sim5 Paris $29 
MS Fight Sim5 SnFrncscS29 


MS Fight Sim5 Portland $32 
MSFIghlSim5DC $29 
MS Fight Sim Fight ShopS32 
Microsoft Space Sim 1 .0 844 
Mig29GoldCD $52 

Nomad CD $39 

Operation Airstorm CD $42 
Pacific Strike $49 

Pacific Strike Speh Pak $17 
Power Boat Simulator $39 
Praxim $32 

Privateer $48 

Privateer Special Opert $22 
Privateer Speech Pack $17 
Rally $29 

Reach lor the Skies $19 
Real Weather Pilot $29 
Red Baron MD Builder $18 
Red Baron VGA $36 

Road S Track GP Unlim $24 
Sailing instretr Pk VGA $239 
Sailing Sim3 Est or Wst $32 
Sailing Simulator 3 $42 

Scenery Enhancmt Editr $21 
Scenery: Hawaii $16 

Scenery: Tahiti $16 

Sea Wolf $48 

Sea Wolf CD $52 

Seal Team $37 

Secret Wp Luflwff CD JCS19 
Secret of Dinosaurs CD $44 
Shuttle $26 


Shuttle CD $29 

Silent Service 2 $19 

Space Racers CD $44 

Spectre VR CD $45 

Spectre Virtual Reality $38 
Speed Racer $34 

Star Fleet Acadamy CD $45 
Storm Troop DOS or CD $54 
Strike Commander $34 
Strike Commander CD $55 
Strike Comm Spec Opi $22 
Strike Comm Speech PkS19 
Stunt Island $37 

Sub War 2050 $36 

Syndicate $39 

Syndicate Si AmerRvIt $22 
TFX: Tactical Fightr Exp $39 
TFX CD $45 

Tank $16 

Task Force Admirls Pack $45 
Team Yankee 2 $19 

Team Yankee 2 CD $29 
Test Drive 2 $30 

Test Drive 2:Colleclion $19 
Test Drive 3 $29 

Test Drive 3: Passion $19 
Theme Park $42 

Tie Fighter $48 

Top Gun Danger Zone $24 
Tornado $48 

Tornado CD $42 

Tower $42 

TraconWIN $28 

Ultrabots Sanction Earth $36 
Vette $15 

VoiceCommndrF117A $18 
Voice Commndr F15SE3 $18 
W C 2 Operation 1 $19 

W C 2 Operation 2 $22 

W C 2 Speech Mod SI 3 
W C Secret Mission $20 
W C Secret Mis 182 Bdl $20 
WC Secret Mis 2 HD $20 
Wild Blue Yonder CD $49 


Wing Armada $54 

WingCommander $19 
Wing Commander 2 $26 

Wing Commander 2 Bdl $29 
Wing Commdr2 DIx $29 
Wing Commdr 2 DIx CD $29 
Wing Commander 3 $52 

Wing Commander 3 CD $54 
Wing Commndr Acady $26 
Wings of Glory $52 

Wolf Pack CD $42 

Wollpack $15 

World Circuit $35 

World Circuit CD $34 

X-Wing $42 

X-Wing Mission Disk 1 $19 

X-WingMDk2B-Wing $19 
Yeager's Air Combat $21 
Zephyr $45 


IBM STRATEGY 


18th Air Squadron $36 
A Train $34 

A Train Construction Set $19 
A Train wConstructn Set $42 
Advanced Civilization $35 
Aide de Camp $42 

Airbucks 1.2 $24 

Ambush at Sorinor $42 
Ancient Art of War Sky $26 
Archon Ultra $34 

Arctic Baron $29 

Arctic Baron CD $29 

Armada $22 

Armada 2525 $34 

Ashes of Empire $29 

Bandit Kings Anct China $34 
Battle Group Commndr $45 
Battle Isle $32 


Battle Isle Scenario Disk $22 
Battle of Chickamagua $38 
Batt of Chickamagua CD $42 












'ACROSS THE RHINE’ Control history's most famous tanks 
or entire companies & experience the fierce combat & tough 
decisions that gripped WWII lank commanders. Blast your 
way through enemy units across war-lorn Europe. S48 



•SOLUTION CD' 
Have you ever 
played a game, got 
as far as you could, 
but just weren’t able 
to finish? Would 
you like to be invin- 
cible, have unlim- 
ited lives or grand 
scores, discover 
hints that aren't in the 
manual or help-line 
or see the graphics 
and concepts of a 
game before pur- 
chasing it? NOW 
YOU CAN! CDS29 



'D.R.A.G.O.N. 
FORCE’ They’re 
armed, dangerous 
and ready for ac- 
tion. They're the 
Drastic Response 
Assault Group Op- 
erations Network 
Force - an elite in- 
ternational strike 
force against terror- 
ism. Lead your 
team of top-secret 
trouble-shooters on 
special operations 
to Ihe hottest hot 
spots worldwde. SI 2 



•RAVENLOFT’ Un- 
veil and destroy 
Straud, one of the 
most nefarious of 
all gothic horror 
characters, or you’il 
never escape the 
terror of the AD&D 
Ravenloft game 
world. Features in- 
ventory manage- 
ment for the whole 
parly on one 
screen, extra large 
3D gaming window 
and digitized sound 
effects. CD SS2 



'WORLDS AT 
WAR’ is a game of 
planetary con- 
quest. Aspacerra- 
val warfare based 
on the Solomon 
Campaign of 1942- 
43 naval combat 
on a galactic scalel 
Play for hours like 
a chess game or 
for a weekend 
with a full cam- 
paign. Features a 
72 page manual on 
"How loAttack Neu- 
tral Planets” S19 


IBM STRATEGY 


IBM STRATEGY 


IBM STRATEGY 


IBM STRATEGY 


IBM STRATEGY 


Battles in Time 

S36 

Ei Fish 

$34 

Mechamander CD 

$42 

Second Conflict WIN 

$34 

The Complete UMS 

$44 

Joe Montana Football 2 $42 

Battles of Destiny 

S34 

Empire Builder 

$36 

Mega Lo Mania 

$19 

Seven Cities Gold 2 

$19 

Theatre of War 

$16 

LH Boxing Contenders 

$16 

Beyond Squad Leader 

S38 

Empire Deluxe 

$34 

Merchant Colony 

$17 

Shadow President 

$39 

Theatre of War Set 1 

$21 

LH Pro Baskeball Utilits 

$16 

Black Beard 

S36 

Empire Deluxe WIN 

$35 

Merchant Prince 

$39 

ShadowGateWIN 

$32 

Tigers on the Prowl 

$42 

LH Pro Basketball 

$36 

Breach 2 Scenario Disk 

S15 

Empire Deluxe Seen 1 

$21 

Nano Tank WIN 

$28 

Sid Meir's Civil War 

$58 

Unnatural Selection 

$29 

LH Pro Bball 89-90 Tms 

$16 

Breach 3 

S36 

Empire DIx Mastr Ed CD $45 

Napoleonics 

$34 

Siege With Exp Disk 

$19 

Utopia 

$29 

LH Pro Bball L Leaders 

$16 

Buzz Aldrin Race Soace 

S38 

Fantasy Empires 

$39 

New World Order 

$38 

Sim Ant 

$29 

Viking Conquest 

$36 

LH Pro Bball Utilities 

$16 

Buzz Aldrn Rce Soce CDS54 

Fantasy Empires CD 

$45 

Nobunaga's Ambition 

$29 

Sim Ant WIN 

$34 

Vikings Fields Conquest 

$19 

Lance Haffner Baseball 

$36 

Caesar 

829 

Fantasy Fiefdom CD 

$48 

Nobunaga's Ambition 2 

$37 

Sim Ant CD 

$48 

Vikings Fids Conqusl En 

$34 

Lance Haffner Boxing 

$36 

Campaign 2 

$36 

Fields of Glory 

$34 

Objection 

$19 

Sim City 

$27 

Walls of Rome 

$39 

Lance Haffner Coll BBall 

$36 

Capitalist Pig WIN 

$19 

Fifth Fleet 

$42 

Objection Enhanced 

$19 

Sim City WIN 

$34 

War in the Gull 

$19 

Lance Haffner Football 

$36 

Carriers at War 

$24 

Fort Apache 

$19 

Operation Crusader 

$34 

Sim City CD 

$48 

Warlords 2 

$42 

Lance Haffner Hockey 

$36 

Carriers at War 2 

$39 

Gemfire 

$37 

Operation Europe 

$42 

Sim City Classic 

$26 

Warlords 2 Seen Editor 

$29 

Links Crs 2 Firestone 

$17 

Castle Conquest 

842 

Genghis Khan 2 

$36 

Outpost CD 

$48 

Sim City Classic WIN 

$26 

Warlords 

$16 

Links Crs 3 Bay Hill 

$17 

Castles 

$18 

Gettvsburq 

$29 

Overlord 

$21 

Sim City 2000 

$42 

When Two Worlds War 

$34 

Links Crs 4 Pinehursl 

$17 

Castles 2 

$36 

Geltysbq Interact Battle $32 

Paladin 2 

$34 

Sim City 2000 WIN 

$42 

Worlds at War 

$19 

Links Crs 5 Dorado 

$17 

rnciioe 0 rn 

Rdd 

Global Domination 

$34 

Patrician 

$34 

Sim City 2000 CD 

$45 



Links Crs 7 Troon North 

$17 

Celtic Tales; Balor of EvilS42 

Gobliiins 2 

$16 

Patrician CD 

$36 

Sim City 2000;Grt Distrs 

; $18 

1 IBM SPORTS 

1 

Links Pro 386 Golf 

$32 

Chessmst 4000 Trb WIN 

1 $36 

Gold of the Americas 

$24 

Pax Imperia 

$39 

Sim City Graphic Set 1 

$23 

1 

Links Pro 486 CD 

$45 

Civilization 

$44 

Grandest Fleet 

$36 

Perfect General 

534 

Sim City Graphic Set 2 

$23 



Links Pro Crsi Mna Kea 

$15 

Civilization WIN 

$42 

Great NBalt Admirls Pak $49 

Perfect General 2 

$44 

Sim Earth 

$29 

APBA Baseball 

$24 

Links Pro Crs2 Pinehrst 

$16 

Clash of Steel 

$39 

HUMANS 

$24 

Perfect General S2 20th $23 

Sim Earth WIN 

$29 

APBA Bsball Innovator 

$34 

Links Pro Crs3 Bnfl Spr 

$15 

Cohort 2 

$18 

Humans CD 

$28 

Perfect Generl SD WW2 $21 

Sim Earth CD 

$48 

APBA Bsball Stalmstr 2 

$29 

Links Pro Crs4 Belfry 

$15 

Colonization 

$45 

Humans: Insult to Injury $14 

Populous 

$17 

Sim Farm 

$29 

APBA Bowling 

$14 

Links Pro Crs5 Innsbrk 

$15 

Colonization CD 

$45 

Harpoon 2 

$48 

Populous 2 

$26 

Sim Health 

$29 

APBA Football 

$34 

Links Pro Crs6 Firestne 

$2( 

Command HQ Classic 

$18 

Harpoon 2 Battle Set 1 

$26 

Populous Promisd LandsS14 

Sim Life 

$29 

APBA Hockey 

$34 

Links Pro Crs7 PbbI Bch $2‘ 

Command and Conquer 

$42 

Heirs to the Throne 

$36 

Powermonger 

$19 

Sim Life WIN 

$29 

APBA Micro Manager 

$32 

ML 1950s World Series 

$11 

Conquer for Windows 

$19 

Kingdoms of Franoe 

$34 

Protoslar CO 

$39 

Smokin' Gun WIN 

$28 

Action Sports Soccer 

$19 

ML 1960s World Series 

$11 

Conquered Kingdoms 

$34 

Kingdoms of Germany 

$36 

Purest Wargame 

$36 

Space Hulk 

$19 

All American Coll FB ’94 

$42 

ML 1970s World Series 

$11 

Conqurd Kingdms Sen 1 

$24 

Kingmaker 

$39 

Rags to Riches 

$36 

Space Miner 

$36 

American Gladiators 

$21 

ML 1980s World Series 

$1'; 

Conquered Kingdoms 2 

$36 

Koshan Conspiracy 

$36 

Railroad Tycoon 2 

$40 

Space Raiders CD 

$42 

Barkley; Shut Up & Jam 

$42 

ML BB 4 USAT Fan Mng S2‘ 

Conquest 

$36 

Koshan Conspiracy CD 

$48 

Railroad Tycoon Classic 

$19 

Spaceward Ho! 

$36 

Baseball for WIN 

$46 

ML SB 4 USAT Gen Mng$1! 

Conquest of Japan 

$36 

L’Empereur 

$37 

Rampart 

$17 

Spaceward Hoi WIN 

$36 

Basketball Challenge 

$28 

ML BB Pro Teams ea 

$21 

Crisis in the Kremlin 

$32 

Lemmings 2; Tribes 

$29 

Reach for the Stars 

$24 

Special Forces 

$39 

Blood Bowl 

$39 

ML Personal Pro Golf 

$21 

Cvberoo 

$39 

Lemmings Datadisk 

$19 

Realms 

$16 

Star Control 

$29 

Brett Hull Hockey 

$42 

MicroL 82-88 BB Seasn 

$11 

D-Dav: Beoinnino of End$42 

Lemmings wDtdk CD 

$45 

Red Ghost 

339 

Star Control 2: 

$34 

Dave Robnsn NBAActn 

$44 

MicroL 89 FB Season 

$11 

Dark Star 

$36 

Liberty or Death 

$37 

Red Zone 

$32 

Strike Squad 

$39 

Dirk's Baseball Encyc 

$19 

MicroL BB 4 USA Today 

$21 

Darklegions 

$42 

Lost Admiral 

819 

Riders of Rohan 

$19 

Stronghold CD 

$36 

Front Page Football Pro 

$45 

Microleague Basketball 

$21 

Darklegions CD 

$42 

Lost Admiral Enhanced 

$44 

Robo Sport WIN 

$34 

Sub Version 

$36 

Greens 

$34 

Microsolt Goll CD 

$4! 

Detroit 

$34 

Lost Admiral Seen Disk 

$23 

Romance 3 Kingdoms 

$42 

Tac Ops 

$42 

Hardball 3 

$34 

Microsoft Golf for WIN 

$41 

Discovry Stp Columbus 

$34 

Lost Vikings 

$24 

Romance 3 Kingdoms 2 

$39 

Tank 

$36 

Hardball 3 Collection 

$39 

Mike Dilka Power Ftball 

$3. 

Dominion: One Kng's Lf 

$41 

Maelstrom 

$36 

Romance 3 Kingdoms 3 

; $39 

Task Force 1942 

$36 

Hardball 3 Plyrs or Slad 

$16 

NFL Challenge 

$61 

Dominus 

339 

Master of Orion 

$39 

Rules of Engagement 2 

$34 

Tegel’s Mercenaries 2 

$44 

Jack Nicklaus Signtr Ed 

$27 

NFLChall 1985 Teams 

$11 

Dune 2 

$34 

Mechamander 

$42 

Rules Engagem 2 CDk 

$19 

T 2 Chosswars CD 

$27 

Joe Montana Football 

$31 

NFLChall Premium Ed 

$51 














•SOUND MAN 
WAVE’ provides 
the highest 16-bit 
44kHz recordirig 
quality and high- 
end wave table 
synthesizer that 
significantly im- 
proves the play- 
back quality of pre- 
recorded games 
and multimedia 
music. Includes 
softwaretor record- 
ing, editing, mixing, 
and extra value 
software- S99 


‘DUSK OF THE 
GODS' Become 
an Einherjor, one of 
Odin's champions, 
& travel throughout 
the lands of Norse 
Mythology. Battling 
hostile creatures 
will be one of many 
challenges you 
must face on your 
journey. Alter 
events so the gods 
may defeat the 
minions of Loke at 
the Battle of 
Ragnorak. S24 


'FLEET DEFEND- 
ER F14' Whether 
on routine Fleet de- 
fense duties, air to 
air combat engage- 
ments or special in- 
tercept missions, 
the F-14 Tomcat 
leads the field. 
Features state of 
the art 3D visuals, 
accurate flight 
modeling of all 
planes, authentic 
radar and weapons 
j system, & cam- 
••■VL X.jaatfc ) P“9ns. S48 



'DIPLOMACY' is the computer version of the board 
game of persuasion, compromise & betrayal. Try to arrange 
deals that will lead you to ultimate victory. The result is di- 
plomacy. a balance between the trust needed to deal & the 
profitable stab in the back that leaves you friendless. S12 





•7th GUEST; lllh 
HOUR' Sequel to 
7th Guest except 
the stakes are 
higher, the puzzles 
more clever and the 
return visit even 
more unsettling. 
Solve puzzles and 
investigate clues 
that take you 
through Stauf's 
haunted house with 
movie-like piot 
twists, special ef- 
fects and music 
soundtrack. CDS49 


‘CYBERMAN 3D 
CONTROLLER’ 

This revolutionary 
input device allows 
you to move freely 
in 3D. High reso- 
lution and absolute 
mapping provide 
maximum preci- 
sion. Tactile feed- 
back that lets you 
fee! all the action, 
from a bump 
against a wall to the 
full impact of being 
shot or attacked 
from behind. S74 


IBM WAR GAMES 


IBM WAR GAMES 


NFL Coaches Club S34 

NFL Coaches Club ExpnSl9 
NFLCchesClubFBCD S34 

NFLFootball S19 

NFL Football ’94 S29 

NFL Video Football S19 

NHL Hockey S44 

Nascar Challenge S29 

PGA Tour Golf S21 

PGA Tour Golf Crsi $17 

PGA Tour Golf Ltd Ed $32 

PGA Tour Golf WIN $38 

Pga Tour Crs 1 WIN $17 

Pro Tennis Tour 2 $19 


94-95 CDX Calender CD $29 
Adult Movie Almanac CD $52 
Adult Palate CD $22 

Adult Palate 2 CD $29 
Adult Piclr Library VI CDS19 
Adult Reference CO $24 
Advt of Brad Stallion CD $39 
After Dark Trilogy CD $34 
Amateur Models CD 819 
American Girls CD $29 
Animatd Fantasies CD $34 
Animatd Fantasies 2 CD $34 
Best of Inferno CD $39 
Best of Vivid CD $32 


$36 

$36 


Girlfriend Suzie 
Girlfriend Teri 
Girls Steven J Hicks $29 
Girls of Risque CD $32 
Glamour Girls 1943 CD $36 
Heavenly Bodies 2 CD $45 
Hidden Obsessions CD $32 
High Volume Nudes CD $26 
Hooter Heavens CD $36 
House of Dreams CD 524 
Hs of Sleepg Beauts CD 529 
Insatiable CO 532 

Intract Adv Symr Bts CO $39 
Jigsaw Pinups 519 


Strip Poker3 DD1-6 ea $16 
Strip Poker Professional $34 
Strip Poker Pro DD1-6eaS16 
Super Smutware CD $19 

Tracy I Love You CD $32 

Tropical Girls CD $26 

Wickd 0-71me Movie CD $42 
Womn Who Lov Men CD $26 
Women of Venus CD $22 

X-Rated Bloopers CD $27 


IBM WAR GAMES 


Fifth Eskadra $36 

Fleet Med $27 

Gary Grigsby Pacifc War$45 
Gary Grgsby’s War RussS45 
German Raider Atlantis $26 
GettysburgiTurning Pnt $36 
Golan Front $36 

Grand Fleet $36 

Grey Seas. Grey Skies $36 
Halls of Montezuma $24 
Harpoon Designer Srs 2 $25 
High Command 
In Harms Way 
Kampfgruppe 


Third Reich 
To The Rhine 
UMS2 

UMS 2 Civil War 


$34 

$36 

$19 

$24 


$45 

$36 


UMS 2 Desert Storm $24 

V Victry: GId, Jno, Swrd $39 

V Victory: Utah Beach $44 

V Victory: Velikye Luki $44 

Victory at Sea $46 

War in the Falklands $26 
Warship Changd History $26 
Waterloo $19 

White Death $19 

WW2 Batt South Pacific $34 


QuarterPole $26 

Busting Out CD 

$38 

LA. Strippers CD 

$32 

Action off River Platte 

$26 

Kursk Campaign 

$36 

H IDRI TQ A nlTI^KI A 1 1 

Road to the Final Four $37 

Busty Babes CO 

$32 

Legends of Porn 2 CD 

$29 

Aegis: Guardn Fleet CD 

$54 

Long Lance 

$39 

■ IBM InAUlilUNAL I 

Road to the Final Four 2 $41 

CD Brothel CD 

$36 

Loads of Fun CD 

$32 

Air Raid Pearl Harbour 

$22 

Main Batt Tank C Grmny 

$36 



Strat-O-Matic Cmpt BB $29 

Cafe Flesh CD 

$32 

Lovely Ladies II CD 

$39 

Amer Civil War VI -3 ea 

$24 

Main Batt Tank MidEast 

$36 

Americans in Space CD $41 

Summer Challenge $19 

Calfornia Daydreamr CD 

$29 

Mark of Zara CD 

$38 

Battle Stations 

$20 

Main Batt Tank N Grmny 

$36 

Animation w/Hanna BarbS45 

The Games Winter Chall $29 

Camp Double D CD 

$29 

Massive Mellons CD 

$29 

Battle Tank Barbarossa 

$36 

Malta Storm 

$36 

Batt Chess 4000 VGA 

$24 

Time Out Sports Bsball $39 

Cat and Mouse CD 

$42 

My First Time CD 

$29 

Battle Tank Kursk 

$36 

Man of War 

$36 

Batt Chess 4000 SVGA $36 

Time Out Sports Bsktball$39 

Centerfold Squares 

$21 

Mystique of Orient CD 

$29 

Battle of Austerlitz 

$26 

Mare Nostrum 

$26 

Battle Chess EGAVGA 

$18 

Tom Landry Football Olx $29 

Condo Cutles CD 

$34 

New Wave Hookrs 1 CD 

$32 

Battle of Leyte Gulf 

$24 

Moscow Campaign 

$36 

Battle Chess CD JC 

$24 

Tony LRussa Baseball 2 $35 

Creme de la Creme CD 

$29 

New Wave Hookrs 2 CD 

$32 

Battle of the Atlantic 

$36 

Northern Fleet 

$36 

Battle Chess WIN 

$18 

Tony La Russa BB 2 CD $46 

Debby Does Dallas CD 

$38 

Nightwatch Interactv CD 

$36 

Battles of Napoleon 

$24 

Operation Overlord 

$36 

Batt Chess Win/Dos CD $45 

Tony La Russa BB 2 92 $14 

Deep Throat CD 

$36 

Nova Collection V. l CD 

$26 

Battleship Bismark 

$26 

Pacifc Strm Midwy Cpgn 

$36 

Beat the House 

$29 

Tony LRss BB2 Fan MngS14 

Devil In Miss Jones CD 

$34 

Nova Collection V. 2 CD 

$29 

Blitzkrieg Ardennes 

$19 

Pacifc Strm Solmn Cpgn 

$36 

Bridge 2: W/Omar Sharif $28 

Tony LRss 2 BB Stadm $1 8 

Digital Dancing CD 

$38 

Overexposed CD 

$39 

Blood & Iron 

548 

Panzer Battles 

$19 

Brdg2:W/OmarShrfCD $52 

Tony LRss BB 2 1992 $16 

Doors of Passion CD JC 

$29 

Pandor....AAAH'S CD 

$27 

Blue and the Grey 

$36 

Patriot 

$14 

Bridge 7 

$24 

Tony LRss BB 2 1993 $16 

Double Play Vol 1 CD 

$36 

Paradise Club CD 

$46 

Borodino Napoleon lnvdsS29 

Patton Strikes Back 

$14 

Bridge Olympiad 

$36 

Tony LRussa NL Stadms$15 

Double Play Vol 2 CD 

$36 

Penthouse Jigsaw PG 

$21 

Bravo Romeo Delta 

$24 

Prelude to Jutland 

$26 

Bridgemaster 

$29 

Tony LRssTms 1901-68 $15 

Dream Girl CD 

$32 

Phone Sex CD 

$15 

Campaign 

$32 

Red Sky Morning 

$36 

Bridgemaster WIN 

$29 

Unnecessary Roughnss $34 

Dream Machine CD 

$39 

Physical Therapy CD 

$19 

Campaign CD 

$35 

Return to Falklands 

$28 

CD-Romix 1 Hardcase 

$18 

Wayne Gretzky Hocky 3 $36 

Ecstacy CD 

$29 

Playboy Electronc Dtbk 

$34 

Campaign Mission 1 

$18 

Rising Sun 

$26 

CD-Romlx2 Prime 

$18 

Weaver Baseball 2.0 $17 

ErotiCafe CD 

$48 

RImfire Pacifc Vid CD JCS32 

Carrier Strike 

$39 

Road Sumter to Appmtx 

$45 

CD-Romix 3 Free X CD 

$18 

Weaver CommsnrDk 2 $16 

Exotic Girls 3 in 1 CD 

$19 

Roquelle Released CD 

$34 

Carrier Strike Exp Pak 

$19 

Rommel Batt for N Africa $24 

Caesars Palace WIN 

$17 

Wilson Pro Staff Golf $23 

Extreme Delight CD 

$22 

Scissors N' Slones CD 

$44 

Civil War No Grealr GIry 

$21 

Rommel at El Alamein 

$36 

Casino Game Pak WIN 

$32 


Femme Fatale 

$26 

Secrets CD 

$34 

Dreadnoughts 

$29 

Rommel at Gazala 

$36 

Casino Master GId WIN 

$43 

1 ■ 

Femme Fatale DD1-6 es 

iS18 

Sex Vixens from Space 

$12 

Dreadnoughts Bismark 

$29 

Second Front 

$21 

Checkmate 

$36 

1 IBM ADULT 1 

Femme Fatale WIN 

$29 

Sexiest Women on CD 

$24 

Dreadnoughts Deluxe 

$59 

Seventh Fleet 

$36 

Checkmate WIN 

$36 


Flame CD 

$25 

Sinfully Yours CD 

$29 

Dreadnoughts Ironclads 

$29 

Squad Leader 

$48 

ChessManiac 5 Bill & 1 

$39 

101 Sex Positions CD $44 

GiffyGold CD 

$28 

Southern Beauties CD 

$26 

Drums of Glory 

$44 

Stalingrad Campaign 

$36 

Chessmniac 5 Bill&l CD $34 

101 Sex Positions 2 CD $34 

Gifts That Keep Givg CDS25 

Strip Poker 3 

$19 

Fall Gelb 

$36 

The Great War 

$39 

Chessmaster 2000 

$24 

















to fly & master differ- 
ent planes & discover the strengths and weaknesses of each, 
as well as those of the enemy. Features 5 different planes, 
4 channel digital sound and Instant mission generator. S52 


•TIE FIGHTER’, 
Sequel to the ac- 
claimed X-WIng, 
players fly under 
the direction of the 
Dark Lord himself, 
Darlh Vader. Defy 
the Rebel Alliance In 
training, combat mis- 
sions & tours of duty 
that strengthen the 
Emperor's hold on 
the galaxy. Six Im- 
perial starfighters 
to fly under the 
strategies of the 
Empire. $48 


‘THE CHARGE OF 
THE LIGHT BRI- 
GADE' During the 
Crimean War, was 
one of the brav- 
est, & saddest In- 
cidents In British 
Military History, Of 
the 673 men who 
began the charge 
only 195 were fit 
for action at its 
end. Features a 
large game area, 2 
player mode, ani- 
mated graphics, & 
tactical maps. $12 



‘MAGIC CANDLE 
III’ The ancient 
lands around the 
Solian Sea have 
been stricken by a 
mysterious blight! 
Crops are failing, ill- 
ness is spreading, 
and strange beasts 
lurk in the hills. Can 
you find the source? 
Explore the southern 
homelands, unearth 
valuable treasure 
and stop the blight 
before it consumes 
theworldl SI 2 



‘AMAZON’ recap- 
tures the fun & ex- 
citement of the 
1950's drive-in 
movies. Travel to 
unexplored regions 
of the Amazon, fight 
10 foot ants and 
find emeralds sto- 
len by Cortez. 
Amazing cinematic 
effects such as 
multiple camera 
angles, flashbacks, 
pans & fades. Fully 
digitized voices & 
soundeffects. S1Z 


1 IBM TRADITIONAL I 

1 IBM TRADITIONAL 1 

IBM TRADITIONAL 

1 IBM BUDGET 


1 IBM BUDGET 


1 IBM BUDGET 

n 

Chessmaster 3000 

$29 

Origamo 

$39 

World Series Poker 

$24 

Captain Blood 

$9 

Earthrise 

$9 

Magic Candle 2 

$9 

Chessmaster 3000 WIN 

$35 

Oshkosh '92 CD 

$39 

Wrath of the Demon CD $29 

Cardinal of the Kremlin 

$6 

East V West Berlin 1948 

$9 

Magic Candle 3 

$12 

Chessmaster 3000 CD 

$46 

Pinball Dreams 

$29 

Zig-Zag 

$34 

Carrier Command 

$9 

Electric Jigsaw 

$12 

Magic Johnson Fast Brk 

$6 

Classic 5 

$32 

Pool Shark 

$15 



Carriers at War Const Ki' 

I $9 

Face Off 

$9 

Marianas Turkey Shoot 

$12 

Classic 5 WIN 

$30 

Positronic Bridge 

$30 1 



1 Casino Craps 

$12 

Fast Break 

$6 

Matrix Cubed 

$9 

Classic Solitaire WIN 

$18 

Positronic Bridge Cp SE $60 

IBM BUDGET 


Casino Lie 7 Crd Stud 

$12 

Fighting for Rome 

$12 

Medieval Lords 

$9 

Clue Master Detective 

$16 

Risk WIN 

$26 



Casino Lie Texas Hold'm 

$12 

Final Conflict 

$12 

MegaFortress 

$12 

Cribbage Master 

$29 

Russian Six Pack 

$26 1 

□07 James Bond Stih Aff $12 

Castles Northern Cpgns 

$9 

Finale 

$3 

MegaTraveller2 

$12 

Doodlemation Windows 

$19 

Russian Six Pack WIN 

$19 

3 D Pinbail 

$12 

Champions of Krynn 

$12 

Flinstones 

$9 

MegaTravellerZhodani 

$6 

Dr Floyds Desktop Toys 

$14 

Sargon 5 

$13 

3 in 1 Players’s Pack 

$9 

1 Charge of Light Brigade 

$12 

Free DC 

$9 

MicroL Bsball Seatle 13 

$12 

Dr Thorp's Blackjack 

$32 

Scrabble Deluxe 

$26 

AT P Flight Simulator 

$12 

Chess X Colossus 

$9 

Future Classics Collect 

$9 

Midway 

$12 

Faces Tetris 3 

$15 

Scrabble Deluxe WIN 

$26 

Acquire 

$9 

' Chess Net WIN 

$9 

Gamma Force 

$6 

Midwinter 

$12 

Gambit 

$39 

Scrabble Deluxe CD 

$25 

Action Stations Sent 

S3 

Combination Lock 

$9 

Grandmaster Chess 

$12 

Millenium 

$6 

Game-Maker Ver 2.0 

$49 

Scribler 

$34 

Airborne Ranger 

$9 

' Conflict 

$12 

Gofer WinklAdv CD WIN$12 

Mines of Titan 

$9 

Go Master DIx Ver 5 

$89 

Shanghai! 2 

$29 

Air Force Commander 

$9 

' Conflict: Korea 

$12 

Harmony 

$5 

NFL Chall 1988 Teams 

$9 

Go Mastr DIx V5 WIN 53 $79 

Solitaire Royale 

$19 

Air Force Comm 2: WW2$12 

Conflict: Middle East 

$12 

Hare Raisg Havoc Snd Sr $9 

NFL Chall 91 Pre Seasn 

$9 

Go Master Junior Ver 4 

$19 

Solitaire WIN 

$26 

AirportFacilities Dir 

$12 

Conquerer Multi Tank 

$6 

Hearts 

$12 

NFL Chall Coll AlmniTms $9 

Go Master Jr V5 WIN 53 SI 9 

Solitaires Journey 

$34 

All Star Sports Pak 

$9 

' Corporation 

$9 

Heatwave 

$9 

NFL Chall Dream Tms 

$9 

Go Master Tool Kit 

839 

Solitaire’s Journey WIN 

$38 

Allied Forces 

$9 

' Covert Action 

$6 

Hole In One Mini Golf 

$6 

NFL Chall Dream Tms 

$9 

Go Mastr Ti Kit WIN 53 

$79 

Solitaires Journey 2 

$36 

Amarillo Slims7Crd Stud 

$12 

Crash Course 

$9 

HolelnOneMGlfCrsDk $3 

NFL Chall Pre Seasn 90 

$9 

Go Master Ver 4 WIN 

$39 

Stnfrd Wongs Vid Pokr 

$19 

Amazon 

$9 

Crime City 

$12 

Hole in One M Golf DIx 

$12 

NFL Proleague Football 

$12 

Go Master Vr 5 WIN 53 

$39 

Star Wars Chess 

$38 

Amazing Spiderman 

$12 

Crime Does Not Pay 

$12 

Interact Adult WIN CD 

$12 

New Facilities Locator 

59 

GrandMastr Chess DIx 

$37 

Star Wars Chess CD 

$44 

Aracnaphobia w/Snd Sr 

$12 

Curse of the Catacombs 

$9 

Internatnl Ninja Rabbits 

$12 

Never Mind 

$9 

Home Alone 2 

$26 

Super Jeopardy 

$19 

Armada Villa Crespo 

$9 

Dark Half 

$9 

International Sports Chall $9 

Ninja Gaiden2 

$12 

Hong Kong MJ Pro 

$32 

Super Tetris 

$29 

Artura 

$4 

Das Boot Submarine 

$12 

Jack Nicklaus Clip Art 

$3 

Ninja Rabbits 

59 

Hoyle’s Book Games V2 

$19 

Swap 

$29 

B.A.T. 

$6 

Dealer's Choice 

$9 

Jack Nicklaus Crs 1-3 e< 

1 $6 

Nuclear War 

$9 

Hoyle’s Book Games V3 S29 

Tactical Wizard 

$39 

Back to the Future 3 

$12 

Decision at Gettysburg 

$12 

Jack Nicklaus Crs Dk 5 

$6 

Obliterator 

$6 

Hoyle's Bk Games ClsscS29 

Take-A-BrkCrswrd WIN 

$19 

Backgamn By Grge WIN 

$9 

Demon Blue 

$9 

Jack Nicklaus SE Crsi 

$6 

Oil's Well 

$12 

It’s a Wonderful Life CD 

$39 

Terminator 2 Chess Wars$37 1 

Banzai 

$9 

Diplomacy 

$12 

Japan Scenery Disk 

$12 

Oligopoly 

$9 

Jeopardy 25 Aniversary 

$14 

Terminator Chess 

$34 

Bar Games 

$9 

' Dognapped 

$9 

Jeopardy 1 or 2 

$9 

On Target 

$9 

Jeopardy, Super Talking 

$16 

Tesserae WIN 

$16 

Baseball Card Collector 

$12 

Don't Go Alone 

$6 

Jeopardy Sports Edition 

$7 

Operation Combat 

$12 

Jersey Devil CD 

$34 

Tetris 

$15 

Baseball Facts 

$9 

Doom Episode 1 

$7 

Joan of Arc 

$12 

Pac Man 

$9 

Joseki Genius 

$39 

Tetris Classic 

$26 

Battle Command 

$6 

Double Dragon 3 

$12 

Killing Cloud 

$6 

Penthouse Jigsaw XXX 

$12 

King's Table 

$24 

Tetris Classic WIN 

$26 

Bermuda Square 

$9 

Dr Doom’s Revenge 

$9 

L.A. Law 

$9 

Pick’n Pile 

$6 

Laffer Utilities WIN 

$21 

Trump Castle 3 

$29 

Big Business 

$9 

Dr Thorp’s Mini Blackjck 

$9 

Laser Squad 

$12 

Pictionary 

$12 

Lawn Mower Man SS CD$36 

Trump Castle 3 CD 

$29 

Blackjack 

$9 

Dr Wong's JcksA/d Pkr 5 

I $9 

Leather Goddesses 

$12 

Pirates 

$12 

Lexicross 

$24 

Vegas EntrtnmtPakWINS21 1 

Blackjack WIN 

$12 

DrWngs JckA/d Pkr WIN $12 

Lightspeed 

$9 

Playmaker Football 

$12 

Lucky’s Casino Advent 

$39 

Vegas Games PakWIN 

$21 

Blue Max Aces Great War $9 

Dragons of Flame 

$9 

Links Crs 6 Barton Creek $9 

Power Drome 

$6 

Monopoly Deluxe 

$29 

Video Cube CD 

$45 

Breach 2 

$12 

Dragon Force 

$12 

Line in the Sand 

$12 

Power Hits: Kids 

$9 

Monopoly Deluxe WIN 

$29 

Videogame Solution CD 

$29 

Bsball Chall 87-89Tms ea $9 

Dragon Lord 

$9 

MUDS 

$9 

Power Politics WIN 

$12 

Mosaic Magic CD 

$34 

Virtual Reality Studio 2 

$49 

Bo Jackson Baseball 

$12 

Dragon Strike 

$12 

ML Baseball All Stars 

$12 

Predator 2 

$9 

Omar Sharif Bridge WIN 

$32 

Wayne’s World 

$19 

Bodycello CD 

$12 

Dune 

$12 

ML Football 2 

$12 

Pro FB Analyst 92 Edit 

$9 

Omar Sharif on Bridge 

$32 

Welltris 

$15 

Boom Box 

$12 

Dusk of the Gods 

$12 

Madden Football 

$12 

Punisher 

56 

Omar Shrf Bridge DIx CD$46 

Word Tris 

$27 

Canyon Capers 

$12 

E- Motion 

$6 

MacArthur’s War 

$9 

Puzzle Gallery 1 

$9 











•AL-QADIM: THE 
GENIE'S CURSE' a 
pre-gensrated char- 
acter. allows the 
player to enter the 
action right away. 
Simple point-and- 
click interface pro- 
vides hours of fast 
real-time action, ar- 
cade style combat, 
exploration, puzzle- 
solving and role- 
playing. Multiple dif- 
ficulty levels chal- 
lenge both novice & 
expert players. S45 



•OPERATION 
CRUSADER' is set 
in the expansive 
reaches of the 
Libyan & Egyptian 
deserts during 
WWII. Six historical 
scenarios will show 
you first hand what 
open field tactics 
and desert combat 
are really like. Ex- 
perience the cursed 
Hellfire Pass, & see 
for yourself if you 
can earn the title of 
'Desert Fox.' S34 



‘MECHWARRIOR 
2 ’ Climb into one of 
16 Battle Mechs 
and prepare to set 
your imagination 
on (ire. You're 
strapped into a 
100-ton machine 
that can annihilate 
a squadron of 
F-15S in a heart- 
beat. And you're 
about to battle your 
way across the 
planetary terrain. 
From ice to desert 
to urban land. S46 


•BREACH 3’ As 
Squad Leader of 
an elite corps of 
marines waging war 
against the UDP 
you must direct 
your mer< in mis- 
sions from rescue- 
and-support to 
seek-and-destroy. 
Combines the best 
of turn-based and 
real-time gaming. 
Features tree-struc- 
tured campaigns & 
individual marine 
personalities. S36 




'AD LIB'The music 
synthesizercardthat 
made the PC game 
industry stand upand 
listen, is here to 
make your favorite 
action, adventure, 
role playing, arcade 
and simulation 
games come alive 
with sound. Fea- 
tures 11 different 
FM synthesized 
voices and the 
greatest level of 
software support in 
the industry. S34 


'SYSTEM SHOCK' You receive a neural jack implant that 
allows you to enter cyberspace. Upon awakening, you dis- 
cover that a super-intelligent computer has seized control 
of the station and is planning to release a deadly virus. S54 


TURBO GRAFX 


TURBO GRAFX 


Puzzle Master 

$6 Tony LaRussa Baseball 

$9 

Jack Nicklaus CrDk 1-3ea$6 

Twisted 

$51 

RBI 2 

$9 Tony LaRussa BB 1990 

$12 

Jack Nicklaus Crs Dk 5 $6 

Who Shot Johnny Rock $49 

Regengade Legion IntrptS12 Tony LaRussa BB 1991 

$12 

Lexi Cross 

$19 

Wing Commander 

$49 

Rings Of Medusa 

$9 Tony LR Classic Stadms $12 

Omar Sharif Bridge Dlx $19 

WorldBuilders, Inc 

$49 

Rodeo Games 

$9 Treasures Savage FronlrS12 

Out of this World 

$19 



Rotox 

$9 Trump Cst 2 Casino Rsri 

$6 

Robo Sport 

$24 

1 MBA /sen 


Ruckus Pokr or Roulette $12 TrumpCst2D01 Lts Sits $4 

Shadowgate 

$19 

■ NeU uEU 

1 

Rules of Engagement 

$9 Trump Cst 2 DD2 Poker 

2 $4 

Sherlock Holmes CnDt 2$19 



Savage 

$6 Turn-n-Burn 

$9 

Sim Ant 

$19 

Neo Geo Gold System $569 

S.C. Out 

$12 Typhoon of Steel 

$12 

Spirit of Excalibur 

$14 

Neo Geo Control Pad 

$46 

Scenery Collection Set A 

$9 UMS 2 Planet Editor 

$12 

Test Drive 2: CA Challng $6 

Neo Geo Demo Vidtape $3 

Scenery Collection Set B 

$9 Under Fire 

$12 

Test Drive 2: Super Cars $6 

2020 Super Baseball 

$119 

Scenery Collin California 

$9 Uninvited 

$6 

WordTris 

$19 

3 Count Bout 

$189 

Scenry Coll Great Britain 

$9 Vaxine 

$12 



Alpha Mission 2 

$129 

SDI 

$6 Vengeance of Excalibur 

$12 

orm 

1 

Andros Dunos 

$199 

Sentinel Worlds 1 

$9 Video Poker Villa Crespo $9 

oUU 

1 

Art of Fighting 1 or 2 

$199 

Shadow Sorcerer 

$9 Video Poker WIN 

$12 



Baseball Stars Pro 1or2S149 

Siege 

$12 Video Poker by Masque 

$9 

3DO System 

$699 

Burning Fight 

$149 

Sleeping Gods Lie 

$12 Visions of Aftermath 

$12 

3DO Gun 

$39 

Crossed Swords 

$129 

Snoopy’s Fun Pack 

$9 Wacky Funster 

$9 

Aces over Europe 

$49 

Fatal Fury 

$149 

Sorry 

$12 War of the Lance 

$9 

Battle Chess 

$46 

Fatal Fury 2 

$199 

Space Vegetables 

$9 Weaver Tm S Ply Sits 8i 

3 $3 

Demolition Man 

$49 

Fatal Fury Special 

$199 

Sporting Triangle 

$3 Wheel of Fortune 1 or 2 

$6 

Dragon Tales 

$49 

King of the Monsters 

$149 

Spot 

$6 Wheel of Fortune 3 

$9 

Dragon's Lair 

$49 

King of the Monsters 

2 $179 

Star Legions 

$9 Wild Wheels 

$12 

Dragons Lair 2 

$52 

Magician Lord 

$149 

Strategic Forces 

$9 Wrath of the Demon 

$12 

Escape Monster Manor $49 

Mutation Nation 

$149 

Street Ball 

$9 Xiphos 

$9 

Horde 

$49 

Nam 1975 

$129 

Storm Across Europe 

$12 



Jurassic Park 

$49 

Ninja Combat 

$149 

Taking of Beverly Hills 

$6 1 

AMIGA 

Lemmings 

$49 

Riding Hero 

$129 

Team Yankee 

$12 1 

Mad Dog McCree 

$49 

Robo Army 

$149 

Teenage Mul Nnja TurtI 

$12 



Madden Football 

$49 

Samurai Shodown 

$199 

Teenage MNT Man Miss $12 Breach 1 Scenario Disk 

$3 

Megarace 

$44 

Sengoku 

$129 

Teenage MNTurtls Arcd 

$12 Fast Break 

$3 

Microcosm 

$49 

Sengoku 2 

$199 

Teenage Mutnt NniaTumsi2 Heatwave 

$3 

Night Trap 

$52 

Soccer Brawl 

$129 

Tegel’s Mercenaries 

$9 Jack Nicklaus Course 1 

$6 

Oceans Below 

344 

Supers Man 

$129 

Terran Envoy 

$9 Test Drive2:Muscle Cars 

$3 

Out of this World 

$49 

Super Sideks Soccer 

2 $199 

Test Drive 2: Euro Chall 

$6 



PGA Tour 

$49 

Super Sidekeks Soccer$179 

Test Drive 2: Supercars 

$9 



1 Road Rash 

$49 

Super Spy 

$129 

Test Drive 3'.Road & Car 

$9 

MACINTOSH 


Shock Wave 

$49 

Survivor 

$199 

TheTinies 

$12 



Space Ace 

$49 

Thrash Rally 

$129 

Think Cross 

$12 1 

Bridge 7 

$19 

Star Control 2 

$49 

Top Hunter 

$199 

Thunderhawk 

$6 1 

Dragon's Lair 2 

$19 

Star Trek Next Genert $49 

Top Players Golf 

$129 

Tie Break Tennis 

$9 ' 

Go Master Deluxe 

$49 

Stellar 7 

$49 

View Point 

$199 

Time Quest 

$12 

Harpoon Scenario EditorSl4 

Total Eclipse 

$52 

World Heroes 2 

$199 


Turbo Duo S289 

TurboGrafx 16 CD PlayrS149 
Air Zonk S42 

Battle Lode Runner S43 
Beyond Shadowgate CD S45 
Black Hole Assault CD S47 
Blood Gear CD S47 

Bonk's Big Adventure CDS44 
Camp California CO S44 
Cosmic Phantasy 3 CD S46 
Dragon Slayer CD $42 
Dungeon Explorer 2 CD $44 
Dungeon Master CD $44 
Dynastic Hero CD $44 
Exile 2 CD $46 

Fantasy Star Soldier CD $44 
Fighting Street CD $34 
Gao CD $45 

Godzilla CD $46 

JB Harold CD $37 

Jackie C. Actn Kung Fu $39 
King of Monsters 2 CD $46 
Loom CO 839 

Lords of Thunder CD $44 
Lords of Rising Sun CD $39 
Madden Football CD $44 
Magical Chase $39 

Might & Magic 3 CO $47 

Military Madness $27 

Mystic Formula CD $45 
NexzarCO $47 

Populous CD $48 

Prince of Persia CD $39 
Rayxanber 3 CO $48 

Riot Zone CD $44 

RoboTech 2036 CD $44 
RoboTech Lov Song CO $47 
SimearthCD $42 

Soldier Blade $39 

Splash Lake CD $28 

Street Fighter 2 $79 

Terraforming CD $44 

Turrican $14 

Vasteel CD $46 


Wizardry 1 &2CD $44 

World Heroes CD $46 

Xak 1 & 2 CD $47 


JAGUAR 1 

Jaguar System 

$249 

Jaguar CD System 

$299 

Jaguar Controller 

$24 

Alien Vs Predator 

$54 

Barkley Basketball 

$46 

Baseball 

$54 

Basketball 

$54 

Battle Wheels 

$54 

Battle Zone 2000 

$54 

Brett Hull Hockey 

$46 

Brutal Sports Football 

$56 

Bubsy 

$46 

Checkered Flag 2 

$54 

Club Drive 

$44 

Crescent Galaxy 

$44 

European Soccer Chall 

$56 

Hardball 3 

$46 

Jack Nicklaus Golf 

$46 

Jaguar Formula 1 Racg 

$54 

Kasumi Ninja 

$54 

NFL Football 

$54 

Raiden 

$44 

Tempest 2000 

$44 

Tiny Toon Adventures 

$44 

Ultimate Brain Games 

$56 

Ultra Vortex 

$54 

LYNX 

Lynx System 

$89 

Alien Vs Predator 

$44 

Battle Zone 2000 

$38 

Castle Wolfenstein 3D 

$39 

Checkered Flag 

$36 

Oracula 

$44 

Eye of the Beholder 

$44 




















CHIPS & BITS 

PO BOX 234 ROCHESTER VT 0S767 DEPT 10042 

FREE GAME OFFER 

See Last Pago for Details 

Call 800-699-4263 Fax 802-767-3382 
Int'l 802-767-3033 Source 10042 


•METAL & LACE’ 
The gorgeous Robo 
Babes are expect- 
ing you and you'll 
get a welcome you 
won't soon forget. 
Strapped in Robo 
armorfi loaded with 
special weapons, 
the talking Robo 
Babes will have you 
gripping your joy- 
stick & wiggiing the 
gimbal ail night 
iong! Contains vio- 
ient fighting scenes 
&sexygraphics.$29 




‘BIOFORGE’ Afler breaking free of your security cell, you 
enter the ruins of an ancient alien civiiization. There is a 
hostile alien on the prowl & an emergency situation to bring 
under control. 3-D synthetic actors & rendered backgrounds.S52 



‘FORT APACHE' 
Take charge of a 
detachment of cav- 
alry troopers in this 
exciting Wild West 
strategy game. Pa- 
trol the area around 
Devilbush Hills and 
train your rooky 
men into hardened 
troopers. Features 
wide variety of mis- 
sions, choice of 
weapons, detailed 
troop statistics and 
fighting on foot or 
horseback. S19 



•ACES OVER EU- 
ROPE’ Experience 
the intensity of 
aerial combat in the 
European Theater 
ofWWii. Fiy with pi- 
lots from the U.S. 
Air Force, R.A.F. & 
German Luftwaffe. 
Patroi the front 
lines, target supply 
depots & come face 
to face with ground 
targets and artillery 
bunkers. Fly a 
single mission or a 
tour of duty. 539 



‘THIRD REICH’ On 
September 1,1939, 
this man unleashed 
a war machine so 
horrific, when it was 
finally defeated, 40 
million people lay 
dead. Features 4 
challenging sce- 
narios, 1 or2player 
mode, full play ca- 
pabilities on both 
Operational and 
Strategic Maps, in- 
tuitive interface 
and Neural Net 
Technology. S34 


GENESIS 


GEN ADVENTURE 


GEN ADVENTURE 


GEN KICK & PUNCH 


hisb 


GENESIS SPORTS 


4 Way Play Adaptor S29 
6 Button Arcd Powr StickS44 
6 Button Control Pad S19 
Cable for Genesis 2 SI 9 
F-16 Wireless Contrl PadS42 
Game Gun CD $22 

Genesis Activator $89 
Genesis CD System 2 $229 
Genesis CDX System $399 
Genesis Sys Sonic 2 $119 


Genesis Team Player $28 

Mega Mouse 536 

Remote Arcade Pad 51 9 

Remote Arcade System $36 

SG Program Pad 2 $32 


Saturn System 32 Bit $499 
Sega Steering Wheel $39 


GEN ADVENTURE 


Addams Family $44 

Advent Will Beamish CD $42 
Aladdin $49 

Alien Trilogy CD $49 

Alien Vs Predator $49 
Asterix & Great Rescue $49 
Beavis & Butt-Head $49 
Bubba&StixCD $44 

Bubsy 846 

Casllevania $44 

Chester Cheetah 2 $46 

Chuck Rock 2 CD $49 
Cliffhanger CD $49 

Cool SPOT $45 

Demolition Man $56 

Dolphin CD $39 

Dracula or CD $49 

Dracula Unleashed CD $43 
Dragons Lair 1 or 2 CD $49 
DuneiBatlle lor Arrakis $49 
Fire Team Rogue $59 
Golden Axe 3 $49 

HeimdallCD $44 


Hook CD $42 

Incredible Hulk S54 

Indiana Jones CD $39 

Indy Jones 4 CD $44 

Intrplanetary Lizards $49 

Jungle Book $54 

Jurassic Park CD $49 

Mad Dog McCree CD $49 


Mansn Hidden Souls CD $49 
Mickey & Don Wrid lllsn $32 
Out of this World or CD $49 


Pink Panther $47 

Pirates of Dark Water $54 
Popeye $46 

Prince of Persia $49 

Puggsy or CD $49 

Rebel Assit CD $46 

Ren & Stimpy Show $46 
Rise of the Dragon CD $46 
Robocop Vs Terminator $56 
Rolling Thunder 3 $49 

Secret Monky Island CD $42 
Sherlock Holmes 2 CD $43 
ShinobI 3 $46 

Sonic Hedgehog CD $46 
Sonic the Hedgehog 3 $56 
Space Ace CD $49 

Spiderman & Venom $54 
Spidrman vs Kingpin CD $36 
Splatterhouse 3 $52 

Star Trek Next Gener $49 
Star Trek Next Genr CD $64 
Star TrekiDeep Space 9 $54 
Sunset Riders $29 

Switch CD $49 

T2:Judgement Day $42 
TerminatorCD $49 

Time Killers $56 

TimeGal CD $39 

Toe Jam & Earl 2 $46 

Vikings $39 

Virtual Bart $49 

Who Shot Jonny Rck CDS49 
Wolf Child or CD $42 


XMEN $46 

Young Indy Jones Chron543 
Zombies Ate Neighbors $44 
Zool $49 


GEN ROLE PLAYING 


Baltletech $52 

Battletech CD $42 

Dark Wizard CD $43 

Dungeon Master CD 542 

Eye of the Beholder CD $54 

Gemlire $49 

Genghis Khan 2 $59 

Lunar CD $46 

Lunar 2 CD $49 

Might & Magic 3 $59 

Phantasy Star 2 or 3 $59 

Pirates! Gold $49 

PowermongerCD $43 

Rings of Power $56 

Shadow Run $49 

Shining Force $46 

Star Quest $49 

Uncharted Wtrs NwHori2S59 
Vay CD $46 


GEN KICK & PUNCH 


BatlleToads/Dble DragonS49 


Best of the Best $49 

Clayfighter $52 

Dragon $56 

Eternal Champions $56 

Fatal Fury 2 $54 

Final Fight CD $39 

King of the Monsters 2 $54 
Mazin Saga $44 

Mortal Kombat CD $46 

Mortal Kombat 2 $69 

Ninja Warriors CD $49 

Power Instinct $52 


Rise of the Robots $49 
Rise of the Robots CD $46 
Street Fightr 2 Chmp Ed $62 
Streets of Rage 3 $59 

TMNTrTournmnt Fighters 856 


GEN SHOOTERS 


Battle Fantasy CD $42 

Black Hole Assault CD $42 

Cobra Command CD $39 

Crime Patrol CD $49 

Drug Wars CD $49 

Exo Squad $54 

Gauntlet 4 $46 

Grindstormers $49 

Gunslar Heroes $44 

Lethal Enforcers w/gun $69 

Lethal Enfrcrs w/gun CD S64 
MegaTurrican $46 

RoboAlesteCD $41 

Silpheed CD $43 

Skeleton Krew $46 

Soul Star CD $44 

Stellar Fire CD $46 

Subterrania $49 

T2:Arcade Game CD $49 

Third World War CD $42 

Total Carnage or CD $49 


GEN SIMULATIONS 


AH-3 FirehawkCD $44 

Al Unser Jr Racing $46 

Battle Corps CD $44 

Desert Strike $42 

F117 Night Storm $52 

F15 Strike Eagle 2 $48 

Ground Zero Texas CD $54 
Harrier Assault CD $49 

Jaguar Racing CD $39 

Jungle Strike $49 


MIG 29 $47 

Monster Truck Wars $49 

Nigel Mansell WCR $49 

Pow Mod:Euro Cars CD $42 
Race Drivin' $45 

Racing Aces CD $36 

Road Avenger CD $39 

Road Rash lor 2 $42 

Skitchin' $44 

Speed Racer $56 

Super Battletank 2 CD $44 

Super Monaco GP 2 $39 

Tomcat Alley CD $49 

Vidua Racing $79 

Wing Commander 2 $56 


GENESIS SPORTS 


Barkley Basketball $54 
Bill Walsh CollFB or CD $49 
Bowling $42 

Brett Hull Hockey 354 
Brutal Football $49 

Double Dribble 352 

ESPN Baseball or FBall $54 
ESPN Baseball CD $49 
ESPN Football CD $49 
FIFA International Soccr $52 
Greatest Heavyweights $49 
Hardball 3 $52 

King Salmon $42 

Legends of the Ring $49 
MLBPA Baseball $52 

Madden Football 94 $54 

Mutant League Football $36 
Mutant League Hockey $49 
NBA Basketball or CD S49 
NBA Showdown $58 

NFL Greatest Teams CD $49 
NFLSpodsTalkFB94 $49 
NHL Hockey 94 $49 

NHL Hockey 94 CD $52 
PGA Tour 3;Europe $52 


Pele Soccer $54 

Prize Fightr Vid Boxg CDS49 
RBI Baseball 4 CO $49 
Side Pocket $39 

Tecmo Super Bowl $52 
Tony LaRussa Ullim BB 838 
Vitale Basketball $52 

WWFSW:Rage in Cg CD $46 
WWFSW2:Royal RumbieS49 
Winter Olympics $54 
World Chmpshp Soccr 2 $46 
World Cup USA $54 


GEN STRATEGY 

Aero Biz Supersonic 

$59 

Caesars Palace 

$49 

Columns 3 

$46 

Dune CD 

$49 

Family Feud 

$49 

General Chaos 

$36 

Jeopardy or CD 

$49 

Jeopardy 2 Deluxe 

$49 

Libedy or Death 

$59 

Microcosm CD 

$49 

Nobunaga's Ambition 

$49 

Risk CD 

$52 

Romance 3 Kgdms 2or3 859 

Shanghai! 2 

$44 

Sonic Spinbail 

$43 

Super Battleship 

843 

Vidual Pinball 

543 

Warrior of Rome 3 CD 

$52 

Wheel of Fodune 2 

S49 

GAME GEAR 


Game Gear System $129 
NBA Basketball $32 

NBA Jam Session S38 

NFL Football Joe Montn $36 
Sonic the Hedgehog 3 S32 




















'STAR REACH' You are on a quest to conquer & colonize a 
galaxy of alien worlds in a mind-bending, real-time universe. 
First you must overcome hostile climate conditions, ward off 
enemies, calculate risks & make tactical decisions. $36 


'OUTPOST' You 
only get one chance 
to destroy civiliza- 
tion. Players ex- 
plore new worlds, 
research new tech- 
nologies and strive 
to colonize distant 
planets. Based on 
NASA research. 
Outpost is a realis- 
tic simulation of the 
complexities in- 
volved in building a 
self-contained colony 
on a hostile planetary 
surface. CDS48 






•1942: THE PACIFIC AIR WAR' Dodge the relentless gun- 
fire of Japanese Zeros. Execute gravity twisting dive-bomb 
attacks. Attack enemy bombers in a desperate fight to save 
your carrier. Virtual Cockpit allows viewing in all directions. $48 


'ACES OF THE 
DEEP’ Between 
September 1939 
and May 1945, Ger- 
many launched 
over 1,000 U-boats 
into combat against 
the Allies. Dive 
deep to avoid at- 
tacks and measure 
your succes in 
tonage as you take 
command in the 
most realistic and 
advanced WWII Ger- 
man U-boat simula- 
tion created. $42 


•WARLORDS 2' 
brings the fun and 
excitement of the 
first Warlords with 
640 X 480 graph- 
ics, a hidden map 
option, and totally 
new Al system. 
Features random 
mapping for infinite 
replayabiiity. troop 
transports for am- 
phibious wadare, & 
a diplomacy option 
that provides the 
framework for 
backstabbing. $37 


•SIMCITY 2000’ 
is the long 
awaited follow up 
to SimCity that 
takes urban plan- 
ning into the next 
century. SimCity 
2000 adds a new 
level of realism & 
sophisticated 
gameplay. New 
features include 
underground 
water and trans- 
portation systems, 
3D views & SVGA 
graphics. $42 


SNES HARDWARE 


Championship Joystick 

$64 

Power Plug 

$34 

Pro Action Replay 

$79 

Super Advantage 

$39 

Super Multitap 

$32 

Super Nintendo Sys 

$139 

Super Scope 

$54 

Wireless Control Pad 

$42 

SNES ADVENTURE 


AcIRaiser 2 $49 

Addams Family Values $54 
Aero the Acrobat $39 

Aladdin $54 

Alien vs Predator $44 
Aliens 3 $49 

AmerTail;Feival West $49 
Arcus Odyssey $54 

Asterlx the Gaul $54 

Beauty & the Beast S56 
Beavis & Butt-Head $49 
Bubsy $54 

Bugs Bunny:Rab Ramp $56 
Capt America & Aveng $42 
Castle Wolfenslein 3D $54 
Crazy Chase $49 

Daffy Duck/Marvn Mrtn $49 
Death of Superman $59 
Dracula $49 

Fire Team Rogue $59 

Flintstones $49 

Generation 2 $54 

Hurricanes $49 

Incredible Hulk $54 

Jetsons $49 

Joe & Mac 2 $49 

Jurassic Park $56 

Knights of Round Table $56 
Lawnmower Man $42 

Legend $49 

Magic Boy $46 

Mario & Wario $54 


SNES ADVENTURE 


Metal Combat 

$48 

Pink Panther 

$44 

Pirates of Dark Water 

$52 

Popeye 

$49 

Radical Rex 

$49 

Ren & Stmpy Shw or 2 

$52 

Robocop Vs Terminator 

$56 

Rocko’s Modern Life 

$49 

Run Saber 

$39 

S.O.S. 

$52 

Space Ace 

$52 

Speedy Gonzales 

$52 

Spiderman & Venom 

$59 

StarTrek Next Gen 

$59 

StarTrekiDeep Spce 9 

$56 

Steven Seagal 

$54 

Super Advent Island 2 

$52 

Super Empire Strk Bek 

$55 

Super Mario All Stars 

$54 

Super Return of Jedi 

$59 

Super Star Wars 

$36 

T2:Arcade Game 

$49 

Tales of Spike McFang 

$56 

TazMania 

$48 

Terminator 

$44 

The Shadow 

$52 

Time Killers 

$56 

Time Slip 

$39 

Ullraman 

$46 

Untouchables 

$52 

Virtual Bart 

$57 

Wizard of Oz 

$36 

X-Kaliber 

$49 

Young Merlin 

$56 

Zero Kamikaze Squirrel 

$54 

Zombies Ate Neighbor 

$49 

Zool 

$49 

SNES KICK & PUNCh| 


Art of Fighting $59 

Battle Blaze $46 

Claytighter $56 


SNES KICK&PUNChI 

■SNES ROLE PLAYINgI 

1 SNES SIMULATIONS 

Dragon 

$56 

Seventh Saga 

$56 

Super FI 2 

$58 

Fatal Fury 2 

$59 

Spellcaster:Aspct Valor 

- $49 

Super Mario Kart 

$46 

Final Fight 2 

$52 

Super Dragone Crom 

$54 

Super Off Road:Baja 

$52 

King of Dragons 

$59 

Ultima 6 or 7 

$59 

Super Strike Eagle 

$36 

King of Monsters 2 

$54 

Uncharted Waters or 2 

$59 

Top Gear 2 

$49 

Mortal Kombat 2 

$69 

Warrior of Rome 3 

$52 

Transformers 2 

$56 

Ninja Warriors 

$56 



Turn & Burn:No Fly Zne 

$52 

Peace Keepers 

$54 

■ .... 

__ ■ 

Wild Trax 

$56 

Power Instinct 

$54 

I SNES SHOOTERS ■ 

Wing Comm Serf Miss 

$49 

Ranma 1/2:Hard Battle $54 





Rise of the Robots 

$54 

Bio Metal 

$47 

■ 


Samurai Showdown 

$59 

Citadel 

$52 

■ SNES SPORTS 


Sengoku 

$49 

Contra 3 

$46 



Shadow of the Ninja 2 

$54 

Cybemator 

$49 

Barkley Basketball 

$56 

Streetfighter 2 Trbo Ec 

i $59 

Exo Squad 

$54 

Baseball Stars 2 

$54 

Super Street Fighter 2 

$69 

Fire Striker 

$52 

Bill Walsh Coll Football 

$52 

Survival Arts 

$54 

Galactic Defenders 

$52 

Brett Hull Hockey 

$54 

TMNTTournt Fighters 

$56 

In the Hunt 

$54 

Brutal Football 

$52 

Tuff Enuff 

$42 

Lethal Enforers w/gun 

$69 

Diamond Challenge 

$52 

Ultimate Fighter 

$56 

Operation Logic Bomb 

$39 

ESPN Bsballor Fball 

$54 

WCW Super Brawl 

$49 

Parodius 

$54 

Hardball 3 

$56 

World Heroes 2 

$58 

Soldier of Fortune 

$57 

Jamm It 

$56 



Super Metrold 

$56 

Ken Griffey Baseball 

$52 


. ■ 

Super R-Type 3 

$54 

Kick Off 3 

$54 

SNES ROLE PLAYING! 

Super Sonic Blastmn 2 

$54 

Kirby's Tee Shot 

$52 



Super Turrican 2 

$49 

Legends of the Ring 

$49 

Brain Lord 

$59 

Total Carnage 

$52 

MLBPA Baseball 

$52 

Breath of Fire 

$59 

View Point 

$54 

MLBPA Grand Sim BB 

$59 

Equinox 

$52 



NFL Football 

$39 

Eye of the Beholder 

$59 

■ ... 

.... ■ 

NHL Hockey 94 

$49 

Final Fantasy 3 

$64 

■ SNES SIMULATIONS ■ 

Pele Soccer 

$54 

First Queen 

$54 



Pro Sport Hockey 

$54 

Gaia Fantasy 

$56 

Air Strike Patrol 

$52 

RappBall 

$49 

Gemfire 

$56 

Al Unser Jr Racing 

$52 

Slam Masters 

$54 

Genghis Khan 2 

$59 

Choplifter3 

$44 

Soccer Shootout 

$54 

Journey Home 

$49 

F-1 Pole Position 

$54 

Sports Illustrated Kids 

$56 

King Arthur/Knghts Jstc $59 

Freeway Fly Boys 

$49 

Super Bases Loaded 2 

$59 

Lord of the Rings 

$54 

Monster Truck Wars 

$58 

Super Goal! 2 

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Review 


MBdd® (g®[m[mg)[iQ(«]©[? 
liDDD(il©[? MaG©[?? 


Exploring The Depths 
With Subwar 2050 



by H.E. Dilk 





S pace may be the final frontier, but it 
certainly isn’t next in line for exploita- 
tion. Before Mars is marred by strip 
mining, the world’s oceans will be harvested 
for their riches. Snhwar 2050 explores a fu- 
ture where the concerns of environmentalists 
have been shoved aside by a desperate need 
for more resources. Naturally, the oceans 
hold the last, largely untapped, solution to 
economic stagnation. The governments of 
the world lack the financial strength to ex- 
ploit this environment, so the ball is grabbed 
by MegaCorporations — entities with the re- 
sources to compete on a global 
scale with complete disregard for 
everything except the profit mar- 
gin. 

Moratoriums on mining and 
drilling in international waters are 
a thing of the past. The major 
corporations embark on a “land 
rush” unlike any ever seen, staking 
their claims to the vital undersea 
regions. The promise of riches 
brings claim jumpers in its wake, 
and the climate ol industrial es- 
pionage and sabotage gives way to 
open warfare. During play, you become one 
of many mercenaries willing to ply their trade 
4000 feet down, provided the price is right. 

Talcing the Plunge! 

Suhwnr 2050 is not, by any stretch of the 
imagination, an actual military simulation of 
undersea warfare; its design philosophy holds 
a far greater kinship to Wing Commander 
than it does to Seawolf. Players pilot various 
types of deep submergence vehicles and sub- 
marines in five different campaigns (Train- 
ing, North Pole, Antarctica, South China Sea 


and Sea of Japan), each of which is 
comprised of nine to eleven mis- 
sions. 

Before embarking on a given 
campaign, you create a character on 
the sub roster and familiarize your- 
self with the operations center of 
the “submarine carrier” they are 
embarked upon. From this central 
screen, it is possible to fly in a simu- 
lator, select a campaign, attend 
mission briefings and so on. Are the 
similarities adding up? You betcha. 


and I couldn’t help but keep looking around 
for Maniac to pop up with some 
arrogant young punk commen- 
tary. Unfortunately, in this re- 
spect, Subivar 2050 loses its 
similarity to Wmg Commander. 

The latter drew you deeper into 
the story through dramatic cut 
sequences, the development of 
empathy for other crew mem- 
bers, and a well-thought out fic- 
tional background. Subivar 
2050er\]oys none of these cine- 
matic plot or pacing devices. It’s 


Subwar 2050 


a straight mission-to-mission arcade game 
without characters or story. Fly the mission, 
collect the cash and move on. As such, it will 
only appeal to players on the base level, leav- 
ing it far behind its spacefaring cousin. 

The training campaign is designed to famil- 
iarize new mercenaries with the operation of 
their craft and prepare them for the rigors of 
combat. Climbing into the “cockpit” after 
the mission briefing, you launch from the 
Tiger's Claiu...Qops, I mean the sub car- 
rier.. .and proceed to a number of naviga- 
tional waypoints, each of which may lead to 
an enemy encounter. The early missions are 
easy and fairly safe, mostly involving the de- 
struction of numerous robot 
drones and the evasion of a few 


TITLE: Subwar 2050 

I’RICE: $59.95 

SYSTEM: IBM 

REQUIREMENTS: 38f) or belter, 1MB RAM, VGA 
graphics, 12MB liartl drive 
space; supports AdUl>, Roland 
and Sound Blaster sound cards 
PROTECTION: Documenlalion look-up 

PUBLISHER; MicroProse 

Hiinl Valley, MD 
HID) 771-0440 


Pim- HO 


Cumpuler Gaininf’ World 











proximity mines. Once you’re ccrcified to 
accept more strenuous and profitable mis- 
sions, deadly combat begins in earnest. 

TaJee Her Down, Scotty 
Aside from a background that almost ap- 
pears to be a field of stars at times, the under- 
sea visuals are fairly good. Visibility is limited 
by depth, though cheating is allowed byway 
of vehicle “headlights.” Nearer the surface, 
the top of the viewing screen becomes pro- 
gressively lighter to simulate the penetration 
of the sun’s rays. Once at the surface, things 


don’t hold up as well visually, perhaps to serve 
as a reminder that the real action is down 
below. 

One of the most interesting aspects of Sub- 
war 2050s simulation model is the way it 
handles thermal layers. Understanding how 
these layers occur and their tactical signifi- 
cance is important to judging Subwar 2050 s 
combat model, so allow me to give a 30-sec- 
ond lesson. 

The ocean is a dynamic environment, con- 
tinually mixed by wind, waves, currents and 
tidal action. These forces have the greatest 
effect near the surface, but are present 
throughout the body of water. During the 
day, the sun warms the surface layer, exciting 
individual water molecules as energy is trans- 
ferred. The individual particles spread out, 
making the entire layer of warm water less 
dense than its cooler counterparts. The depth 
to which this warming occurs varies with the 
length of the day and other factors, but all 
water within that depth is raised to a constant 


temperature. As such, it is referred 
to as the surlace isothermal layer. 

When the water is deep enough 
to permit several thermal layers to 
coexist, the conditions are right 
for the formation of a sound chan- 
nel. This is a situation where a 
layer of warm water is bounded 
top and bottom by colder water, 
such that any sound emitted 
within that layer tends to be 
trapped between the two bounda- 
ries. The sound channel acts as a 

conduit for any noise, allowing 
greater propagation within the 
channel, but also precluding detec- 
tion of noise sources outside the 
channel. 

Subwar 2050 axttm\)is to model 
the complexities of ocean thermal 
conditions, paying particular at- 
tention to how sound moves 
through different thermal layers. 
Through the use of different-col- 
ored grids, Subwar 2050 handles 
this tactical aspect well but, unfor- 
tunately, things take a turn for the 
worse from that point on. 

Cavitation Noise 

Real submarines are blind and 
must navigate and find their targets 
like a blind person does, by listen- 
ing to his surroundings. Subwar 
2050 wants to adhere to this fun- 
damental precept of undersea war- 
fare, but cannot help including the 
visual aspect as well. Thus, all of the 
programming effort that went into 
the elaborate thermal layer model, 
as well as speed, detection curves and other 
factors, tends to be largely irrelevant. 

A standard underwater engagement should 
incorporate a slow, methodical approach, in- 
cluding passive use of sonar, where you listen 
to your enemy’s radiated noise as opposed to 
actively “p‘'‘'g''’g” I''™. A carefully executed 
surprise attack would follow as soon as the 
target’s location is reasonably certain. Siihwar 
2050wtints to be an intense action- 
oriented game, so the design en- 
courages players to dash in — damn 
the torpedoes — and hope for the 
best. Since you shoot your enemy 
by line-of-sight, all of the normal 
suspense of this type of game is 
lacking. The car-and-mousc chase, 
.so enticing in the best of submarine 
games, is totally absent. 

Weapons selection and perform- 
ance is equally uninspiring. To- 


day’s submariners have an awesome array of 
weaponry at their disposal, from 1 0 mile wire- 
guided MK48 ADCAPs that can be fired at 
an opponent with near pinpoint accuracy, to 
sophisticated wake homing seeker heads that 
can follow the pressure differential created by 
a ship passing through the water for 30 miles, 
rudely slamming home in the ship’s screws 
with no advance warning. What weapon op- 
tions do you have in this multi-threat envi- 
ronment some 60 years in the future? How 
about vcr\' short range torpedoes that must 
lock onto their target within seconds of 


launch or they begin a circular search pattern 
that may prove hazardous to you and your 
“wingman’s” health. Not sexy enough? OK, 
then use even shorter range straight-running 
torpedoes that are annoyingly referred to as 
"rockets.” 

Down Doppler 

Clearly, SiibWar 2050 'is a product with an 
identity crisis. It wants to incorporate sophis- 
ticated physical models of the type you’d 
expect from a true simulation, and yet it 
wants to have an action game’s visuals and 
pace. It wants to tap into the Wing Com- 
mander market and at the same time set itself 
in a truly novel environment, but it has nei- 
ther the research nor the creativity behind it 
to establish itself as a unique product in its 
own right. It feels like a game unclear of its 
own concept, lost in the depths of its unclear 
goals, unable to return to the surface to enjoy 
the light of day. cgw 


April 1994 


Page 81 




Review 



Around The 




In Four Days 


Accolade’s Rally Tears Up The English Countryside 


by Gordon Goble 


A S an irrepressible fan of racing simula- 
tions, I was very much looking for- 
ward to Accolade’s Rally. The premier 
levels of formula auto racing have been won- 
derfully portrayed as of late in superb simula- 
tions such as World Circuit and 
IndyCar Racing, but the realm of 
rallying, where the multi-day driv- 
ing events test both endurance and 
driving skill, has never been thor- 
oughly explored. 

Developed by England’s Euro- 
press Software, and focused on 
that country’s Network Q RAC 
Rally, a 35-leg 4-day racing event, 
Rallysccvcicd full of promise. Scan- 
ning the game manual before load- 
ing the software (some people do 
do that, you know), expectations 
were further heightened upon discovering the 
various forms of expert consultation that had 
gone into the making of the program. Event 
organizers, participants, and even repre- 
sentatives from Ford, Subaru, Lancia, Toyota 
and Mitsubishi had apparently had their in- 
put, and suddenly visions of an off-road hi- 
dyCard\dx\\ seem terribly exaggerated. 

Upon loading Rally’s 5 megabytes onto my 
hard drive, a cool European beat filled my 
cars, and while titles and credits cascaded 
across the screen, so did short movies of these 
screaming little four-wheeled buzz saws, cut- 
ting swaths through narrow trails, hurtling 
over hill crests, plowing through mud bogs, 
and shining beacons into the dark night air. 


Slowed temporarily while choosing the right 
code word from the Rally manual, I soon 
found myself in one of the simplest interfiices 
one could hope to find. Pointing and clicking 
my way through, I quickly had my car of 



choice, renamed the default driver “Gordo 
The Magnificent,” and was ready to run. First 
stage; Sutton Park, a forest-enclosed three 
mile sprint where all four wheels would, with 
a little luck and a dash of skill, 
find themselves on tarmac for 
the duration. An easy starting 
point. 

After quickly calibrating my 
CH Flightstick, I found myself 
behind the wheel of my desig- 
nated machine. Outside the car, 
the view was pleasant enough, 
and inside, ergonomics were 
suitable. A centrally positioned 
rear view mirror displayed what 



was behind me, a glove-clasped steering 
wheel framed a digital speedometer and ta- 
chometer, and across the dashboard to the 
passenger side were various readouts of split- 
times, course information, maps and game- 
play options. All the necessary data, including 
material that was unrealistic but welcome, 
were certainly present. Without further hesi- 
tation, my talkative co-driver (more ofa navi- 
gator, really) was informing me in his best 
British accent that we’d be off to the races in 
“3...2...1.,.Go!” 

So Much For Fahrvergniigen 

Weil, four-wheel drift me off the Tower of 
London! No sooner were we out of the blocks 
than I had radically eliminated at least a half 
dozen spectators. While it’s true that specta- 
tors do stand awfully close to the action in real 
life, rarely has such carnage been wrought in 
the first five seconds ofa run. Yet in the course 
of taking out the race fans, I realized that our 
Ford Escort had also warped right through 
several trees, stumps and large rocks. Seeing 


TITLE: 


Rally; The Final Round Of The 
World Rally Chamfjionship 
$59.95 


PRICE; 

SYSTEM: 

REQUIREMENTS: 386 or Ijeller, VGA gr.aphics, 
SMB hard drive space; 
supports AdLib and Sound 
Blaster Pro sound cards 
PROTECTiON: Documentation look up 

DESIGNER: Europress Software 

PUBLISHER; Accolade 

San lose, CA 
(800) 245-77d4 


Page 82 


Compiiler Gcimiiif' Worlil 






aQHQ:i 


itKZdaCtO: 


stop the graphically stunning combat at any time 
to change your orders! 


Commixed to Excellence in Strategy Entertaini^ent^ J/ 


©1993 Impressions Software Inc. Impressions Software, Inc. 222 Third Street, Suite 0234, Cambridge MA 02142* 


The sequel to the immensely populai! Breach 2, Breach 3 puts you in ' 
command as Squad Leader of the Feder|jaj|MdSj^BMM 
have what it takes to Command your ”***■ , 

dangerous missions against destructive (■ ' • 

enemy forces? - 

' All new features in 5reacAJ include a unique combination^, 
of turn-based and real-time play; individual personalitTes 
’jjggiiji^^or each marine; stunning 256-col(Tr VGA gr-aphics; 

campaigns containing up to 511 
scenarios; support for all major sound cards; 

and modular terrain, 

f — - ■ — • t objects and opponents. 


/41 The fete of the 
^ Federeted Worlds 


izaj>-zuiox 





no evidence of blood nor bark nor gravel on 
[he car, and certainly feeling no mechanical 
or personal damage, 1 had my hopes for a 
realistic sim dashed as surely as those specta- 
tors would have were 1 piloting a real Ford. 

By the end of Sutton Park, I had removed 
over a hundred trees, stumps and posts, gen- 
erally reshaped the landscape, taken a terrible 
human toll (we’re talking 20 fatalities, 30 or 
so life-threatening injuries, and at least a 
dozen nasty wounds), and had finished a 
commendable fifth of 30 entrants, with nary 
a slap on the wrist for my rather reckless 
driving. 

Needless to say. Rally ']\.\si doesn’t cut the 
mustard in the realism department. Although 
deserving of some accolades in appearance 
(graphics are built on a 3-D texture-mapping 
technology — sort of a poor cousin to IndyCar 
Racing, game mechanics suffer in two impor- 
tant areas. 

First of all, car control is erratic. 

Although climbing a grade will 
slow you down as effectively as de- 
scending will increase it, and the 
effects of “drifting” through cor- 
ners seems somewhat accurate, the 
steering controls are both sloppy 
and oversensitive. Imagine driving 
World Circuit with both steering 
assistance and traction control off. 

Then imagine a joystick with two 
degrees of movement on both axes 
and acceleration controls with two 
modes: completely on and com- 
pletely fT^This is the experience of driving a 
Rally car. Loading auto-gearshifts and auto- 
braking will assist handling, yet will detract 
substantially from much needed speed. Ob- 
viously, going from a pavement-hugging 
state-of-the-art formula car to a dirt-eating 
sedan is quite a jump, but Rally is not merely 
a matter of adaptation. 

In an attempt to simulate the spinning rub- 
ber experienced in a real car, it’s almost as if 
the Rally designers have gone a little too far. 
The slightest over-acceleration from a stand- 
ing start or even at low speed will often result 
in horrific spin-o-ramas, while moving from 
joystick to keyboard control provides even 
less joy. As mentioned earlier, taking out a 
large number of obstacles as a result may not 
significantly affect your placing in a given leg, 
but damage will accumulate, and repairs 
down the road will take a bite out of overall 
time. 

Driver Side Airbags 
— Not Necessary 

The lack of collisions is the truly damning 
quality of Rally. A trick to racing at any level 


is the avoidance of any and all obstacles. In 
Rally, not only is this procedure next to im- 
possible (due to curious handling charac- 
teristics), but unnecessary. In a real rally, 
competitors are released one at a time and 
race against the clock. Given the narrow and 
haphazard make-up of much of the route, this 
is a good idea, and it is mimicked in the game. 
In a real rally, a fast car might make up so 


much ground on his predecessor that he may 
well catch and perform a neat little pass. In 
Rally, passing is passe. Instead, blowing 
straight through your foe is the best course of 
action. You may slow slightly as you merge 
through his car, but suddenly he will appear 
in the mirrors. Or not.. .perhaps he may va- 
porize for a bit, then magically re-appear in 
front, or to the side. 

If you feel the need to win a specific leg, no 
matter what the cost, the strategy is simple — 
don’t steer! Blasting through cars, people, 
trees and other nuisances is no problem. Find 
yourself off course, in the weeds, off the 


beaten path, a roadside attraction? 
It just doesn’t matter, Rally will 
automatically tight you and plunk 
you back on track and pointed the 
right way. In all fairness, some legs 
are run on race tracks, and here 
Rally is adequate, bearing a striking 
likeness to the late, lamented rac- 
ing game named after Mario An- 
dretti. But such opportunities to 
escape the mechanical foibles of 
the game are few and far between. 
Every dark cloud has a silver lin- 
ing, and Rally is certainly not all bad. As a 
matter of fact, Rally seems like a good idea 
and a decent presentation awaiting proper 
game mechanics. If it all worked properly, 
piloting this type of vehicle through this type 
of terrain would be a great way to spend some 
gaming time. A speaking co-driver, barking 
out navigational instructions is a novel and 
interesting twist, as is the challenge of 35 
separate and distinct courses. 

Also commendable is the ease of movement 
through the various interfaces and phases of 
Rally — a quick point and click is all it takes. 
Several visual effects are excellent too, includ- 
ing that of changing environmental condi- 
tions; races may be held in rain, snow or 
complete darkness, and all are effectively por- 
trayed, right down to working windshield 
wipers. 

But one of the biggest knocks against Rally 
comes from its use (or misuse) of computer 
memory. In the course of this review, being 
unceremoniously heaved from the program 
was not at all uncommon. Using DOS 6.2 
MEMMAKER as instructed didn’t help the 
situation, nor did recommended alterations 
to the CONFIG.SYS file. A 7?fi//y-specific 
boot disk (or the ability to create one) was not 
part of the package, and totally clean boots 
(freeing up 61 5K of conventional memory), 
although decreasing the number of dumps, 
did not completely remedy the situation. 

Unfortunately (and perhaps unfairly) for 
their creators, today’s driving simulations 
must be compared to what else is out there, 
and right now that includes Indy- 
Car and World Circuit. To that 
end. Rally does not offer replays, 
drafting of other vehicles, exterior 
camera angles, or anything in 
terms of car set-up (apart from 
tires). Add this to the aforemen- 
tioned problems, and die-hard rac- 
ers will want to look elsewhere 
before considering Rally, a pretty 
package and exciting concept with 
little realism, stabilityorsubstance. 

CGW 




Pase 84 


Computer Gciming World 





EW York, Monday. 


SPECIAL 


OAR of gun barrage vals as the great dome loomed 


two I released 


my shutter, 
dctiire, one 


coming 


IParacliutcs open in the Norniaii 


bnpressiotts 


t's The Beginning of the End. 


Committed to Excellence in Strategy Entertainment 

Imoressions Software, Inc. 222 Third Street. Suite 0234. Cambridae MA 02142 



Since 

1985 


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Review 


Vet Another 5u$ Munt 


Alien Breed Runs The Sci-Fi Gauntlet 


Ife 


'’our Mission: Kick some mean, 
green Alien butt! Overcome 18 
levels of the most ferocious crea- 
tures ever to terrorize the Cosmos. Then set 
the Intex Space Station for self-destruct and 
face the biggest challenge of all: Get out quick 
or die!” 

Sound familiar? It should. Weve all seen 
this movie and its progeny countless times 
and, more importantly, we’ve seen this game 
motif before. Well, MicroLeague has decided 
that, once again, it’s time for a lone combat- 
ant to wander hi-tech halls of a space station 


E; <]feL«]a]K!lEEsSlKHPBM:C F. 

Ulk' > n i r i n i M iiWllW > l » aH.ll?itTir SLIP i 'H'lt:!’ 


in search of gleaming, long-headed monsters 
with serious overbite problems. Now, origi- 
nality of storyline isn’t exactly the make or 
break point of either movies or software, but 
originality of execution usually is. Unfortu- 
nately, Alien Breed has fallen behind in the 
tech race, 

A Case of Cartridge Envy 

Alien would be right at home at the 
local arcade or on any cartridge game ma- 
chine. It has an overhead, two-dimensional 
viewpoint, colorful backgrounds, smooth 
scrolling, and quick-moving figures closely 
resembling Sigourney Weaver’s playmates. 
You move through various locations, shoot- 
ing everything that moves, while picking up 
scattered ammo and credits. Between blasts, 
you can buy various items from convenience- 
store terminals placed around the complex. 
Every three levels or so there is the traditional 
“Boss” figure that is so popular in arcade 


by Martin E. Cinilis 

games — basically a big monster that you must 
shoot many, many times instead of the usual 
once or twice. 

To its credit, Alien Breed has introduced a 
small twist with the idea that the player rum- 
mages through each of the 18 levels and 
performs a specific mission on each one. 
Sometimes it’s the destruction of various 
power facilities; on other floors you must 
close the fire doors to prevent the destruction 
you’ve caused from spreading too soon. 
When you have completed your floor mis- 
sion, usually you have less than two minutes 
to make your way back to the ele- 
vator shaft before the level is con- 
sumed by fire, ruining your whole 
day. This “beat the clock” premise 
is sometimes very weakly tied into 
the plot, but it does add a different 
kind of tension to the game and 
forces you to think about where 
you’re going instead of just firing 
blindly. 

Also included is a two-player 
mode that puts both players on the 
screen at once. This is useful for a 
more social situation, but both players must 
stay relatively close together in order for the 
screen to scroll along with them, much like 
the classic arcader Gaundet. A modem or 
network link that would allow players to 
roam the halls in different directions and 
approach problems from both sides would 
have significantly boosted the game’s value. 

Two Cultures Separated by 
Common Hardware 

Alien Breedxs a European im- 
port and so embodies all the 
curious differences in game de- 
sign theory that distinguish the 
markets separated by the Big 
Pond. The game has no save- 
game slots, only mission codes 
that allow you to skip levels 
that you’ve already completed 
in a previous session, and none 
of the equipment you’ve accu- 


ktimItIMJI 


mulated from previous levels comes with you. 
Also, there is no way to stop the action in the 
middle of a level and come back another day. 
I’ve never quite understood why this method 
of saving is so popular in European software, 
but perhaps part of the conversion to North 
American markets should include the stand- 
ard save-game options we Colonials have 
come to expect from our computer games. 

It is also obvious that this game was born in 
an environment where shoot-em-ups still 
dominate the game marketplace. Unfortu- 
nately, in the North American market, possi- 
bly because of the endless hordes of simple 
cartridge games, computer gamers seem to 
want a little more “meat” in their bytes. With- 
out some more intensive detailing of game- 
play, most action games imported straight 
from Europe will continue to be pretty, but 
leave the considerable resources of most com- 
puters untapped. By now, most of us will 
have played id Software’s DOOM, and al- 
though it’s based on an almost identical 
(somewhat tired) premise to that of Alien 
Breed, the execution makes all the difference, 

For what it does. Alien Breed docs it well. 
Graphics are nice, sounds effects are good, 
and the action is fast-paced. Even the price is 
nice, being noticeably lower than the stand- 
ard going rate for a box with a disk in it. 
Though probably not suitable for the average 
computer gamer on this continent, this game 
can make for a pleasant arcade break for the 
less demanding player. Even better, Alien 
Breed would be the perfect gift for a friend 
who is regretting the decision to buy a com- 
puter instead of a Nintendo, cgw 



TITLE: Alien Breed 

PRICE: $29.95 

SYSTEM: IBM 

REQUIREMENTS; 286 or bener, VGA Rraphics, 
2.2MB hard drive space; 
supports AdLib and 
SoundBlaster sound cards 
PROTECTION: Code Table look up 

DESIGNERS; Team 17 Lid. 

PUBLISHER: MicroLeague Inleraclive Software 

Newark, D£ 

(800) 334.6S72 


Pace 90 


Computer Gamine Work! 








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Game Design 




Part One 

of a Three-Part Series 

hy Matt Miller ofDomnrk 


T he February issue of CGW saw the 
unveiling of die latest simulation pro- 
ject from Domarlc entitled Flight Sim 
Toolkit (Toolkit). Domark released the prod- 
uct after two years of intensive development 
by Domark’s flight sim partners, Simis. 
Toolkit wzs created so that the sim player no 
longer had to hope that his ideal flight sce- 
nario would be published, but so that he 
could use simple tools to create his own 
dream simulator. Much of the later develop- 
ment time was spen t perfecting the Windows 
interface to increase ease of use and flexibility 
while maintaining the inherent power of the 
Simis polygon engine. The resulting product 
is a powerful and flexible tool that enables a 
person without programming experience to 
design anything from an F-111 Aardvark to 
the Wright Brothers’ Flyer. 

In this series of articles, we’ll take you 


through the design 
of a complete 
Toolkit scenario, 
stepping through 
each of the pro- 
gram’s Windows 
editors and provid- 
ing special tips and 
shortcuts to make 
design easier. By the 
conclusion of this series, you will have built 
your very own super-charged flight sim. So if 
you’ll now open your Toolkit, we’ll get 
started. 

Heating Up the Cold War — The 
Sim Scenario 

The year is 1980. A Soviet spy has stolen a 
top-secret American U2 spy plane. The spy is 
nearly into Soviet Airspace when SAC notices 
the outbound U2. A lone F/A-18 Hornet 
pilot is warming up his engines in preparation 
for a training flight, when he is ordered to 
rake-off immediately to engage and destroy 
the stolen aircraft. Meanwhile, an increasing 
number of fishing trawlers have entered the 
Aleutian Island chain. U.S. Intelligence sus- 
pects them CO be Soviet spy and missile boats. 

The pilot’s mission is to engage the missile 


trawlers and destroy them, using his HARM 
(High-speed Anti-Radiation Missiles) ord- 
nance. U.S. satellites have also detected So- 
viet cruisers and an aircraft carrier moving 
into U.S. waters. Enemy aircraft will most 
definitely be in the area. The F/A-18 will be 
armed with 4 HARM missiles, 4 AIM-9M 
Sidewinders, and 2000 cannon rounds. If 
need be, the Hornet pilot could risk rearming 
at the Aleutian Island Airbase should he use 
up his payload before completing the mis- 
sion. 

To create our scenario, we will use a variety 
of Toolkito}^iions\ 1) a color palette to get the 
right terrain colors for the Aeutian Islands; 
2) a shape for a U2 spy plane; 3) a cockpit for 
the Hornet and flight models for both the 
Hornet and U2; 4) sounds to enhance our 
sim; and 5) the terrain in which the combat 
scenario will talce place. In this installment, 
you will first be introduced to the Color 
Editor, where you have access to nearly every 
color your sim world can produce. Secondly, 
we will take an in-depth look at the Shape 
Editor and build the U2 aircraft. After follow- 
ing the steps necessary to build the U2, you 
will have the skills needed to create virtually 
any Toolkit o\}]tct. 

To begin, click on the Project menu item 




Ruge 92 


Compmer Gaining World 




Domark's FST features five tools with which to build your sim 
world. This article explores the Shape and Color editors. 


and select New Project. The computer will 
ask you in a browser box what you want the 
new project to be called. Type “Coldwar.” 
I'his will create a new sub-directory and will 
copy the files in the TEMPLATE sub-direc- 
tory into your new project. 

Dipping into I'oolkit's clip-art library, we 
will choose the following objects: A-I8.FSD 
(your Hornet), RUNWAY.FSD, 
AIRHANG.FSD, TOWER.FSD, 

TRAWLER.FSD, NIMITZ.FSD, 

KIDD.FSD, RAPIER.FSD, ZSU-53.FSD, 
SU-27.FSD and TUG.FSD. We will also use 
the included AV8B.PCX cockpit for our 
Hornet cockpit. Copy these files using the 
Windows File Manager (or Copy Item from 
the Project Manager) from the LIBRARY 
sub-directoiy, into the COLDWAR sub-di- 
rectory. You may also want to copy the .WAV 
files (for sound) from LIBRARY into COLD- 
WAR (we will be changing some of these 
later). 

A Sim Of Many Colors 

We begin building our sim in the Color 
Editor. Open the default color file 
(COLS.FCD), where you will see a stand- 
ard color palette from Toolkit. The sky is 
a common shade of blue, and the horizon 
and sea blend in a realistic fashion. The 
ground colors are all shades of green, and 
eight colors determine the appearance of 
objects. When observing the sky/hori- 
zon/sea colors, you will see four boxes. 
The top box is what the majority of the 
sky will look like, the bottom box depicts 
the sea, and the middle nvo boxes repre- 
sent the variants. 

The bottom box in the Horizon section is 
a color band that will be painted above the 



The Color editor features a bountiful palette 
with variable color scales. Your sim can 
contain u|) to 256 colors. 


water. The box above it will be the 
next highest band above the hori- 
zon, and this color will blend 
smoothly into the color of sky you 
have chosen. There are five pre-de- 
termined shades, which are the 
shades u.sed to blend the top hori- 
zon box into the sky color box. 

Most sims you create will have 
identical colors for the two Hori- 
zon boxes, but some interesting ef- 
fects can be generated by varying 
the degree of the two colors located 
in the horizon. 

The ground colors are deter- 
mined by height. The highest point 
of your terrain will have the color 
in the lower right box of the two 
columns, while the lowest point (next to sea 
level) will have the color in the upper left box. 
The Spread function will look at both of these 
colors and evenly spread colors between 
them, creating perspective and horizon ef- 
fects. Since our islands are to be frozen over 
with snow, we want our colors to enhance the 
Arctic effect. Choose a darker shade of white 



for the lowest ground, and then choose a pure 
white (253,255,255) for the highest. Then 
click on Spread, and the tool will smooth out 
the levels to give you a clear indication of 
height. 

As you can see, the color editor is very 
versatile. If we wanted desert terrain, we 
would choose shades of brownish-yellow, If 
we wanted to have snow-capped peaks, we 
could use the normal green shading and 
change the top two or three levels to increas- 
ing shades of white. I'his would put patches 
of snow at mid-levels and bright white tops at 
peak levels. 

The object colors presented here are pri- 
mary. Each color has six shades associated 
with it, each of which are utilized by the 
light-source shading feature of Toolkit. You 
may notice in the Shape Editor that there are 
six more colors with which you can customize 
the color of an object. The first four colors 
here are primary colors — true red, blue, green 
and yellow. Along with white, these colors are 
unique in Toolkit because they do not dim 


like the other palette colors when you change 
the Time of Day in the World Editor to 
evening or night. This allows you to create 
runway lights, aircraft lights and sophisti- 
cated afterburner effects. 

You can create a convincing camouflage 
effect on an aircraft by setting its colors to the 
same value as the sky color. While you can 
still see the definition of the aircraft (due 
to light-sourcing and shading), the effect 
created is a realistic blending into the sky. 
Similar effects can be generated with 
ground and sea vehicles; just set aside a few 
colors in Object Colors for camouflaging 
the enemy forces. 

For our scenario, we will change the 
color of the light-blue shade (fourth from 
the left) to match the sky colors exactly. 
Specifically, the color should have the val- 
ues: 56, 120, 156. Now that we have cre- 
ated a color scheme we will examine one of 
the most powerful editors in Toolkit, the 
Shape Editor. 

Polygon Creation: 

As Easy As X-Y-Z 

Toolkitwscs shapes to define the appearance 
of an object. These objects are created in the 
Shape Editor, which consists of a CAD pack- 
age designed specifically for Toolkit users. 
Although it doesn’t take very long to gain 
proficiency with the Shape Editor, you may 
choose to select objects from the clip-art li- 
brary to save time. The Shape Editor interface 
consists of a 3/4 perspective grid, which oc- 
cupies the center window, and three vertical 
windows to the right labeled XY, XZ, and YZ, 
which show multiple perspectives of the ob- 
ject. On the far left is a menu of point-and- 
click icons fitmiliar to Windows or Macintosh 
users. 

The Edit Grid is your frame of reference as 
you edit your objects in two dimensions. The 





three vertical-view windows will indicate the 
third dimension, which is the plane the Edit 
Grid is currently on. The plus and minus 
buttons in the lower left on the toolbar can 
be used to move the Edit Grid. With some 
practice, you can edit in all three dimensions 
at once, moving the Edit Grid during an 
operation. 

There are two important rules to follow 
when using the Shape Editor. The first is to 
always select each point of a polygon in a 
cloclcwisc direction. Failure to do so will re- 
sult in an unbalanced object. The second rule 
is: If You Can’t See It, Don’t Draw It! A 
common mistake is drawing polygons on an 
object that will never be seen in the sim. As 
the computer must draw each polygon to the 
screen, unnecessary polygons will cause your 
sim to slow down. At the bottom of the Shape 
Editor screen is a line which indicates the 
number of polygons your computer has to 
draw. The fewer the polygons, the faster the 
object will move on the screen. 

Drawing a boat is a good example of this 
rule. There is no need to waste processing 
power on drawing the bottom of the boat, as 
it would naturally be submersed in water. You 
might benefit from asking, “How many poly- 


gons should my objects have for maximum 
speed efficiency?” This will depend on what 
object you are trying to create. Here is a good 
range for the number of polygons a shape 
should have: 

Cultural (Aesthetic value only):20-60p 
Target:50'90p 
Enemy Aircraft:80- 1 40p 
Player Aircraft:90' 200p 
On the ocher hand, the player’s aircraft can 
be made with more polygons should you 
wish; since the outside view doesn’t require 
the processor to clip around the cockpit or 
generate the data for the instrument displays, 
there is more processing power available for 
more polygons. 

In our scenario we will be creating the U2 
spy plane. Before starting, you should know 
about a handy time-saving trick: in the Shape 
Editor, you can select various editing views 
just by clicking on the three vertical windows 
to the right of the main edit window. This 
bypasses the Switch View icons on the toolbar 
and makes the program even easier to use, 
Our first step in creating the U2 will be to 
create the fuselage. We can use the Create 
Cuboid tool to create a long rectangular box 
18 meters in length, and 2 meters in width 



Basic fuselage 


Adding detail to the fuselage. 



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(remember to click your polygon points in a 
clockwise direction). Since your grid size is set 
at 1 meter, the box will be 1 meter in height. 
Switch to the YX view and select the top 
polygon. Lift the top polygon 1 meter more 
off of the box. Now you have a basic shape 
18m X 2m x 2m. We want to curve out the 
sides of the fuselage, so we’ll use the Enter 
Terra tool. Select the YZ view of the fuselage 
and then change your Grid Size to .5 meters 
using the Other Size in the Grid Menu item. 
Draw the short side of the shape first to ensure 
that the center line is going from front-to- 
back as opposed to bottom, and follow 
through on the points to complete the shape. 
Select the ZX view and use the Copy and 
Paste commands to copy the Terra you just 
created on the other side. 

Two other handy functions are the Lock to 
Grid and Mirror functions located in the 
Group menu. The Lock to Grid function 
takes a shape that doesn’t currently rest on the 
grid lines, such as whenever you paste an 
object, and locks the points of the polygon to 
the closest grid points. Sometimes this may 
result in distortion of the object, but that can 
easily be fixed by Selecting the Points that arc 
in the wrong place and moving them to the 
correct coordinates. 
Irj'f The other key function 
is Mirror. Mirror flips 
an object 180 degrees 
along one axis of the 
three dimensional work 
area and is great for cre- 
ating perfectly matched 
wings and tails. In this 
case, we’ll use it to copy 
the other side of the fu- 
selage. 

Next, place Terras on 
the sides of the aircraft, 
looking at all three 
views on the right to 
make sure they are all 
placed correctly. We 
can now move on to the 
wings and rail. Since we 
want our wings to have 
some thickness, we’ll set 
our grid to .25 meters. 
Now use the Enter 
Cuboid tool and (in the 
ZX view) create the 
right wing of the air- 
craft. Since the U2 
wings are long and thin, 
make sure to draw the 
wing accordingly. Af- 
tewards, use the Copy, 
Paste, Lock to Grid, 
and Mirror functions to 


Page 94 


Campulcr Gaining World 




diamond shape with 
longer sides towards the 
front. Now select the 
YZ view and center the 
Zoom on this piece if 
needed. Move the fur- 
thest back point so that 
it runs along the same Z 
plane as the middle two. 
Then bring the tip of 
the pyramid a bit fur- 
ther forward. Take the 
entire shape and move it 
so that the back of the 


Tail detail Engine nozzle 


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Nose piece Cockpit canopy 


create the left wing and the tail, always mak- 
ing sure that the polygons line up with the 
fuselage in all three dimensions. Again, check 
the three view windows on the right. 

Change the grid back to 1 meter to create 
the engine nozzle and nose piece. Select the 
YX view of the aircraft and move the Edit 
Grid, using the buttons on the toolbar, so that 
the Edit Grid rests on the back of the U2. The 
next task is to make a box the same width and 
height as the original fuselage block. From the 
ZX and YZ views, the block should extend 1 
meter from the back of the fuselage, since the 
Grid Size was also set to 1 meter. The nozzle 
should be cone-shaped, so move your Grid 
Size down to .25 meters and then move the 
end points of the nozzle one step (one quarter 
meter) toward the center, making sure to do 
this in both the ZX and YZ views. 

To create the nose piece of the cockpit, we 
need to select the XX view and move the Edit 
Grid to the front of the aircraft. Now use the 
Enter Penta tool and draw the four points for 
the base of the pyramid. The point for the 
pyramid will appear in the center of the base. 
If the center looks like it’s going into the 
aircraft instead of going out, just Undo the 


function and enter the points counterclock- 
wise. You shouldn’t make this shape as tall as 
the engine nozzle, as it will interfere with the 
cockpit view. 

The cockpit itself involves not only creating 
the shape, but placing the instruments as well. 
Start with a basic Penta shape in the ZX view, 
with a .25 meter grid. Center your view 
around the nose of the plane, and draw a 


cockpit rests against the 
fuselage. Grasp the for- 
ward point and bring it 
down to rest on the nose 
of the aircraft. Using 
what you have learned 
thus far, you can add lit- 
tle details to the aircraft 
such as external fuel 
tanks. 

Since your aircraft is 
mainly one color, you 
can quickly color multi- 
ple polygons. Simply 
click on the Select 
Group button in the 
toolbar, then Select All 
in the Edit menu. Now 
in the Group menu, se- 
lect Group, which will 
place all of your poly- 
gons together. You can Scale, Rotate, or Mir- 
ror in this mode to affect the shape of the 
entire plane. Also, you can color the entire 
object at once by selecting the group, then a 
color, and finally selecting the group again. 
While still in the Group menu, select Un- 
group and choose the Penta used for the 
cockpit. Color the Penta a shade of blue, then 
use the Select Polygon tool to select the sur- 
face of the back of the engine shape. 
Finally, for a little flair, color this polygon 
red to create engine exhaust. 

In the next installment of this series, we 
will discuss the Cockpit and Flight Model 
Editors, and in the final installment we’ll 
put the finishing touches on our simula- 
tion using the Terrain Editor. By the 
conclusion of the series, you will have 
gained newfound insight into the be- 
hind-the-scenes world of modern day 
flight sim creation and will be invited to 
test your skills in a major Flight Sim 
Toolkit contest sponsored by Domark 
and CGW. 

Oh, and don’t forget to save your work! 

CBW 


The finished U2 


April 1994 


Page 95 




Crazy Nick " is crazier than ever for dreamin' up this Spring 

CRAZY NICK'S 



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Review 




Ocean’s Experimental 
Flight Sim Design 

by Paul Rigby 



O cean’s TFX\s a multifaceted, multi- 
layered, enigma of a game that 
simulates the new American ATP, 
the Lockheed P-22, the Lockheed F-117 
Stealth Fighter, and the upcoming 
Eurofighter 2000. 

TFX is divided into six portions: 

Training is a structured set of 10 missions 
that introduces the new pilot to all of the 
aircraft, missions, weather types and other 
variables in the game. Progress to the inter- 



esting parts of TFX is barred until the 10 
training missions have been successfully com- 
pleted. Overly strict, this may lead to frustra- 
tion for some players unaccustomed to the 
flight sim experience. 

Tour of Duty allows you to enroll in one 
of three squadrons and tackle missions 
around the world. Usually, this consists of the 
primary/secondar)' mission approach, with a 
bit of mission text to fatten the scenario. 

Flashpoints feature five individual mission 
stoiylines. Imagine five Strike Commander 
storylines which cover such diverse areas as 
I'he Falklands, Bosnia and South America. 
The actual storylines arc split into missions, 
or parts, as in a TV serial, with character text 
and newspaper headlines providing filler ma- 
terial to move the plot onto the next stage. 


The Arcade section removes the realism 
from the game and sends you against the foe 
with five levels of increasing difficulty to 
tackle. 

In Simulation mode you can pilot a craft 
without restrictions or specific mission con- 
siderations. Choose the elements of the flight 
sim — such as aircraft type, weather, time of 
day — and you’re off. 

UN Commander is a simple mission 
builder with an easy-to-use menu interface. 
Completed missions can be saved and 
s\vapped with friends. 

Once in the cockpit, the 
flight models are quite good. 
The inertia effects are quite 
credible, yielding loss of al- 
titude during steady turns 
and realistic rolls and stalls. 
Flaps are controlled auto- 
matically and can be viewed 
in cross-section within the 
multi-function displays. G- 
forces are handled well, with 
some excellent digitized pi- 
lot grunting during black- 
out sequences. 

Special FX 

TFX’s excellent FX include atmospheric 
missile viewpoints that offer an up-close 
viewpoint of the detailed ob- 
jects and terrain, plus laser-tar- 
geting weapons. While in gen- 
eral the effects are well exe- 
cuted, there are noticeable 
restrictions as far as realism is 
concerned. The AGM-65 Mav- 
erick, a fire-and-forget missile, 
isawasteofspacein being 
treated as a dumb, point-and- 
fiire rocket. In addition, there is 
no ranging or directional infor- 
mation at all on the heads-up 


display to help with gun kills. Most damning 
of all, there’s no rudder, which knocks 
ground strafing down to minimal levels of 
realism, makes landing the aircraft rather haz- 
ardous (especially on a carrier), and reduces 
the effectiveness of many aerial dogfighting 


maneuvers. 



The manual is lacking in certain areas, as 
well. There is little information on the weap- 
ons and no indication of how they rate in 
target effectiveness. The text is content to 
throw around terms such as “weapon drag 
factor,” which have no apparent meaning in 
the game and seem more like pure hype. The 
manual also lacks structure; for instance, the 
instructions for launching mavericks and 
free-fall bombs appear on page 3 1 , with laser- 
targeting weapons included almost as an af- 
terthought on page 46! 

Ac first glance, the enemy artificial intelli- 
gence appears to be well-implemented. En- 
emy aircraft cake advantage of three 
dimensions in their maneuvers, but quicldy 
become predictable. When the player is faced 
with two aircraft, the bogies always split: one 
rides low, the other high on a cuive, seem- 
ingly with no variation at all. Combat is fairly 
straightforward, and avoiding SAMs appears 
to be much coo easy. No need for fancy-pants 
avoidance maneuvens — a few bits of chaff and 
the odd flare do the crick. 

Landing is not easy in any of the aircraft, 
despite the inclusion of an ILS system. Car- 


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Page 98 


Computer Gaming World 





ricr landings arc notably difficult. In one in- 
stance, I found myself hitting the carrier deck 
at the wrong angle and bounced violently up 
into the air again, luckily to try again. There 
is an auto-landing option, handy if you want 
CO ignore manual landings and just get on 
with the action, but this option leads to im- 


plausible situations. Your craft can be out of 
fuel, miles from anywhere, then suddenly 
come in for a landing, simply by toggling the 
auto-landing .switch. 

During a mi.ssion you are created to a very 
nice cockpit-scan view, initiated with thecoo- 
lic-hat on the joystick. The scan view is a 
minor variation on the padlock view, and it 
is lar less disorienting than the Falcon sysium 
in many ways. In TFX, flicking the coolie 
left/ right smoothly moves the view left/right 
in one smooth scan. The downside is that 
there is no upwards view or target-lock view, 
which is the main positive aspect of Falcons 
padlock view. 

Voices In My HUD 

Digitized voices from other aircraft, 
AWACS, or cockpit computers will keep you 
company throughout a mission. These are 
well produced, clear and effective. Other nice 
effects are the weather conditions, probably 
the best in any sim so far. Thunderstorms, 
rainhill and snow all add atmosphere to the 
simulation, as does the pitching ol a carrier as 
it rides the sea swells. Oddly, this pitching 
effect occurs on terra firma as well (a case of 
Force 10 gales, or an over-active suspension?). 
This oversight is perhaps offset by the excel- 
lent implementation of air-to-air refuelings. 
These take a good bit of jockeying for posi- 
tion, but produce satisfaction when com- 
pleted. A .separate HUD screen, which 
indicate the oncoming tanker’s height and 
speed, is provided for these mid-air rendez- 
vous. 

Irritations? I'he music is very irksome and, 
if disabled in the configuration menu, has the 
annoying habit of coming back on again at 
will. It was only when 1 disabled my Roland 
card that the music finally disappeared. 


Oddly, this was the first time that I managed 
to hear any engine noise from my Sound 
Blaster. 

Another bone of contention is the flight 
computer’s tendency to provide unneeded 
aid, automatically leveling out the aircraft 
when the computer thinks rhe pilot is about 
to buy the fitrm. Unfortunately, 
when attempting ground strafes, 
low altitude strikes, or creative tree- 
top flying, the computer takes con- 
trol and returns the aircraft to level 
flight just as the enemy is about to 
be blown to the four winds. Exas- 
perating, to .say the least, especially 
since there is no obvious way to 
turn this “flight aid” off. 

Blasted Blanket Bingo! 
When low on fuel, an enormous 
BINGO sign is spread across the HUD, im- 
pairing vision. Flying the Eurofighter, which 
carries little fuel in any case, this warning is 
triggered shortly after take-off. Why rhe low 
fuel warning couldn’t have been reduced to 
an Mi’D or cockpit light warning remains a 
mystciy. Even without the BINGO game, 
finding the target can be dilficult, as there are 
no carat-HUD markers to aid the pilot. 
AWACS information for alternative direc- 
tions are haphazard at best; waypoints on the 
moving map would have been useful in this 
respect, but none are supplied. To make these 
matters worse, the briefings are too briel and 
lacking in necessary information. 

In many ways, TFX feels old fitshioned. 
There is no campaign option in which you 
can plan missions or make significant tactical 
decisions, and although the digitized voices 
provide an illusion ol wing-men, rhe feeling 
is more akin to flying an old “you versus the 
world” simulation. 

Clearly, 77^ offers a mixed bag. Despite 
some innovative ideas and features, some 
pans of the design feel a bit hackneyed or 
unfinished. I would not recommend the 
game to Falcon or Tornado players, who will 
dislike TFXs simplifications, lack of realism, 
and lack of depth. However, if you are one 
for simpler simulations (like Je^ighter II), 
TTvVwill definitely be worth a test flight. For 
the casual pilot, TFX will offer plenty of 
long-term gameplay, and its structured layout 
will not lose inexperienced players as did the 
open-ended format of Falcon. The excellent 
graphics and digitized sound may even pro- 
vide enough glitz-appeal to tear one or two 
youngsters away from their Mario-clones. 


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Pholo^riiphy by Rare Tomsei 


Review 



Hit 

The 

Deck! 


Spectrum HoloByte’s Carrier-Based Hornet 


by Mark "Endo" Estephanian 


A good carrier-based flight sim has 
always been hard to find. In ten 
years of combat sims, there have 
only been a few worth mentioning. 
Velocity’s Jetftghter sa\w?, were breakthrough 
products in their day, simulating carrier 
operations with smooth flight models and 
graphics. Spectrum HoloByte’s Flight of the 
Intruder z\so included carrier scenarios and 
was probably the best of the older pro- 
grams, offering innovative features that ele- 
vated gameplay to new levels of richness. Of 
course, all of these sims are several years old, 
which in our hobby means ancient, and the 
time is right for a “contemporary” carrier- 
based sim. 

To fulfill this need, Spectrum HoloByte 
has released Hornet: Naval Strike Fighter, 
yet another high-tech toy in the company’s 
Fdectronic Battlefield Series. Hornet joins 
Operation Flighting Tigers and MiG-29 
Fulcrum in the growing list of add-on disks 
that interface with Falcon 3. 

or McDonnell Had A Jet 

The McDonnell Douglas F/A-18 
Hornet incorporates twin afterburning 
engines and is packed with the latest avion- 
ics and weapon systems. The Hornet can 
function as a true multi-role aircraft by 


quickly converting to cither a ground attack 
or air-to-air fighter. Its carrier deployment 
capability makes it even more flexible. 

Once Spectrum’s Hornet has been 
loaded onto a hard drive with either Falcon 
or the stand-alone version of MiG-29 
already installed, you can take to the skies 
over the world’s current hot-spot: Bosnia. 
To illustrate Hornet’s new features and 
flight model, I’d be pleased to have you as a 
copilot on one of my first missions. 

Tour de Bosnia 

The interfaces of Hornet axc essentially 
the same as in Falcon 3, and within minutes 
of the install I had formed a new squadron 
with the new Bosnian theater, hit the com- 
mit button, and was waiting for the familiar 
satellite downlink message. Command 
sends a message describing the 
scenario: my mission, to take out 
an enemy tank column north of 
Valejevo. After setting up each 
flight’s waypoint action and 
flight path, I perform a recon of 
my flight path and use the trace 
option to find possible enemy 
threats. 

With pilots assigned to their 
flights and armed with air-to-air 


missiles and air-to-ground Mavs, 1 tap the 
“+” key to throttle my two turbines up to 
full military power. It is now obvious that 
the Flornet cockpit is decidedly different 
from Falcon. I now have two Digital 
Display Indicators which display a variety 
of data. I jiull up the engine DDl and mon- 
itor my engine thrust, fuel flow and exhaust 
temp, all displayed as digital readouts. I 
then slam the afterburners open to stage 5 
and give the Alt-C launch command. 

The launch off the carrier was pretty 
straightforward, except for the fact that my 
joystick did not respond to small move- 
ments. I increased my stick movements and 
found my aircraft snap rolling at 500 feet. 
Whoooaaa!! OK, so maybe my “Thrusty” 
joystick needs to be reconfigured. I give it 
another shot and find no improvement. 
After consulting an on-line flight sim 



Page 102 


ComptUer Gaming World 




forum, I notice many players are experienc- 
ing the same problem. A siigge.sted fix is to 
calibrate backwards or to bold the joystick 
calibration icon in the corners for a long 
period of time. I try this and it corrects the 
problem, though the aircraft still exhibits an 
extremely fast roll rate. 

Once airborne with some degree of con- 
trol, I configure my left DDI to show the 
Radar Warning Receiver and my right DDI 
to air-to-air radar. In the lower middle of 
the instrument panel is the Horizontal 
Situation Indicator. This display shows 
your aircraft’s current heading along with a 
waypoint and radial heading. The radial 
heading is a specific flight path that has 
been preset to the waypoint. Ideally, you 
should line up the heading cue with the 
waypoint cue along with the radial indica- 
tor. 

While heading to a waypoint, I take 
time to feel out the flight model. The F/A- 
18 feels responsive, yet it can get 
heavy and slow. Hornet can 
model four different flight mod- 
els from Easy to High Fidelity as 
in Falcon 3- Airspeed does bleed 
off as Gs are applied to the air- 
craft, and the turning radius will 
tighten with reduced airspeed 
and higher Gs. The aircraft is 
heavier with more momentum 
than the F-16 and becomes lum- 
bering at 125KIAS. It does roll 
extremely fast and takes a very 
steady hand to fly. Close atten- 
tion to energy management is a must, lest 
you want to pre,senc a fat, slow target. 

At Angels 5, I instruct my wingman to 
close it up, and he quips back with a “Copy 
will do.” Time to activate the APG-65 Air- 
co-Air radar. This radar is simulated in 
many degrees in Hornet as in Falcon 3. I 
have configured my aircraft with the High 
Fidelity flight model so I can check out any 
new features. The F/A-18 radar incorpo- 
rates Scan, Track While Scan, Single Target 
'brack and Air Combat modes and a range 
of 80nms. When a contact is targeted. 


information as to heading, alti- 
tude, range and aspect are dis- 
played next to the target icon. 

Aspect is displayed by a small 
directional tail attached to the 
icon and is displayed 180 degrees 
opposite of the Falcori program, 
so it does take some getting used 
to. 

Scanning for enemy contacts, 

1 select the Track While Scan 
mode. This allows me to target 
one aircraft while continuing to 
display other threats. Picking up a contact 
at 40 miles, 1 hit the “T” key to acquire the 
target and tap the “Z” key to lock ‘em up. 1 
hit the IFF (Identify, Friend or Foe) key 
and determine that the contact is hostile. 
My Radar Warning Receiver lights up, .so 1 
know my target has me locked as well. At 
10 miles, 1 activate my jamming system 
and, since no other targets are within my 
scan, my radar shifts to the Single Target 


locked and will not display any ocher air- 
craft while automatically adjusting range. 
LAUNCH WARNING!!! 1 break hard to 
port and pump chaff and flares while 1 
.switch to padlock to get a visual on the AA 
mi.ssile. 

The padlock view remains the same as 
Falcon, bur now includes an afterburner 
and brake cue in the mini-HUD. 1 pul! 
max Gs, which is limited to 7.5 by the F/A- 
1 8 avionics system, and jink violently. 1 can 
toggle off the G-limitcr, but 
there’s a chance I’ll overstress the 
wings. Luckily the Atoll missile 
impacts one of my chaff packets 
and I’m still alive. Still in padlock 
1 keep toggling the view until it 
targets a MiG-29 which is now in 
visual range at 2 miles. I pull ver- 
tical while banking and re- 
acquire the target with the radar 
in Air Combat Mode which locks 
up anything within 10 miles of 
my aircraft. I get a good tone and 


hose off an A1M-9M. The missile cracks 
and flies up the MiG’s pipe, exploding in a 
ma.ssive bit-mapped fireball. 1 didn’t see a 
chute, poor bastard. 

Are We Having Fun Yet? 

Air-to-air action is typical of Falcon 3. 
Bandits will perform maneuvers in both the 
horizontal and vertical. Excellent enemy AI 
makes the F/A-18 a very difficult aircraft to 
fly and fight. The blistering roll rate makes 
control stability a major issue and a player 
must be very conscious of every move he 
makes. New padlock and radar information 
along with a new heading indicator increase 
the pilot’s situational awareness and add 
new layers of challenge and scrateg)'. 

As I move into the mountainous region 
of Bosnia 1 admire the improved terrain 
graphics. Switching my radar to air-to- 
ground, I notice a new feature which 
enables a player to zoom in on a selected 
area of the topological display as opposed to 
zooming into the whole screen. Targets can 
now be identified even if they should be 
offset CO the nose of the aircraft, so I can use 
Mavericks along with maintaining a ground 
radar image of the target. Switching down 
to my HSI, I line up the waypoint and radi- 
al cue to the target waypoint, and bring up 
the COMED map which is superimposed 
over the HSI information. I am now at the 
initial point for my attack run. 

My air-ground radar picks up the tank 
column. They are expecting me, and my 
RWR lights up with AAA radar scans. 
Approaching the column head-on I target 
and release six Mavericks. The sky lights up 
with AAA and 1 get a launch warning, 
lumping back into padlock view, I pick up 
an SA-6 missile tracking my six. Dumping 
flares, I break hard, but the missile nails my 
aircraft. Warning indicators are flashing 
and the inccs.sant voice of Bitchin’ Betty is 
.screaming “Check Cockpit!” as 1 check out 
my warning sys and see that the missile has 
knocked out my weapons. Time to get out 
of Dodge. Endo exit stage right! 

Air-to-ground action is intense. The 





April 1994 


Pane 103 



well-implemented enemy AAA and 50mm 
cannon fire leaves no question that you are 
getting shot at. vShouldcr launched missiles 
will kill you very quickly should you not 
evade them or get outside of their range. 
Unfortunately FLIR pods are not support- 
ed, and targeting smart weapons remains 
virtually the same as Falcon 3. i'he groimd 
map zoom feature does give you some 
added flexibility in picking up ground tar- 
gets. Hornet docs not support any low level 
terrain avoidance systems, so I’ll have to 
keep my hands on the road and my eyes on 
the wheel while I make my egress through 
the mountainous terrain. 

Snagging The Three Wire 

Heading home, I steer toward the way- 
point cue in the HUD to get on course for 
the carrier — time to get in the groove. After 
passing the carrier on one side, 1 activate 
the ILS, and the LSO calls to tell me that 
it’s time to enter the pattern. 1 begin to 
turn on final and line up with the deck, 
adjusting my airspeed with throttle and air- 
brake to 135KIAS. I pick up the “ball” (the 
optical landing system located on the carri- 
er deck) which provides me with flight cues 
as to my angle 
of attack, 
while my 
angle of attack 
indexer pro- 
vides an addi- 
tion reference. 

The LSO is 
also giving me 
verbal cues to 
aid my 

approach 
while an AOA 
bracket 
appears in the HUD. According to the 
manual, I should keep the velocity vector 
centered within this bracket to get a good 
approach. I'm lined up ready to catch the 
three wire. 200 feet.. .good speed. ...SLAM!! 
1 smack the carrier lip and get the all too 
familiar “your dead” animation sequence. 
Oh well, maybe next time. 

After playing for many hours, the land- 
ing section is still one of the most challeng- 
ing aspects of the sim. This is exacerbated 
by the high I'oll rate, which makes more 
than minor flight corrections a hazardous 
choice during your approach. The LSO 
dialogue is a nice touch, and the AOA 
indexer and AOA HUD bracket aid your 
approach and generally give you the “feel” 
of maintaining a high AOA on carrier 
approach. A view shift will be activated 
when you hit the ILS, meant to simulate a 


pilot adjusting his view, so be prepared! 
Also, if you are carrying any stores, these 
will be jettisoned when the carrier waypoint 
is selected, so shoot ‘em or loose 'em! ISee 
the foHoiuing Carrier La)iding straLeg)' article 
for some ooy useful tips. — Ed.\ 

Hornet has a modem option which will 
connect with Falcoti 3.03 and MiG-29 
players. Hornet will automatically update 
your Falcon 3 and MiG-29 programs to 
make them compatible with an updated 
communications system, which looks the 
same bur permits a histcr connect rime. A 
network option is also included so that 
Falcon, Hornet and MiG 29 owners should 
be able to mix it up. 

Bug ‘Em Up 

Hornet docs have some irritating bugs, 
the most problematic being the joystick cal- 
ibration routine. The joystick is just too 
sensitive, making flight more difficult than 
it has to be. The carrier will also disappear 
under certain circumstances, and a random 
view change will occasionally occur, shift- 
ing the perspective to the left side of the 
cockpit. 

Allied wingmen and flights also exhibit 
some funky 
behavior. I’ve 
seen wingmen 
fly around the 
carrier until they 
run out of fuel. 
Other allied air- 
craft will also 
run into moun- 
tains for no 
apparent reason. 
MiGs will get in 
behind your 
flights and will 
attack you when you are landing on the 
carrier, which is a real problem since your 
weapons have been automatically dumped. 
[At press time. Spectrum tuns working on a 
software patch to address most of these prob- 
lems. — Ed.] 

When the Smoke Clears 

When these minor problems are 
addressed, Hortictw'xW make a very welcome 
addition to the hard-core pilot’s collection. 
It doesn’t break any new ground, as it is 
basically Falcoii 3 with new scenarios and a 
diflerent flight model, but the carrier oper- 
ations add an enjoyable twist. Players can 
expect the same degree of intense enemy AI 
and the involved mission planning require- 
ments that made Falcon 3 a touchstone for 
serious simulations, cgw 


A US Navy F-H pilot once said to 
me, “The thing 1 hate most about 
the Navy is living onboard the car- 
rier; the thing I love most about the Navy 
is flying from and landing on the carrier,” 
Putting 30,000 pounds ol airplane moving 
over 100 mph down onto a 160-foot 
stretch of pitching and rolling runway has 
been likened to “landing an elephant on a 
postage stamp.” No PC-based flight simu- 
lation as yet does justice to the rigors and 
dangers carrier aircrews face daily, but 
landing onboard the USS Theodore 
Roosevelt iii Spectrum HoloByte’s Hornet 
Naval Strike Fighter is as close to that 
intensity as it comes. 

Because of the difficulties of a carrier 
landing, many simulation fans choose to 
skip it, either by ending the mission or by 
handing the task to the autopilot. Real- 
world pilots have no Escape key to lean on, 
and few things will give you more satisfac- 
tion than mastering simulated carrier traps. 
Carrier landings in Hornet \n\\\ never be 
easy, but with practice you can execute 
“contiollcd crashes” successfully every time. 

Procedure or Wildcard? 

Hornet’s Landing Systems Officer 
(LSO) is designed to talk you onto the 
deck. If you fly the appropriate course, as 
defined in the HNSF manual, the LSO 
should guide you in safely. Unfortunately, 
following this procedure can have other 
severe consequences. First, you must fly to 
the last waypoint to enter the landing pat- 
tern. When you fly over this waypoint, all 
ordnance, except wingtip stores, is auto- 
matically jettisoned. An urban legend per- 
sists that US Navy pilots jettison all ord- 
nance before landing back on the carrier in 
order to reduce risk. 

Carrier-based pilots, however, have told 
me nothing could be further from the 
truth. Fuel would routinely be jettisoned to 
meet landing weight requirements, but 
ordnance was always brought back onboard 
except in emergencies. If you lly the stan- 
dard Hornet approach pattern, you will 
invariably be forced to jettison any remain- 
ing stores, regardless of whether you may 
need them later in the campaign. 
Additionally, the //owe/ radio calls seem to 
suffer a few bugs. Sometimes, the carrier 
never gives you the appropriate calls for 
landing. 'Fo save ordnance and avoid the 
bugs, I’ve developed my own landing pro- 
cedure. 

First and foremost, I avoid the last way- 
point like the plague. Instead, 1 fly within a 
few miles of it, then activate the ILS. By 



Pii^c 104 


Computer Gaiiiiiifi World 


Catching The 3-Wlre Every Time 

How To Survive Carrier Landings In Hornet Naval Strike Fighter 




by Tom “KC” Basham 


approaching the last waypoint, I’ve been 
positioned astern of the carrier, and by 
using the ILS I can pinpoint its location. 
Coming back from a mission, though, I’m 
rarely flying standard approach parameters, 
so I still use the suggested race-track pat- 
tern. 


and downwind legs. 

Once you have been cleared, verify your 
speed is 200-250 knots and lower your 
gear. If you’ve forgotten to lower your gear 
or your hook, the LSO will remind you. 
Still, you have enough other things to 
wort)' about the closer you get to the ship, 
so it’s best to have these simple things out 
of the way early. Be careful not to exceed 
300 knots with the gear lowered, as the gear 
will be damaged. Your screen should now 
resemble Figure 1 . 

You are about to turn left another 90° 
onto the base leg. Correctly timing the base 
leg is critical. The base leg is a gentle left- 
hand turn back toward the carrier. When 
you complete the base leg, you should be 
reasonably aligned with the runway and on 
the final leg. As you can see in Figure 1, the 
carrier is 1.4 miles away. Although the car- 
rier is visible from 7 miles away, the runway 
can only be seen from 1.7 miles, and the 
LSO only guides you under 1.2 miles. To 
maximize the time available for lineup on 
the final leg without extending beyond the 
1.7 mile visual range of the runway, begin 
the base leg approximately 1.4 miles from 
the carrier, as shown in Figure 1. 

Bank about 45° left and execute a gen- 
tle, 2-G turn. Don’t rush the turn. You 
want to complete 180° of turn and be 
aligned with the runway. If you turn too 


Entering the Pattern 

Descend to 1,000 feet, slow to 300 
knots, and fly directly toward the carrier. 
Don’t worry about what the ILS lines are 
doing, you’re not going to land just yet. 
The carrier becomes visible at seven miles. 
When you close to approximately two 
miles, turn slightly to the right and fly past 
the carrier, maintaining 1,000 feet and 300 
knots. Watch the carrier pass down the left 
side of your aircraft using the padlock view. 
This is the upwind leg. 


Figure 1 

Use the ILS-HUD to mc^neuve^ near the earner. 


clearly passed across the carrier’s path. My 
procedure mirrors that found on page 72 of 
the manual, but allows a little extra altitude 
for mistakes during the crosswind leg. 

You are now ready for the downwind 
leg. Turn another 90° to the left, holding 
altitude and speed. Don’t wait too long on 
the crosswind leg before entering 
the downwind leg, as you want to 
stay close to the carrier. Your 
heading should now be 180° 
opposite of the carrier. Although 
the manual suggests descending 
to 600 feet, maintain 1,000 feet 
altitude — you’re going to need 
those 400 additional feet very 
soon. Using the padlock and out- 
side views, monitor the position 
of the carrier. When it is exactly 
off your left wing, the ILS HUD 
should show you approximately 
eight miles away from the ship. 


Once your aircraft is clearly past the car- 
rier’s bow, note your heading. In Hornet, 
the carrier usually cruises along square 
headings of 90°, 180° or 270°. This makes 
your approach much easier. Drop your 
hook and turn 90° to the left. Maintain 
1,000 feet, but slow to 250 knots. Using 
the padlock view, monitor the carrier’s 
position. Fly this heading until you have 


Timing the Base Leg 

From here, things are going to get busy. 
First, notify the LSO of your intention to 
land by pressing Alt-H, keeping in mind 
that you may have to press it twice before 
he responds. If the LSO calls, “deck clear,” 
you’re all set and can continue. If he orders 
you to go around, you must extend past the 
carrier and repeat the upwind, crosswind 


April 1994 


Page JOS 


Photograph) 





quickly, you will fly coward the carrier hut 
be improperly aligned. You’ll only be about 
1.4 miles from the carrier and there won’t 
be enough time to correct a gros.sly mis- 
timed base leg. Remeinber, when you begin 
the turn vour speed will decrease. Apply 
power to keep your speed between 190 and 
210 knots. 


feet of altitude for each mile away from the 
carrier. Ideally, you should be at 750 feet 
when 1.5 miles from the carrier. Learning 
to adjust altitude, airspeed, throttle and 
turn rate simultaneously is no easy task and 
requires practice. 

Turning on Final: Getting Busy- 

Now things really start to cook. 
Immediately hit the “\” key to deactivate 
the ILS. That’s right, shut the ILS off. 
Why? Because it’s not very useful at this 
point. The ILS bars themselves have no 
center points marked, so there’s no way to 
really tell if they’re centered or not. Second, 


the velocity vector does not operate proper- 
ly on the ILS HUD. When ILS is activated, 
the angle of attack (AOA) indexer should 


appear beside the velocity vector, but the 
entire assembly should float around the 
HUD in ordinary velocity vector fashion. 
In Hornet-, though, the velocity vector ceas- 
es to move around the HUD when the 
AOA indexer appears. The velocity vector is 
probably the single most important instru- 
ment during landings. It you’re within 1.7 
miles of the ship, you can already sec the 
runway, and the ILS bars are 
more clutter than anything else. 
Deactivate the ILS HUD and rely 
on your eyes for lineup and the 
working velocity vector for 
descent information. As the man- 
ual states, the runway is canted 
10" from the deck. When you’re 
perfectly lined up, your heading 
should be 10° left of the carrier’s 
heading. 

Why is the velocity vector so 
important? Because it shows 
where your aircraft is going, 
regardless of the nose position. If 
the velocity vector is below the 
carrier in the waves, that’s where 
you’re going to wind up. If the 
velocity vector is aligned on the 
carrier properly, you’re going to 
land exactly right. Figure 2 shows 
what you should see, captured 
from a replay tape. 

On the final leg, always 
remember: use pitch to control 
your airspeed and power to con- 
trol your altitude. If you are too 
low, don’t pull the nose up. In 
the more realistic flight models, 
pulling the nose up will cause you 
to slow down, decreasing lift, 
causing you to descend even 
more. If you’re too low, apply 
power. I f you’re too 
fast, pull the nose up slightly to 
bleed speed. This is very impor- 
tant! During the final leg, you 
must establish your sink rate, or 
vertical velocity, such that you 
use up all altitude and touch 
down exactly over the carrier. 

Don’t let your sink rate get 
too high, either. Although you 
can monitor your vertical speed 
on the HUD, you control your 
sink rate by speed and the veloci- 
ty vector. In short, when you fly 
slower you sink faster. When you 
fly flister, you sink slower. If your 
speed is too high, you’ll shoot 
right past the deck. If your speed is too low, 
you’ll splash short of the deck and swim 
home. According to the manual, touch- 


down speed should be around 140 knots. 
However, in Hornet youW sink like a simu- 
lated rock to the bottom of the simulated 
sea at 140 knots. Remember also that the 
engines take time to spool up. If you’re 
sinking too fast, you must apply power 
quickly. If you wait too long, you’ll crash 
while tile engines arc revving up to the new 
power setting. 

Maintain a speed of 160 to 170 knots 
and move the nose until the velocity vector 
lays over the trap wires. Above all else dur- 
ing the final leg, keep the velocity vector on 
the trap wires! You should keep the nose 
roughly level and maintain an angle of 
attack of around 5-6". As you close, listen 
to the LSO and watch the meatball for vital 
clues, but pay extremely close attention to 
the velocity vector. Keep it where you want 
to land, and you’ll land there. 

The Final Drill 

It takes about 12 seconds from the time 
that you call the ball at 1.2 miles until 
touchdown. During that time you must 
keep the velocity vector on the trap wires. 


your speed between 160-170 knots and 
your angle of attack around 5". The runway 
will appear to drift to the right slighly 
because of the movement of the ship, but at 
these short ranges you’ll be on the deck 
before you notice much. Figure 4 shows the 
final instant before touchdown. You may be 
pitched slightly down as shown in the pic- 
ture. If so, you must remember to flare 
(pull back on the stick) so that you land on 
the main gear. Although the Navy would 
prefer softer landings, anything with a verti- 
cal velocity of less than 200 feet per minute, 
as indicated on the HUD, will suffice. 

Carrier landings take practice. The keys; 
1) properly time the base turn, 2) maintain 
appropriate sink rate on the final leg, and 3) 
above all else keep the velocity vector on the 
trap wires, cgw 


Watch your altitude closely. To com- 


. 





1 = 1 w f »» f Tw 


Figurc 2 


Beginning the lineup t.7 miles from the carrier. 
plete the base leg, you'll want about 500 



Figure 3 

Seconds before touchdown, coclcpil view. 



Buire 106 


Cninpiitcr Ganiiua Worhl 









Strategy 


machine Politics 

In The Slst Century 



Understanding The Inner Workings of 
SimCity 2000, Part One 

by Robert L. Hayes, Jr. 


I f the worst nightmares of 20th Century 
New York City mayors were recurring 
visions of the sewer system disintegrating, 
what will the dreams and nightmares be for 


mayors in the 2 1 st Century? Obviously, Sini- 
City 2000, Maxis’ new version of their classic 
city building simulator, won’t provide all the 
answers, but it's sure to offer some fascinating 


possibilities. In order to explore these new 
possibilities, Maxis has made significant teclv 
nological advances over SiniCity Ckssic and 
added a tremendous amount of detail. Natu- 
rally, this increased detail has increased the 
complexity of the simulation and the number 
of new game options. Combine these facruis 
with a somewhat cursory manual, and many 
gamers may find that they would settle for the 
NYC sewer scenario that plagued the dreams 
of modern mayors rather than contend with 
this plethora of new details. '1 his article is 
intended to keep that frustration from occur- 
ring. 

Who To Listen To 

One of the most essential qualities of a 
SimMayor is a thick skin. You will be con- 
tinually criticized by the media, and there is 
no end to the vociferous complaining, beg- 
ging, and whining of your citizens, who will 
constantly bombard your office with plain- 
tive picas for a.ssistance: “We need more po- 
lice,” or “We need a stadium.” Many new, 
cager-to-please mayors, working on the not- 
unreasonable assumption that the SimCiti- 
zens know what they need, often build the 
requested facilities at once, then wonder why 
their cities go into premature bankruptcy. 
The important thing to remember is that 
your citizens are a bunch of pathetic w'hiners 
too lazy even to submit their own zoning 
requests, instead requiring you to make all of 
their decisions for them. Ignore the little 
beggars at llrst, and build your city your own 
way, in your own time. When you havesteady 
cash surpluses each year and can afford the 
upkeep on the items your citizens want, then 
consider their requests. The only exceptions 
are requests for airports, seaports, and con- 
nections to other cities — these are very im- 
portant. 

Your advisers, on the other hand, will gen- 
erally give you good counsel on what your city 
requires, with the exception of your fire mar- 
shal, who chronically wants more fire protec- 
tion than yotir city probably needs. Yotir 
property tax manager often will tell you to 
jack up property taxes, but be careful about 
doing so, as too high a tax rate can actually 


Fuse JOS 


Cunipiiier Gaining Woilcl 


TABLE 1 Travel Point Costs 

Roadway by car or bus, no iraffic 1 

Roadway by car or bus, light iraffic 

2 

Roadway by car or bus, heavy Iraffic 

3 

Highway by car or bus, no traffic 1 

Highway by car or bus, light iraffic 

2 

Highway by car or bus, heavy traffic 

3 

On ramp by car or bus 

2 

Tunnel square via car 

3 

Tunnel square via bus 

2 

Bridge square via car 

3 

Bridge square via bus 

2 

Train track or subway square 

Change modes from car to bus 

1 

4 

Change modes from bus to car 

2 

Change modes from car/bus to rail 

4 

Change modes from rail to car/bus 

4 


reduce revenues by killing development and 
drivii^g your populace to greener pastures, 

The People Mover 

No area of city development is as critical as 
a well-planned transportation network. 
Without transportation, your citizens will be 
unable to reach shopping malls and their 
places ol work, telecommuting and home 
shopping networks not being an option in the 
SimUniverse. Citizens go about their daily 
business via one ol three ways: private cars (via 
roads and freeways), city buses (via roads and 
freeways), and trains (via tracks and subways). 
All have advantages and disadvantages, but ro 
weigh those considerations it is necessary to 
first understand the heart of the SimCity 2K 
transit simulation: the trip generator. 

Eacli and every building or undeveloped 
zone in SimCity 2/^ generates “trips” based 
upon its population. A “trip” represents a 
hypothetical attempt by a single SimCitizen 
to find a suitable destination, whether a place 
of employment or a place to shop. Zoned but 
undeveloped acres may generate one trip 
every ten cycles (a cycle is one iteration of rhe 
crip-generacing subroutine, which operates 
continuously), while a high-ri.se apartment 
complex may generate a trip every cycle. The 
SimCitizen starts with 100 travel points, 
which it expends on movement through the 
transit network of your city. Each square 
traversed on the map costs a varying number 
of points (see Table 1); if no destination can 
be found before these points run out, the trip 
is considered a failure and no traffic is gener- 
ated (the SimCitizen stays at home rather 
than venture out), If the citizen finds a valid 
destination, then the route is noted and ap- 
propriate traffic generated along chat route. 

A trip begins when a SimCitizen walks to a 
road or public conveyance located within the 
same block as the origin point. The SimCiti- 
zen can only walk three squares from its point 


of origin before it gives 
up, therefore no trips 
will be generated from 
any zone more than 
three squares from 
some form of transit. 

Once the SimCitizen 
hits a road, it follows 
that road (in a random 
direction), looking 
along both sides of the 
road for a valid destina- 
tion square. When it 
comes to an intersec- 
tion, it takes a random 
turn. If a dead end is 
reached, it retraces its 
steps back along the 
dead-end road (travel 
points expended on 
such wasted travel do 
count against the trip’s 
lOO-point allotment) 
and continues. When 
the SimCitizen en- 
counters a mass transit 
access point (a bus depot, railway terminal, or 
subway station) it has a 50% chance of trans- 
ferring to the new mode of travel and again 
setting off in a random direction. These mode 
changes also cost travel points (see Table 1). 
For trains, the SimCitizen proceeds along 
train or subway routes from station to station. 
At each station the SimCitizen has a 50% 
chance of disembarking (again paying the 
mode change cost) and continuing on foot or 
by car. If the SimCitizen does not disembark 
at a given station, it chooses a new direction 
along rhe tracks and proceeds until finding 
another station. For buses, each time theSim- 
Citizen encounters a bus station it has a 50% 
chance to disembark and again (ravel by car. 

Examining the travel point costs outlined 
in 'Fable 1 , it becomes clear that each method 
of transportation has advan- 
tages and disadvantages. 
Cities with no mass transit 
whatsoever do not impede 
trip efficiency when there is 
no traffic; indeed, the mode 
change costs incurred by 
mass transit (which your 
sims will take even when 
there is no need to) can re- 
sult in trips being aborted 
that could have been suc- 
cessfully completed. How- 
ever, when road traffic 
becomes heavier, the mass 
transit systems prove their 
merit. For example, let us 
u.se our .sample mini-city in 


Figure A to observe the way the system works. 
Assume a trip is generated by a house in the 
residential area (green block), and that the 
entire roadway is clear of traffic. The com- 
muter, a drone of rhe corporate state, wisiies 
for some reason to visit her Mejob in the 
industrial zone (yellow block). She enters the 
roadway (1 point) and travels to the left (since 
the road deadends on the right). Traveling 
one space (1 more point, total of 2), she looks 
to her left and sees nothing. To her right are 
more residences. Another space (1 more 
point, total of 3), again she is frustrated in her 
search. 'Fraveling three more spaces (3 points, 
total of 6), she is still frustrated, for to her right 
is nothing but fast-food restaurants and shoe 
stores (hluc commercial zone), 'Fraveling one 
more space (1 point, 7 total), she finds her 
reward at last; to her right is an industrial 
zone, and she parks her car and enters a day 
of thanklc.ss drudgery. Had traffic been light, 
her trip would have taken 14 points; heavy 
traffic would have made the cost 2 1 points. As 
you can see from this small example, condi- 
tions of minimal traffic can make long auto- 
mobile trips possible (at least along roads 
without trouble-making intersections), but 
heavy traffic will quickly limit the radii ofyour 
sim’s perambulations. Had there been a sub- 
way station in the heart of the residential and 
industrial zones of this miniature city, then 
half the trips from one zone to the other 
would take the subway, at a cost of only 6 
travel points; the main benefit of such a short 
route would be that it would alleviate much 
of the traffic generated along the roads, mak- 



rifiLiiv A 


ing everybody’s life easier (and your mayoral 
popularity higher). 

Note that in game terms, there is only one 
difference between a successful trip that takes 
only two travel points and one chat cakes 99: 
the shorter trip will generate crallic along a 
much smaller portion of 
roadway, while the long trip 
will be generating traffic 
along its entire length. For 
purposes of access to zones, 
however, either trip will suf- 
fice and the sims do not care 
how long their drive is, as 
long as they can make the 
drive at all. (Note also that 
subways and trains have an 
infinite capacity. I'here is no 
traffic modifier for such 
travel, so it does not matter 
how longa rail crip is, as long 
as it reaches a valid destina- 
tion). 

The mayor who builds a 
city with nothing but roads 
and highways will notice severe traffic prob- 
lems clogging the arteries of his or her fair 
city. In early stages of your city’s develop- 
ment, this is not a problem: you don’t have 
enough citizens to clog a drain, much less a 
decently-designed road system. However, 
once heavier population densities are 
reached, the far-seeing mayor will need to 
institute some form of mass transit to keep 
the roads clear. 

d here are advantages and disadvantages to 
each of the three forms of mass transit at your 
disposal. Bus depots are inexpensive and re- 
duce traffic considerably, but they don’t re- 
duce pollution very much (though there is 
some reduction) and they take up four acres 
per depot, space more profitably used for 
development. Rails are moderately expensive, 
reduce traffic and pollution, and boost indus- 
trial development throughout your city, but 
take up even more room than buses. The train 
stations are four acres in size, and the tracl-cs 
take up an inordinate amount of space. Sub- 
ways reduce traffic and pollution and take up 
only tiny amounts of space, but they arc very 
expensive to build and maintain. When de- 
veloping a well-balanced city, I build a mod- 
est railway first (perhaps three or four stations 
separated by six to ten squares of track 
apiece), then add buses to newly developed 
areas with potential to develop heavy traffic. 

I .save subways for last, using them only for 
high-value areas where bus or train depots 
would take up too much high-priced real 
estate. 

flic placement of your mass transit stations 


is a fine art. Bus depots must be placed along 
a roadway or they will not conduct any pas- 
sengers at all; within cliat limitation, any 
high-traffic area makes a fine place for a bus 
station. You must be careful not to build too 
many stations, because huge numbers of sta- 


tions will result in many aborted trips due to 
your citizens’ propensity for getting on and 
off the bus whenever they see a station. One 
station for every 70-100 acres of developed 
land (two 6x6 blocks) is about right. 

Rail and subway stations can be placed 
anywhere, When placed on a road, they do 
not attract as many passengers from the inte- 
rior of their block, bur get passengers coming 
off the street. When placed inside a block, 
they get a larger proportion of their local 
business but do nothing for passersby. Either 
approach is fine; in general, let your track 
layout dictate where your stations are placed. 
One additional option is to lay a rail station 
across a street (sec Figure B); this allows pas- 
sengers from as many as four blocks to use the 
facility while still allowing for passersby to use 
it. The disadvantage of this technique is that 


it blocks the road, causing a dead end (and 
sonte possible aborted trips for long-distance 
drivers). Used sparingly, however, you cati get 
a high proportion ofyour populace riding the 
rails in this fashion. For maximum rail cover- 
age, lay your stations and track or subway so 
that every block has at least one rail access 
point; the difficulty here is that an excessive 
number of stations can cause passenger con- 
fusion as your sims enter and exit the rail 
.system many times in one trip, wasting travel 
points on mode change charges. Experiment 
to find the right balance for each area of your 
city. 

The Water Works And Electric Co. 

There are only two utilities that you must 
be concerned with as your city develops: 
water and electricity. Of the two, water is the 
sijnplest, as it has only two sources, pumps 
and desalinization plants. Each water pump 
will generate an amount of water which varies 
according to the weather and the pump’s 
proximity to fresh water. A pump will gener- 
ate enough water to service 24 to 36 squares 
of development (depending on the weather), 
with an additional 12 squares of service for 
each water or waterfall square the pump is 
adjacent to. One handy technique for maxi- 
mizing the coverage of your pumps is to build 
a long, thin (one square wide) strip of land 
through the middle of a long lake. Build a 
pump on each land square on your isthmus 
(See Figure C). Each of your pumps will 
generate enough water for 96 or more squares 
of developed land, saving you considerable 
money (though, regrettably, not any space, 
since the water spaces aren’t of much use). If 
you don’t have a natural lake available, then 
make one. Simply use the Lower Terrain 
tools to lay water in two long strips with one 
square of land between them. Creating water 
terrain costs $100, just as much as pumps, so 
the terraforming is not costing you any net 
funds; additionally, you 
gain the power savings of 
not having to power ail 
those extra pumps, and the 
land-value enhancement of 
all that artificial coastline. 

Desalinization plants are 
generally not worth the 
trouble. It’s easy enough to 
change your land-water 
configuration that there’s 
no point in bothering with 
the ocean for water; just cre- 
ate some lakes inland (at 
$100 a square, admittedly) 
and save your citizens the 
pollution. 

Water towers are entirely 




Paf-i- no 


Coinnuter Ganiinu Warld 







par a irojTd Jpop u I a t ip'iij 
Fs y c h ol i c c r ifn In a I s . 




useless, excepc forwater-scrapped 
cities with severe cash problems. 

One tower costs $250, takes Four 
squares, and stores 40,000 g;il- 
lons of water, whereas lour 
pumps take the same amount of 
space, cost $400, and produce 
(rather than simply store) a mini- 
mum of 48,000 gallons of water. 

The $150 savings isn’t worth it; 
go with the pumps every time. 

Waste water treatment plants, 
on the other hand, are a boon to 
the ecologically conscientious 
mayor. They arc inexpensive and 
will cut your city’s pollution lev- 
els by as much as a third, and you 
only need one. Your citizens hate 
having them around, however, so make sure 
yours is far away from population centers (but 
still connected to the main water grid). 

Don’t go crazy with pipe laying to establish 
your water grid. Your citizens will take care 
of the plumbing within each block, so simply 
connect the blocks together with one length 
of pipe. It may take a little longer before water 
Hows through the entire block, but you will 
save yourself trouble in the long run because 
pipes can interfere with your subway con- 
struction. 

Electrical power is more complex, as there 
are many types of power plant and each has 
drawbacks. Table 2 summarizes the differ- 
ences berween power plant types. As this 
Table demonstrates, some forms of power are 
far more efficient than other types. Ironically, 
the clear winner in the cost-benefit analysis is 


hydro power, the power source which is avail- 
able at even the earliest historical periods of 
the game. While not quite as inexpensive as 
coal, microwave, or fusion plants, and while 
not as efficient in terms of megawatts per acre 
used as microwave and fusion plants, hydro 
power has the overwhelming advantage of 
not needing to be replaced cvciy 50 years, and 
the strong advantage of being added to your 
city in small, affordable increments as the city 
grows, rather than as one enormous lump of 
mostly-unnccded power. Eor a mayor wish- 
ing to run a more realistic city, then the choice 
is more difficult. In early historical periods, 
there really is no choice other than coal 
plants. Wealthy cities may flirt with oil power 
for the pollution reduction, but, in my opin- 
ion, it is not really worth the 50% price 
premium. Gas is massively expensive, at the 
top of the price list per megawatt, and shares 


with solar power the dubious 
distinction of being the largest 
waster of space (a measly 3. 1 25 
MW per acre of plant, worse 
even than wind power). In 
more modern eras, nuclear 
power begins to look attractive, 
but be advised that ShnCity 2K 
nuclear plants suffer a remark- 
ably high accident rate; that, 
coupled with the plants’ high 
cost per megawatt and high 
capital cost make nuclear a poor 
choice. The ecologically- 
friendly plants of choice, solar 
and wind, are workable but in- 
credibly wasteful of space. 
However, if you have room to 
burn, they make a better choice for the mod- 
ern era than hordes of smoke-belching coal 
plants, and wind power, like hydro, does not 
need to be rebuilt every 50 years. Microwave 
and fusion power, of course, are the best of 
the futuristic plants. Since even an enormous 
city will need only two or three of these 
monsters, the MW/acre advantage of fusion 
plants is irrelevant, and you should build 
whichever plants meets your power needs. 

In next month’s article, we will deal with 
city services, the layout of your city, zone 
development, land value, and general rips and 
tricks for enhancing your city’s performance 
in every way. 

Robert Hayes welcomes questions and 
comments on CompuServe at 70314,2302. 

CGW 


TABLE 2 


Power Plant Statistics 



Plant 

MW 

Cost 

Pollution 

Accident 

S/MW 

MW/Acre 

Coal 

200 

4000 

Heavy 

None 

20 

12.50 

Hydro* 

20 

503 

None 

None 

25 

17.77 

Oil 

220 

6600 

Medium 

None 

30 

13.75 

Gas 

50 

2000 

Light 

None 

40 

3.125 

Nuclear 

500 

15000 

None 

Severe 

30 

31.25 

Wind** 

4 

100 

None 

None 

25 

4 

Solar*** 

50 

1300 

None 

None 

26 

3.125 

Microwave 

1600 

28000 

None 

Modest 

17.50 

100 

I'usion 

2500 

40000 

None 

Slight 

16 

156.25 

NOTES: 







* Hydro power figures reflect the fact that it is generally necessary to construct the hill and waterfall needed to build tlie plants. The most efficient 
liydro dam configuration is a one-sc|uare hilltop with waterfalls on the eight descending slopes. 

** Wind power generation can he less tlian shown in the table due to unfavoralile weather conditions. 

*** Solar power generation can be anywhere from no power generated (in rain or heavy cloud) up to the figures shown. 

When nuclear plants have accidents, they explode and spread fire and radiation over large areas of the map. When microwave plants experience 
ix'g noSher chmage'irdone'^ incinerated, but no permanent damage is done. If a fusion plant sutlers an accident, the plant is destroyed, 


112 


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The advent of the AdLib sound card in 1988 added 
a new dimension to the computer game experience. 
Unfortunately, the advances in sound technoiogy since then 
have also added a new dimension of confusion. In this first article 
of a two part series, computer game composer Donald Griffin will 
wade through the sea of terms— DSP, PCM, MIDI, OPL— to help 
you better understand your sound card and its future. 


by Donald S. Griffin 


I n a perfecu world dierc would be a dozen 
sound cards... and they would all be cssen- 
ti.illy the same. They would ail have every 
synthesis technology in abundance. They 
would all be compatible with every piece of 
software. They would all talk to the software 
in rht same way so that software developers 


could make full use of their sonic potential 
without headaches. They would be flexible 
enough so that any new and inventive tech- 
nique would be easy to implement. They 
would be similar enough that one piece of 
music would sound equally good on all of 
them, yet different enough that each brand 


could have its own sonic style. And, yes, they 
would be inexpensive. Are we anywhere near 
this perfect state of affairs? If you’ve been 
keeping up with the developments in sound 
cards, you’re probably enjoying a good belly 
laugh right now, and I can’t blame you. But 
we are closer than the disheveled pile of sound 


Pa};v no 


Cninpuiui- Cuming World 


cards on niy studio floor would suggest. 
Sound cards do seem to be moving in the 
general direction of the ideal world of my 
hardware fantasies. 

Wliat’s Old 

In the beginning Big Blue said, “Let There 
Be Noise,” and behold unto us was born the 
PC speaker: Beep beep beep. Boop boop 
boop. That got old really fast. Then came 
speaker modulation: Buzz, pop, click. This 
wasn’t much better, rhen came the AdLib 
Music Card, and the waves parted and we 
were all lead into the sonic promised land. 

Well.. .not exactly. It tuns a big improve- 
ment on the state of the art, but the AdLib’s 
OPL-2 chip was a very basic implementation 
of a relatively old technology called Fre- 
quency Modulation (FM), which is not ideal 
for musical instruments and even worse for 
sound effects. Entei' Sound Blaster stage left. 
The Sound Blaster was essentially the same as 
the AdLib card, but it added the important 
ability to recotd and play back low resolution 
digital audio. The low resolution part wasn’t 
so great, but the digital audio was a real 
godsend. Fwen low resolution digital audio 
sound effects were a great improvement over 
FM, and since the OPL-2 chip w,as no longer 
being used for effects, the music could have 
the OPL-2 chip all to itself. The type of digital 
audio the Sound Blaster used was called Pulse 
Code Modulation, or PCM for .short. The 
maximum resolution of the original Sound 
Blaster’s PCM was 8-bit, 22Kl-lz, and it was 
only capable of mono, not stereo. 

Not long after, MediaVision introduced 
the ProAudio Spectrum card with two OPL- 
2s and PCM at the full resolution of a CD: 
16-bit, 44KHz and stereo to boot. This 
touched off a finny of one-upmanship that 
would not only lead to some real improve- 
ments, but would open up the market to lots 
of clones, each with their own definition of 
the word “compatibilit)'.” Companies like 
Roland, with their MT-32 and later SCC-l 
Sound Canvas, and 'I'urtle Beach with their 
E-MU-based Multisound card would at- 
tempt to bring much improved quality to the 
PC, but at the cost of high prices and even 
more diversity — otherwise known as confu- 
sion. 

The prices may have dropped significantly, 
but confusion still reigns. If you can’t figure 
out what sound card will work best for you, 
it’s no fault of your own. The hardware and 
software manufacturers are still confused 
themselves. There arc a lot of brilliant, well- 
meaning developers out there who can’t agree 
on what makes a good hardware-software 
combination. We would like to tell you that 


everything works with everything else, but it 
just ain’t so. As a result, developers are forced 
to make cough decisions as to which cards to 
support. In the words of technical director 
Dave Walker at Electronic Arts, “The con- 
sumer wants to buy a board supported by all 
the developers, and the developers want to 
support a board owned by all the consumers.” 
It’s a market Catch-22. To solve the problem, 
more communication is needed between 
sound card manufacturers and software de- 
velopers. Things are slowly starting to get 
better, as we’ll discuss later, but the industry 
has a ways to go. 

What’s New 

Today, the latest thing is synthesis based on 
PCM recordings. There are many ap- 
proaches, but the PC world has latched onto 
the term “Wave Table” to cover any type of 
synthesis that involves digitally recording and 
playing back samples of instrument sounds, 
For example recordings might be made of 
ever)' third note on the piano. By playing back 
the recording faster or slower you can fill in 
the notes in between. Bend a note up or down 
too far and it doesn’t sound like a piano 
anymore, so real skill is involved in knowing 
how many recordings you need to cover the 
whole piano. Too many and you run our of 
memory for other instruments; too few and 
your piano doesn’t sound real enough. 

The current crop of Wave Table-based 
cards all sound much better than OPL-2 or 
even OPL-3 based sound cards, but they h,ave 
their own problems. Since their sound is 
based on digital recordings permanently 
stored in ROM (permanent memory on a 
chip) they are relatively inflexible. If you want 
a new instrument sound, you can’t have it. If 
you don’t like the hardware designer’s choice 
for a trumpet sound, you have two choices: 
take it or leave it. This makes the role of the 
sound designer a very important one since the 
quality of the instruments determines 
whether the hardware is allowed to reach its 
full potential. Important lesson number one: 
don’t buy a Wave fable card based solely on 
its technical specifications; listen to the Wave 
Table portion of the card thoroughly. 

The OPL-4 is a new chip from Yamaha 
which is essentially a Wave Table synthesizer 
and an OPL-3 and OPL-2 all rolled up into 
one. This allows it to keep true FM compati- 
bility and add Wave Table synthesis while 
only requiring one chip. This should keep the 
cost down. Many of the boards 1 just men- 
tioned have the ability to emulate or imitate 
an OPL-2 or OPL-3, but the results are inex- 
act. The problem seems to be that they can 
make the OPL-2 emulation sound better 


than the original, but in some cases this causes 
the sound to be vciy different from the sound 
intended. This could make a cymbal, for 
example, sound more like a bird, or make a 
gunshot sound like a buzz. The only solution 
seems to be a straight forward OPL-2 emula- 
tion, which tends to sound a bit raspy com- 
pared to the original. This approach is 
unfortunate, because it’s like asking a race car 
to drive like a bus: it’s hard to accomplish and 
is a complete waste of a race car. I'he reason 
we arc reduced to this is twofold: we have tons 
of games written for OPL-2, and our race cars 
are all so different from each other we can’t 
find a single race they can all run in. 

A Solution With Its Own Problems 

Along comes General MIDI (Musical In- 
struments Digital Interface.) A long time ago 
in a music studio far, flir away, some poor sap 
was trying to connect two synthesizers of 
different brands so he could play the key- 
board of one while triggering the sounds in 
the other, and it just wasn’t going to happen. 
A bunch of manufacturers of synthesizers de- 
cided that if this was possible they would all 
benefit since it would allow one musician to 
play many synthesizers at once, thereby in- 
creasing the demand for their products. They 
formed the MIDI Manufacturers Association 
(MMA) and it formed the MIDI specifica- 
tion. 

MIDI is what led to this business of using 
computers like word processors for managing 
musical notes and other musical stuff. As time 
went on, the keyboard makers began to real- 
ize that each synthesizer had different collec- 
tions of sounds arranged in a different order, 
and they were using those standard MIDI 
controller messages in some very non-stand- 
ard ways. This meant that even though their 
synthesizers could all communicate with each 
other, a piece of music written for one of them 
would not make sense when played on an- 
other. 'fheir solution was the General MIDI 
standard. The MMA reached a consensus on 
a set of instrument sounds and locations as 
well as a standard drum sec and standard u,scs 
of certain MIDI control messages. This was 
supposed to allow a tune in the form of a 
MIDI data file composed on one General 
MIDI (GM) synthesizer to play properly on 
a GM synthesizer of another brand. The 
problem with General MIDI is just that — it’s 
general. GM does not get very specific about 
things like duration and volume of the instru- 
ments it defines. This is good because it allows 
for individuality and creativity on the parr of 
the manufacturers. It is also bad because GM 
synths arc not enough alike in some cases, 
resulting in weird music. There are some in 
the industry who suggest further restricting 



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the GM specification. This makes many com- 
posers I know neiwous. Wlio will get to im- 
pose their tastes on the rest of us? If we have 
to farther standardize General MIDI (maybe 
we can call it Not-So-General MID!) it 
should be done by an impartial committee 
under the MMA. 

Why Not Roll Your Own? 

Fortunately, there may be ways around the 
standardization problem. Creative Labs will 
soon be introducing a new sound card based 
on the new E-MU 8000 chip, a PCM play- 
back synthesizer using a method they arc 
currently calling Advanced WavEffects Syn- 
thesis. The new Creative Labs sound card will 
have one megabyte of sample ROM where 
permanent GM instrument sounds will be 
stored, but it will also have 512k of sample 
RAM (expandable to 32 megabytes!) which, 
unlike ROM, can be changed by your soft- 
ware to suit the occasion. This .sample RAM 
could be used for special custom instruments 
designed by the composer. To lacilitate this, 
E-MU is touting their new Sound I'ont tech- 
nology which combines both the digital in- 
strument recording and instructions for its 
use into a single file. Using Sound Font, a 
composer could fill in the sample RAM with 
his own custom instruments, and thereby 
make different sound cards appear identical. 


Sample RAM could also be used for sound 
effects, saving that much memory in your PC 
for better graphics or more complex code. An 
added bonus is that sound effects in sample 
RAM can also be manipulated like any instru- 
ment sounds. They can be pitched up or 
down, panned left and right, and bent up like 
a slide trombone. But modern .sound hard- 
ware can bring even more life to the party. 

A Room For Improvement 

Digital recordings for use in synthesizers, 
often called “samples,” arc usually made in 
special acoustically dead rotmis, with the mi- 
crophone up close so all you hear is the in- 
strument. When played back with no further 
processing, your music sounds like the band 
is with you in a closet. You cow/rf" record your 
samples in large rooms to give them that 
concert hall sound, but when you shifted the 
pitch up or down you would also shift the 
sounds of the echoes off the walls. 'Fhis can 
start to sound really weird, and so it limits 
your instruments to only one environment. 
Besides, you can always run the sounds 
through a reverb unit later to make them 
sound like they are in any size room you want. 
What? You don’t have a reverb unit? Well at 
least you can thicken the sound a bit with 
chorus right? No chorus? Looks like we have 
a problem. 


Reverb and chorus are called “effects” by 
musicians. Professional synthesists usually 
have efiects in separate units which they can 
mix in as desired. 'Fhis is why H-MU’s excel- 
lent line of Proteus synthesizers have no ef- 
fects processing. In fact the Proteus line is 
admired for how “dry” their samples are. But 
this article is about sound cards which are 
meant to beeveiythingyou need in one place. 
Effects are often left out of sound cards be- 
cause they increase the cost. But before you 
say you can do without reverb and chorus I 
suggest you listen to the Roland Sound Can- 
vas in comparison to a Wave Table .sound 
card with no effects processing. The tlilTer- 
ence is dramatic. ’Fhe good news is that sev- 
eral new cards have connectors which can 
receive plug in daughter cards to add effects 
in the future, and both Creative Labs’ new 
sound card and MediaVision’s new 
Waveguide sound card (available this year) 
?w7/have onboard effects processing, 

What is Waveguide? Funny you should ask. 

Organ Schwarzenegger 

My ideal .synthesizer has always been one 
where you say something like “1 want a ma- 
hogany clarinet 12 feet long” and the synthe- 
sizer figures out what that instrument would 
sound like. It would be even better if I could 
make up instruments that were not practical 


no 


Compuler Cuiniiw World 


in real life. What would an organ the size of 
an aireraf'e carrier sound like? Well guess 
what? That’s what Waveguide is all about! 
Waveguide Filter, developed at Stanford and 
licensed to MediaVision, is just one of several 
approaches generically referred to as “model- 
ing synthesis.” A clarinet model would de- 
scribe all the important aspects of a clarinet 
that effect the sound. The modeling equa- 
tions, called algorithms, are designed with 
hooks which allow access to soivie of the 
values frojn a MIDI device like a keyboaid. 
Natinally, the quantity and nature of these 
hooks would be totally different for different 
lands of instruments. This means that playing 
each algorithm or instrument from a MIDI 
keyboard would be a new leariiing experi- 
ence, sort of like learning to play the real 
institunent, and with Waveguide you caii 
play it badly just like in real life. You can make 
a trumpet sound sour and you can make a 
clarinet squeak. Waveguide requires iiiore 
musiciansliip from the user, but allows much 
more flexibility. I’ve heard a short flute solo 
coming out of a Waveguide that behaved 
much more like a real flute than any synthe- 
sizer 1 have ever heard. I have spent many 
years in bands and orchestras as well as trying 
to recreate them with synthesizers, and 1 
would have been fooled. Each note had en- 
tirely different characteristics from the last, 
just like real sounds. Peter Cook, MediaVi- 
sion’s master of the Wavegtiidc, says that 
Waveguide Filter can not only provide effects 
like reverb to Waveguide instruments, but to 
PCM sound effects as well! 

Another modeling technique involves re- 
constructing what happens to a sound ajier\x. 
is created. This is often called Resonance 
Modeling. Rob Faulkner at E-MU Systems 
says that ITMU’s new Morpheus synthesizer 
uses this technique. The Morpheus gets its 
name from the fact that you can morph one 
resonance into another as the note sounds, 
similar to the way your voice changes as you 
walk out of a tunnel. 

The sound of an acoustic guitar comes from 
the vibration of its strings, but the sound is 
further refined when that sound bounces 
around inside the guitar body. In a sense, 
MediaVision is modeling the string and E- 
MU is modeling the body. At this point 1 am 
only speculating that Creative Labs, who 
owns E-MU, may include E-MU’s Morpheus 
technology in a future Sound Blaster card, 
but if MediaVision is successful with their 
recently announced sound chip involving 
inuhiirle synthesis technologies including 
Waveguide, then Creative Labs may feel the 
need to up the ante. 


To Synth, Or Not To Synth? 

I'his may soon be the question. Digital 
recordings of sound and music may make 
synthesis uuiieccssaiy. According to Michael 
Land, sound programmer and composer at 
LucasArts, “It is going all digital sooner than 
we tcalize.” Land, along with Dave Witlker of 
Elcciiuiiic Alts, Doug Cody of MediaVision, 
and jolm Miles of Miles Design, sees the 
adoptioi'j of a new VESA audio standard as a 
chance to briiig muie and better digital audio 
to oui cumputets than ever before. Although 
Lajid cautions chat good sound card design is 
critical to good digital audio handling, he also 
points out that a stiaightfoiward method of 
iiiakihgadigiiai rccordingand playing it back 
through yuui' souiid card would guarantee 
that every .sound would come out the way it 
was intended. I'hc new VESA standard pro- 
vides faster, tasiei transinission of audio and 
vidte datafioniyoui diskdrive to your sound 
card while requiring less from your CPU, 
leaving it free to caleiilatc and construct to its 
heart’s content. 

So why do we need synthesizers on out 
sound cards in the first place? The answer is 
fairly simple: digiiial audio isn’t quite there 
yet. The size of a good quality digital audio 
file can be thou-saiids of times cite size of a 
MIDI flic of the same tune and requires much 
more effort from your CPU which may al- 
ready be overburdened by your favorite flight 
sim or driving game. The digital audio han- 
dling abilities of most of today’s sound cards 
are pretty much of the “record it or play it 
back” variety. New cards with sound process- 
ing computers called DSPs (Digital Signal 
Processors) will eventually allow lots of fancy 
interactive things to be done with your 
sounds instantly as they are needed, like 
changing the sound of the room with adjust- 
able reverb or changing where a sound seems 
CO be coming from in 3D-space using a siir- 
rouiid technology like Q-Sound. A flight 
simulator is not simply a few predecerrnined 
movies, so why should sound be treated that 
way? riic possibilities of interactive sound 
effects and music are staggering, but until 
recently the lackluster quality of sound cards 
hits not made it worth the trouble to do 
anything fancy. I'his year may sec a dramatic 
change. Stay tuned.... 

Uondlcl S. Griffin is the owner of Computer 
Music Consuiting in San Franciseo. He has been 
a musician for ovu 20 yeais and has been 
involved in Mlul and compulei music for 10 
years. He has composed music for over 20 
games, including Aladdin for the SEGA Genesis, 
and Mado s Time Machine and Rules Of En- 
gagement 2 for the PC'. Don will be back next 
month with a chip-by-chip analysis of 94's 
sound card lineup, cgw 



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Circle Reader Service ff86 


April IW4 


Fcige 121 





Hang on. Tight. 

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Vision with the imminent release of hicn II: 
Wirncodm. Most players of Inca I are still 
tr)'ing to work out all its subtleties and hidden 
symbolism, but Inca //continues its unique 
and bizarre mixture of science fiction, ancient 
Incan mytliology and arcade action. The 
graphics passed muster in Inca /, 
but the plot and, to a lesser degree, 
tile interface lel’t much to be de- 
sired. Coktcl has apparently ad- 
dressed this, anti hica //should be 
a more “commercial” release. The 
game will be released first as a C'D 
with full digitized speech and an 
enhanced sountltnirk, wirh a d'sk 
rolea.se padding rapidly behind. 

Anorher FrcnHi ourfir, Kalisto, 
has unleashed Fwy of the Ftnries 
upon the U.K. The shop carefully 
selected a title for rhi.s inrernational 
product, offering a choice of lan- 
guages in English, French, Ger- 
man, Italian or Spanish. Tliese Furries arc 
cutesy little halls of fluff that have 
arrived here from another pinner. 

Upon their arrival the expected 
civic reception didn’t materialize, 
and their King was abducted. 

Through 90 levels of platform ac- 
tion with lots of honuses and ani- 
mations, you control rhe four 
remaining Furries in their arretnpr 
to recover His Fluffiness. It sports 
an awful plot and totally unorig- 
inal gameplay, bur it has good 
graphics and is quite addictive. 

Worth noting of the last three 
items is that both Infogrammes 
and Coktcl Vision show every- 


thing that is good and fresh ahour software 
design — innovative, stylish and slightly risky. 
Kalisto’s Finyh unoriginal, bland and safe. It 
will sell fairly well, bur PC gamers must rely 
on other sources to push the envelope and 
encourage true game evolution. In fairness, if 
Kalisto eventually follows in their countiy- 
men’s direction then e’est la vie\ 

Back across rhe F.nglish Channel, Virgin 
has released Goal! {yet another footie game, 
are there now more football or golf sims 
about?) and Krusty's Super Funhonse. Goal!\s 
from the hard disk of one Dini Dini, the 
brains behind rhe soccer simulations that 
started it all off, Kick O^and Kick Off 2. This 
h'lilds on the same type of interface, bur now 
lets you do more complicated maneuvers and 
aisfi has a portrait- or land.scapc-view option. 

I he general screen layout may he too small 
for some, and the sound effects and anima- 
tion are merely “OK.” Wirh these soccer 
games it’s all a matter of personal choice, but 
Kick 0^' tans will definitely enjoy this one, as 


Alone in The Dnrk II from Infngrommes 


I t seems that European designers have 
caught thatdistinctly American disease — 
sequelitis — as a rash of “part-twos” have 
broken out across the continent. Perhaps wc 
should more carefully quarantine U.S. game 
imports and check for viruses. 


Coktel Vision's Inc.i II: Wirncocho 

Infogrammes has just released the French- 
language version of Alone in The Dark II 
(AITD II ) — with the English version almost 
certainly available as you read this. The .sequel 
boasts more animation, a larger gaming 
world, better NPC artificial intelligence (they 
now chase you!) and a plot involving bootleg- 
gers and gangsters. No longer set in one loca- 
tion, the keenly awaited thriller now includes 
a garden maze, underground mines, and a 
wonderfully drawn pirate ship in addition to 
the trademark creepy house. AITD was a 
surprise hit for Infogrammes and established 
them on the world stage, but AITD //looks 
rich enough to meet gamers’ expectations for 
a solid sequel. AITD //will be released in the 
U.S. by Interplay partner, I-Motion. 

More Gaelic news marches in from Coktel 


Paac 124 


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Circle Reader Service #30 





will many other soccer fans — a small con- 
solation for those who will not see their 
team in the forthcoming USA World 
Cup! 

Krusty’s Super Fwihouse is a spin-off 
from the Simpson’s cartoon series, and 
features as its hero Krusty the Klown. His 
house has been invaded by packs of rats, 
and using a patented Pied Piper device he 
must lure them to their doom. More like 
a combination of Lemmings and Push 
Over, this is an above average ar- 
cade/.strategy game that is ideal to burn 
away half an hour or so. 

Digital Integration of Tornado fame has 
released a little stocking filler with a flight 
simulator called Merlin. A very simple and 
limited game, it revolves (it’s a helicopter sim 
you see...) around landing your chopper on 
the deck of a frigate. Designed for the Royal 
Navy and subsequently used on a British TV 
game show, iris being sold in the U.K. for the 
equivalent of about S 1 0. With three levels of 
difficulty and percentage scoring, it’s best left 
for a short diversion or team competition. 

On the arcade front there aren’t many big- 
ger titles than Street Fighter. Totally rampant 
and almost undefeated on virtually every con- 
sole and non-PC format. Street Fighter II now 
enters the PC ring rather late and with a touch 



Waggle your joystick in Knisiy's Super Funhouse 

of weak wrist. Arcade action games have not 
been the PC’s strong point (which is no 
longer understandable considering the qual- 
ity of graphics, .sound support and sheer proc- 
essor speed of new PCs). Unfortunately US 
Gold’s in-house production of Street Fighter 
2 is unlikely to be a title contender. Despite 
all the basic ingredients — -rhe competitors, 
the special move.s — and all the hype about 
playability, the atmosphere and the impact of 
hefty welts and bone-crunching action is just 
not here. The usual lament of many PC 
gamers about arcade conversions is once 
again true: too late and too little. Mortal 
Kombat should be a more powerful release, 
but in the meantime Street Fighter 2 remains 
merely a “wannabe.” 


This month’s final entry is another 
conversion, Oscar for the new Amiga 
CD 32. On that platform, Oscar was 
presented as rhe next Sonic/Mario, but 
as yet this seems remote. In any event, a 
U.K. software house converted him to 
the PC and created another very average 
platformy, arcadey, bounce-em-around. 
The graphics are confusing with not 
enough thought having been given to 
the contrast between the main screen 
backdrops and the character’s animation 
sprites. Everything is overly busy, and 
Ojc/rr will only appeal to total platform 
addicts who will likely find something better 
to waggle their joysticks at anyway. 

The above games and most of the other 
games mentioned in past Over There col- 
umns can be obtained from: 

Strategic Plus Software, 28 D&E 
The Courtyard, High Street, 

Hampton Hill, Middlesex. TW12 
IPD, Tel 01 144-81-977-8088, 

Fax 01 144-81-977-4822, 

or on CompuServe at 1000014,3466. 

Robin Matthews can be contacted on 
CompuServe on 76004,3456 and welcomes 
compliments, comments and requests 
(within reason!), cgw 


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Computer Gaming World 





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Review 



Sam <3€ld>vyn 
Dcesn’t Live 
Lere Anymore 

Carey DeVuono’s 
Hollywood Mogul 


by Joliimy L. Wilson 




Hollywood Mogul 


iects In Development 


A nyone who thinks that great games 
and great films need blockbuster 
graphics and THX sound should 
move on to another review. Anyone who 
thinks that a fascinating game, like a great 
film, depends on design or story should read 
on. 

Carey DeVuono ’s Hollyivood Mo^d (Mogul) 
does what no other computer game has ever 
done before: put you in charge of a Holly- 
wood studio. This seems an untapped source 
olgame ideas, and I'm surprised ithasn’tbeen 
done before. There have been similar games, 
like the BASIC program from Soft- 
side magazine that 1 typed into my 
Apple II. With it i played the role of 
a Broadway producer by making less 
than a dozen decisions per show on 
some simple spreadsheet-type pages. 

Later, I tried Prime Time, a TV net- 
work executive simulation from 
now defunct First Row Software. 

Like these ancestors, Mogul doesn’t 
have any special ciTccts, but like the 
hero in Damn Yankees, it has both 
heart /■wrf'soul. 


Just to get the 
negatives out into 
the open, Carey 
DeVuono's Holly- 
wood Mogul has a 
crude visual look, 
since it was written 
in Visual Basic, and 
your primat)' task in- 
volves balancing stu- 
dio and production 
spreadsheets with 
creative concepts. 


of more expensive and graphically sexy 
games on my shelves. 

Why? I think it is because the game 
gives me an opportunity to create 
imaginaiy movie packages as I think 
they ought to be created, then sit back 
and watch the results that I can influ- 
ence, but not control. 


lists of talent and 
marketing spin. You 
get the feeling that F. 
Scott Fitzgerald’s 
has-been screen- 
writer, Pat Hobby, 
would feel right at 
home in this studio. 
Yet, I have found 
myself spending doz- 
ens of hours as a Hol- 
ly\vood bigwig rather 
than playing dozens 


High Concept 

'I'bc game immediately places you in 
the most powerful post at a major film 
studio. At the easiest difficulty level, the 
studio is worth a billion dollars and has 
$150,000,000 in the studio’s working ac- 


TITLE: 

PRICt: 

SYSTEM: 

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DeVuono DeVuono Games 

Los Angeles, CA 

(800)350-5550 


128 


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count with which to start making movies. At 
the toughest level, the studio’s worth is only 
$200,000,000. Naturally, you start the game 
by deciding to make a movie, 'khc game 
allows you to buy an original screenplay 
(scripts with a generic quality value pre-.se- 
lected by the designer), purchase rights to a 
blockbuster novel (with a random quality 
value), develop a custom idea (a random 
chance based on the gamer’s concept), or later 
in the game, develop a sequel based on an 
earlier success. 

If you buy an original screenplay, the game 
will tell you that other studio executives think 
the script is okay, good, or very good. Based 
on that evaluation, you will be ready to move 
to the budgeting process. If you elect to buy 
rights to a novel or develop a custom idea, you 
will have to select a screenwriter and wait for 
a script to be written. Screenwriters may be 
excellent in one particular genre or tremen- 
dous with any script. Alter matching the cost 
and the talentyou need with the screenwriters 
available, you can get a script in two game 
months. 

If you elect to develop your own idea, you 
get to try some extra activities before hiring a 
screenwriter. You select a title, write a three 
line synopsis of the movie, determine the 
genre, and decide the casting requirements 
(number of actors, actresses and supporting 
charactens). Then, you can select the screen- 
writer. 

No matter which you choose, you will get 
the consensus opinion of the excctitives and 
be able to move from your initial high con- 
cept of the film to the budgeting process. The 
budget, of course, is crucial. 

Let’s Do Lunch 

In the budgetaty process, you get to deter- 
mine the shooting locations, total production 
budget and special effects budget, d'hen, you 
can hire a producer (they are listed in the 
order of their box office success ratio) and 
director (they have different areas of exper- 
tise; see the accompanying chart to avoid 
excessive right-mouse clicking). Directors, 
like actors and actresses, are hired by “doing 
lunch” with their agents and negotiating a 
deal. You “do lunch” a lot in Carey DeVuono !f 
HoHyivood Mogul, and the negotiations have 
a lot of impact on your movie’s bottom line. 
An actor or actress may demand a luxuiy 
trailer on the set rather than a personal trailer; 
expect the studio to foot the bill fora personal 
make-up artist, trainer or hair-stylist; ask for 
a charter jet to location sites; or force the 
studio to pay for a hotel suite for his/her lover. 
You get the privilege of trying to talk the 
agent into asking for lower salary, per diem 


Memo To The Executive Producer 
(Strategy) 


Some very basic strategies have assisted me 
greatly in bringing my studio into the black. 
First, 1 make a conscientious effort to follow 
the famous Katzenberg memo (a famous 
Disney interna! memo that said, “The story 
is the key!”). 1 try not to produce scripts that 
are “Okay,” but tiy to find the right screen- 
writer to rewrite them until they are “Very 
Good” or “Excellent.” Sometimes, the most 
expensive talent will .see an “Excellent” script 
and decide to work for scale ($50,000) plus 
points. This is worth shooting for. Second, 
I spend considerable effort matching the 


creative talents of screenwriters and direc- 
tors to the appropriate genre, i he charts 
which accompany this article should enable 
you to do this at a glance. Third, 1 tiy to keep 
costs low. Obviously, the less money at risk, 
the more likely you are to turn a profit. 
Finally, the most important advertising in 
the game is newspaper advertising. Most 
movie-goers get their information from 
their local paper, and I have never had a 
successful box office hit without heavy print 
advertisement. 


Director 

Genre 

Comment 

Mark Spangus 

Comedy 

Most successful in genre 

David Holloway 

Budget 

4 of Top 10 All-Time Money Makers 

Wayne Flannigan 

Budget 

Cream of the crop 

Wild Bill Cavner 

Action 

King of action/adventure 

Milly Siegle 

Comedy 

Woman director, comedic genius 

Quentin Kenlingsworth 

Drama 

Award-winning British director 

Arthur Artphure 

* 

Two big hits, former actor 

Thomas Moretti 

- 

Orson Welles-type wunderkind, hit or miss 

John Barry Hill 

- 

Journeyman director, still packs punch 

Hash Jones 

- 

Militant NYU film school graduate 

Tommy Boxman 

Action 

Australian wonder. Great eye for action 

Gwendolyn Hughes 

- 

Former assistant director, ready to solo 

Roland Verde 

Comedy 

Comedy's heir apparent 

Bud Quirk 

- 

3rd generation director 

Lori Wheeler 

- 

Television commercial director 

Christopher Pell 

Action 

Wants to do big budget 

Johnny Divoii 

Action 

B-movie action king 

David Houston 

Sci-Fi 

Ambitious Sci-Fi director 

Zack Splatt 

Horror 

King of Horror, Wants to do big budget 

Steven MeShane 

Action 

Former screenwriter, 6 huge action hits 

Rachel Bernstein 

- 

Young hot director just out of film school 

Larry March 

- 

Former bartender to the stars 

Ernie Brackman 

- 

Ear for dialogue, putting audience inside the film 

Monica Li 

- 

Former Miss Taiwan 

Squid Keel 

Rock 

Kid Squid rocks to a different drummer 

Stephen Wadsworth 

Horror 

Macabre movies/blood and gore 

Andrea Down 

Comedy 

TV director moving to big screen 

Charles T. Wells 


Fast and efficient. Suit buzz: A winner 

Tim & Jim Stone 

- 

Twins who do everything together 

Edmar Soriano 

- 

Former 7'8" basketball star 

Todd Howe 

- 

Former script doctor, strong on dialog 

John Banks 

Comedy 

Wants to move to other genres 

UJ! Chyna Almundine 

Horror 

Eye for dialogue 

Brick Moore 

Sci-Fi 

Wants action/adventure 

HKV Christine Plentv 

Romance 

Romantic Comedy 


Pii^c LW 


Cumjnili'r Cdiiiini’ World 





coming out of a black screen) and segues into 
a U.S. and world map to display the domestic 
and worldwide box office grosses. DeVuono 
deliberately drags out the credits with some 
random additions in order to keep the “world 
premiere” showings from becoming com- 
monplace. If you make money for the studio, 
you end up in the Hall of Fame. If you fail, 
you are destined for the bacldot of movie 
histor}'. 

What Carey DeVuono’s Hollyivood Mogul 
does not let you do is to mirror reality by 
starting with a small, limited release and ex- 
panding distribution should the movie catch 
on. It also doesn’t let you tailor a re-release 
around the award season. There is, of course, 
a practical reason for this. Mr. DeVuono 
couldn’t put actual industry awards into the 
program without licensing the names of the 
awards from the groups that own those 
awards. However, award sequences may be 
added to future versions of the game, assum- 
ing the original release does reasonably well 
in the marketplace. Further, it does not let 
you make up any of your losses in the theaters 
with video distribution (or selling licenses to 
toy manufacturers and computer/videogame 
publishers). 

Thumbs Up 

Even with these minor limitations, Carey 
DeVuono's Hollywood Mogid is a fascinating 
exercise for the detail-oriented strategy’ 
gamer. Gamers who prefer statistics-based 
strategy games over action-oriented, visually 
rich games should love the quality design and 
unique subject matter of HoUyiuood Mogul. It 
gets my box office dollars, in spite of the low 
production values, cew 


or points (percentage of profit potential to be 
realized from box office net). DeVuono says 
there are more than 1 50 different variables in 
the success or failure of each movie. 

After supervising the production through 
simulated months of development, pre-pro- 
duction, production and post-production, 
it’s time to test screen the movie. 

You don’t get to choose your 
demographics or the setting for this 
test, but you do get some instanta- 
neous figures on the potential for 
each film, This will enable you to 
decide how many screens will show 
the film and how much money will 
be spent on broadcast and print 
advertising. Then, you determine 
billing above and below the title for ■ 


each of the stars and 
sit back and wait for 
the world premiere. 
The premiere shows 
credits for the film 
(simple reversed out 
ASCII characters 




Writina Talent 

Writer 

Genre 

Comment 

Joe LaBritz 

- 

Former child star, best writer in town 

Stephen W. Hull 

- 

The out of there stories 

Margaret Fostly 

Romance 

Queen of Romance Comedy 

BInky Eversteln 

Rock 

Sex, Drugs and Rock ’n Roll 

Melvin Dainty 

Action 

Big action, big violence 

Buck Macklin 

Action 

King of action/adventure 

James Tinaglia 

Comedy 

Architect of quality comedy j 

( Lisa Well 

Drama 

Three hanky, edge of seat drama writer 

Andrew Brace 

Sci-Fi 

Extremely gifted scripter 

George Montgomery 

Action 

Action writer 

Bradford Tranfawell 

Mystery 

Great drama and mystery writer 

Powder Renford 

Action 

Great dialogue, rewrites for big stars 

Howard Trey 

Mystery 

Terrific mystery writer 

Thomas Dunningham 

Comedy 

Great comedy writer, book adaptations 

Susan Adams 

Drama 

Terrific drama writer 

Flip Stevens 

- 

Hot-shot college kid with flair for crazy antics/break neck pace 

Melody Brook 

Drama 

Drama and comedy, difficult to work with 

Roger Drake 

Action 

Action/adventure with funny banter 

Connie Zimmer 


Rewrite specialist, recommended 

Jake Poww 

Comedy 

TV writer, strong comedy, action, sci-fi 

Brydal Dayes 

Romance 

Former super model, romantic comedy-Bet on it i 

Terry & Teh Thandle 

- 

Husband/wife action team 

Paul Martin 

- 

Great script doctor-use for all rewrite needs 1 

Lora Wadsworth 

Drama 

Drama, book adaptations-keep away from sci-fi 

Steve Le Manx 

Action 

English major fresh out of school-action, action, action 

Robert F. Marquine 

- 

Best-selling novelist-prima donna , 

Caroline Caroline 

Comedy 

Great comedy writer, superb on rewrites 

, Crazy Joe Spiff 

- 

The rewrite maniac-maybe 

Andrea Towlen 

- 

Heir apparent in the book adaptation department 

Mark Durk 

Comedy 

Former mailroom assistant, knack for comedy and action 

Martin Howard Shellup 

Suspense 

Sci-Fi and suspense, rewrites 

Marina Rosovodkskovik 

- 

Former Russian poet-hmm? 

Tanya Ooo 

- 

Former Zack Zimmer mistress 

Francis Mark Powell 

- 

Bartender-turned'waiter-turned-actor-turned-writer 

1 Marllnv'Ooo 

- 

Former Zimmer mistress, angry enough to be great 






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Review 



ilBOUNDim© 
IN THi 

lTB^T©iPHBBi 


Strat-O-Matic Basketball Drives Hard To The Hard Drive 

by Jim Gindin 


S trat-O-Matic, the company best known 
for their text-intensive and statistically 
sound baseball simulations, has recently 
taken to the court with version 1.0 of St7-at- 
0-Matic Basketball. Like the company’s ocher 
titles, this game is a coaching simulation chat 
uses icons and a crude representation of a 
basketball court for graphics. During play, a 
basketball dances between player 
names on the court, and when the 
human coach needs to make a de- 
cision, a nest of icons appears in the 
corner of the screen. Decisions are 
required for shot selection, some 
pass selection, and offensive and 
defensive alignment. 

In sports games of this sort, three 
aspects stand out as being necessary 
for success. The game must, of 
course, provide statistical realism, 
but it must also have enough flexi- 
bility to give the player a true feel- 
ing of coaching and an interface 
that captures the flow of the game. 

Of these goals, statistical realism is perhaps 
the easiest. Ifyou provide the correct percent- 
ages, random number generation tends to 
allow statistical accuracy over the course of an 
entire season. SOM Basketballdocs fairly well 
in this category. In simulations of the 1992- 
93 NBA season, the same players routinely 
led the league in scoring. Chicago’s superhero 
Michael Jordan always led the league, with 
Dominique Wilkins of Atlanta and Houston 
center Hakeem Olajuwon trading the second 
and third positions. Of the top 10 scorers in 
the NBA, only Olajuwon was consistently a 
couple of points better than in real life. 

SOM Basketball similar results in 


most major statistical categories, except in 
field goal percentage. There, the great per- 
formances seemed almost random. Pervis El- 
lison of Washington led the league at .577 in 
one replay, but dropped to .536 the next 
season, while Charlotte’s Johnny Newman 
rallied from .565 to a league-leading .597. 
Three-point shooting provided even more 


variation. In every season simulation, one 
player shattered the NBA record for shooting 
percentage. Team shooting percentages re- 
mained constant with NBA results, both on 
offense and defense. When Newman im- 
proved, teammate Larry Johnson faltered. 
SOM Basketball operates under a situational 
system, with shooting percentages calculated 
individually for every play. 

If you are playing full seasons, you don’t 
necessarily want players to duplicate perform- 
ance game after game. The best attitude to 
bring into season replays is that the real-life 
statistics are just one manifestation of bring- 
ing 300-plus athletes into an NBA schedule. 
When I coach Houston, 1 might experiment 


with my game plan to see what combinations 
of players and strategies will improve the 
team’s winning percentage. The strategy that 
yields a few more wins might be one that 
limits Olajuwon’s point total a little. It might 
also require stretching Olajuwon’s talents to 
get his point total past 30 per game. 

This is why flexibility is so crucial in good 
game design. Altering a game plan must pro- 
duce differing results. Many games achieve 
statistical accuracy by using players’ exact 
shooting percentages and assigning them a 
certain number of allowed shots per game. 
Once those shots are taken, the player is 
“exhausted” and will completely lose his ef- 
fectiveness. In SOM Basketball because 
shooting percentage is not the sole mecha- 
nism for achieving scoring accuracy, more 
options are available when coaching. Fatigue 
is a much more complex system as well, with 
several factors leading to the gradual loss of a 
player’s effectiveness. 

Despite Sti-at-0-Matkh flexibility, the de- 
sign still commits some flagrant fouls. For 
instance, strange things happened during the 
first game of a crucial playoff series between 
Houston and Chicago. Apparently, the 
game’s algorithms decided Chicago wasn’t 
going to play defense, and Houston racked 
up 20-for-26 shooting from three-point 
range. Even though Kenny Smith was 9-for- 


Strat-O-Matic Basketball 


TITLE: Strat-O-Matic Baskeibail 

PRICE: $59.95 

SYSTEM: IBM 

REQUIREMENTS: VGA graphics, 2MB hard drive space 

PROTECTION; Key Disk 

DESIGNER: BobWinherry 

PUBLISHER: S(rat-0-Malic Game Ccpmpany, Inc. 

Glen Head, NY 
(800) 645-3455 



Page 134 


Computer Gcimiug World 








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10 all on his own, rhc Chicago defenders 
never guarded him closely. Olajiiwon wasn’t 
silent, either, hitting 20-for-38 from the field, 
grabbing 1 4 rebounds and blocking nine 
shots in a 45-point performance. He was only 
double-teamed when teammate Robert 
Horry played the small forward position. 

In this case, the game outsmarted itself. It 
gives the human player more tools than it 
affords the computer coach. No NBA team 
has ever hit 20-for-26 from three-point range, 
not because NBA players aren’t capable of 
shooting that well, but because a coach will 
play closer defense against perimeter shooters 
if a team is making three-pointers early in a 
contest. The trade-off of closer perimeter de- 
fense is that a coach can’t then double-team 
a player like Olajuwon as effectively. But 
SOM Basketball’s computer coach neither 
stopped Olajuwon nor the three-pointer, and 
the result was a 27-point Houston rout. 

In the other games of the series, the three- 
pointer was not falling {26-for-69 in five 
games), and the offense relied much more on 
Olajuwon. The defense still didn’t double- 
team, and Hakeem averaged 39 points in the 
series. Because of this, Houston won four-of- 
six games against the NBA Champion Bulls. 

The flexible design allows more positive 
results, however. Chicago played one game 
without Jordan entirely, but still won as Scot- 
tie Pippen scored 21 with 10 rebounds and 
eight Chicago players scored eight or more 
points. A less flexible game would never allow 
an entire team to compensate in that manner. 

In another game, Horry scored all 13 of his 
points in the fourth quarter to rally Houston 
to a come-from-behind victoiy. Again, less 
flexible games don’t have room in their algo- 
rithms to allow for streaky play. This greatly 
increases the “feel” a coach has for being in a 
real basketball game. Is the three-pointer go- 
ing to work today? Does Jordan have his 
shooting touch? Who do I go to in the fourth 
quarter? 

A Full Key Press 

SOM Basketball also provides a feel for 
coaching through its innovative interface. 
During game play, most of the screen depicts 
a half-court offense with labels for each 
player. After a few passes, the coach is given 
options to shoot based on the situation. In- 
side shots give the option to make a “power 
move” toward the basket. Sometimes the 
player must choose between an outside shot, 
penetrating towards the basket, or pulling up 
for a three-pointer. The bottom of the screen 
shows a graph representing the probability of 
success with each of the available shots. 


Sometimes the choice is obvious. Sometimes 
it isn’t. 

On occasion, the player with the ball has 
the option of passing to a teammate, and this 
is where coaches can concentrate on exploit- 
ing weaknesses in the computer defense. 
With Houston, the temptation is to feed the 
ball to Olajuwon at every opportunity, but 
Olajuwon does have his off games, in one case 
only making 12-of-34 shots. Concentrating 
on another player on offense might have 
turned a l4-point loss into victory. 

During breaks in play, coaches can change 
defensive assignments. Coaches may use half- 
court or fast-break offenses, and half-court or 
pressing defenses. On offense, you must spec- 
ify two players to remain mostly in the key 
area. On defense, one player is assigned to the 


key as an intimidator. Defenders for the three 
offensive players in the perimeter may indi- 
vidually choose to play close, normal or sag 
defense. Any player can “play it safe” on 
defense when in foul trouble, allowing bas- 
kets when they would usually contend a shot. 
All these options lead to enormous variety 
during play. 

Unfortunately, the computer AI will not 
take advantage of many of these options, 
especially on defense. The AI generates a 
game plan at the start of a game and does not 
deviate, even if it means calling a time out 
while Jordan has rhc ball on a fast brealc in 
order to make a substitution. 

According to Strat-O-Matic' s designers, 
team defense is much more important than 
individual defense. Thus, there are usually 
very few differences between defenders’ indi- 
vidual ratings at the same position. For exam- 
ple, Phoenix’s Charles Barkley scored 28.9 
points per game in a season’s worth of games 
against Charlotte, whose LariyJohnson is not 
considered a good defender. But he scored 
28.1 points against Cleveland, facing an ex- 
cellent defender in Larry Nance. Scoring is 
not affected by individual defensive abilities, 


although they do influence shot selection; 
Barldey attempted 242 outside shots against 
Nance, but only 115 against Johnson. 

A League Of Your Own 

The game comes with an automatic league 
play option that allows you to import indi- 
vidual games played on another computer, 
making multi-player leagues a possibility. 
Each team has a small set of profiles which set 
rough estimates for player assignments at 
each position. Before each league game, the 
computer uses these profiles to generate a 
game plan. On a 486-33MHz, SOM Basket' 
ball can recreate one game in about three 
seconds and a full NBA season in about 50 
minutes. It keeps a full set of statistics for each 
player and team, and can quickly generate 
leader boards for both raw stats and 
per-48-minutes-of-play stats. 

The league option will also create 
a schedule for your new league, but 
the program has trouble with divi- 
sions having different Jiumbers of 
teams. The program cannot gener- 
ate a playoff schedule, so you must 
figure out the playoff teams and 
manually add the games to the 
schedule. Injuries arc possible in 
Strat-O-Matichyii last only a cou- 
ple of games. They arc not recom- 
mended for league simulation, 
since the computer can not gener- 
ate a game plan without players 
eligible at each position. 

The game’s copy protection is another sore 
point, though it is better than previous Strat- 
O-Matic releases. The original scheme al- 
lowed only one installation from the master 
disk. The copy protection also failed when 
users upgraded to DOS 6.0, an event which 
upset many customers. In response, SOM 
Basketball uses key disk copy protection, so 
you must pull out the original disks every 
time you play. 

Overall, Strat-O-Matic Basketball\\'3.s made 
a solid entiy into the computet basketball 
simulation market. Play is entertaining and 
provides a type of realism which effectively 
simulates the decisions made by NBA 
coaches. The game provides a strong level of 
statistical realism as well. If the computer AI 
was better at adjusting to game situations, 
especially defensively, I would unreservedly 
label this product a “must-have” for any 
sports simulation buff. As it stands, playing 
against the computer is a little like going 
one-on-one with a one-armed man: he might 
be a challenge on half of the court, but you 
always have a weakness you can exploit, cgw 



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Review 



Pile Up! 

Will Accolade Get A Late Hit For 
Unnecessary Roughness? 


by Bernard Dy 


W hile the NFL season will be over 
by the time you read this, the 
playoffs for the best computer 
football game will still be on. Accolade’s latest 
entry into the goal-line pileup is Unnecessary 
Roughness, a game that loudly boasts of ro- 
toscoped 3-D SVGA graphics and 
unlimited camera angles. For 
crazed football fans who could care 
less about the hype, the obvious 
question is whether Unnecessary 
Roughness is tough enough to play 
with Dynamix’s Front Page Sports: 

Football Pro and MicroProse’s 
Coaches Club Football 

A Rough First Quarter 

From the beginning, Unnecessary 
Roughness’ stability was in ques- 
tion. The product installed easily, 
but getting it to run was tricky. 

Sound effects and music played 
properly, but the voice of Al Michaels lacked 
the smoothness it enjoyed in Accolade’s own 
Hardball 3. On-line help suggested Pro 
Audio Spectrum 16 users switch to Sound 
Blaster mode, which helped, but Michaels’ 
dulcet tones were still marred by scratches 
and pops. 

Once running, Unnecessary Roughness 
opens with an interesting introductoiy se- 
quence (which has nothing to do with foot- 
ball, or roughness, for that matter!) and then 
reveals its main menu. The menu of game 
options is similar to other football games, 
including exhibition games as well as season- 
long replays. The mandatory playbook is in- 
cluded, offering you rhe option of creating 
new plays, and an editing function allows you 


to input statistics for teams and individual 
players or create teams from scratch. With the 
exception of a few new conventions, the in- 
terface is easy to navigate. The play options 
screen, for example, lists categories such as 
graphics level, passing mode, play/coach 



mode and sound levels. Each item is easily 
accessed, and the flexible interface supports 
keyboard, keypad, joystick and mouse. After 
familiarizing yourself with the pre-game for- 
malities, you will find that like its primary 
competitors, Unnecessary Roughness raiemprs 
to appeal to a variety of users by 
oftering both coaching and ar- | 
cade modes. After selecting 
which mode to use, the screen 
switches to a zoom-in of the 
inevitable coin toss. 

Up to this point the graphics 
are standard fare, but the actual 
game graphics are much more 
impressive, assuming that you 
run it on a fast enough machine 
(at least a 486-25MHz). The 


high resolution visuals are very nicely de- 
tailed, but the graphics at the lower detail 
levels are so reduced, it’s like playing a differ- 
ent game. In high-res, uniforms are embel- 
lished with stripes on pants and jerseys, a dash 
of color spices up the helmet logos for each 
team and, best of all, the uniforms sport 
player numbers that can actually be seen dur- 
ing play. In other football simulations, the 
numbers must be called up as an option, 
floating above the player, rather than being 
readable on the jersey itself Unnecessary 
Roughness numbers, while not always visible 
from certain angles, stay on the jersey and 
don’t obstruct the view of the field. The uni- 
form editor allows modification of all the 
colors and even includes an icon painter to 
create a logo, though the logo doesn’t appear 
on the uniforms. The gridiron itself has clearly 
defined hash marks, sidelines and end zones. 

Another of Unnecessary Roughness' strong 
points is the Accolade Infinity Cam. It offers 
excellent views of the action, similar to those 
found in CC Football During gameplay, the 
camera can easily be zoomed in and out, or 
rotated around the field, and rhe program 
pauses when you shift views so that play is not 
interrupted. The Infinity Cam is a neat fea- 


Unnecessary Roughness 



TITLE; 

PRICE: 

SYSTEM: 

REQUIREMENTS: 


IBM 

386-33MH7. or beller, 4MB 
RAM, 8MB hard disk space, 
SVCAA/CA graphics; 
supports all major souod 

Documentation look up 
Accolade, Inc, 

San lose, CA 
(408) 246-1053 


Page 138 


Coinpuier Gaming World 



tiire, especially when you can pan co a receiver 
while the ball floats in mid-air! 'I'he replay 
feature of Vtinccessary Roughness ^\so uses the 
Infinity Cam and allows the focus to be 
shifted to the player of your choice. 

As nice as the graphics are, they arc unfor- 
tunately spoiled by sparse animation. Com- 
pared to Football Pro, Unnecessary Roughness 
appears to have much fewer animation frames 
per second. Player movements arc choppy, 
and tackles are a two-step process — one mo- 
ment the running back is hitting the hole, and 
the next he’s on the ground. Upon further 
review of the instant replay, the defensive 
player looks like he falls in front of 
the back, then the back goes down. 

This is hardly as realistic as Football 
Pro, where the backs sometimes 
straight-arm, lean forward, or spin 
as the defensive players drag them 
down. The linemen are a laughable 
example of the lack of detail, 
crouching motionless until some- 
one nears them, 'fhey actually do a 
decent job of picking up the blitz, 
hut are nowhere near as impressive 
looking as in Football Pro or even 
CC Football when forming a pro- 
tective pocket for the quarterback. 


Are You Ready For Some Action? 

Despite the animation problems, Unneces- 
sary Roughness matches up fairly well with its 
competitors from an arcade standpoint. 
When using the joystick, the players aren’t 
constrained by some mathematical equation 
which limits movement based on weight or 
momentum, as they are in Football Pro. Foot- 
ball Pro, as a result, is a much more realistic 
coaching game than Unnecessaiy Roughness, 
but as many have discovered, it is difficult to 
play in action mode. The quick joystick re- 
sponse makes things possible in Unnecessary 
Roughness that are almost absent in Football 
Pro or Coaches Club, such as reversing direc- 
tion quickly, throwing on the run, or follow- 
ing lead blocks through heavy traffic. 

Unnecessary Roughness' arcade passing 
modes are numerous, offering a level of com- 
petitive play for each type of gamer. In the 
basic mode, action freezes while the quarter- 
back checks each receiver, with the computer 
controlling the receiver until the pass is cither 
caught or incomplete. Intermediate passing is 
more complicated, as you gain control of the 
selected receiver as soon as the pass is thrown, 
and it is up to you to get him to the reception 
point. Advanced passing opens up three pass- 
ing windows where you can see the receivers 
running their routes, with real-time action 
bringing the added pressure of the pass rush. 


Pro mode is much like Advanced, but also 
includes the receiver control elements after 
the pass is thrown; it is by lar the most diffi- 
cult to master. 

One major problem with Unnecessary 
Roughness is that it docs not seem to matter 
what the speed ratings are for players. Defen- 
sively, all the players can run faster than the 
offensive players, which despite Lawrence 
Taylor’s remarkable attributes, simply isn’t 
the case in rcalit)'. In Unnecessary Roughness 
you will see defensive backs catch receivers 
like John Taylor from behind, even with a 
1 5-yard lead! The value of an NFLPA license 


is that you can have real names matched with 
realistic performances, but this value is 
stripped from the game by its generic ap- 
proach (at least in appearance) to speed. In 
some arcade games, this is used to provide 
balance, but Joe Montana Football modeled 
speed ratings better, with no loss in playabil- 
ity, and it was released years ago. 

With the speed ratings as they are, the 
running game is a little harder than interme- 
diate mode passing. Against speedy defensive 
players, ir is a rare occasion when a running- 
back can turn the corner on sweeps and re- 
verses, and QB bootlegs arc nearly 
impossible. I got better results running be- 
tween the cackles, where blockers could run 
interference. The game simply over-empba- 
sizes passing ro the degree where it hardly 


resembles football, even from an arcade 
standpoint. 

In coaching mode, the play editor is easy co 
use and allows for a myriad of possibilities, 
without any programming. After basic forma- 
tions are loaded, each player can be individu- 
ally accessed. A series of pop-up menus allow 
assignment of routes, run speeds, delay in- 
structions and blocking direction. After all 
assignments have been set for selected players, 
a defense can be loaded and the plays can be 
practiced. During a game, plays are selected 
from the playbook built by the coach. 
Though each page is limited to displaying six 
plays, each team can have up to ten play 
books, which should be enough for most 
aspiring coaches. 

There’s A Flag On The Play 

The AI is going to be a disappointment for 
those familiar with the competition. Unneces- 
sary Roughness seems to choose plays based 
solely on down situation, completely ignoring 
opponent tendencies. I created a custom play 
where Flipper Anderson would fake an inside 
cut before breaking back to the sideline, fin- 
ishing out the pattern as a fly route. Despite 
my repeating it on multiple downs, 
the computer stopped it only inter- 
mittently, allowing me to pile up 
an unrealistic share of 60-yard 
gains. Big plays arc fine once in a 
while, but sometimes Unnecessary 
Roughness gets ridiculous. If a QB 
can evade the rush for more than four 
seconds, the entire defense suddenly 
abandons coverage and starts nin- 
ning after him, allowing him to toss 
a long ball to an unguarded receiver. 
Although a pending patch will hope- 
fully address the issue, it is unbeliev- 
able that such an obvious error was 
allowed to appear in a supposedly 
finished product. 

The program supports printouts and trades 
at the individual team level, but it doesn’t 
match the competition’s features for league 
trading and multiple season play. Ultimately, 
then, I have to Hag Accolade for an illegal 
procedure. Even Judged solely on its own 
merits, ignoring the competition. Unnecessary 
Roughness obviously lacks testing. For what- 
ever reason, Accolade did not collaboiatc this 
time around with MindSpan Technologies, 
the creative talents behind two prior PC hits, 
Har-dball 3 and Joe Montana Football. The 
result is a game which ftiils to score on either 
the arcade or the football simulation fields. 
Unnecessary Roughness could have been a con- 
tender, if it had only spent a few more months 
in training camp, cgw 



April 1994 


Fape 139 



Ages 7'14. 
Produce your 

As^orrblo a 
band (ram a 
large cost of 
outrogeour 
cborocfers with 
iheir own indi* 

styfes. Teoch 
thiem your 


ifio Magic teyboard. As tfiey type, diffetonl oni- 
motions appeor that reinforce fetters ond key pos 
lions. Once children ore familiar wirh the key- 
boord, they cen ploy Dragon Tunes and the 
Alphabet Song Game. Feolures easy-toread type 
digitized speech^ music and sound effects. 


^ 800 - 2^7449 


DovUmk DOS 


Enter the multi' 
media world of 


Begin o heart- 
pounding 
adueniure 
when you find 
the secret mes- 
soge from the 
lost children. In 

sove tCchih 
dton, you chal- 
lenge the 


An interactive 
multimedia CD- 
Rom for the 

learning octiviiies 
for those under 


hippest most lov- 
oble dog ever 


excitirtg learning 

experience 
Cybertown. 
Scorch for the 
elusive cyber- 
buds, three of the 
most original and intriguing friends your kids will 
ever love, it's a mogicol town with lots to 
explorel Experience the Pol Shop, the Toy Store, 
and the Time Trovel Pork Features compfere 
interactivity, copirvoling grophics ond animation, 
rich digitized sound track, full motion video, digi- 
tal photos ond spoken directions. 


olhor hidii 


E loccs. solve riddles, puzzics ond unrovel trou- 
ling mysteries. Learning about computers has 
never been so excitingl Teaches ond entetroins 
children ages 7-1 2. Pit your skills against the 
gremlin and ploy the gome again and again 
For hours of fun ond learning. 


complete text ol eveiv Monarch Note Study 
Guido ever published covering the works of 2 
authors. Highlighted text allows you to jump K 
tololed topics ortd view pop-up definitions one 
-'■a.ni[)lci of literary terms. Animations of key 
events along with rore video interviews with 
notable oulnots will entertain you os you leatr 
the classicsl X 


ATIiDOS 


IMPlMt 


1985 


>n to 70 
mojor math con- 
cepts. Feolures 
engoging grophics, MIDI music, ond sound 
efiecis. Hundreds of real-world challenges with 
Bit Bol, your onimoted moth ncvrgalor. More fhart 
3000 moth problems with o visuol math funclior 
generator. Also feolures Smort lab, an interocTiv 
• A-otkshop. iOlJ 

Mask Ouwt: DOS, MAC V-^O 


hirvou ot uKhrmk Psmthfnei DOKD 


choose horn o 

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friends to pesyf See how sound is relolod to 
muiic. Try out the instruments in a symphony 
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Mozart and others, features SVGA graphics and 
digitized sound. m 

UnoryZoolDOS * 


American Heritage Dictionary 

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Animals: Son Diego Zoo CD 

Bodyworks 3.0 

1 Bodyworks 3.0 CD 

I CNN Newsroom Global View CD ... 

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I Cute 'n' Cuddlies 

I Dictionaries & Languages CD 

I Diclionory of living Vi/otid CD 

I Dinosour Adventure CD 

I Dinosaurs by Microsoft CD 

I Dinosaursl MPC Encydopedio CD.... 


J F.K Assassinolion CD ... 

Key Dictionory Plus 

MS Dinosaurs Multimedia CD 

Orbils’Voyoge the Sofor System ... 
Webster's Dictionary 

3-0 Dinosaur Adventure 

Body lllosiraled 

Compony of Wholes CD 

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Conccnlrote 

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DinoPork Tycoon 

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E2 Cosmos 4,0 

Earth Treks 

Eco Quest Search tor Cetus CD .... 

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Jurossic Dinosaurs WIN 

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Kid's Zoo DOS/WIN 

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Odell Down Under WIN 

Oregon Troll Deluxe. 

Pepper's Adventures 
Ouorky & Ouoysoo's Sci 




Science Adventure 2.0 

Spocc Advenruie 

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Zugs Race Through Space 

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1 CD...I; 

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CidWoiki'lh 


New Kid on the' 
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Paper Bar °\— 


Mental Moth Gomes 2.6 

Millie's Math House 

Operation Neptune 

SlickyBear Math Tutor,./ 
Super SolversiMidnlgltt/ 
Super SolverstOut hJi - 
Treasure MaifiStorml 
Treasure MaihSiortry 
Treasure Mounloin 
What's My Angle/ 

Young Moth / 

Aesop's Fables <i 
Aloddin and HiJ 
Always Arthur G 
Amondo Stories 
Arthur's Teoclierf 
Bailey's Book HA 
Beauty and the 
Beginning Renriin 


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r%Sk CD.' 


Ruck 'd Back 
Mystery at the Museums 


f icrnnt Er^ 
f n Bunny Cl 
jbbilCtS... 
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Tell Tole n._-_ 

Mind Castle 

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Peter ondthe Wr 
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Reodcr Rabbit Ready for lellcr .. 

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Rusty & Rosy Volume 1 WIN 

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Scory Poems for Rotten Kids CD. 

School House: 30 Piogroms 

Sleeping Beouly Slot^ookCD.. 

Speed 

Speed Reodcr WIN 

SlickyBoot Reoding Tutor 

SlickyBear Reading Tutor 

Super SolversrAncient Ermjites... 
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B^ne^lofspeV Wild Sdeuce Arcade 

Cinderella CD 

Dinosofi Phonics ... 

Dragon Tales CD 

Follow the Reoder 

Gus Goes to Cybertown CD 

/vlotK Blaster Spol/Kid Works H 

fvtoth Blosler WIN 

Moth Rabbit Enhonced 

Moth Rabbit WIN 

Mothology 

Mego Main 

Menlol Moth Games 2.0 

Millie's Moth House 

Operation Neptune 

SlickyBear Math Tutor 

Super SolverstMIdnight Rescue. 

Super SoIverstOul hlumbcred... 

Treasure MolhSlormi 

Treasure MaihStorml WIN 

Treasure Mountain 

What's My Anglo 

Young Moth 

Aesop's Fobles CD 

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Always Arthur CD 

Amanda Stories CO 

Arthur's Teacher Trouble CD .... 

Boiley's Book Houso 

Beauty and the Beast CD 

Beginning Reading CD 


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I Talking Clossic Tales CO 

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I Thomas' Snowsuil CO 

I Tortoise & The Hare CD 

I Treasure Cove 

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I Zugs Dinosaur World 

Aladdin Print Kit 

Animolion Studio WIN 

Belly Crocker Boys & Girls .... 

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Fine Artist 

Kid Cuts 

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Kid Pix 

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Kid Works II 

Learn lo Ploy Guitar CO 

Lenny's Music Toons CO 

Lenny's Music Toons WIN..., 

logo Writer 

I MetroGnomes' Music 

I Miracle Piano System 

I My Computer Diary 

I My Own Stories 

I Pd Cr 



Student Writing Center 
Wild IcorningSolpri... 

Mario Teaches Typing 

“ 'is Beocon Typing 3.0... 


Advanced Spelling Tricks CD 

Advonced Spelling Tricks WIN... 
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* " "'ic Spelilng CD 

. _rio's Fun with Letters 

I Mickey's ABC's Enhonced 

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I Super SolversiSpellbound 

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TALKING PHONICS PLUS 


I Agcj 4 to 8. Build 
1 aword-winning 
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I invigorating eapio* 

I ration into essential 
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I teaches beginning, 
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consononl sounds, 

I as welt as long ond 
* short vowels Voice 
enhanced see ond say lechniquo with spcciol 
rewords odor encourogemcni every step of the 
way. Five multiple level oclivilies keep learning 
Fun and chollenging. 



SlocM A AssodoFw] DOS 


$27 


MARIO'S TIME MACHINE 



is: recycling, alreinahve energy 


sn environmental detxsie. Funy 
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Sony ItnagMoft: D05-CD 


$55 


you develop a bet- 
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n graphing oipeil Covers all subjocl oreos and 
Features on-screen hints 


DovidionlWIN 


$33 


the first successful 
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Armsirong ond cheer for Bobe Ruth, In oddit'on 
to witnessing scores of other historic events. 
Entertaining and educatlonol for the whole Fomily. 


Softwgn Toolwwlci: DOS 


$28 


NO. 1 1 DOWNING STREET CD 



I around the 

[ hetos pursue 
the secret of 
Ninjo Nanny's heritoge and her rumored for- 
‘ ne in lost treasure. Historical facts and notori- 
js tidbits linked lo the story ore contained in 
the online DiclioPedia NinjoNonnico. Fcotures 
more thon 90 videos. Animations ol wacky 
characle's ore drown in dclO'l and shown full 


Si8canAD«ylDOS<D 


$44 


Across the USA 

I Discovering America . 

Ejrperl Mops 

lost Tfibtf 

My First World Atlas 

fiVsie/y Ol Museums w/T-SHIBT ... 

PC Globe Mopi S Facts 

PC Globe Mops S Fads CO 

PC USA 3.0 

Whore in USA Carmen 

Where in World Dcluno 

Where in World Deluno CD 

Whore in the USA Dolutro 

World Atlos 4,0 WIN 

Advonced Spelling Tricks 

AJ World of Discovery 

Alphobot Blocks CD 

Animol Tales CD 

Bockyord 

Barney Beof Goes lo School 

Berenslaiii Beors Fun LuncfiPok .... 

Berenslain Boots Junior Jigsaw 

Beronstain Beors Learn At fiomo .... 

Buster's First Thundorslotm CD 

Cuckoo Zoo 

Cuckoo Zoo CD 

Fotry Beors B Day Surprise CD. ,. . 

Fatly Boors Birthday Surprise 

Fotly Beors Fun Pock CO . . . 

First letters 4 Words 

First Shopes 

Fisher Price Classics 

FisherPrice Picture Dictionary, . . 

Kid Keys 

Kid Pi* Componion WIN 

Krd Pi. win 

Kid's SluH 

KidDesk 

legend ol Oz CO 

Mario Eorly Years Collection CD ... 

Mono Preschool Fun 

Mono's Fun with Numbers 

Mcgce Series Bundle 

Memory lone .... 

Mickey Mouse Mousepad 

Mickey’s 1 23’s Enhanced 

Mickey's ABC's Enhonced 

Mickey's Jigsaw Puzzles 

Mixeo Up Fairy Tolcs 

Mixed Up Molner Goose CD 

My Iclio's, Numbers ond Words 

Number Munchois 

Peanuts: Yooin to Leotn CO 

Peonuts: Yeorn to leorn WIN 

Ployroom 2.0 

Power Hits Kids 

Putt Putt Goes lo tho Moon 

Putt Putt Goes lo the Moon CD 

PuttPull Fun Pock 

Putt Pull Fun Pack CD 

Putt-Putt Joins the Poiodo 

Race iho Clock CD 

Scooter's Mogic Coslle 

Slater A Choilio Go Camping 

Snoopy's Game Club 

Stickboor Preschool CD 

Stickybooi Preschool 



VIT5IE VISITS DINOSAURS 


s, with some oF the roresi wholes on Eorih 
usiigale their intriguing soclol behovior ond 
:.iigonce listen to whole communications 
and undcrsiond the mystery oF them songs 
Includes 45 minutes or exclusive video ond 
re rhon 200 compelling photos and illustro- 


DiKOvery Channel: DOS<D 


$37 


Berlitz Think A Talk French CD . 

Berlitz Think 4 Talk Itolion CD 

Berlitz Ihink/Tolk Spanish CD. 

tonguoge Assistont. French 5.0 

language AssislontiFiench WIN 

I longooge Assistont Germon 5.O.... 

I longuage Assistont.Germon WIN... 
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I longuage Assistantillolion WIN 

I language Assistont:Spanish 5.0 .... 
' ' guago AssistanliSpanish WIN ... 

I team lo Speuk Spanish CO 

I lyric Longuage French CD 

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I vocobuLeorn French I 

" VocobuLoorn French I WIN 

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Biology Studyware 

Calculus Sluoywate . ... 

Chemistry Studyware 

GMAT w/Cliff Notes 

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ISAT w/Cliff Notes 

Physics Slud/wore 

SAT ) Personal Troiner WIN,. 
SAT t Sludyworn 

Score RX for ACT ot Home 

Score RX for GRE ol Home 

Score RX for ISAT at Home . ... 
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Algebra Bloster Plus 

Alphabet Blocks 

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Beginning Rsoding 



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Dinosour Adventure 

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faiN Boars Fun Pock 

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rid 

lifemup: Animals CD 

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Mario Teaches Typing 

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Moth Rabbit 2.0 

Millie's Math House 

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$34 


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Circle Reader Service #48 







^etten^ ^ 



Thin Dolphin 

Although Twin Dolphin Software did go 
out of business in December of last year, there 
are a few important points in your article 
[READ. ME, February ’94] that I’d like to 
clarify since they relate directly to myself and 
a number of people that I work with. 

In particular I’m concerned about the im- 
pression given that the sales performance of 
the Windows games might somehow have 
been responsible for the failure of the com- 
pany. In October oflast year, almost half the 
production staff of Twin Dolphin (including 
myselO were laid off. After the completion of 
Smoking Guns, all remaining work was to be 
directed toward Forgotten Castle, which killed 
all Windows game development at the com- 
pany. It is important to note that up until the 
layoffs, all the Windows games were on 
schedule, and in fact Nanotank had been 
completed, but was unable to ship on its 
original date due to management not having 
contracted the cardboard boxes in time. Even 
when the games were shipped, only 5,000 
copies of each were produced, hardly enough 
for the company to use as a revenue base, 
especially since they reached the shelves less 
than a month before the company’s demise. 
This lack of intent is also made clear in a 
business plan released to the employees 
around the same time as the games went out 
to the retailers. If any other proof of Twin 
Dolphin’s lack of support for its Windows 
products is needed, simply note that there was 
no advertising budget for these products, 
games which were already produced! At the 
same time, they were contracting full page ads 
for Forgotten Castle, which was and continues 
to be vaporware. 

These two games were the only products 
that ever reached the shelves, each created in 
four months by a small team of dedicated 
professionals. Since the layoffs, myself and 
four other members of the Windows devel- 
opment team have started JACKT Design. 
This small company is committed to produc- 


ing the kind of quality Windows entertain- 
ment product that Twin Dolphin seemed 
incapable of recognizing and exploiting in the 
marketplace. 

Andrew Mayer 
JACKT Design 
San Francisco, CA 

Thanks for the additional infortnation. The 
CGW article merely stated that the Windows 
products were unable to keep the company 
afloat. We appreciate your insight as to why it 
was neither possible for the Windows products 
to sustain the company nor actually to be ex- 
pected by the business plan. 

New l^ftwar In Krondor? 

Is a sequel planned for Betrayal at Krondod 
Dana Harmel 
Izmir, Turkey 

As it presently stands, 

Dynamix has no inten- 
tions of doinga sequel to 
Betrayal at Krondor, 
although the company 
has the option to do a 
sequel shoidd they begin 
work prior to 1995. A 
significatit amount of 
design work had al- 
ready been completed 
on the sequel, but Dy- 
namix elected to termi- 
nate both the project 
and the project’s guid- 
ing force on the com- 
puter side, John Cutter. 

Cutter and his game de- 
sign talents are cur- 
rently looking for home. 

The DOOMs- 
day Defect 

Id seems to have 
copped out on their 
promise of modem 
support for DOOM. 


What a shame! If it had modem support, 1 
would have to vote it best game of the year! 
Sob, I wish I had access to a PC network. 

Unsigned 
Orlando, FL 

Id's technical geniuses are tiyingto exorcise the 
demons from the modem routine and expect to 
have modem play fully implemented in the ver- 
sion 1.2 update. 

Where’s The Bucks? 

Start pushing the game producers to ex- 
plain why a read-only, uncopyable format 
such as CD-ROM costs $10-$20 more than 
regular floppy games, since they claim that 
the costs are so high mainly due to pirating? 


Brian Eshelman 
Bremerton, WA 

The 5th Wave Bv Rich Tennant 



" I m afraid I datt-t uuderstajid .ull-the reports of cur 
vpgJede having a delaged release date.tfniess ■ ■ • 
wait a minute - How many people i\em vmr KM 
I wasspeakirgmcly fvaiths?'' 


Page 142 


Computer Gaming World 


THE HOTTEST 3-D ACTION SINCE WOLFEHSTEiN! 



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Gfc/e Reader Semce #37 


FRCeLANCE 
POLICE 


TAX 3*0 by 



The Merits Of Marketing 

Just an obsemicion... 


drivel like “Fake Your Own Funeral and Gee 


There are two good reasons 
why CD-ROM products have 
cost more than floppy products. 

First, they usually require more 
art, story and game to fill up 
the CD. 7 his raises the p roduc- 
lion budget. Second, there has 
been a smaller installed base 
(total number of CD-R0A4 
equipped gamers) for CD- 
ROM products than there has 
been for floppy products. So, 
publishers had to make more 
money off each individual 
unit. 

That trend seems to be 
chatighig. The good news is 
that companies like SSI and 
New World Computing are 
selling games on CD for sig- 
nificantly less than the floppy 
versions. We think this will 
continue to be true with regard 
to compilations a)id bundles 
that use the CD as a delivery 
mechanism, but we might even 
see some price reduction in the 
CD-only products in the fu- 
ture. 

I am writing in response to 
David Bisman's letter in 
CC7U^#115 about the cost 
and worth of CD titles on the 
computer gaming market. 

Wliile a higher price for soft- 
ware (originally intended to 
be on floppies) transferred 
onto a CD format might be higher in Austra- 
lia, one can get an excellent deal on such here 
in the States. Take, for instance, (he World of 
Keen game by New World Computing, a 
compilation of Clouds ofXeenwivl Darksideof 
Keen. While each game is sold individually for 
over S45.00, I have seen the CD title, World 
of Keen, .sold in computer stores lor under 
$38.00. As I tnentioned before, things might 
be different in Australia, as opposed to here 
in the continental U.S. 

The purpose ot this letter is not to say that 
wc should overlook software produced pri- 
marily for floppy disks. I have played (and 
re-played) counrless games off my hard drive 
such as Quest for Glory: So You Warn to be a 
Hero?, SimCity, and the original Alight & 
during my 14 years o( lile and I still 
enjoy them, even in the shadows of the many 
“speech-endowed” (etc., etc.) CD games we 
have today. 

Jamie M. Spencer 
Herndon, VA 


It’s one thing to go to a new car dealership 
and find a slick salesman willing to croon like 
Harr)' Connick jr. over a below average sedan 
whose base sticker price is inexplicably two 
thousand dollars more expensive than last 
year's model largely because its new “Duro- 
Splatter 2010” patented paint finish is now 
guaranteed to resist the nuclear heat gener- 
ated from a 20 megaton explosion at a dis- 
tance of half a mile. You have to almost expect 
the hard pitch. 

However, computer gamers should not be 
subjected to the same insidious sales and mar- 
keting screen shots (providing you own either 
video card A or video card B), live action 
animation stills that make it look like you’re 
in complete control of the greatest thing since 
Voxel Space (when it would actually require 
a Cray to handle the graphics), support for 30 
sound boards (except for SoundBlaster, as 
you later woefully observe in the 
README.DOC), and seemingly endless 


Ready for the Most Incredible Role-Playing 
Game Ever to Hit the PC!!!” (when in reality, 
the disks in the box house a flight simulator, 
and a rather poor one at that). Even worse are 
the air-filled, ultra high-gloss, terra hexago- 
nal-shaped boxes they’re coming out with 
these days (Greenpeace’s worst nightmare), 
designed to prolong software outlet shelf life 
at the expense of a bona fide marketing 
scheme. 

So, two thumbs up to Martin E. Cirulis in 
his February review of Command Adventures: 
Starship for letting the Big Kahunas at Merit 
Software know that the public is not as be- 
numbed as they obviously think. ’I'here’s ab- 
solutely no excuse whatsoever for 
“...splicling] control panels along the bottom 
of the animation screen shots to give the 
impression that you actually play against that 
kind of graphic splendor [p. 1 12].” And, in 
all fairness, don’t even begin to think that 
Merit Software is the only publisher guilty of 
such practices (How about that box for the 
original Wing Commanded). 


Pasc 144 


Cumniiier Coining World 


\ 



Gina Simfli 

Editor-iii-Cliicf, 

Elcciivnic 

Enlerlainmenl 

Magazine 


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Take them to Timeland'; a magical 
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/ ^ r>vTuneland stars Howie Mandel as Lil’ Howie, a loveable, 

) ^y^;^>--r->^anin'iated playiaate, in tlte first fully-animated interac- 
^^--■*ave cartoon. Join your cliild and Ul’ Howie for hour after hour of 
playing, singing and learning that computers can be fun. Oh! By the way, Mom and Dad, 
when you play with Tuneland by yourself, Lil’ Howie promises not to tell! 

See your nearest software dealer today! 


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Remember those “Crazy Glue” UHF-oniy 
television ads back in the late ’70s and early 
’80s when the fearless consentetion worker 
would place a drop of super adhesive on top 
of his special helmet and suspend himself 
from the bottom of a girder a few seconds 
later to the amazement of thousands of Star 
Trekhns (only to fall and be hospitalized for 
tlie next six months after the director yelled 
“Cut!”)? Let’s hope today’s computer enter- 
tainment marketing gurus don’t have the 
words “adhesives manufacturer” printed any- 
where on their resumes. 

Jim Corbin 
Lowell, MA 

Pardon the short answer, but we seem to have 
super-glued our fingers to an cj/<r/ Wing Com- 
mander box. 

Ass'inine Answer 

Will Electronic Arts ever make M.U.L.E. 
lor IBM compatible machines? 

Emory Gerhart 
BadAibling, GERMANY 

No. Electronic Arts was ivorking on a 
videogame version of the game, but the design 
was terminated because of creative differences 
between the publisher and the designer. Many 
of us would love to see a version ofiM.U.L.E.for 


an up-to-date machine, but it looks like we 'll 
have to wait. 

Committed To An Institution 

Sid Meier says that a multi-player version 
of Sid Meier’s Civilization isn’t cost feasible 
because the base of modem and E-mail users 
isn’t large enough. What happened to that 
pioneering spirit that inhabits all those Civ 
settler units, Sid? A “hacked” version has been 
out on the Internet, and the crazed mob puts 
up with its clunkiness until Sid sees the gold, 
1 guess. Sid Meier’s Civilization is a classic 
game; by allowing users to play vs. each other 
(instead of only vs. the “cheating” computer), 
it could well become an institution. 

Glen Cox 
Ft. Collins, CO 
And here we thought%\^ Meier’s Civilization 
already was an institution. There is always talk 
of a multi-player version of Civ, but we are still 
ivaiting to hear whether or not such a project has 
been gx’cn-lighted. We knoiu there is interest 
tvithm the halls of MicroProse, but we don ’t 
know whether there is commitment or not. 

Give Peace A Chance 
It is enjoyable that Master of Orionhws made 
efforts to make diplomacy and peace profit- 
able. Maybe having people learn alternate 


solutions to war, even at the computer game 
level, will move the human species forward. 

Albert Rosenfield 
Denver, CO 

Philosophically, we believe that games have a 
multi-faceted impact. Sometimes, it is cathartic 
to be able to do what you would never do in real 
life. At other times, it is interesting to explore 
options that you could have in real life. Some- 
times, you learn what isn’t good to do and 
sometimes you learn what is ejficacious. We feel 
that luhen more options and paths to success are 
included in a game, it allows gamers the freedom 
to explore many different possibilities and en- 
hances the value of the game experience. This 
month 's editorial explores this subject further. 

The Last Word 

We thought we’d let a reader have the last 
word for a change. 

I have recently started reading CGW and 
find it a very informative resource. It has 
helped me in many instances lately to make 
informed decisions about which games to 
purchase. I also appreciate the way it covers 
many different types of computer-related 
gaming subjects, both hardware and software. 

Ron Dunning 
Milton, FL 

CGW 



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Cdiiipitlcr Gaining’ World 




Circle Reader Service #118 


ileinnrk of P.i 



1 Lattered old took 
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Te rritlv wronei. 


An ancient ketrayal 
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Secret tooks concealed 
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lead tte way to worlds 
torn of a master 
storyteller's imagina- 
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ttrougli tte treactery 
oftis sons. 

But wtict one? 


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Review 



Renaissance Entrepreneurship In 
QQP’s Merchant Prince 


by Tim Carter 


"...for a man who strives after goodness 
in all his acts is sure to come to ruin, since 
there are so many men who are not good. " 

— Machiavelli, The Prince 

S o did Machiavelli rationalize the need 
for immoral actions in order to succeed 
in politics, As one might expect of a 
strategy game based in The Princes era, 
QQP’s Merchant Prince is rife with opportu- 
nities to cheat, murder, and othei-wise under- 
mine one’s opponents. Of course, 
skullduggery is only a subset of the successful 
Renaissance businessman’s tasks. As the 
leader of a trading faction in Venice, the 
player must develop trade routes by land and 
sea CO reach 44 cities with 18 dif- 
ferent commodities. 

Competition is offered by three 
other trading factions, each of 
which can be controlled either by 
a human or the computer. As win- 
ning and losing arejudged through 
one’s popularity, the key to victory 
is generally politics, rather chan 
wealth; money alone will win nei- 
ther people’s hearts nor their re- 
spect. Of course, it is here, in the 
realm of politics, that the worst in 
players will come forth; backscab- 
bing, blackmail, underhanded trickery and 
ocher delights of intrigue will be the player’s 
constant companion. ..and threat. 

Terra Incognito 

Technically speaking. Merchant Prince is a 
well constructed program. The graphics, 
while not particularly dazzling, are effective 
and easy on the eyes — a real plus during those 
late night campaigns. Like many empire- 
building games, the world is only revealed 
through exploration. Unlike most games, the 
terra incognito is not represented by blank 
regions of game screen, but by an overlaid 
renaissance-style map of dubious accuracy — 
becoming more prone to error the farther one 
is from Venice. This is an extremely original 


couch that not only makes the map more 
attractive than would an empty screen, but 
strongly evokes the flavor of the period. 

The interface for Merchant Prince is natural 
and easy to learn. All of the commands can 
be given by mouse, and it is relatively easy to 
reference information on cities and commod- 
ity prices. This makes trading a simple busi- 
ness once enough money is generated to build 
the necessary roads, fleets and caravans. The 
manual is useful and plainly written, al- 
though it lacks a section on tips or strategy. 
Each of the designers gives a few suggestions, 
but an extensive discussion is conspicuously 
absent. 



The mechanics of trade are straightforward 
once the world has been extensively explored. 
The base price for each commodity is fixed in 
each city for the entire game, though special 
events, such as plagues, sieges or excommuni- 
cation can temporarily alter the 
price of goods in a particular 
city. 

Only a few commodities are 
available in each city, and then 
only in limited numbers. How- 
ever, once a profitable trade 
route has been established, the 
units involved can be pro- 
grammed to follow a set route, 
buying and selling pre-deter- 
mined amounts of goods in 
each destination city. This 


keeps the player’s maintenance time to a 
minimum, as “milk runs” can be established 
and then largely left alone. 

Trade is not an entirely safe endeavor, as 
bandits on land and pirates on the seas can 
capture valuable cargoes and destroy trading 
units. Storms in deserts and on the oceans can 
also wipe out traders, although natural ca- 
lamities tend to be easier to avoid than their 
man-made counterparts. Protection through 
hired guards uses precious funds and cargo 
space — commodities in limited supply early 
in the game — but if pirates or bandits are 
allowed to succeed in a given area, their 
strength will increase enough to require of- 
fensive military action. 

The cost and availability of commodities 
does vary from game to game, even if the 
historical map is in use. Some cities will be 
well supplied with a particular commodity in 
some games and not in others. This lends the 
trading process a degree of uncertainty and 
forces players to adapt to the particular con- 
ditions of each game. If the historical map 
becomes dull, alternative world maps can be 
generated by the computer and saved for 
re-use. These random maps usually present 
the biggest challenge to players, as a newly- 
generated world is rarely as conducive to prof- 
itable trade as the historical model. 

Once a few trade routes arc up and produc- 
ing a steady supply of cash, it is time to enter 
the political arena. Make no mistake about it. 


Merchant Prince 



TfTLO; Mcfdi.ml I’rlncu 

I'RICE: $49.95 

SYSTEM: l|}M 

REQUIREMENTS; 386-U.MHz or bullur, IMH 
RAM, VCiA grnptiics, mouse 
PROTECTION: Ooc-umciilntion look up 

DESIGNERS: Sover.nl Diirfos Holislic G.itiiiiig 

PUBLISHER; QQP 

Flemingion, N) 

(90«) 768-2799 


Page 150 


Coiiti>iiier Gaming World 











My son and I love this game ^^^ 
Great work!! 


Robed Sirouss, Burbank 


Hy daughter ( I / years old) and I have become "Qxyd" 
addicts. We cannot wait to begin exploring the many 
other levels. Thanks for creating such an excellent prod- 
UCt. R. S., Germantown 

This is, wilbouf question, the most impressive game I 
have ever seen. I am amazed at the audio, visual and 
action. George L. Jonty, Arlington Heigbls 

Outstanding program!!!! John Bernauer, Lo$ Gotos 

Wow! That's all I can say about Oxyd. What an incredible 
game! Hurry! I can't wait to play!! 

This gome is highly addictive. Sluort Ritchie, Canada 

One of the nicest games I have seen in a long time. 

Thanhs for creating such a challenging piece of software. 
Steve Brannon, Canada 

I'm completely booked! Patricia B. Smith, NH 

The game is a blast! Excellent graphics, extremely well 
done. Interesting challenges in each landscape also. I 
look forward to the next 90 landscapes. David Mangini, Cf 

The game is really slick, well designed. Those first 10 
levels alone were worth paying for! 

One of the most elegant games I've played. Thanks a lot 
for a great game. Jeffrey Jondobl, Son Diego 

OK so we got hookedi 


Oxyd<s> magnum! 
for PC, Mac, 

A500 - A2000, ST, TT or Falcon Computers. 

Sequel of the award winning Oxyd, 
now at a store near you! 

Mat: IMB FAM, tolor or monothrome! 

PC: 386 or above, 2.5MB RAM, CGA or VGA, Soundbia. or Adi. optional. 


1 enjoy this game a great deal and so do my children and 
their friends. It is just what I have been looking for II 
Jerome Wescoft, Minneapolis 

My whole family enjoyed your game a great deal. 
Michael C Moore, Columbia 

Oxyd has to be the most artistically superb piece of 
programming that I have seen. From my position of 
having completed about one third of the single-player 
levels, the landscapes have been continuously varied 
with a marvelous attention to graphic and audible detail 
that makes each new one a continuing delight. I espe- 
cially appreciate bow the marble interacts in seemingly 
realisticbutdifferentwayswhenrollingoverorbouncing 
against different "natural" (or unnatural) substances 
like stone, wood, swamp, freefall etc. At this point, I'm 
already worrying that I'll run out of levels (assuming I 
keep solving the puzzles). Jeffrey R. Horrow 

Even our 3yr old enjoys the game. 

I just bad to write to tell you how much fun I've had 
playing Oxyd. The attention to detail ■ the sounds, the 
textures of the surfaces ■ really adds to the fun of the 
game. It invites the imagination for a ride. 

Thanks also for making all of the landscapes challeng- 
ing but not impossible. At first I thought that landscape lb 
was unfairly difficult, but when I found the way through 
it, I really admired the ingenuity. Tom Phoenix, PorfhmJ 

It is rare to find such a visually appealing, addictive and 
playable game. Kathryn Wilson, Ausiralia 

I'm really impressedwifhyour game, Oxyd. Congratula- 
tions on a unique and fun product, and best luck to you 
all. JohnM. Dodd, Thousand Oaks 


OryUOedili: 

Best Bruin Cume 

UaWaUGane Mol fane 1993 

Game of the Year 


Score this game a solid 10 

CiminlNoies 06/93 

"Aerating - Wow! Exquisite. 
A must for your games library. 

AngoWail 06/93 

Game of the Month. 

lUocWell 02/93 

Top of the Charts 

Sm Jem Coiesoff, Gem Gemm etftoi. 


TOOnewlandsapes. ' 

Hewobiects andjpme 
elements to explore. 

Oxyd magnum! is an entirely new and riveting 
challenge for Oxyd experts and beginners alike. 




Caii 617-497-1130 

for the Oxyd magnum! retailer nearest you 

Get a free appetizer for PC, Mac, Amiga or ST: 

Send S 4.00 for shipping & handling for W challenging landscapes 
of Oxyd to Dongleware, 35 Howard Street, Cambridge, MA 02139. 
Send 5 4.00 for a 5 level teaser of Oxyd magnum! (PC or Mac only) 


Circle Reader Service #54 






politics is dangerous and terribly expensive, 
but the payoffs are potentially huge. As one 
might expect of a game that quotes Machiav- 
clli throughout its documentation, nice guys 
definitely finish last. 

The Unhappy Marriage 
Of Church And State 

The building blocks of political power in 
Merchant Prince-AvtsQwzzors, and they can be 
bribed in order to control their votes in the 
Venetian Senate. If you buy enough votes to 
command a majority in the senate, you may 
he elected Doge. The Doge has the ability to 
nominate members of the other tactions to 
die four executive positions in the govern- 
ment; Council Head, Admiral, General and 
Roads Commissioner. Each of these positions 
provides the player who occupies it with par- 
ticular opportunities and advantages. The 
taction which holds the title of Doge may also 
occupy one of the executive positions, but 
they must assign the other three to their 
competitors, fi’his makes for some interesting 
political bargaining, particularly when play- 
ing against human opponents. 

The Council Head has the power to accuse 
other senators of treason, leading to their 
removal and execution. He therefore has the 
ability to control who has influence on the 
senate — an imponant position if one wishes 
to remain as Doge or rise to that position. The 
Admiral and General command Venice’s 
armed forces, essentially providing players 
with a free military force to use at their dis- 
cretion, provided that Venice is always ade- 
quately protected. 

Bribing and maintaining senators is an ex- 
pensive business. Each senator requires a 
yearly salar)', as well as the occasional lump 
sum payment, to keep him loyal. Further- 
more, senators are extremely vulnerable to 
dirty tricks. They can be assassinated, accused 
of treason, or simply die of natural causes. In 
a competitive game, one can also expect the 
other factions to offer one’s politicians large 
payments to switch sides, requiring similar 
payments to keep them loyal. 

Owning politicians is not to eve- 
r)’one’s taste and is hardly afford- 
able at ever}' turn. A more profit- 
able, though less powerful 
alternative is to buy a chunk of the 
Church. Cardinals go on sale peri- 
odically, depending upon how des- 
perate the Pope is for money (The 
Pontiffs Black Collar Sale, per- 
haps?). The Pope is elected some- 
what like the Doge, except that 
there are considerably more cardi- 
nals to buy off than senators, and 


each costs a lot more up front. Unlike sena- 
tors, however, cardinals pay back their em- 
ployers through a percentage of the 
Indulgences they collect. Overtime, cardinals 
tend to make good investments, provided 
that one of the other factions doesn’t ser\’c 
them poison cocktails. 

The position of Pope, while not providing 
the political clout of Doge, does provide more 
immediate gratification in financial terms. 
The Pope sets the indulgence rate, which 
controls the income from cardinals, as well as 
the number oi caidinals for sale. Fifty percent 
of the income from the sale of cardinal ships 
goes straight into the pocket of the Pope. 
Furthermore, the Pope has the power to ex- 
communicate a particular dry. This radically 
increases the cost of goods in the city, so that 
a trading fleet selling high-value goods can 
increase its profits greatly if its destination is 
excommunicated immediately before it ar- 
rives. 

Rent-Aii'Army 

Unlike most strategy games, Merchant 
P77;;ceplayers do not build their own military 
forces. They may rent mercenaty armies 
where available, provided they can afford the 
price. Those with grander ambitions can get 
themselves appointed Admiral or General of 
Venice, which gives one command of the 
Home Fleet or Army respectively. Military 
forces can attack cities which refuse to trade 
with Venice in the hopes ofoverthrowing the 
hostile regime and thus opening new trade 
routes. They must also defend Venice from 


enemy armies and marauding brig- 
ands, and they may hunt down and 
eliminate pirates or bandits who 
threaten the trade routes. 

Players can al.so assign mercenar- 
ies to attack the ships or caravans 
of their competitors, although if 
they arc caught in the act, they 
stand to lose considerable popular- 
ity. In the dirty tricks department, 
players can hire arsonists to burn 
their opponent’s villa, rumor- 
mongers to ruin the reputation of 
their competitors, or assassins to kill local 
politicians, cardinals or even the Pope. Dirty 
tricks are definitely an effective way of reduc- 
ing the popularity and influence of your op- 
ponents, but the penalty for getting caught 
can be far greater than the potential payoff. 
Furthermore, it is impossible to defend 
against dirty tricks from the other side, and 
often all sides end up losing if things get out 
ol hand. 

The Good, The Bad 
And The Very Rich 

1 here are a few bugs in the initial version 
of Merchant Prince, d’he game tends to lock 
up occasionally, particularly when exploring 
the extreme eastern edge of the map. {An 
update file is available from QQP which 
solves this problem.) The computer oppo- 
nents arc competent and can occasionally be 
pretty sneaky, but like most AI opponents, 
they aren’t much of a march for a human in 
the long run. The main problem is that the 
computer is not very good at building trade 
neworks, which is odd since this is the sim- 
plest aspect of the game. Those who consis- 
tently defeat computer opponents with ease 
can take heart, as Merchant Prince can be 
played by modem or via E-mail, where the 
opportunities for both alliances and back- 
stabbing arc plentiful. 

Because the emphasis in Merchant Prince \s 
on trade, rather than conquest, not ail gamers 
will find it to be a particularly satisfying ex- 
perience. Furthermore, with victoiy tied to 
total popularity, rather than the destruction 
and abject humiliation of one’s opponents, 
the game may not appeal to the purely mili- 
taristic. Nonetheless, Merchant Prince is a 
finely balanced, well presented, and intensely 
enjoyable game. The random map option 
and the changes to commodities each game 
give it considerable replay value. With games 
lasting up to 40 hours, players can look for- 
ward to more long days and nights in front of 
their PCs. cbw 



Pane 152 


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W,h a headline like the one you just read, you might think an ad such as this represents 
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Well, it isn’t. 

It's really more oF a stoiy about how all good things must come to an end. IF 
only to make room For better things. Like the UltraSound MAX™ sound board. 

Until recently most, il not all, PC sound boards used a technology developed i 
the 1970s called FM synthesis (frequency' modulation). In Fact, the most popular 
sound board on the market today still generates sound via FM synthesis. 

However, UltraSound MAX (also known as just the iMAX), the newest sound board 
From Advanced Gravis, incorporates a higher technology called wavetable synthesis. 

What's the diFFerence? 

Put simply, FM synthesis Fabricates or 
"mimics” sounds with tone generators using mathematical Formulas, 
while wavetable s 3 mthesis creates sounds using digital recordings oF 
the actual sounds, known as samples. 

ThereFore, the sounds created by the MAX are real, while the 
sounds created b^^ FM svnthesis boards are Fake. (Thus, the impetus 
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Recording with the MAX exceeds industiy standards as well — 
16-blt, 48 kHz £ind 4:1 ADPCM hardware compression. Which means your 
recordings sound remarkable, yet use only a quarter of the disk space. 
Then there’s also the general MIDI patch set included 
with the MAX. Basically, it’s like having a 192-piece orchestra in 
your computer. What’s more, the MAX’s unique RAM-based 
system lets you modlly any e.xisting instrument, as well as 
create entirely new sounds. (Tiy that with a ROM-based sound board.) 

Now tor those a little less into music and a little more into gaming, rest assured our engineers haven’t 
forgotten you. UltraSound MAX features two technological breakthroughs destined to 
radically change the nature ot gameplay tor years to come. 

The first allows you to experience 32 digital or synthesized voices at once, 
a feature exclusive to the MAX. The second is a revolutionary new concept called 
3D Holographic^^ Sound, which is simply the audio equivalent of virtual reality. 

Together, they will not only add substantial depth and dimension to your gaming 
experience, they will revolutionize how games are developed from now on. 

Imagine. You’re on night patrol, deep in the jungle. It’s pitch black. When 
suddenly, you hear the rustle of leaves above 3 ^ou and to the right. It’s the 
enemy. You immediately turn and act, as if on reflex. 

Now that the MAX is here, such encounters can and will happen. No 
wonder Psygnosls, SSI, Sierra On-Line and LucasFilm are only a few of the developers starring to capitalize 
on the max’s vastly superior performance. 

Of course, it’s going to take some time lor all software developers to 
unleash the powers of Ultrasound MAX. But until then, you’ll be 
happy to know the MAX will run games designed for prior sound board 
technologies like Ad Lib®, Sound Blaster™ and Roland® MT-32. 

In fact, PC journalist John C. Dvorak wrote, “...the UltraSound 
has a Sound Blaster emulation mode so good that it sounds better 
than the Sound Blaster itself.’’ 

So if you have yet to put sound on your computer, or you’re 
simply looking for the best way to gear up for the future, visit your 
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Wargamers 


h\j Alan Eiiirich 


D eep inside every war- 
gamer lurks a war- 
game designer. Jusc as 
we love ro play with the possi- 
bilities of history, so we’d love 
to tinker with the possibilities 
of our games, injecting our 
game philosophy and under- 
standing of history into an ex- 
isting design. Unfortunately, 


War in Russia, to name only a few, all have built in 
scenario builders. These designers had the foresight to 
include, from the first release of their product, the tools 
we need to answer our own what-if questions. 

Other notable games, including Global Conquest, 
Carriers at War and Harpoon, had scenario builders 
available separately after they were published. Down 
the road, future war and strategy games that will break 
through the enclosed universe barrier include Com- 
mand HQj Warlords II, Harpoon 11, Wargame Construc- 


most computer gaming strate- 
gists are not programmers, and even if they were, they 
wouldn’t have access to the source code written in C or 
Greek or some other foreign language. With a paper 
boardgame, it is a fairly simple matter to jot down a few 
rule changes and make up a few new counters, but in 
their digital form, games exist in a closed box. 

That computer games lack such freedom is a particu- 
larly bitter pill for readers of this column, as we are a 
bit more educated than most. A love of history com- 
bines in wargamers with the desire to explore “what 
ifs,” quite often those not touched upon by the game’s 
designer. While people and paper role-playing games 
(and increasingly computer role-playing games) 
abound with adventures and scenarios easily exchanged 
among enthusiasts, comprising an almost limitless 
gaming universe, computer wargamers arc, for the most 
part, stuck with the scenarios and game systems that 
come in each game box. 


“I Came, 

I Played, 

I Conquered” 


lion Kit 11 and The Perfect General II. Although most 
of their scenario editors will be sold separately, we at 
Computer Gaming World wish to heartily commend 
those designers and their companies. Placing power in 
the hands of the players is a wonderful trend, one that 
we hope continues. 

Call To Arms 


If They Build It, 

Will You Come? 

Many computer game companies and designers have 
recognized the limitations of a computer game’s en- 
closed universe, and this is particularly good news for 
computer wargamers. On the one hand, we have the 
open-ended “anything goes” of a do-it-yourself kit like 
Aide de Camp. Looking at games recently released. 
Empire Deluxe, Campaign II, Flight Commander and 


I'inally, let me remind you that CGW is still waging 
its own war against the enclosed universe phenomena. 
We encourage our readers who have a wargame article 
that provides strategy, game replays and analysis, new 
scenarios, player’s aids or other supplemental “non-re- 
view” material to step forward. I want to hear from you, 
and can be reached at our various on-line addresses (see 
the magazine’s masthead) or directly by telephone here 
at CGW, (714) 283-3000 ext. 25. Your hobby needs 
you\ CGW 


Pnop /SfS 


Cumpmer Gam 'mv Worltl 




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Sneak Preview 



I Form a 
General 


An Early Look 
At QQP’s 
The Perfect 
General 2 


by Alan Enirich 


W hen The Perfect Gfwmi/was scill a 
board wargamc played on an old 
wooden tabletop, it included ma- 
chine-gun units, versatile engineer units and 
aerial bombardment. When it first appeated 
as a computer game, the difficulties of pro- 
gramming a well-balanced game and getting 
it to market had forced those elements out of 
the game. Leaving game features on the cut- 
ting room floor was not a decision with which 
designer Bruce Williams Zaccagnino was ever 
comfortable. 

Yet, when The Pofect General made its 
debut, the gaming public ate It up, and QQP 
was fixed on the map of strategy gamers eve- 
rywhere. The Perfect General was widely re- 
garded as having the right “look” and 


“sound,” excellent gameplay {albeit without 
strong AI support) and, best of all, modem 
play. For wargamers who couldn’t keep up 
with Command HQ’s real-time action. The 
Perfect General stepped in at just the right 
moment to give them a turn-based triumph, 
and they all seemed satisfied. 

Of course, Bruce, ever the perfectionist, 
wasn’t satisfied. As for any good game de- 
signer, the time following the release of a 
game is time for dwelling on the things he 
wanted to include, if there had been just a 
little more time. The ideas and features which 
he has longed to incorporate, plus feedback 
from Peifect Cewm/enthusiasts over the past 
few years, have evolved into a list of design 
specifications that are presently being forged 
into The Perfect General 2. Although 
Mark Baldwin and Bob Rakosky of 
White Wolf Productions are not re- 
turning to program the sequel after 
doing the original Perfect General, 
QQP has put their own boy-wonder, 
Andrew Visscher {Solitaire’s Journey), 
on the task. 

Initial Scouting Report 

For Andrew, the journey is no 
longer solitary, since he collaborates 
heavily with Bruce. As a result, he is 
building the game in stages and, at the 
time of this writing, it had not yet 
evolved into a working beta version. 


Most notably absent were the modem/serial 
play features and the AI, so 1 cannot comment 
on those. However, most of the nuts-and- 
bolts gameplay features are in, and there is 
plenty there to see. 

To begin with, there are new things to see 
on the map. Objectives are now color-coded 
to indicate player possession, and there are 
little flag symbols next to them when the 
point values are not displayed. No longer will 
you have to guess who controls larger city 
objectives. Airfields are another important 
new addition. They are the fixed locations 
where planes can be based, as I’ll discuss when 
I get to the new units. 

Bridges now have individual levels of 
strength assigned to them; each can take from 
one to three hits before being blown away, 
and these are indicated on the map. Man- 
made terrain features also have some new 
twists. Players can select minefields to be 
either hidden until found or openly dis- 
played. Other pre-game selections allow for 
variable weather and the repair ot units in 
cities. 

Engineers will be busy working the land in 
ThePetfect General 2. Not only can they build 
and destroy bridges and minefields, but now 
they can destroy roads and improve fortifica- 
tions (every unit can now, with time, fortify 
its position) to fortresses. Look for engineers 
to be able to clear forests, repair railroad 
tracks and fix roads. With so many wonderful 



Rav,' /5,S' 


Cdiiipiiier Gomiiifi World 







There are still plenty of variable game settings, 
including a couple of new ones. 

possibilities for engineers now, I was only a 
bit chagrined not to see “Drain Swamp” and 
“Urban Renewal” as choices. [Ed: For those 
nexo readers unfamiliar with Mr. Emrich 's sense 
of humor, the last sentence is so tongue-in-cheek 
we thought he was having an epileptic 
attack.] 

Fresh Troops 

For players who remember heavy 
tanks and artillery as the queens of the 
battlefield in The Perfect General, its 
sequel addresses this perceived imbal- 
ance. Among the new unit types is the 
“Elephant” tank. This pricey, super- 
heavy armored unit packs a lot of 
firepower and takes considerable 
damage (when playing with the Par- 
tial Kill option), but only has two 
movement points per turn. While 
great for defending a town or hill, it 
has major problems keeping up with 
a driving attack. 

The antidote for artillery seems to be air- 
planes. Air units can only be based on airstrips 
(limiting their operating radius and making 
them vulnerable to being overrun) and fly one 
mission per turn, plotted pretty much like an 
strike. The main difference, besides 


the probabilities used to re- 
.solve the airplane’s attack, is 
that players have much more 
precise control over an air- 
strike. While artillery (espe- 
cially Mobile Artillery) is 
prone to scatter, when an air- 
strike is conducted, a player 
can specify any hex within a 
two-space range of the pre- 
plottcd target hex. Once the 
final target hex is selected, air- 
planes never scatter and always 
strafe that hex. This makes 
them more reliable for blow- 
ing bridges and attacking spe- 
cific units. For fans of the old 
artillery units, though, some scenarios now 
provide “offboard” artillery support. 

For those, like me, who enjoy a good infiin- 
try slugfesr, behold the machine gun. Both 
machine gun infantry and armored car units 


A look at the current list of units 
and their build point costs. 


Airplanes are, naturally, based on air strip hexes. Units 
that have fired are marked with a large dot. 


have been included in The Perfect General 2. 
While they don’t pack the oomph of bazooka 
units against armored targets, present 
playtesting gives them the advantage of being 
able to fire once during each Fire Phase. That, 
friends, makes for some interesting situations. 
No longer can sheer numbers of ar- 
mored cars whiz past a defender sim- 
ply because he could not kill them fast 
enough. Now, it seems, intermeshing 
machine gun nests with adequate ar- 
tillery support can make a defender 
tough, but the attacker has tools avail- 
able to work through such defenses. 
In other words, a balance in the unit 
mix has been achieved that, I expect, 
wargamers will heartily enjoy. 

Campaign Games 

At QQP they think big, so The Per- 
fect General 2 \wi\\ include “campaign 
games” that link up several scenarios. 


Units can improve Ibeir positions. Units that have 
moved are marked with slashes. 

Whilestill underdevelopment, itappears that 
an attacker will have to win a scenario in order 
to progress to the next one in the campaign 
in hopes of reaching the end goal. 

More importantly than linking scenarios 
together, though, are the alternative victory 
conditions. In addition to the present garri- 
son-somewhere-and-receive-its-points-ever 
y-turn, such elements as simple end-of-game 
possession, controlling regions and casualty 
counting might be considered. These vari- 
ances alone will add considerable depth and 
nuance to the battles fought in this sequel 
product. 

Finally, The Perfect General 2\s being built 
with add-on products in mind. This means 
that the game’s engine is being programmed 
to give it a lot of flexibility for future expan- 
sion. A scenario builder will be one of the first 
add-on products. This will give players the 
power to create maps, unit availability, sce- 
nario perameters and so forth. I’ve seen the 
tools for this kit and found it all to be very 
easy to use. 1 only hope they allow players to 
link their custom scenarios into campaign 
games, but that was not decided at press time. 


More Than Perfect? 

While much remains to be done on The 
Perfect General 2, 1 like where things arc going 
with this project. The added diversity, with 
only a minimal increase in complexity, keeps 
the product easy enough for beginners to 
learn. If the new package includes a “tutorial 
campaign” of scenarios which progressively 
add more unit types, that should ease players 
into the new features found in The Perfect 
General 2. Veteran wargamers, however, will 
take to these new features like fish to water, 
and we’ll have those tanks lined up along the 
hill crests and treelines before you can call in 
an airstrike. QQP has really breathed a lot of 
new life into an old favorite, and I’ll be there 
when the shooting starts, cgw 





Sneak Preview 



T he great thing about lurking on com- 
puter bulletin boards is that you can 
“listen” CO other people’s conversa- 
tions and not feel the eavesdroppers’ guilt. I 
love listening to people debate the finer 
points of the latest game, but I especially like 
reading bulletins where gamers tell the soft- 
ware publishers what they’d like to see in the 
next game or even in an update of a current 
game. 

Imagine my pleasure, then, when a “wish 
list” from the collective consciousness of on- 
line gamers actually became a real product. 
Unlike many games these days, where sequels 
are begun almost as soon as the original prod- 
uct has shipped, the Warlords II Construction 
Az'rwas not something that Strategic Studies 
Group (SSG) expected to publish. But when 
hundreds of Warlords //players spoke, urging 
SSG CO create a powerful editor for aspiring 
strateg)' game designers, SSG listened. 

One Size Fits All 

The main screen in Warlords II Construction 
Kit is divided into windows of roughly the 
same size and shape as in the original Warlords 
ll game, giving it an immediately familiar 
feci. The main display will be the site for your 
game creating Genesis — where you will sepa- 
rate the dry land from the water and place 
castles with the command “Be fruitful and 
multiply Catapults.” You can start your new 
worlds using an old Warlords map as a tem- 
plate, or you can start from a blank slate. As 
in any computer paint program, the features 
of the landscape arc selected from a palette 
and drawn with the mouse using a combina- 
tion of clicks and drags, but instead of paint- 
ing in pixels, you paint in whole terrain 
squares. 

When initially placed, the terrain tiles are 
ugly and squarish, lacking the smooth con- 
tours of natural geography. With the selec- 
tion of the Smooching option from the menu. 


by Alan Enirich 

coastlines, forests, mountains and hills take 
shape with a crisp, ready-for-piay look. You 
can only paint continents with generic terrain 
types, but you can individuallyselect from the 
20+ specific tiles for each type of terrain in the 
palette, if you want a volcano in the 
middle of your island, the proper 
look is a click or two away. 

Read All About It 

After the main geography is in 
place, you can sprinkle the landscape 
with castles, 'rhesc can be customized 
with your own names and descrip- 
tions. After clicking on a button and 
then selecting the castle you want, a 
screen pops up chat allows you to type 
in text on pre-set lines, each with a 
fixed length. In addition to this per- 
sonalized chrome, there are choices 
that must be made in order to make 
a scenario playable. Castles require 
that their income level be set, with the default 
at 20 gold pieces per turn. You can also 
determine the types of units a castle can pro- 
duce (up to four), keeping in mind chat the 
castle’s defense level will be based upon those 
selections. 


Like castles, temples and ruins can also be 
named and given descriptions if desired. 
There are also little roadsigns that can be used 
to give hints to players or as billboards for 
one-liners or other readable frivolity. (1 lit- 


tered my first scenario with Burma Shave 
billboards.) While 1 experienced some diffi- 
culty getting the on-map icons for these ob- 
jects to look right, they’ve always functioned 
properly in my test games. 

Cutting The Muster 

The unit editor is where we amateur 
artists will really get our pixel’s worth. 
Every attribute of a unit, including its 
combat strength, movement allow- 
ance, time to build, cost, special move- 
ment and combat features can be 
changed, 'fhc really fun part, though, 
is that the built-in icon editor allows 
players to modify', copy or create from 
whole cloth every unit icon in the 
game. Do you want Amazons? Modify 
the old Orcish Mob a bit, and you got 
’em! For a World War II motif, simply 
draw tanks and bombers. The paint 
tools arc very easy to work with and can 
become quite addictive playthings. If 





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■overing the ENTIRE Eastern Front from 1 939-45, Tigers On The Prowl includes a detailed database of hundreds 
If of fighting vehicles, weapons, and force structures for the Axis, Allied and Soviet forces. Likewise, combat is 
resolved by precise calculations of armor thickness and round penetration at the instant of impact. 

It also features morale, hidden movement, communications, airstrikes, night fighting, forest fires, and 
much more. Designed for all levels of wargamers, Tigers On The Prowl Includes 5 scenarios, a 
flexible scenario builder, and three levels of complexity. Orders are given to platoons or sec- #yi 

tions, with a maximum of a supported com- ^ In 

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you liked the shareware icon editor for Global 
Conquest, just wait until you get your hands 
on this one. 

Power To The Players 

Once a new scenario starts to fall into shape, 
you can set the final parameters of your grand 
design. The number of players, their colors, 
starting funds and initial city (each empire’s 
capital) are all defined by the user as part of a 
completed custom scenario. Naturally, the 
scenario should have an original name and a 
brief description, and you can even import an 


Our CGW island scenario is taking shape. 


tion screen, as long as the file has been 
saved in .pcx or .Ibm format. 

During playtesting, it’s useful to 
have the computer players challenge 
each other while you sit back and 
observe the results. Keeping an eye on 
even castle/ruins placement and mak- 
ing sure there are enough ports will 
obviously be important factors in de- 
signing new scenarios. 

As powerful as the Warlords II Con- 
struction Kit is, there arc a couple ol 
trifling limitations to its design. First, 
the map size is fixed at the original 
■ds 2 map size. Larger worlds 
are not possible, and smaller 
worlds may pose problems. While you 
don’t have to use all of the area avail- 
able on a map, the computer A1 will 
still assume the large map size and may 
waste time scouting the empty areas 
during play. 

The other concern involves the time 
required to update the information on 
the strategic overview map (to the 
right of the main playing area), so that 
its information coincides with the op- 
erational map. It does not update as 
you paint, so some significant proces- 
sor power and a bit of patience are 


city, temple and road sign can be custom tailored. 

required whenever you smooth or redraw the 
entire map. However, since only paranoids 
(like me) save every few moments, this 
shouldn’t bother most users. 

Overall, Warlords II Constmetion Kit is 
shaping up to be an elegantly designed tool 
for strategy gamers who, like comic actor Tim 
Allen, want “more power!” All the power a 
Warlords player could ever want is here, wait- 
ing for creative gamers to pore their creative 
juices into empty Warlords worlds. War- 
gamers may even reach the unsettling conclu- 
sion that creating worlds can be as fun as 
conquering them, cgw 


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Review 



Dragon 

Of Destiny 

Koei Romances The Throne A Third Time 

h\j Terry Lee Coleman 


M any times has the tale of The Three 
Kingdoms of Old been spun. At all 
times it was told with sincerity and 
with a clear licart. Yet there was a confusion 
in the earlier tellings, a blurred vision oftliose 
happenings that kept those in the West from 
understanding fully the struggles of that tu- 
multuous time, rhe great tale-tellers of Koei 
spin the tale for a third time, so let us listen 
carefully to this view of The Romance — the 
lure of power, of greatness.... 

'I'hcre were in that time many 
great men aspiring to be Emperor 
of all they surveyed. Cao Cao was 
the most famous, and the most 
misunderstood. His grandfather 
was a eunuch, yet Cao Cao rose 
above his humble beginnings to 
carve out a great kingdom from the 
heart of China, Perhaps you could 
be as great as Cao Cao, but you 
must follow carefully the path Koei 
sets for you. Dragons of Destiny o^- 
fers a wondrous look at 33 of the 
great leaders of this tumultuous age. Some are 
great warriors, others are great diplomats, 
while still others have more subtle skills, often 
hard to discern. You must put aside your 
nobler instincts and even learn to use assassins 
against your enemies. Great armies must be 
raised, bitter sieges must be won, and the seas 
must be mastered, or ultimate success will not 
find you. 

Learn the Land, Know the People 

Many histories leave off the hardships of 
home — but from where does the strength ol 
the strong ruler come, if not from the happi- 
ness and health ofhis people? Benevolent rule 
in Dragons of Destiny will bring glory and 
inspire loyalty among your officers and villag- 
ers. Know still that there are those who float 
as leaves on the winds, ready ro change alle- 
giance or incite rebellions among the unwary. 
Even the most quiet and beneficent peoples 
are subject to raids from the dreaded Yellow 


'furban Rebels. The prudent leader is ever 
vigilant. 

And what of the good earth Itself? Dragons 
of Destiny allows the arrogant leader to make 
mistakes. As leader, will you benefit from a 
bountiful harvest, or will your lands fall prey 
to typhoons and famine? What will you 
charge the people in taxation? In real life, 
Kong Zhou fought many wars, and merci- 
lessly took more than his people could give. 



A game that allows you to make the same 
mistake is an honorable one. Entering the 
game of Dragon of Destiny requires that you 
not only think as a warlord, but as a leader in 
times of peace. 

You must first build an economy by select- 
ing the right men to develop and cultivate the 
land. Trade routes must be established, excess 
goods must be sold for the accumulation of 
gold. Unscrupulous types 
must be dealt with in a 
manner which heightens 
your reputation. Knowing 
to whom and when to 
delegate authority is a 
game within a game, but is 
essential for the ruler to 
expand his sphere of influ- 
ence. 

Unlike most wargames. 

Dragons of Destiny has ele- 
ments of role playing, its 


characters having many traits to add more 
richness to the tale. It takes an experienced 
eye to discern Loyalty, War Ability, Political 
Acumen, Training and Morale, and where 
best to employ men with these attributes. The 
game is most helpful, in that appointed gov- 
ernors issue decrees and run their cities with- 
out your involvement. Advisors will explain 
the complicated issues of the lands you con- 
trol and the rulers with which you interact. 
Even so, the gamer should be wary, as bad 
advice and bad governors will betray you and 
your people. 

Scattered Like Tea Leaves 
Upon The Waters 
The men of Dragons of Destiny -Ate numer- 
ous as the grains of sand, and they will sift 
through your hands unless they are molded 
like clay into a single unit. After your men are 
trained, you cannot simply set out to conquer 
your enemies, such is the depth of the game. 
Advisors may be sent to threaten the weak or 
to make secret alliances, to crush the stubborn 
foes who insult you with their resistance. The 
game pits silicon fiends against you, which 
take on the form of great men and move 
against you in intelligent and devious fashion, 
severely testing your skills. 

Koei goes to great lengths to make this a 
fitting tale for the warrior’s delight. Devils 
paint pictures in 256 colors before your eyes, 
the beauty of the changing seasons threaten- 


Romance Of The Three Kingdoms III 

1 

! 

j 

1 

1 

TITLU; Romance Of The Thr«e Kingdoms III: 

Dragons Of Destiny 

PRICIi: S59.95 

SYSTEM: IBM 

REQUIREMENTS; 286 or beller, VGA gf.iphics, gMU 
hard drive space; suppotts AdLib 
and Sound Blaster sound cards, 

H OP PLAYERS: ^ -8 (same computer) 

I'ROTEOION: None 

PUBLISHER: Koei Coqjoralion 

Burlingame, CA 
(415) 348-0500 


Fane 164 


Computer Coming World 






Only one fleet will be left afloat in this thrilling 
masterpiece from QQP. Experience the grueling 
campaigns, the agony of defeat and the exhilaration 
of VtCTORYt!! Develop cultural resources and 
manage the growth of your population. Allocate 
natural resources to build missile sites, radar 
stations, shipbuilding facilities and SUPERSHIPS. 

It is up to you to destroy your nemesis... 
or end up in Davy Jones’ Locker. 


MODEM PLAY (A QQP Hallmark) 

City Economics-Cultural and industrial aspects 
Campaign Play 
Player History 

A wide selection of ship types 
Random Maps-unlimited variation 
A truly challenging Al 

Battles Include: Falkland Campaign, Battle of 
Northcape, The Bismark-Tirpitz Connection, 
Surigao Straight, Yamamoto’s Trap, etc. 

Plus some “What if" Battles 
A tactician’s and strategist’s delight!!! 


“The Grandest Fleet’’ computer game is 
for IBM PC. It can be obtained through 
your favorite retailer or call; 

1-908-788-2799 
or by writing to: 

QQP-4g5 Highway 202 
Flemington, NJ 08822 
Copyright 1994 Q.Q.P. All rights reserved. 
IBM is a trademark of International 
Business Machines. 


Circle Reader Service #92 





ing to sway you from your con- 
quests. The terrible spectacle of 
conflict is brought near with deep, 
stereophonic sounds, and the mar- 
tial beauty of the troops arrayed in 
full lines, is resplendent with color, 
awesome to behold. 

In order to understand combat, 
we will look at the battle of one 
would-be conqueror versus Liu Bei 
near the great Yangtze River. Terr 
Tso was a mighty warlord, having 
built a mighty host which scattered 
his enemies before him. In the 
fields near Fehei, Terr Tso deployed his great 
army against Liu Bei’s lesser force. At the 
crucial stage of the battle, Tso unleashed his 
deadly crossbows, their accuracy a telling 
blow to the defenders. Firebolts demoralized 
the enemy camp; victory seemed at hand. 
Unbeknownst to our hero, Liu Bei had 
bribed two of Terr Tso’s lieutenants. The 
shameless ones changed sides and drove their 
former comrades from the field, inciting ru- 
mors and causing Terr Tso’s remaining loyal 
units to fight amongst themselves in the con- 
fusion. 

His army crushed, Terr Tso left for home. 
Slowly, he rebuilt his forces from the wealth 
of his lands and paid tribute to Liu Bei. 
Working on the loyalty of his people, Tso 
eventually brought his kingdom near its for- 
mer prominence. After dealing with lesser 
warriors, Terr Tso knew it was time to face 
Liu Bei again, and he stopped paying tribute 
to his hated enemy. The war began anew. 

Knowing of Liu Bei’s prowess on land, Terr 
Tso felt that the winds of fate had to blow 
differently upon the seas. Secretly, his fleet 
crept to the coastal city of Wu, finding Liu 
Bei there with his fleet. Liu Bei stood high on 
the flagship Dragon’s Fire, his 7'foot frame 
laughing at Terr Tso’s smaller fleet. Terr Tso 
was unafraid. He had built wisely — his galleys 
were armored, unlike chose of Liu Bei. Even- 
tually, Tso’s ships caught up to Bei’s smaller, 
quicker ships, and 'I'so had his revenge, 
though the fighting was bitter. The troops 


then landed and captured the city, the de- 
fenders of Wu having little stomach for fur- 
ther bloodshed. Perhaps Liu Bei could have 
defended better, but for a silicon demon, he 
fought well and bravely. 

In Dragons of Destiny, the enemy is not 
always found in the open, but must often be 
besieged in mighty fortresses. If the enemy is 
ill-prepared, he may be starved out. More 
likely is that the assaulting army will soon 
have scant rice for the bellies of its warriors 
and must conquer the town by force. The 
citadel will be surrounded by walls, but these 
are only one of the obstacles which will con- 
front you. Many questions arise: 

Should we use fire and risk dam- 
aging the precious citadel? 

How loyal are the troops of the 
enemy? 

Can we climb the walls or must 
the attack be through the gate? 

Should the cavalry charge when 
the walls are breached? 

Has the defender dug pits to trap 
my valiant warriors? 

Do I walk headlong into an am- 
bush? 

What do I know about my en- 
emy and his generals? 

The variety of tactical decisions make for a 
game which will cause even the veteran gamer 
to bite his nails from the tension. Triumph in 
Dragon of Destiny is a most fulfilling experi- 
ence for any would-be general. 

It Is The Teller 
Who Makes The Tale 

To know why Dragons of Destiny 
is so successful, one need merely 
look at the careful details spread 
throughout. The 3.3 historical 
characters become much more 
than a series of numbers, each hav- 
ing his or her own personality. Bat- 
tles can be waged on 22 historical 
sites, plus many more at sea. Six 


different periods of China’s history all have a 
different story to tell, of feats performed over 
three generations. You may pit your forces 
against Lu Bu, the greatest martial warrior of 
the age, avoid the assassination of Yan Baihu, 
or the disgrace of Meng Huo, who lost eight 
battles. The cast of history is talented and 
eclectic, and all are worthy opponents. 

The journey would not be complete with- 
out chrome, and Dragon ofDestiny\iiss plenty 
to spare. Hua Tuo may be .sought for his 
famous healing abilities, Political emissaries 
may be imprisoned, spies put to death, or 
spared by your beneficence. A ruler may be 
forced into sudden exile or disowned by his 
kinsmen should his conduct be unworthy of 
a true leader. You will hear tales of great 
Books by Sun Tzu, Mcng De and others, 
which, when found, show the Way of Peace 
(or War) and raise Intelligence and Political 
Acumen. 

Mighty Stallions, such as Gray Lightning 
and Red Hare, add mobility to a leader’s 
forces. A commander riding one of these 
historic steeds need never fear capture, even 
in defeat. The lucky general wields the Sword 
of the Seven Stars or the Black Dragon, whose 
menacing blade strikes fear into one’s enemy. 
It is the calm ruler who holds the Hereditary' 


Seal, where peace reigns. The generous ruler 
may even give these powerful items to his 
subordinates in his quest for victory. 

Many paths, then, make for a rich and 
evocative tale of the journey to the Emperor’s 
chair. Koei has brought many spices to this, 
their diird telling of the tale. For the first 
time, it is possible for the worthy gamer to 
envision himself as one of the many heroes, 
so true is the telling, so rich the background 
of the tale. Those marginal warriors who wish 
a simple fight, devoid of pa.ssion, lacking in 
subtleties, will be overwhelmed by the expe- 
rience. On the other hand, those with fire in 
their blood, who relish the thought of bat- 
tling the best leaders of Chinese antiquity, 
will find rapture in The Romance of the Three 
Kingdoms. Go now, and conquer.... cgw 




Page 166 


Coinpiiler Gaming World 



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Knights of the Sk\', The Perfect General, Comnuvul HQ. Populous, Powermongcr, Tom 
Landry Football MechWamor 11, etc. Tournaments, hints, tips, and strateg)’ articles 
available, along with patch files and updates for your modem gaming software. Two 
versions of '1^2002 on-line (one exploiting the software bugs, one cleaned up game)! 
Mention CGW for lung distance validation. Seeking Amiga, Mac and Atari u.sers to 
form an e%’en larger opponents base. Running Renegade BBS 7-17 software. Sysop: 
King Crumb — Babylon, NY (516) 893-4120, !4.4k, 8-N-l. 24 hour.s. 

lf)’ou are looking for the best military PC flight simulators coverage, then )-ou must 
check out SimNet based in the San Francisco Bay area. This new network is expanding 
nationwide currently with 20 BBS systems around the countr}' and still growing. 
SimNet is originating from the Trade Center BBS (SimNet He;Klciu:!rter.s). Call (4 15) 
340-0197. There arc four nodes, 2400 to 28800 baud, 24 hours per d;iy. Full access 
on your first call, no fees. SysOp: Gabe “Joker" Turk. Modem opponcnis wanted section 
online. Over 1.2 Gigs of files, including instant support from Thru,stM;istcr. Inc, 

The Dakota Central Telenet BBS in Carrington, ND (58421) is a BBS with many 
challenging on-line games and over 30.000 files available to download free of charge. 
On-line games include the massive Land of Devastation post-nuclear war RPG with an 
available EGA graphic user interface, plus )’ou can battle other traders and aliens in 
TradeWars 2002 (tournamenis start frecjucntly). Explore with your character in the 
combat-happy RPG Wizard's Arena, and make big booms with others like Nuke War 
and Naval Battle. Trivia and card games are also on-line. Huge games file area. Free 
accc-ss, with a small fee for total access. 3 nodes; ,300-14,400 Baud, 8-N-l . Call (701) 
674-8115, 24 hours a day, 7 days a week. 

The Informer BBS under SYSOP John Custer is running flight sim updates, Cracks, 
flight sim confercnce,s. 'Fhis is the home of SIM NE'F, the flight sim nenvork of the 510 
'Factical Fighter Wing (sponsors of SIM CON 93). We also have a direct link to 
'Fhrustmastcr tech support and many pilots to answer your questions. (415) 468-6713, 
6714or6715. 

Call Linlc C.aesar’s Nigittclub at (4l6) 238-8238. All wargamers should check out 
message base #13 for discussions on computer wargaming. Find an opponent or leave 
a review. All computer platforms welcome. 

The Elfspire Tome is a Fanuis}’ Role-Playing Game M;ister’s resource bulletin board. 
We feature rolc-plaving echoes, on-line games, fantasy clip art and much more. 
1200-9600 Baud. (415) 595-2387. 

The Electronic Estates BBS in Oak laiwn. 11. invites you to join their Tradewar 
2002, Global W'</rand C/'«rgamcs. Many files available for downloiui, Netmail, instant 
access and more. "A world class, American BBS” (pine 1 1/93). Call (708) 424-6136, 
Will you hack anti ski.sh your way through a real-time, multi-user dungeon (MUD) 
or aciempt to conquer an entire galaxy? It's your choice when you call The Bacboarcl 
BBS in Columbia, MO. Enjoy the true AD&D action of Legends and the profe.ssional 
e-mail game VGA Planets (with an off-line VGA interface) or tackle over 30 other 
on-line challenges, \nd\\>X\ng,ANSI Pro Football Chat Roulette, BandWarz, role-playing, 
strateg)', trivia and c:isino games. Prizes awartled for highest monthly scores, with full 
access on your first call (and it’s free)! Two CD-ROMs on-line, with the late.st inqualic)- 
shareware games! FidoNet echoes (including GAMING), multiline chat, the adult 
role-playing game Wild Side — vi.sit today for the best in multiline diversions! We’re 
alw:iys open 24 hours at (314) 446-0475 with 14400 bps supported. 


The Delphic Oracle is an all-gaming BBS. Play RPGs {AD&D, GURPS), play-hy- 
c-niail games (Diplomacy. ASl), Umpires at lV^r(a Napoleonic on-line g;imc) and other 
games on-line. Find modem game players. Gainemasters and players wanted. Simi 
Valle)', California (805) 582-9004 [2400 8-N-i] Free access. 

File Gaming Connection BBS in Everett, WA specializes in connecting modem-io- 
modem players. Give it a call at (206) 742-4044, twenty-four hours a da)'. Join a 
Gaming Ladder :ind make new friends to challenge. Empire Deluxe and Harpoon 
scenario.s, plus access to everything (including over 5,000 files) available on your firsi 
cill! 

By Area Code 

Grognards, unite! Rather mat ure gamer (who confesses to remembering initial release 
of Avalon Hill’s Gettysburg is .stranded in the wilderness of LiGrange Park. 11. and 
wants to find other wargamers familiar with Aide de Camp. Hopefully, we can pl;iy 
some Flat Top — electronic, double-blind. Also looking for a good, long session of 
Grigsby’s Pacific War to play by file transfer (I’m not only willing, but eager to be the 
next Nagiimo). Byron Inglcsh, CompuServe [73322,203]. 

Miami, FL player throws down his gauntlet to anyone who challenges him in a game 
of Battle Chess (cither disk or CD-ROM). If you have a network with Internet acce.ss, 
respoiKlatCJHM22A@PRODIGY.COM or call Stephen HertzatH-(305) 448-8425. 

Seeking local opponents for modem gaming. Will play The Perfect General F-15 HI 
and many others. Call me in Syracuse, NY at H-(31 5) 622-2204. Ask forjerr)’ anytime 
betsveen Sam and 10pm. 

Looking for a local opponent to meet for face-to-face game of CLtsh of Steel Warlords 
//or other hoard and computer wargames. I’m in Flartf'orcl Count)', MD. Call Josh at 
H-(4i0) 939-1021, 

Seeking modem gamers in the Omaha area for F-IS HI. Seawolf, Command //Qand 
others. Call Greg Seewald at H-(402) 597-2837. 

0]i])onents sought for Empire Deluxe. Conquered Kingdoms. The Pefect General and 
Global Conquest. Will also play other modem capable games (1 havea PPI 14.4 modem). 

1 can't afford long distance, but will consider PC Pursuit. Contact Gene Gooldy 
between 12pm and 10pm any day at H-(4l0) 923-6188 in Anne Artmdcl Couniv, 
MD. 

l.ocal modem opponent wanted for almost any fliglu .sim or Robosport. Call Al (The 
Chee.sy) at H-(4l 5) 593-1989 in the San Fntncisco hay area, 

Wanted in the San Francisco area: Ficad-co-he;Kl Falcon 3.02.1/MiG 29 1. 01 phiycrs. 
Will also play /■'/5////7'wvW«. 1 can play at speeds up to 14400 ILtudandam amember 
of the 510 Tactical Fighter Wing. All challengers welcome. Gill H-(4!5) 468-2021. 

Local (Contra Costa County, CA) modem opponents wanted for Falcon 3.01 (or 
allied) and The Perfect General Contact Joseph “Joe Cruise” in Concord, CA at H-(5 10) 
827-0283 anytime. Beginners are more chan welcome! I have lots of free time, so if you 
are interested in :inochcr game, or want to play face-to-f;iee in any game of your choice, 
please call. 

Novice players Falcon 3.0 mA MiC-29'i.K being sought in the Austin, TX area. I 
have never played either of these games bv modem, but am eager to try. Modem speeds 
up to 14.4k supported. Call Mark Mills at H-(5I2) 474-5505. 

Managers wanted for 20-team, Fidl Count Baseball p\\\y-hy-m\\\\ league. Contact Bill 
Hartmann at: GCBF, P.O. Box 260171, Bellerose, NY 1 1426-0171 or call bc}hre8pm 
ILSTat H-(516) 825-0057. 

Seeking local opponents for Command HQ, 688 Attack Sub, T/te Perfect General or 
any other game of your choice. Please c:ill David in the Vancouver/Lower Mainland 
area and let’s do battle. Phone me at H-(604) 264-7998, 

Seeking local opponents for Command HQ or The Perfect General in the Chicago 
area. Contact Joe at H-(7()8) 782-6272 evenings. 

Brigadier General “Shifty" Pierre challenges you to battle in T/tc Pefect General The 
battle "Stuck in the Middle Again, ’’ short game, partial sighting, random hit. It doesn't 
matter where you live, I have PC I’ursuit and I'll phone you. Or, what about a war for 
control of the planet in Empire Deluxid CGW Tournament rules, Wrap on. 1 live near 
Chic;igo. Voice: H-(708) 479-4344; BBS: (815) 886-0109. 

Local opponents sought for The Perfect General Falcon 3.02 and ocher games in the 
NYC area. Coinacc Lorenzo “Wren" Lamberty at H-(718) 597-3588 anyrime after 
4pni. 

Seeking opponents for modem play in the Colorado Springs, CO area. I would love 
to pla)’ The Perfect General Empire Dchcce, Modem Wars, Knights of the Sky at an)'thing 
you've got a hankering to lo.se at (hehehe). Contact Steven Woodcock at either of the 
following: H-(719) 392-2975 or by email via the InccrNet at: swoodcoc@oldcolo.coin 

Local opponents wanted for Falcon, F-15 HI or Tornado. Call Rod in Memphis, FN 
at H-(90 1 ) 527-8764 or W-(9() I ) 525-2557. 

Opponents wanted in the Longview, TX area for Conquered Kingdoms by modem. I 
am also interested in any type of modem strategy game. GUI Bill Anderson at H-(9(13) 
66.3-2! 21). 

Mediocre Empire Deluxe jU.nycr seeks same for modem or email contest. Ask for 
Johnny at H-(909) 676-7251. 

Looking for PBEM opponents for Second Front, G/n-rVr.S'rn'/'rorjust about any oilier 
wargame. Contact Ernest Calridge in the Toronto area after 6pni at H-(905) 238-8238. 

Seeking local opponents for modem game playing. Will pkiy F-15 HI (soon to get 
Falcon 3.0). Call me in NYC. Beeper #, call any time (917) 858-6496. Will call b;ick 
as soon :is possible. CGW 


Page 168 


CoiniJiiler Gaming World 


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April 1994 


Page 169 






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Product 

Company 

Page 

1942 Pacific Air War 

MicroProse 

118-119 

Aces Over Europe 

Sierra Dynamix 

3 

Action Replay 

Advanced Console Technologies 153 

Al Oadim 

Strategic Simulations, Inc. 

17 

Arena 

Belhesda Softworks 

49 

Armed And Dangerous 
Games 

Titan Games 

43 

Axis 

Baseline Publishing 

107 

Battle Drome 

Sierra Dynamix 

4-5 

Best Girlfriend 

Aldealabs 

58 

Best Neighborhood Ever 

Activision 

36 

Bio Forge 

Origin Systems 

Cover 4 

Blake Stone, Allens of Gold 

Apogee 

143 

Breach 3 

Impressions 

83 

Busiest Neighborhood Ever 

Activision 

36 

Comanche CD 

Nova Logic, Inc. /EA 

132 

QEMM Game Packs 

Quarterdeck 

135 

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Logitech 

37 

Cyberstrike 

GE Information System 

27 

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Impressions 

85 

Daemonsgate 

Imagitec Design Inc. 

53 

Dark Legions 

Strategic Simulations, Inc. 

19 

Disciples of Steel 

FormGen Corporation 

Cover 2 

Doom 

ID Software 

Cover 3 

Dragon Knight 111 

Megatech 

59 

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Mall BBS 

Cape Cod Connection 

169 

Epic Pinball 

Epic Mega Games 

9 

Falcon & MIG 

Commander Utilities 

Keyboard Commander Corp. 

146 

Falcon Mach V 

Falcon Northwest 

7 

Quackers 

Mallard Software 

41 

G.O.R.G. 

Microforum 

69 

Game Player TV 

AITech International 

113 

Gaming Forum 

CompuServe 

47 

Growth And Adventure Sw, 

Blue Valley Software 

169 

Hollywood Mogul 

DeVuono DeVuono Games 

65 

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Papyrus Publishing 

51 

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New World Computing 

91 

Interplay's 10th Year 
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Interplay 

147 

Isle of the Dead 

Merit Software 

57 

Judgment Rites 

Movie & Sound Pack 

Interplay 

31 

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Avalon Hill 

25 

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111 

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Midnight Games 

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Inner Circle Technology 

175 

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Paramount Interactive 

23 

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Computer Express 

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Multimedia Specialist 

129 

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70-79 

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140-141 

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172-173 

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101 

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167 

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Software Toolworks 

127 

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122-123 

76 

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Microforum 

114-115 

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Hi - Tech Expressions 

179 

115 

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Broderbund 

148-149 

80 

NVN 

National Videotex Network 

61 

97 

Outpost 

Sierra On-Line 

44-45 

54 

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Dongleware Publishing 

151 

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Pax Imperia 

Changeling Software 

163 

87 

PBM Magazine 

Paper Mayhem 

169 

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Pinball Fantasies 

21st Century Entertainment 

125 

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Powered Partner 622 

Acoustic Research 

99 

39 

Pre-owned Software 

Bare Bones Software 

169 


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Strategic Simulations, Inc. 

15 

98 

Reel Magic 

Sigma Designs, Inc. 

29 

69 

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Koei 

157 

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Electronic Arts 

100-101 

94 

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Sierra Direct 

96-97 

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Sound Blaster 16 

Creative Labs 

63 

117 

Star Trek: 25th Anniversary 

Interplay 

137 

86 

Strike Commander 

Origin Systems 

121 


Subscriptions 

Computer Gaming World 

67 

92 

The Grandest Fleet 

Quantum Quality Products 

165 

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Crystal Dynamics 

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REM Software 

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Thrust Master 

162 

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Tigers on the Prowl 

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7th Level Inc. 

145 

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SIIG 

55 

60 

Ultimate Role-playing Aid 

Gosselin Computer Consultants 126 

114 

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Advanced Gravis 

154-155 

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and Joystick 

Simulations Systems 

64 

58 

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Gamer’s Gold 

177 

70 

Soundman 

Logitech 

35 

85 

Wings of Glory 

Origin Systems 

11 

83 

Wolf Pack 

Nova Logic, Inc./EA 

133 


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Computer Gaming World 


30 

31 

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Product 

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Pinball Fantasies 

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118 

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Interplay's 10th Year Anthology 

147 

7th Level Inc. 

Tuneland 

145 

68 

Keyboard Commander Corp, 

Falcon & MIG Commander Utilities 146 

Acoustic Research 

Powered Partner 622 

99 

69 

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Romance of the Three Kingdoms 157 

Activision 

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36 

70 

Logitech 

Soundman 

35 

Activision 

Best Neighborhood Ever 

36 

71 

Logitech 

Cyberman 

37 

Advanced Console 

Action Replay 

153 

72 

Mallard Software 

Quackers 

41 

Technologies 



73 

Megatech 

Dragon Knight III 

59 

Advance Gravis 

Ultrasound 

154-155 

74 

Merit Software 

Isle of the Dead 

57 

Aldealabs 

Best Girlfriend 

56 

75 

Microforum 

G.O.R.G. 

69 

AlTech International 

Game Player TV 

113 

76 

Microforum 

Microforum Family of Products 

114-115 

Apogee 

Blake Stone, Aliens of Gold 

143 

119 

MicroProse 

1942 Pacific Air War 

118-119 

Avalon Hill 

Kingmaker 

25 

77 

Midnight Games 

Legends 

169 

Bare Bones Software 

Pre-owned Software 

169 

78 

Mission Control 

Mail Order Products 

172-173 

Baseline Publishing 

Axis 

107 

79 

Multimedia Specialist 

Mail Order Multimedia Products 

129 

Bethesda Softworks 

Arena 

49 

80 

National Videotex Network 

NVN 

61 

Blue Valley 

Growth And Adventure Sw. 

169 

81 

New World Computing 

Inherit The Earth 

91 

Broderbund 

Myst 

148-149 

82 

Nova Logic, Inc. /EA 

Comanche CD 

132 

Cape Cod Connection 

Electronic Shopping Mall BBS 

169 

83 

Nova Logic. Inc./EA 

Wolf Pack 

133 

Changeling Software 

Pax Imperia 

163 

85 

Origin Systems 

Wings of Glory 

11 

Chips & Bits 

Mail Order Products 

70-79 

84 

Origin Systems 

Bio Forge 

Cover 4 

CompuSen/e 

Gaming Forum 

47 

86 

Origin Systems 

Strike Commander 

121 

Computer Express 

Mail Order Edutainment Sw, 

86-89 

87 

Paper Mayhem 

PBM Magazine 

169 

Computer Express 

Mail Order Products 

140-141 

88 

Papyrus Publishing 

Indy Car Racing 

51 

Computer Gaming World 

Subscriptions 

67 

90 

Paramount Interactive 

Lunicus 

23 

Creative Labs 

Sound Blaster 16 

63 

91 

Psygnosis 

Microcosm 

122-1 23 

Crystal Dynamics 

The Horde 

38-39 

92 

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The Grandest Fleet 

165 

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Hollywood Mogul 

65 

120 

Quarterdeck 

QEMM Game Packs 

135 

Direct Way 3000 

Mail Order Peripherals 

52 

121 

HEM Software 

The Infinity Machine 

48 

Dongleware Publishing 

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151 

93 

Sideline Software 

Mail Order Products 

58 

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Seawolf 

100-101 

94 

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Sierra Products 

96-97 

Epic Mega Games 

Epic Pinball 

9 

95 

Sierra Dynamics 

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3 

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Falcon Mach V 

7 

96 

Sierra Dynamics 

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4-5 

FormGen Corporation 

Disciples of Steel 

Cover 2 

97 

Sierra On-Line 

Outpost 

44-45 

Gamer’s Gold 

Pre-owned Games 

177 

98 

Sigma Designs, Inc. 

Reel Magic 

29 

GE Information System 

Cyberstrike 

27 

99 

SliG 

TV Gamer Plus 

55 

Gosselin Computer 

Ultimate Role-Playing Aid 

126 

100 

Simulations Systems 

Universal Cockpit and Joystick 

64 






Mail Order Products 

167 

Hi - Tech Expressions 

Mortal Kombat 

179 











127 

HPS Simulations 

Tigers on the Prowl 

161 










Mail Order Products 

126 

ID Software 

Doom 

Cover 3 










Ravenloft 

15 

Imagitec Design Inc. 

Daemonsgate 











Al Qadim 

17 

impressions 

Breach 3 










Strategic Simulations, Inc. 

Dark Legions 


Impressions 

D-Day 

85 










Thrust Master Controls 


Inner Circle Technology 

Legends of Future Past 

175 










Armed And Dangerous Games 

43 

interplay 

Star Trek; Judgment Rites 







Movie & Sound Pack 


109 

Virgin Games 

Lands Of Lore 

111 

Interplay 

Star Trek: 25th Anniversary 

137 

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(.aimhiiK-.s ilif Mi.iU'jjif play 
aciion of S (lard Draw l’ok(.'r 
sviih MiiiK- VL'iy diffVvi'ui lahlc 
staki's, Laura. K.imi ,iiid (iivi.i 
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l.in^ii.i^e. OI le.iin hoili .ii 
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liseiiiii” pi.Kiiie ".lines, 
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Aces of the Deep 43 

Aces Ovei’ Europe 43 

AO&O A1 Qadim Genie's Curse45 
AO&D Dungeon Hack- 


AO&D Fantasy Empire 

40 

Air Warric 

6l 


40 

Arctic Baron 

30 

Axis The GameCheater 

4,^ 


32 






50 


37 


Carrier Strike 43 

Carriers at War 2 43 

Civilization Windows 45 

Clash of keel 43 

Cobra Mission 47 

Comanche Bundle 45 

Comanche Mission Disk 2 35 

Cyber Race 43 

Daemonsgate 34 

Dark Sun Shattered Lands ...52 
Delta V.... 43 

Detroit.... 37 

Dominion 40 

Doom Shareware 9 

Dragon Knight 3 43 

Eagle Eye Mysteries London ..35 

Earth Invasion Windows 27 

Eight Ball Deluxe 32 

Elder Scrolls The Arena 43 

Empire Deluxe 37 

Empire Deluxe Windows 37 

Empire DIx Scenario Builder..22 
Eye of Beholder 1,2,3 Bundle ..52 

Eye of the Beholders 37 

F-18 Hornet 35 

Falcon 3.0 50 

Falcon 3.0 Mig29 37 

Falcon Fighting Tiger 30 

Fatty Bear Birthday Snrorise 35 

Fatty Bear's Fun Pack 24 

Flashback 35 

Fleet Defender F-14 Tomcat ..50 

Flight Light 22 

Flight Sim Toolkit Windows 59 

Front Page Football Pro 47 

Gabriel Knight 43 

Gary Grigsby’s War in Russia 47 

Great Naval Battles 2 47 

Great Naval Bat. Admiral Pk„54 

Harpoon 2 45 

Harpoon2#2WESTPAC 30 

Harpoon 2 Scenario Editor...,30 

Heirs to the Throne 37 

Higli Command 47 

Incredible Toons 32 

IndyCar Racing 42 

Isle of tile Dead 37 

Jeopardy Alex 27 

Jurassic Park 37 

Kasparov's Gambit 39 

Kid Pix 37 

King Maker 37 

King's Quest 6 47 

King's Ransom 37 

King's Table 27 

Kingdoms of Germany 37 

Kronolog Tlie Nazi Paradox ...43 

LeasureSuit Lari’yB 43 

Legend Kyrandia 2 Hand Fale40 
Unks386 Pro 42 



Links Course Banff Springs ...22 

Links Course Innisbrook 22 

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Links Course Pebble 8each....29 

Lucky's Casino 40 

Master of Orion 45 

Meadowlark Bridge Windows 39 

Mechamander 40 

Metaland Lace 34 

Metaland Lace Upgrade 6 

Microsoft Arcade Windows....34 
■ ■ ■ ...45 


Sailing Simulator III VGA ... 


MM 2 Day of Tentacle 

Mortal Kombat 4U 

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NHL Hockey '94 43 

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Pacific Strike 50 


Sam & Max Hit The Road 37 

San Francisco Scenery Disk ..32 

Shadowcaster 45 

Siege Walls of Rome 40 

Sim City 2000 43 

Sim Farm 35 

Slater & Charlie Go Camping 32 

SSN-21 Seawolf 45 

Star Reach 37 

Star Trek Judgement Riglits..57 

Street Fighter II 57 

Strike Command Mission 1 22 

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Strike Commander Speech ...t 
Strip Poker Pro Disk 1-8 ca....20 

Stronghold 40 

Sub Wans 2050 38 

SVGA Harrier 52 


Flight Stick Pro CH Products ..65 

Formula T1 ’ig 

G Force Yoke 59 

Gameport 111 Automatic 34 

Mach 1 17 

PC Command Control 19 

Rudder Pedals 115 

Virtual Pilot 65 

Weapons Conlrolier Mark 2....99 


Police Quest 4 
Powerboating Simulator II 

Prince of Persia 2 

Privateer 

Privateer Mission Oiskl... 

Privateer Speech Pack 

Pro League Football 

Putt Putt Goes to (he Moon, 
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Putt Putt's Fun Pack 

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Quest for Glory 4 

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M 

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Wing Commander & Ultima 6 39 
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X-Wing 42 

X-Wing Mission Disk 1 22 

ACM Game Card 35 

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Flight Control System 69 

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Taking 
A PEEK 


A quick look at titles 
now appearing on 
a store sheif near you. 


Bethesda Softworks 
PO Box 7877 

Gaithersburg, MD 20898-7877 
(301) 963-2002 

THE ELDER SCROLLS— ARENA: This 
role-playing epic looks like a cross between 
Ultima Undenuorld and Might and Mape: 
World ofXeen, and continues a tradition of 
involved, in-depth role-playing games wliile 
pushing the edge of the 3D envelope, espe- 
cially in the realm of light-sourced graphics. 
This may well be the “biggest” world, in terms 
of game play, that will reach store shelves this 
year. Not only is the game world huge, but 
Arena is only the first chapter of a series of 
games that will connect to each other a 4rNew 
World’s World of Keen. Although its interface 
is less than fully intuitive, role playing fans will 
find the stor)'line and game world rich and 
compelling. IBM (569.95). Circle Reader 
Service#!. 

Capstone Software 

Airpon Corporate Center 

7200 Corporate Center Dr., Suite 500 

Miami, FL 33126 

(800) 468-7226 

TRUMP CASTLE 3 CD-ROM: The CD- 
ROM conversion of Trump Castle 3 might 
offer extra glitz with better SVGA graphics 
and modem/nenvork play, but it is still the 
same game found on the floppies. Like the 
original, the package gathers a gaggle of gam- 
bling games, including poker (both video and 
table), blackjack, roulette, keno, baccarat, 
craps and a variety of slot machines. A custom 
face maker lets you define the look of the 
character that interacts with the toys at Don- 
ald’s palatial pad. IBM CD-ROM (559.95). 
Circle Reader Service #2. 



The Elder Scrolls: Arena 



Trump Casllc 3 CD-ROM 


Compton’s New Media 
2320 Camino Vida Roble 
Carsbad, CA 92009 
(619) 929-2500 

USA WARS— WORLD WAR II: No, 
Compton’s hasn’t suddenly decided to start 
marketing wargames. Wlnit we have instead 
is BlitzQniz, a multimedia quiz show for 1-2 
players, where your knowledge of WWII can 
make the difference between winning and 
losing against historical personalities. While 
the trivia is interesting, the game seems more 
suitable for those with a historical bent. 2,000 
pliotographs give a good overall pictorial view 
of U.S. involvement in WWll, backed up by 
the biographies and battle descriptions you 
expect from a multimedia product. A good 
attempt at making history accessible to the 
masses. IBM, IBM Windows (539.95). Circle 
Reader Service #3. 

Deadly Games 
275 Community Drive 
Great Neck, NY 11021 
(516) 482-4000 



U-Boal 



Shih Dno 


U-BOAT: This submarine simulator for the 
reflex-challenged is a fine addition to Deadly 
Games’ stable of Macintosh “strategy simula- 
tors.” Like their Bomhert\i\<\ Md, U-Boat^wes 
you a command perspective with a full, simu- 
lated crew in support. As it was during WWll, 
operations on a submarine are a game of 
patience, once described as “long stretches of 
monotony punctuated by minutes of slieer 
terror.” Fortunately, time can be compressed 
so you can quickly get to the “sheer terror” ol' 
your tours of duty and confront what lies on 
the ocean’s surface. Easily learned, with a 
strong “you are there” feel, f/-5o/rr incorpo- 
rates the details in such a clever way that the 
challenge always lies in using proper tech- 
niques rather than fighting the simulation’s 
mechanics. The terrific sound effects particu- 
larly enhance the game play experience. 
Macintosh (559.95). Circle Reader Ser\’ice 
#4. 

Digital Empires Inc. 

313 East Willow Street Suite 314 
Syracuse, NY 13203 
(315) 479-6244 

SHIH DAO: Certain games have the insidi- 
ous quality ofsuspending time while you play, 
and Shih Dao is one of them. Tiles, randomly 
selected, must be placed by pattern or color in 
order to form sets of four and make the high- 
est po.ssible score. Much more difficult than 
it sounds, the game is good both for those 
short coffee breaks, or simply for those who 
have trouble sleeping. Fans ofothcr tile-based 
games such as Ishido should find that their 
game-playing pattern will make a perfect 


Page 174 


Coiupitier Gamiiii; World 





“...A remarkably rich playground for 
modem-owning role-players. ” 

(Computer Gaming World, Aug. 1992) 

“...no other game... captures the true 
essence of roleplaying like this one.” 

(Computer Game Review, Oct. 1992) 


for 


the 


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Circle Reader Service #67 


march with this game. IBM Windows (Share- 
ware, registered version $20.00, ofFering more 
screens and tile sets). Circle Reader Service #5. 

Dongleware Publishing, Inc. 

35 Howard St. 

Cambridge, MA 02139-2909 
(617) 497-1130 

OXYD MAGNUM: When Ox)‘i/w3.s first 
released, it gained much acclaim from brain- 
gamers. Now, this new, enlarged version for 
1994 offers more, and more vicious, puzzles. 
The goal is to “mouse” your marble in the 
right direction and speed in order to hit 
bumpers in a maze, 'fhese bumpers must be 
properly matched, which means discovered 
and remembered, much like the classic game 
Concentration. Of course, perils abound, so 
you must roll over helpful objects while avoid- 
ing nasty marble killers. The puzzles begin 
easily enough for those new to Oxyd, but they 
are absorbing and will quickly pull players 
deeper and deeper into its 100 devilish mazes. 
IBM and Macintosh ($59.95). Circle Reader 
Sei'vicc #6. 

Expert Software 
P.O. Box 144506 
Coral Gables, FL 331 14-4506 
(305) 448-2074 

EXPERT QUIZ SHOW FOR WIN- 
DOWS: When there is a trivia game going on, 
everyone seems to have the answers. Fortu- 
nately for those who enjoy the more trivial of 
pursuits, this product has r\vo things to rec- 
ommend it. First, the questions ate noto^ the 
all-too-easy, lowest-common-dcnominator 
type. They are, in fact, a good assortment of 
questions that a college-educated player 
would have known the answer to at one time. 
Its second strength is its price, a pittance at 
$14.95. Unfortunately, the answers must be 
perfectly spelled and hyphenated or the pro- 
gram will count them as incorrect. While this 
can be annoying, the game’s gameshow ap- 
proach and its ability to create a database of 
correct answers for each game make it a cut 
above the average trivia game, IBM with Win- 
dows ($14.95). Circle Reader Service #7. 

Gamctck, Inc. 

2999 N.E. I91st Street, Suite 500 
North Miami Beach, FL 33180 
(305) 935-3995 

FRONTIER— ELITE 2: The universe of 
space games continues to expand with this 
long-awaited sequel to Elite. In the tradition 
of Dog, Space Rogue x\n(\ Starjlight, Fron- 
tier up an EMORMOUS universe in 
which you can explore, fight, trade and estab- 
lish a reputation with various political alli- 
ances. ’I'hough its polygon graphics and 
iconic interface have some rough edges, there 



Oxycl Magnum 



Expert Quiz Show For Windows 



Frontier-Elite 2 



NFL 94 



are many, many hours of exploratory game 
play here, putting Frotitierm that category of 
insidious adventures that can become less of a 
game, and more a way of life. Amiga, IBM 
($64.99). Circle Reader Service #8. 

NFL ’94: For those gamers who wish the 
football season would never end, Konami has 
revamped its old NFL game to include VGA 
graphics and better sound. Be careful install- 
ing though, as even the myriad of sound 
drivers included fail to solve all of the com- 
patibility problems. Additionally, the game 
tries so hard to be a faithful reproduction of 
NFL football, that it takes almost as much 
time to play a game as it would in real life. A 
mouse is supported, but the keyboard is the 
true interface here. All the obstacles a poten- 
tial coach could face arc included, with pen- 
alties being handled pretty well, as they are 
supposedly based on individual team tenden- 
cies. Injuries affect not only a single game, but 
can have far-reaching effects in league play, a 
nice touch — provided it happens to die other 
guy’s team, of course. Front Page Sports Foot- 
ball fans will probably punt, but others might 
want to give NFL ’94 a second look. IBM 
($59.95) Circle Reader Service #9. 

Interplay Productions, Inc. 

17922 Fitch Ave. 

Irvine, CA 92714 
(714) 553-6655 

THE CLASSIC 5: They play more than 
Checkers next to this virtual pot-bellied stove. 
From the 1 7th Century comes Backgammon, 
offering a choice of offensive or — dare we say 
it — defensive styles of play. The main prob- 
lem is that it doesn’t really matter which style 
the computer plays — it lacks depth. Bridge is 
the token card game, and while it isn’t bad, 
we would have preferred Rummy, or even 
Whist, dahling. The Chess algorithm here 
will hardly be contused with Interplay’s Battle 
C/jesj engine, but it does play an entertaining 
gatne. Go was a pleasant surprise, and kept 
our interest for a while. Would-be casual 
strategists would enjoy Checkers the most, as 
it features an engaging and opportunistic AI. 
The VGA graphics are largely wasted, as arc 
the sounds, which arc primarily SoundBlaster 
wake-ups in PC Speaker-land. For those tired 
of shuffling cards and rolling dice, it offers 
familiar gaming friends in a single package. 
IBM ($49.95). Circle Reader Ser\'ice #10. 

Mallard Software, Inc. 

3207 Justin Rd. 

Flower Mound, TX 75028 
(214) 539-2575 

FAST ACTION PAQ— THE FIRST 
CHALLENGE: Long known for their avia- 
tion and space .simulation products. Mallard 


Pcif’e 176 


Compuler Gcuniuii World 









USED IBM GAMES 

COMPLETES VIRUS FREE 
wiTHmoRieim box. 

OOCUMEI/TATION AND DISKS 


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TTH GUEST -CO 
A-TRAIN 



BARD'S TAIB 1 
BARDS TALE 2 
BARDS TALE 3 
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HEAVEN a EARTH 
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We vrant your rarrait iBed gomes 

1 - 800 - 377-8578 

coll (or QVilMruDtian bofort sluing or 
FAX Ibt f« oirronl Quotss to 605-334-8766 

In Canada, call 605-339-2060 

wismumoms 

All games ore tested & IBM disks virus (becked 

{amn ue in orifirnl bci nith vriginoi doanwntntion 

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2. GAMiR'9 GOLD will quote the current buying 
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Gomes will be checked for viruses & completeness. 
Games must be complete with all disks, printed 
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LEGEND OF FAERGHAIL 
UGENOOFKYRANOIA 
)S OF VALOR 


UtXAnACK CHOPPER 
UGHTSPEEO 
LINE IN THE SAND 


LOROOFTKE R1NGS2 
LOST ADMIRAL ENHANCED 
LOST FILES SHERLOCK 
LOST IN U 
FMODEN FOOTBALL 1 
MADDEN FOOTBALL 2 


IC CANDLE 1 
tC CANDLE 2 
to CANDLE 3 


ML FOOTBALL DELUXE 
MONKEY ISLAND 2 
MONKEY ISLAND VGA 
MOONBASE 
MURDER 

NASCAR CHALLENGE 
Na COACH'S CLUB 
NFLFXTBALL 
NFL PRO LEAGUE FB '91 
NaPRO LEAGUE FB '92 
NIQHTBREEO 
NO GREATER GLORY 
NOVA 9 VGA 
OBITUS 
OIL’S WELL 
OPERATION COMBAT 
OUT OF THIS WORLD 
PALADIN 2 
PAPERBOY 2 
PATRIOT 

PERFECT GENERAL 
PIRATES 
PLANETS EDGE 
PLAYMAKER FOOTBALL 
POLICE QUEST! -VGA 
POLICE QUEST3-V6A 
POLICE OUEST4 
POOL OF RADIANCE 
POOLS OF DARKNESS 
«)PUL0US 
POPULOUS 2 
POWER HITS: MOVIES 
POWER HITS’ SCI/Fi 
POWER HITS: SPORTS 
POWERHITS: BATTIETEC 
POWERMDNGER 
PRINCE OF PERSIA 
PRINCE 0FPERS1A2 
PRIVATEER 

PRO LEAGUE BASEBALL 
PROPHECY 1 
PROPHECY OF SHADOW 


PSYCHIC WAR 
QUEST FOR GLORY 1-EGA 
QUEST FOR GLORY 1-VGA 
QUEST FOR GLORY 2-EGA 
QUEST FORGLORYS-VGA 


SHADOW SORCERER 

SHADOWGATE - WIN 

SHADOWLANDS 

SHERLOCK HOLMES -CD 

SHimiE 

SIEGE 

SIEGE EXP.DOGS OF WAR 
SIERRA ADV BUNDLE 
SIERRA FAMILY FUN PK 
SILENT SERVICE 2 
SILPHEED 
SIM CITY 

S1MCITYGRAPHICSSET1 
SIMCITYGRAPHICS SET2 
SIM CITY TERRAIN EOIT 
SIM ANT 
SIM EARTH 
SIM LIFE 
SKATE OR DIE 
SOLITAIRE’S JOURNEY 
SORCERIAN 
SPACE IBB9 
SPACE HULK 
SPACE QUEST 1 - VGA 
SPACE QUEST 2 - EGA 
SPACE QUEST 3 
SPACE QUEST 4 -VGA 
SPACE QUEST S - VGA 
SPACE QUEST BUNDLE 
SPACE ROGUE 
SPACEWARD HOI 
SPEAR OF DESTINY 
SPECIAL FORCES 
SPECTRE 

SPELLCASTING lOt 
SPELLCASTING 201 
SPELLCASTING 301 
SPELLCtWT: ASPECT 
SPELLJAMMER:PIRATES 
SPIRIT OF EXCALIBUR 
STAR CONTROL 
STAR CONTROL 2 
STAR FLEET 2 
STAR LEGIONS 
STAR TREK 25THANNIV 
STARFLIGHT I 
STARaiGHT2 
STELLAR? 


STORMOVIK 
STREET FIGHTER 2 
STREET ROD 2 
STRIKE ACES 
STRIKE COMMANDER 
STRIKE COMMANDER SP 
SaKT DRIVER 
STUNT ISLAND 
STUNTS 
SUMMONING 
SWORD OF ARAGON 
SYNDICATE 
TANGLED TALES 
TANK 

TASK FORCEI942 
TEAM YANKEE 
TEENAGE MNT ARCADE 
TEENAGE MKT MANHMIS 
TEGEL'S MERCENARIES 
TERMINATOR 
TERMINATOR 2029 
TEST DRIVE 2 
TEST DRIVE 3 
TEST DRIVE 3.R0A0aCAR 
THE PROPHECY 
THEATRE OF WAR 
THEIR FINEST HOUR 
THEXDER 1 
THUNDER HAWK 
THUNOERSTRIKE 
TIMES OF LORE 
TOM LANDRY FOOTBALL 
TONY LARLSSA BB 
TONY LARLSSA ULT BB 
TOP GUN DANGER ZONE 
TORNADO 
TRACON 
TRACON2 

TREASURES SAVAGE FR 
TRILOGY 

TRISTAN PINBALL 
TUNNELS a TROLLS 
TWILIGHT 2000 -VGA 
TYPHOON OF STEEL 
ULTIMA4-QUESTAVAT 
ULTIMAS WARRIORS DE 
ULTIMA 6 FALSE PROPH 
ULTIMA 7 BLACK GAH 
ULTIMA7F0RGE0FVIRT 
ULTIMA 7.5 SERPENT ISLE 
ULTIMA 7.5 SILVER SE 
ULTIMA TRILOGY 1 
ULTIMA TRILOGY? 
ULTIMA UNDERWORLD 1 
ULTIMA UNDERWORLD 2 
ULTRABOTS SANCTION E 
UMS2 

UNCHARTED WATERS 
UNDERFIRE 

UNLIMITED ADVENTURES 
UTOPIA 

V ViaORY: UTAH BEACH 
VEIL OF DARKNESS 
VENGEANCE OF EXCALIBR 
VIKING CHILD 
VISIONS OF AHERHUTH 
WAR IN MIDDLE EARTH 
WAR IN THE GULF 24 
WARLORDS 
WARLORDS 2 
WAXWORKS 

WC 2 SPEC OPERATION 1 
WC 2 SPEC OPERATION 2 
WC 2 SPEECH PACK 
WC SECRET MISSION 1 
WC SECRET MISSION 2 
WCRJLTIMA6-CD 
WEAVER BASEBALL 2 
WEAVER COMMISIONERS 
WEAVER MLBPA PLR ST 
WESTERN FRONT 
WHEN TWO WORLDS WR 
WHERE IN WORLD CSD 
WHERE IN WRLDCSO-CO 
WING COMMANDER I 
WING COMMANDERS 
WING COMM ACADEMY 
WIZAR0Y4 
WIZARDRY 5 

WIZARORVC'COSMIC FOR 
WIZARDRY 7-CRUSADERS 
W0LFENSTEIN30 
WOLFPACK 
WONDERLAND 
WORLD CIRCUIT 
WORLDS AT WAR 
X-WING 

X'WING SWING 
X-WING IMPERIAL PURS 
YEAGER’S AIR COMBAT 


Prices <5 availability subject to 
change. CallTollFreeforcurrent 
titles and those not listed-we've 
got lots more! All Used Games 
are complete S virus free with 
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Circle Reader Service 1158 



has just hatched a new line of games called 
Qjmekers. The premier offering is a compila- 
tion of four Windows action games entitled 
Fast Action Pnq: The First Challenge. Included 
in this quatuor of titles arc: Flak Attack (a 
Paratrooper dciWfA) which puts you in charge 
of a flak cannon defending a military outpost; 
Bubble Trouble (a variant of Asteroid^ placing 
you at the helm of a starship caught in the 
midst of roving subspacc vortices; Mole’s 
Qmr where you direct the antics of Monty 
the Mole as he hunts for his misplaced belong- 
ings; and Bot, which pits you against heavily 
armed robots. Of these four action games, 
Mole’s Qiiestis the only truly memorable title. 
Ail of the games have a decidedly shareware 
look and feel to them, but for the price, it is 
an interesting collection. IBM with Windows 
(S34. 95). Circle Reader Service #1 1 . 

Masque Publishing, Inc. 

P.O. Box 5223 
Englewood, CO 80155 
(303) 290-9853 

SOLITAIRE ANTICS: There are ants on 
my desktop! Ants on my desktop! Quick, 
hand me the Raid!! Whoa! Wait just a minute. 
Those ants are supposed to be there. Solitaire 
Antics\% full of them and you don’t have to be 
an anteater to enjoy them. 'I’his humorous 
collection of solitaire card games, 21 in all, 
offers some of the most popular solitaire 
games (Klondike, Golf, Canfield and Yukon) 
with three levels of difficulty to choose from. 
Win a game and you’re treated to one of 55 
entertaining animated “ant-ics” on screen. 
Four card decks are available to choose from; 
eleven Windows wallpapers are provided for 
backgrounds. You can even play music CDs 
through the game’s interface. Whether you’re 
an entomologist or not. Solitaire Antics is one 
fun, quality title guaranteed to “kill’em dead.” 
IBM, IBM with Windows and Macintosh 
($24.99). Circle Reader Service #12. 


MicroLeague Interactive SoftAvare 
University' Office Plaza, Bellevue Bldg., 
Suite 201 

262 Chapman Rd. 

Newark, DE 19702 
(800) 334-6572 

HANNIBAL: Scipio Africanus and Jesus 
didn’t exactly have the same definition of “salt 
of the earth.” The former used salt to destroy 
the fields of Carthage and the latter used the 
expression to talk about enhancing life. This 
product, a German import from Starbyte Soft- 
ware, meets neither definition. An unbeliev- 
ably detailed examination of the Second 
Punic War, the game certainly qualifies as a 
magnum ty»z«with its daily (yes, daily) game 
turns, and circa 700 towns through which one 



Fast Aclion Paq: The First Challenge 



Solitaire Antics 



Hannibal 




The Joker 


must move armies (and elephants) in an intri- 
cate point-to-point web of movement. Lead- 
ers can do eveiything from counting noses in 
the ranks to setting diplomatic, economic and 
taxation policies. This in-depth examination 
of this broad reaching ancient war has put a 
lot of power in the user’s hands, but the gamer 
is forced to wear so many hats that movement 
of troops is virtually impossible, much less 
combat. Even devotees of the subject will find 
that Hannibal had an easier time getting ele- 
phants over the Alps, than they will have in 
figuring out this muddled simulation. IBM 
($49.95). Circle Reader Servdcc #13. 


Octave Systems Inc. 

504 A Vandell Way 
Campbell, CA 95008 
(408) 866-8424 

PUZZLEMANIA: If you and your pet have 
a standing disagreement about whether you 
can leave jigsaw puzzles unattended, this 
product may help you out. 24 cartoon frames 
have been immortalized, from Bananasaiir 
Blab to Sam’s Secret Sauce, in classic puzzle 
form for your Windows delight. A nice touch 
is that the puzzles are cut in large pieces for 
youngsters, medium-sized for intermediates, 
and eye-strainingly small for fanatics, 'fo keep 
interest after all the puzzles are finished, a 
“mystery puzzle” offers no clue as to which 
cartoon it is, requiring a bit more time to 
finish. On-line hints, partial solutions, and 
the obvious convenience of saving the puzzle 
to the hard drive make for a fine tension-re- 
leasing product. If something .seems to be 
missing, you can always let your pet chew on 
the game box. IBM Windows ($29.95) Circle 
Reader Serv'ice #14. 


Raymond Lueders Studio 
P.O. Box 755 
Streamwood, IL 60107 
(708) 697-9400 

THE JOKER: Pranksters of the computer 
world, rejoice! Out of Raymond Lueders Stu- 
dio comes a sneaky program that will make all 
your friends believe they’ve crashed their hard 
drives. This maniacally grinning program sur- 
prisingly supports SVGA and requires 1 1 MB 
hard drive space. After installation, you gain 
the ability to quickly download virus-like joke 
routines onto other computers via floppy 
disk. After your (former?) friends calm down, 
you can assure them that, unlike real viruses, 
these programs go away. An interesting side- 
effect of The Joker is that you may use it on 
your own system as a security measure. Hu- 
morous, although not for the faint-of-heart. 
IBM ($29.00). Circle Reader Seiwice #1 5. 


Page 178 


Compuler Ginning World 




Prepare for Kombcit on your PC! 

Experience all the action of the arcade sensation! 



FREE 

Mortal Kombat Tattoos 
in every box. 


iMTIcri nni 

entertainment, in c. 
Distributed by UltroTech 


To order see your local retailer/ or call 1 -800*447 -6543 (MC/VISA/ AMpC). 

Mortal Kombat is available for the Amiga and IBM/Tandy & 1 00% compatible PCs. 

MIDWAY Mortal Kombal 'g' 1992 licensed (tom Midway Manufacluting Company. All tights reserved. Distributed under license ftom Actloim Enleflainment, Inc. by Ubrolecli (212) 941-1221. 

Circle Reader Service H6 1 



RJ Best 

5214-F Diamond Heights Blvd., Suite 701 
San Francisco, CA 94131 
(415) 252-6464 

CITADEL OF THE DEAD: What a flash- 
back! Some of us actually remember the very 
first Wizard)-)! game, where a brave party of 
adventurers returned again and again to a 
single dank dungeon. In this bit of budget- 
ware, players will enjoy a similar romp, al- 
thoLigb in 256 colors. Like the Wizardry 
games of old, graph paper is required as there 
is no auto-mapping feature. Real CRPG 
gaincis can make their own maps, and for 13 
levels of exploring, hacking and puzzling fun, 
your party of four can be playing with nary a 
scant look at the docs. For those seeking in- 
stant dungeon gratification at reasonable 
prices, a new gauntlet has been hurled. 
Macintosh ($24.95). Circle Reader Service 
#16. 

Swfte International, Ltd. 

Stone Mill Office Park 
722 Yorldyn Rd. 

Hockessin, DE 19707-8701 
(302) 234-1740 

THE NEW BICYCLE CD-ROM COL- 
LECTION: This vet)' respectable collection 
of four basic types of card games offers more 
than might first appear. In each category 
(cribbage, bridge, poker and solitaire), there 
are options and variations that provide a com- 
fortable amount of personal “suit”ability for 
any player’s taste. With a typical Windows 
interface, the sounds and animations are 
sharp, and game histories, rules and next-play 
suggestions are always just a mouse click away. 
We were particularly impre.ssed with the un- 
expected breadth of the poker game (where 
you can choose to play baseball and define 
your own wild cards) and the inclusion of 50 
different solitaire games. Now all we need is 
more time to kill. IBM CD-ROM ($49.95). 
Circle Reader Service #17. 

Three-Sixty Pacific, Inc. 

2105 S. Bascom Ave., Suite 165 
Campbell, CA 95008 
(800) 653-1360 

VICTORY AT SEA: Amid great anticipa- 
tion, James F. Dtinnigan’s epic on the Pacific 
1 heatre in WWII finally makes it to your 
local software store, but only on the Macin- 
tosh for the time being. Hard to argue with 
the research, since it was done by Al Nofi, 
noted historian and long-time associate of 
Dunnigan since their Strate^ & Tactics maga- 
zine days. Despite the obvious similarities to 
Gary Grigsby’s Pacific War, Dunnigan’s work 
is certainly .spiced differently. Lots ofdigitized 



military film footage gives, at times, a neo- 
documentary feel. Mac graphics, especially in 
wargames, are often overblown, but here they 
are detailed and effective while still gorgeous. 
As one might expect, the scope of the game is 
so vast that it will take some time to assimilate 
the experience. Even with the intuitive icon- 
driven interface and a hefty reference manual, 
figure on a long learning curve with this one. 
Mac ($79.95). Circle Reader Sendee #18. 


Cilcidel of the Dead 



The New Bicycle CD-ROM Collection 



Victory At Sea 



Rinhafl Fantasies 



Scenery Italy I . I 


2 1 St Century Entertainment, Ltd. 

P.O. Box 4l5 
Webster, NY 14580 
(716) 872-1200 

PINBALL FANTASIES; The European 
pinball wizards of 21st Century sure play a 
mean, fast and frenzied pinball. Fantasies hzs 
the colorful sights, sounds and intricate table 
designs of the original Pinball Dreams, but 
also includes new features that make the 
games easier to play. Among these features are 
a hi-res mode that enables you to view half of 
the table at a time (as opposed to only a third) 
and several screen scrolling options (soft, me- 
dium, hard) that allow you to customize the 
scrolling motion to your tastes. The four ta- 
bles in this package include Paryland, with its 
amusement park atmosphere; Speed Devils, 
with a road racing motif and appropriate 
looping ramps; Stones n Bones, in a typical 
horror setting; and Billion Dollar Game 
Show, with its take-off on Wheel of Fortune 
(and its lovely hostess). IBM ($49.95). Circle 
Reader Service #19. 

Virtuali sri 
via Rasori 8 
20145 Milano, Italy 
Contact: Laura Maestri 
Tel: 31/300.174 Fax: 31/300.214 
SCENERY ITALY 1.1: Many US gamers 
frown upon European products, because of 
the difference in interfaces, as well as the 
emphasis on arcade products. This scenery 
product for owners of Microsoft Flight Simu- 
lator 4. Oh and 5. 0, may cause many American 
flight sim addicts to change their minds. Ital- 
ian navigational aids, such as VOR, NDB, 
TACAN and ILS are included, in addition to 
over 1 50 real Bottlang and Jeppesen charts, 
allowing for real IFR and VFR flights. Some 
1 60 different scenery files combine with over 
5MB of data to provide smooth transitions 
from one area to another during flight. The 
100-plus airports for landing include one in 
France and three in Switzerland for those 
hardy pilots willing to fly over the majestic 
Alps. You might even buzz the Vatican and 
wave to the Pope. IBM. Circle Reader Service 

#20. cGw 


Pa^-e IHO 


Computer Gaiiiiiij; World 





Welcome to the Cooperstown of Computer Games. Here, raised upon ^ 
pedestals, you'll find the games that broke the records, established the bench- 
marks, and held gamers in delighted trances for hours untold. 

The Bard’s Tale (Elect7-onic Arts, 1985) 

Chessmaster (The Softiuare Toolivorks, 1986) 

Sid Meier's Civilization (MicroProse, hic., 1991) 


Induction 

Ceremony! 

Battle Chess 

Interplay, 1 988 


i 


Dungeon Master (FTL Software, 1987) 

Earl Weaver Baseball (Electronic Arts, 1986) 

Empire (Interstel, 1978) 

F-19 Stealth Fighter (MicroProse, Inc., 1988) 

Gettysburg: The Turning Point (Strate^c Simidations, Inc., 1986) 
Gunship (MicroProse, Inc., 1989) 

Harpoon (Three-Sixty Pacific, 1989) 

Kampfgruppe (Sti'ategic Simulations, Inc., 1985) 

Kings Qtiest V (Sietra On-Line, Inc., 1990) 

M-1 Tank Platoo7i (MicroProse, Inc., 1989) 

Mech Brigade (Sti-ategic Simulations, Inc., 1985) 

Might & Magic (New World Computing, 1986) 

M.U.L.E. (Electronic Arts, 1983) 

Pirates (MicroProse, Inc., 1987) 

Railroad Tycoon (MicroProse, Inc., 1990) 

Red Baron (Dynarnix, 1990) 

SimCity (Maxis, 1987) 

Staiflight (Electronic Arts, 1986) 

The Secret of Monkey Island (LucasArts Entertairmient Company, 1990) 
Their Finest Hour (LucasArts Entertainment Company, 1989) 

Ulthna III (Origin Systems, Inc., 1983) 

Ultima TV (Origin Systems, Inc., 1985) 

Ultima VI (Origin Systems, Inc., 1990) 

War in Russia (Strategic Shnulations, Inc., 1984) 

Wasteland (Interplay Productions, Inc., 1986) 

Wing Cotnmander (Origin Systems, Inc., 1991) 

Wizardry (Sir-Tech Software, 1981) 

Zork (Infocom, 1981) 



When Interplay’s Battle Chess was 
released on the Amiga in 1989, it shot 
straight to the top of the CG’W' Poll. 

Its beautiful and funny animations 
showcased the Amiga’s sound and 
graphic capabilities, and put an inter- 
esting new twist on an ancient game. 

Not only did Battle Chess become a 
pertnnial in the CGW'Poll ratings, but 
it became a showcase product for the 
first level of multimedia standards. It 
sold hundreds of thousands of copies 
covering just about every game plat- 
form imaginable, and spawned an 
entire genre of animated chess prod- 
ucts. By introducing Battle Chess, 
Interplay became the Franklin Mint of 
computer chess publishers. 

Interplay has improved the chess 
engine and animations in several 
updated versions, the most recent of 
which is their claymated Battle Chess 
4000. Attention to detail has always 
been a key factor in the Interplay suc- 
cess formula and has been a hallmark 
of each of their sequels to Battle Chess. 
We welcome this innovative product 
into our showcase of computer game 
history. 

V J 







A monthly survey of the readers of Computer Gaming World Magazine. 




hIS 




yi®t 


- 1 ^ 


PG Research 
Hits List 
□f Tap-Selling Software 


December, 1993 


PC Gainesl[MS-DOSAVindows) 


Rank Title and Source 

1. Microsol'i riiglit Siimilator 5.0 (Microsoft Corporarion) 

2. Star Wars Rebel A-ssauIi (LucasArts Entertainment) 

3. 1'he 7tli Guest (Virgin Interactive Eniertainmcnr) 

4. Police Quest IV (Sierra On-Line, Inc,) 

5. Star Trek: judgment Rites (Interplay Production.s. Inc.) 

6. Aces Over Europe (Sierra On-Line, Inc.) 

7. Leisure Suit Larry VI (Sierra On-Line, Inc.) 

8. SimCity (Maxis Software) 

y. X-Wing: B-Wing (LucasArts Entertainment) 

1 0. Wolleii.stein 3D/Spcar of Destiny (Eormgen) 

1 1 . X-Wing (LucasArts Entertainment) 

12. Links 386 Pro (Access Software, Inc.) 

1 3. From Page Sports Football Pro (Sierra On-Line, Inc.) 

14. Links: Pebble Beach (Access Software, Inc.) 

1 5. Quest for Glor)' IV (Sierra On-Line, Inc.) 

1 6. Microsoft Arcade (Miemsoft Corporation) 

1 7. Indy Car Riicing (Virgin Interactive Entertainment) 

1 8. Master of Orion (MicroProse, Inc.) 

1 9. Return to Zork (Activision) 

20. Comanche: Over the Edge (NovaLogic, Inc.) 


2 , 

3. 

4. 

5. 

Rank 

1. 

2. 

3. 

4, 


Rank 

1. 

2, 

3. 

4. 

5. 

6 . 

7. 

8 . 
9. 

lO. 


I'itlc .ind Source 
AD&D Gateway to the Savage Frontier (Strategic 
Simulations, Inc.) 

Road Rash (Electronic Arts) 

The Secret of Monkey Island (LucasArts Entertainment) 
King’s Quest V (Sierra On-Line, Inc.) 

PGA Tour Golf (Electronic Arts) 



Title and Source 

SimCiry 2000 (Maxis Softtvare)_'’ 

Myst (Broderbund Software, Inc.) 

Chessmaster 3000 (The Software Toolworks) 
SimCity (MaxR Software) 

Micro.soft Flight Simulator (Microsoft Corporation) 

ssn 


Title and 

Star Wans Rebel Assault (Luca.sArts Entertainment) 
The 7th Guest (Virgin Interactive Entertainment) 
Micro.soft Eiicarca (Microsoft Corporation) 

Return to Zork (Activision) 

Gabriel Knighr (Sierra On-Line, Inc.) 

King‘.s Quest VI (Sierra On-Line, Inc.) 

WoltPack (Electronic Arts) 

ADScD Dungeon Mack (Strategic Simulation.s, Inc.) 
Dracula Unleashed (Viacom New Media) 

Might and Magic: World of Xeen (New World 
Computing) 


Tfit-K fist is ba.sedon uiiit-s soW by ten retiiil chains, leprusctiting over 1300 stores. For more infnr- 
mulion, plea.se conuici I’C l)uUiat(703) 435-I02.'s. 


What You’ve Been 
Playing Lately 


Every month our mailbox bulges with hutidreds of Reader Input Cards 
from our most loyal and outspoken readers. Over the years we’ve 
found tbe.se cards to be an invaluable source of feedback. Within 1 0 
days of releasing our latest issue we can expect to .s'ee cards pouring in 
with suggestions, encouragements, tirades and many good laughs, in 
addition to the data for our Top 100 poll. Through your efforts, wc 
know exactly where we stand with our readers (you don’t mince 
words!), and wc are treated to well-articulated opinions on anything 
and everything related to gaming. This column is a forum for these 
responses and for the results of our “Playing Lately?’’ query on the 
Reader Input Card. Thanks for taking the time to fill them out.. .keep 
‘em coming! 


1 . 

2 . 

3. 

4. 

5. 

6 . 

7. 

8 . 

9. 

10 . 


“Doom! Doom! Doom! No other game even compares to the addic- 
tiveness of NetDoom with four devious players! Too bad all chose over- 
priced entertainment systems (.SEGA, 3DO...) cjin’r network. When 
was rhe last time you chainsawed your best friend? The only game I've 
stayed up 72+ straight hours to play.’’ 

— Anonymous Doom Fiend, Flagstaff, AZ 



Doom (id Software) * 

Master of Orion (MicroProse) 

SimCity 2000 (Maxis Software) 

X-Wing (LucisAris Entcrrainmcnr) 

Front Page Sports Football Pro (Dynamix) 
Warlords II (Strategic Studies Ciroup) 

Aces Over Europe (Dynamix) 

IndyCar Racing (Papyrus) 

Privareer (Origin Systems) 

Betrayal at Krondor (Dynamix) ■ 


“Linking four people together for a game of Doom is the quickest way 
to destroy a produciivc. boring evening of work. Love those guys at 

— Greg jack. Indianapolis, IN 


“'I'hc only rhing missing in football .simulations is the ability to place 
bounties. I’d really like to ,sec eleven defensive players rush to the .side- 
lines and bury Buddy Ryan... l’a.ss this on to MicroProse and 
Dvnamix.’’ , , , r- ■ 

— Mark Francis, Richmond, VA 


“Been playing MOO til the cows come home — fortunately, 1 don’t 
have any cows, so I'm getting a lot of games in!” 

— Mike Brenner, Fairfield. CA 

“Flelp! My space empire has fallen and I can't stop playing!” 

— Emperor In Exile, Worcester, MA 

“Can’t talk. Playing Master of Orion.” 

— T. Madden, St. Louis, MO 

“IndyCar Racing is the best race .sim ever. The handling is superb and 
it has the best graphics of almost any game on the markei. It’s like you 
can feel the car go around the track, and when you’re going to lose 
control. There are some minor things that would make it better, like 
choosing your own car colors and the ability to look left and right.” 

— Marty N., Grande Prairie, Alberta. Canada 

“Frontier II; If you have a life outside die house, forget it. This game is 
veiy, very addicting. It’s out of this world!!” 

— Lost In Space, Gmaha, NI’. 


/.S4 


Compuu-r Gaming World 




C omputer game programs have grown so massive and the number of 
possible configurations has become so huge that incompatibilities 
and glitches seem to be breeding at an exponential rate. Consumers 
and publishers are both frustrated at the need for adding patches into 
“buggy” programs, but they seem to be an interim solution that is going to 
be with the hobby for a while (presumably, until a standard platform con- 
figuration is agreed upon). So, until the golden age of standardized plat- 
forms and bug-free programs. Computer Gaming World vtiW publish a regu- 
lar list of the latest updates of which we are aware. 

These patches can usually be downloaded from most major networks 
(e.g., CompuServe or GEnie), but can also be obtained from individual 
software publisher’s own BBSs or direct from the publisher with proof of 
purchase. We continue to urge publishers to keep us updated on the latest 
versions/patclies to their games, 
indicates new files) 

Clash of Steel VI. 1 Update: Fixes a number of small bugs. 11/18/93 

Comanche: Maximum Overkill Update: Includes several hardware 
fixes, including a fix for the Pentium and the Diamond Stealth Pro video 
card. 1/27/94 

Companions of Xanth VI. 1.0 Update: Corrects graphic corruption prob- 
lems associated with Microsoft (V8.2+) and Logitech (V6.13) mouse dri- 
vers. 12/23/93 

Conquered Kingdoms Update: Fixes some save game problems that have 
been reported. 12/22/93 

** CyberRace CD-ROM VI. 2 Update; Lowers the base memory require- 
ments, fixes the save game problems, and remedies joystick problems (espe- 
cially with Phoenix BIOS). 1 /20/94 

Empire Deluxe V3.1 la Upgrade: Updates Version 3.1 1 to Version 3.11a. 
Corrects a number of minor bugs and extends the sound card support. 

12/02/93 

Fantasy Empires Vl.l Update: Fixes the Multiplying Siege Engine Bug, 
the Disappearing Hero Bug, and eliminates most random crashes. 

11/25/93 

Gabriel Knight Floppy VI. OA Patch: Corrects various memory allocation 
and ‘‘fatal errors chat some players have encountered. 12/16/93 
** Gabriel Knight CD-ROM Update: Fixes ail known problems and 
speeds up the game restoring process. 1/21/94 

’* Hornet Patch: Fixes many bugs and adds several new features to 
Spectrum HoloBytc’s new combat sim. 2/07/94 

IndyCar Racing VI. 02 Update: Fixes random crashes/hangs and low 
memory problems. 11/25/93 

Kasparov’s Gambit Version 1.1: In addition to restoring the chess engine 
to the hill strength of the original 32-bit Socrates II program, this patch 
also improves driver setups, low-memory detection, time controls, racings 
and much more. 12/3/93 

*■ Legend of Kyrandia Vl.3 Update: Fixes random lockups and corrects 
.some of the phrasing used by the characters. 2/04/94 
Leisure Suit Larry 6 Update; Fixes the “Oops errors” that occur while 
playing. Also contains the bonus sound effects for S-bit sound cards. 

11/24/93 

*■ Links 386 Pro Version 1.21: Corrects many major and minor bugs. 
1/28/94 

Lost In Time CD-ROM Update: Fixes problems with several CD dri- 
ves (Mitsumi, Orchid) and certain Sound Blaster-compatible audio cards. 
2/09/94 

Lucky’s Casino Adventure Update: Enables the program to recognize 
most VESA drivers, and allows the users to set the IRQ and Base address 
for any sound card. 12/30/93 

Master of Orion Vl.3 Upgrade: This patch features tougher opponents, 
adjusted playbaiance, and legions of minor combat tweaks. 1/06/94 


Merchant Prince Update: Corrects some minor bugs in QQP’s latest. 

12/29/93 

Metal and Lace V1.42A Update: Fixes a few minor bugs and adds an 
Easy and Hard mode. 1/20/94 

** Mortal Kombat PC Update: Improves sound card support, fixes crash 

bugs, and requires less conventional memory. 1/21/94 

NFL Coaches Club Football V2.0 Update: Corrects some rare problems, 

improves the AI, and adds some new features. 12/14/93 

** Police Quest 4 Floppy Patch: Corrects various memory allocation 

errors and lockups, and speeds up the game restoring process. 1/21/94 

** Police Quest 4 Floppy Handcuff Patch: Allows more time to handcuff 

Walker. 1/21/94 

Quest For Glory 4 Patch: Corrects various memor)' allocation errors 
and lockups that some player have been encountering, in addition to a few 
puzzle bugs. 1/21/94 

Railroad Tycoon Deluxe Version 2: Fixes a few problems and adds some 
features. 11/23/93 

Rebel Assault V1.4 Upgrade: Fixes joystick control and calibration prob- 
lems, as well as some random lock-ups. 12/16/93 

Rules of Engagement 2 VI. 07 Update (Amiga); Update U) the Amiga ver- 
sion of Impression’s game. 12/02/93 

Solitaire’s Journey For Windows Patch: Corrects minor bugs in the 
Windows version of SJ. 1 1/1 1/93 

♦ ♦TFX Patch: Fixes the unexpected interrupt error message due to hard- 
ware conflicts, in addition to unexplained crashes. 1/24/94 
** War in Russia Vl.l Update: Makes many adjustments to the game 
mechanics and fixes minor bugs. 2/08/94 

World of Xeen CD-ROM Patch: Fixes the problems with .switching CDs 
and with the boat ride into RJvercicy. 1/03/94 


The PRODIGY WeeUy Top Ten 


Computer Gaming World is Prodigy's on-line games expert. Look for 
us in their Game Center, a forum where users read articles posted on- 
line by C’CWand exchange messages on the bulletin boards (we can 
be reached there at EXPT40B). The Prodigy Game Poll is run by 
Prodigy based on a list of games provided by CGlVand is updated 
weekly. Note that it is not a cumulative rating over time (like the 
CC7117'|'op 100 Pol!). Instead, the Prodigy Game Poll is a weekly 
''Snapshot" of game popularity witli gamers rating their favorites on a 
1 - 10 scale. The highest total point earners make their Top 10. We 
provide this data to our readers as another barometer of "what's hot” 
in computer gaming. 



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April 1994 


Pcif-c 185 



The Rumor Bag 



Pot Of Hops 


by George Bernard Sioyfte 


I t was out by Christ Church and down by 
die levee that my vivacious blonde in- 
formant and I encountered the Guinness 
Brewer)’. We walked in the door on the other 
side of the famous sign of the harp and were 
immediately assaulted by the scent of hops. 

Sure and I know you’re not going to believe 
me, but we saw the little imp long before we 
reached the tasting room. 1 ndeed, we had just 
walked by the exhibit in the Guinness Mu- 
seum that showed how they used to rake the 
grain bins by hand and I had just told my 
lovely companion that it would make a great 
set for Serf City from SSI. it’s supposed to be 
a puzzle/management game that’s some- 
where in the Le/nniings meets Strongbo/dvein. 

He was sitting on a bag of hops and, even 
though he wasn’t as small as one of those 
.special efFects-induced characters in the old 
Disney film {Darby 0 'Gill and the Little Peo- 
ple), he was smaller than standard issue and, 
as I was to discover, significantly smarter than 
same. I would have thought he was part of 
that rumored Dungeons & Dragons movie 
that has apparently advertised for special ef- 
fects technicians in the HoIl)’wood trade pa- 
pers, except they only have little people of 
dwarven descent, and I couldn’t imagine this 
fellow with the traditional bcatd. 

My companion must have been thinking 
the same thing because she asked me if I knew 
that SSI and TSR were parting ways, and that 
SSI was working on its last two projects under 
the AD&D license. Then, she told me that 
Nick Beliaff, former New World producer 
and producer extraordinaire at SSI for many 
years, was also leaving the SSI fold. She told 
me he was joining Northstar Studios and 
working with ex-New World financial guru 
Ron Spitzer. d'he plot thickened, however, 
when she told me that Interplay had a stake 
in Northstar. 


The diminutive gentleman entered the 
conversation at this point. “Sounds rather like 
colonial days doesn’t it, what with the bigger 
game companies takin’ a stake in the smaller 
companies and motion picture companies 
takin’ a stake in them.” 

I complimented him on his astuteness and 
asked him if he was interested in computer 
games. “Ofcarse, I am,” was his reply, “I’m a 
leprechaun I am and we’re interested in all 
sorts o’ mischief.” 

Since he was so interested, I told him that 
MIcroProse is working on a game like Sid 
Meier’s Civilization that covers the Age of 
Colonization. I had no sooner told my news, 
however, than my companion said, “And if 
you want multi-player conquest, I heard Kes- 
niai is working on Empire Deluxe for a major 
on-line network.” 

Suddenly, with a wicked grin, he said, “Ya’ 
know, your ladyfriend is so lovely that I’ll 
make you a bargain.” 

“What kind of bargain?” I asked. 

“Leprechauns have special powers. If I can 
grant you three wishes,” he chuckled, “you 
have to let me kiss your lady.” 

Since neither of us actually believed in lep- 
rechauns, she thought it was a harmless pas- 
time to play along with the good-natured 
fellow. So, 1 started out with something easy, 
something I could check. “I wish 1 knew what 
Papyrus was up to.” He said that was prob- 
ably easy, but we both had to close our eyes 
and believe. After a moment, he told us to 
open our eyes and said, “Did you mean the 
NASCAR stock car racing simulation or the 
remake of the T om Snyder Productions Math 
Mysteries Scries?” 

I wasn’t sure that he really knew about the 
new IBM versions of the latter with SVGA 
graphics and enhanced audio soundtrack, but 
when he went on to say that Secrets of Vincent’s 


Museum would precede the Mystety of Hotel 
Victoria, I knew that he knew what he was 
talking about. So, 1 proceeded to wish for 
what nearly every CGW reader would wish 
for. “I wish MicroProse would publish a mul- 
tiplayer version of Sid Meier’s Civilization^' 

He had us close our eyes again, and I 
thought I heard the brief flutter of flipping 
pages, bur it was only a moment before he 
replied, “Shore and it’s done.” 

I was thrilled. I had only heard from my 
sources that they mighthe doing the product. 
In fact. 1 had it written down in my notes to 
check at a later time. 

“Want to know anything else?” he asked, 
“The name of SSI’s upcoming tank game, 
Wargame Construction Kit II: instead of 

Rolling Steel ? The name of the fantasy game 
coming out of Texas from SiniTex, Masters 
of MagiP. They’re gonna’ call it MOM for 
short. Maybe that Interplay’s bringing back 
the original cast of Star Trek for the Judgt7ient 
Rites CD? The fact that they’ve started work 
on their fourth Star Trek product?" 

1 was amazed. The man was at least as 
well-informed, maybe more, than I was. 1 
changed my last wish to a desire for an ap- 
pearance on the Lcttcrman show. “Done!” he 
said and jumped up on the bag of hops and 
planted a wet and wild kiss on the sensuous 
lips of my lovely companion. 

“How old are you?” he asked me as he 
walked quickly toward the tasting room. 

“Fort)’-three,” I replied, “Why?” 

He shook his head and shouted back down 
the hall, “Forty-three years old and he still 
believes in leprechauns.” He tossed my note- 
book back toward us and laughed as the 
barmaid drew a stout from the tap. cgw 


Pof-e 186 


Compuier Ciamin;; World 



“You want action? You want 
gunplay? You want gore? 
...DOOM has it all.” 

PC Entertainment 


“The graphics are superb, with 
lighting effects and art that could 
only come from dark and 
demented minds.” 

Computer Gaming World 


“...if you have saliva, prepare to 
drool now.””. ..an absolute must- 
have for PC action fans." 
Electronic Games 


WANT TO mi A 
00 TO 


DOOM is a lightning-fast virtual reality adventure where 
you’re the toughest space trooper ever to suck vacuum. 
Scientists stationed on a far-oft moonbase have opened 
a gateway to Hell, releasing a monster-infested holocaust 
upon the universe. You’re the last marine remaining on 
the base after the invasion. Your mission Is to survive! 


• Four-player combat over network 

• Two-player action over modem 

• Incredibly detailed 3-D world 

• Blood-curdling stereo sound effects 

• Hair raising demonic denizens of Hell 

• Awesome foe-fraggin’ weapons 


FROM THE CREATORS OF THE AWARD-WINNING 


3-D™ 


SOFTWARE 


Order the entire DOOM trilogy for S40.00 
or get episode one, Knee-Deep in the 
Dead" for the cost of shipping and 
handling. Or download episode one 
from Software Creations™ BBS. 

(508) 368-4137 @ 2400-14.4K baud 
Canadian customers call 1-800-661-7383. 

Requires a 386DX PC compatible or belter; hard disk drive; VGA graphics; 4 Megabytes of mernory. A ^6 is 
recommended. Multipiayer options require a network which uses the iPX protocol, a modem, or serial link. Digitized 
sound effects require a 100% Sound Blaster™ compatible card. Gravis Ultra Sound™, or Pro Audio Spectrum™-16. 
DOOM is a trademark of id Software, ©1993. Other trademarks are the property of their respective companies. 


Circle Reader Semce 1163 





S tripped of memory, artificially enhanced with both human and alien 
technology, you are intended to he the perfect untraceoble assassin for 
the scheming Mondite's master-stroke. 

\ 

But it's more than a science-fiction computer game - it's an ORIGIN Interactive 
Movie. We've made a movie far you to star in, not just another game to play. 
Your interactidh^dvances the story as you take 
yaur animat^ 3-D synthetic "actar" through a ^ 

^dramdtiMction^acked adventureS|^ ml 


An origin Interactive Movie™ 








For a oreat game experience, 

WE RECOMMEND AN INTEL486™ 
DX2’OR Pentium™ 
PROCESSOR-BASED SYSTEM. 
Tor literature on Intel 
PROCESSORS, call 
1.800-756-8766 I 


Actual screens may vary. 


Employs the camera and editing 
techniques found in your favorite 
movies — from varied camera 
angles to rapid-fire cut 
sequences, long shots and 
closeups for emotional impact. 
Eliminates the artificial breaks 
between interactive ond viewed 
portions of a gome — the story 
is melded into a single cinematic 
experience. 

Directs the pacing and tempo so 
thot the plot flows swiftly but 
smoothly, fueled by your 
decisions. 


Available ot a software retailer near you, or call 1 -800-245-4525 for MC/Visa/Discover orcfers. 


An Electronic Arts* Company 


Circle Reader Service #84